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[February] Wreck Hitpoint Rebalance

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Author
baltec1
Bat Country
Pandemic Horde
#241 - 2016-02-09 10:53:52 UTC
Lucas Kell wrote:
Except I didn't, so what you provided was irrelevant. I stated that anti-ganking as a playstyle needs a buff.


Which results in a nerf to ganking.

Lucas Kell wrote:
No, what it [proves is that your claim that red-frog can treat gankers as a non-issue is categorically false. And it still remain irrelevant for the reason given above.


I didnt say they treat it as a none issue, it just is a none issue because they take steps to protect themselves.

Lucas Kell wrote:
No, you have irrelevant data.
You say its too hard to protect freighters, I show you the largest freight organisation in EVE have no problem protecting their freighters. You not likeing being wrong does not make that data set go away.

Lucas Kell wrote:
No, what I'm saying is that prior to this change, anti-gankers had nearly no chance of stopping a gank and a small chance of ganking the wreck, at least making them able to fight gankers margins. This change makes it so they still have nearly no chance of stopping a gank and also nearly no chance of being able to target the wreck and kill it with two nados before it gets looted. It would be nice to know that CCP even recognises anti-ganking as a playstyle and looks to improve that too, rather than arbitrarily slinging in a nerf because gankers have been complaining that they sometimes lose their loot.


So if its next to impossible to stop gankers how does red freight, the largest freight organisation in EVE have a 99.9% success rate? Seems to me you are trying to get CCP to do the protecting for you to make up for you own lack in skills.
Lucas Kell wrote:

And mate, I don't have to risk anything because I don't engage in anti-ganking. I'm competent enough to know that there's absolutely no point in even attempting to fight gankers. The mechanics are just not there for fighting them, there's next to nothing you can do to gankers after the gank (even less now) and there's no reward, so why would I engage in it? Instead I volley frigates and shuttles off the Niarja gate while flipping plex, since those are the easy, rewarding activities, and people like you have convinced me that's all EVE is about, being easy.


If ganking is so easy, risk free and guarantees success why are you not ganking the gankers? Their ships are all profitable to gank.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#242 - 2016-02-09 10:54:30 UTC
WhyTry1 wrote:
but why? no seriously the purpose of this change is.......

When Anthar made the original suggestion back in June last year, CCP were planning to introduce changes to fleet warp making it impossible to fleet warp onto scan results:

http://community.eveonline.com/news/dev-blogs/fleet-warp-changes-coming-in-august-release/

So Anthar's suggestion was primarily aimed (from the OP in the post) on ensuring warp in points on grid remain during lowsec/nullsec fights:

https://forums.eveonline.com/default.aspx?g=posts&t=431120&find=unread

It's very common to pop wrecks so that an opponent can't easily warp to you or nearby. Giving the wrecks more HP is good for low/null fights and gives more opportunities to maneuver on grid.

So there is a real reason and it is a good change.

Additionally, if I was speculating, this change might be part of the changes CCP are working on so they can implement changes to the fleet warp mechanics they wanted to before. When they pulled back from those changes, CCP Larrikin indicated the main issue was technical based around fleet bookmarks, but that the idea was still very much in planning. So this may be part of that development process to allow fleet warp changes, but just speculation on that.
Anthar Thebess
#243 - 2016-02-09 11:27:03 UTC
We can be sure that CCP will introduce new fleet warps at some point.
Simply i will never agree, to argument that killing ships is bad.
Eve is all about killing stuff.


Lucas Kell
Solitude Trading
S.N.O.T.
#244 - 2016-02-09 11:31:40 UTC
baltec1 wrote:
Which results in a nerf to ganking.
No, it doesn't. A buff to a playstyle isn't a nerf to another. The fact that more people would be able to fight back would mean that at times you'd have more to compete with, but the act of ganking itself would be unchanged.

baltec1 wrote:
I didnt say they treat it as a none issue, it just is a none issue because they take steps to protect themselves.
Except obviously it isn't, since they have to avoid the system if there is a gank event in it. If the steps protected them they would fly right on through.

baltec1 wrote:
You say its too hard to protect freighters, I show you the largest freight organisation in EVE have no problem protecting their freighters. You not liking being wrong does not make that data set go away.
Except again, all that shows is that:
a) freighter runs outnumber gank attempts
and
b) red-frog make sure they are less appealing targets

Again though, this changes nothing about the fact that anti-ganking as a playstyle is pretty much pointless as it stands because it's so out of balance.

baltec1 wrote:
So if its next to impossible to stop gankers how does red freight, the largest freight organisation in EVE have a 99.9% success rate? Seems to me you are trying to get CCP to do the protecting for you to make up for you own lack in skills.
By not being chosen as targets. By running with lower value cargo and webbing the freighter, the difficulty of the gank is increased and the reward lowered, so the gankers simply pick easier and more rewarding targets. As there are so many freighter runs, they can opt to be selective about their targets.

And no, I'm suggestign CCP actually make it a viable playstyle. If you want to prove it already is and it's purely down to a lack of skill, by all means start up and anti-ganking group and prove it. You won't though because you know it's a lot of effort with nearly no chance of success for nearly no reward. Instead you'll keep pointing at red frog and using their stats as an excuse for why your already easy playstyle should be easier.

baltec1 wrote:
If ganking is so easy, risk free and guarantees success why are you not ganking the gankers? Their ships are all profitable to gank.
Shocked So what you are saying is that since anti-ganking isn't actually viable, more people should instead just gank, and gank cheap disposable ships at that? I'd like to see diversity in playstyles, not just more of the exact same playstyle.

Again I ask though, if EVE is supposed to be a game about being tough, challenging and unforgiving, why are you so afraid of having to put in a bit of effort to fight off an opposing group on a level playing field?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#245 - 2016-02-09 11:49:59 UTC  |  Edited by: baltec1
Lucas Kell wrote:
No, it doesn't. A buff to a playstyle isn't a nerf to another. The fact that more people would be able to fight back would mean that at times you'd have more to compete with, but the act of ganking itself would be unchanged.


A buff to anti-ganking would not nerf ganking. Great logic there.

Lucas Kell wrote:
Except obviously it isn't, since they have to avoid the system if there is a gank event in it. If the steps protected them they would fly right on through.


Got any evidence they actively avoid highsec choke points and avoid jita?

Lucas Kell wrote:

Again though, this changes nothing about the fact that anti-ganking as a playstyle is pretty much pointless as it stands because it's so out of balance.


RFF use the exact same mechanics you have access to to get a 99.9% success rate. The tools are already there, you just won't use them.

Lucas Kell wrote:
By not being chosen as targets. By running with lower value cargo and webbing the freighter, the difficulty of the gank is increased and the reward lowered, so the gankers simply pick easier and more rewarding targets. As there are so many freighter runs, they can opt to be selective about their targets.

And no, I'm suggestign CCP actually make it a viable playstyle. If you want to prove it already is and it's purely down to a lack of skill, by all means start up and anti-ganking group and prove it. You won't though because you know it's a lot of effort with nearly no chance of success for nearly no reward. Instead you'll keep pointing at red frog and using their stats as an excuse for why your already easy playstyle should be easier.


RFF are already proving with their own anti-ganking activities. Incidentally, RFF completed 51,796 contracts with a cargo greater than 500,000 m3 so lets put a pin that that side of your argument right now.

Lucas Kell wrote:

Again I ask though, if EVE is supposed to be a game about being tough, challenging and unforgiving, why are you so afraid of having to put in a bit of effort to fight off an opposing group on a level playing field?


Thats a little rich coming from someone unwilling to use two ganking nados to pop a wreck made by over a dozen now dead teir 3 battlecruisers.
Lucas Kell
Solitude Trading
S.N.O.T.
#246 - 2016-02-09 12:06:10 UTC  |  Edited by: Lucas Kell
baltec1 wrote:
A buff to anti-ganking would not nerf ganking. Great logic there.
Well it wouldn;t. A nerf to ganking would affect ganking regardless of what other people did. Halving the damage of people with a criminal timer for example, that is a nerf to ganking. Buffing an opposing playstyle may make you have to work harder to compete with that playstyle, but it's no more a nerf to ganking than improving missions is a nerf to incursions.

baltec1 wrote:
Got any evidence they actively avoid highsec choke points and avoid jita?
Yes, their warning message on their site every time Burn Jita is in effect and the size of their freight queue at the same time.

baltec1 wrote:
RFF use the exact same mechanics you have access to to get a 99.9% success rate. The tools are already there, you just won't use them.
How many times does it have to be said. Anti-ganking != Freighters taking steps to avoid being ganked. If you're suggesting the only way to protect a freighter is to get in the freighter, choose the correct amount of cargo and the correct route and use a web alt, then you aren't talking about anti-ganking as a playstyle, you are talking about hauling as a playstyle. You're proving my point because you can't come up with a good counterpoint which is why you're going ham on this strawman.

I tell you what, I'll make it simple. Any reference to red frog I'll simply ignore, since we're not talking about the hauling playstyle.

baltec1 wrote:
Thats a little rich coming from someone unwilling to use two ganking nados to pop a wreck made by over a dozen now dead teir 3 battlecruisers.
Hardly, losing two nados over a nearly zero chance of actually popping the wreck in time with a guaranteed zero return has nothing to do with wanting easy gameplay, it's basic common sense. Plus, like the change would be fine if they improved other aspects of anti-ganking to compensate, making it a more viable playstyle. You however want to make sure that noone even has a chance to disrupt your easy, profitable gameplay. There's a distinct difference. Thanks for again not answering the question though, since it just further proves the point.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#247 - 2016-02-09 12:20:01 UTC
Lucas Kell wrote:
Well it wouldn;t. A nerf to ganking would affect ganking regardless of what other people did. Halving the damage of people with a criminal timer for example, that is a nerf to ganking. Buffing an opposing playstyle may make you have to work harder to compete with that playstyle, but it's no more a nerf to ganking than improving missions is a nerf to incursions.


If a change makes ganking harder to do that right there is a nerf to ganking. Stop being dishonest.

Lucas Kell wrote:
Yes, their warning message on their site every time Burn Jita is in effect and the size of their freight queue at the same time.


Well then I guess you will be shocked to hear that all of the choke points are the most heavily traveled by RFF according to their own statistics. Turns out, a once a year event over a weekend has very little impact on their operation.

How many times does it have to be said. Anti-ganking != Freighters taking steps to avoid being ganked. If you're suggesting the only way to protect a freighter is to get in the freighter, choose the correct amount of cargo and the correct route and use a web alt, then you aren't talking about anti-ganking as a playstyle, you are talking about hauling as a playstyle. You're proving my point because you can't come up with a good counterpoint which is why you're going ham on this strawman.[/quote]

Yes its anti-gank because they are taking actions to AVOID BEING GANKED. They have turned anti-ganking into a profitable business while you flounder around in disorganization and chaos. You spend more time bitching about ganking than actually doing anything about it.
Lucas Kell wrote:

I tell you what, I'll make it simple. Any reference to red frog I'll simply ignore, since we're not talking about the hauling playstyle.


How surprising, you chose to ignore anything that goes against your argument.

Lucas Kell wrote:
Hardly, losing two nados over a nearly zero chance of actually popping the wreck in time with a guaranteed zero return has nothing to do with wanting easy gameplay, it's basic common sense. Plus, like the change would be fine if they improved other aspects of anti-ganking to compensate, making it a more viable playstyle. You however want to make sure that noone even has a chance to disrupt your easy, profitable gameplay. There's a distinct difference. Thanks for again not answering the question though, since it just further proves the point.


Yep, instablap nados that will catch frigates before they warp off cant target and kill a wreck and battleship can lock instantly. See, its no wonder you do so poorly when you don't even know how to use most of the ships and mechanics out there and you refuse to learn.
Lucas Kell
Solitude Trading
S.N.O.T.
#248 - 2016-02-09 12:29:55 UTC
baltec1 wrote:
If a change makes ganking harder to do that right there is a nerf to ganking. Stop being dishonest.
I'm not, I'm suggesting a buff to an opposing playstyle, not nerfs to ganking. You know this, yet you'll keep pretending it's something else because you can't come up with a godo reason as to why you should have no opposing team to compete against.

baltec1 wrote:
Yes its anti-gank because they are taking actions to AVOID BEING GANKED.
That's still not anti-ganking. Avoiding being the target of something and fighting against the act in general are not the same thing. I tend do drink zero sugar drinks, that doesn't make me anti-sugar.

baltec1 wrote:
They have turned anti-ganking into a profitable business
No, they have turned hauling into a profitable business. But since we're still not talking about hauling, it's still irrelevant.

baltec1 wrote:
How surprising, you chose to ignore anything that goes against your argument.
I choose to ignore people wasting my time with obvious strawmen.

baltec1 wrote:
Yep, instablap nados that will catch frigates before they warp off cant target and kill a wreck and battleship can lock instantly. See, its no wonder you do so poorly when you don't even know how to use most of the ships and mechanics out there and you refuse to learn.
Even targeting with a single instalock frigate only manages to blap the wreck as it is now a small amount of the time. Are you suggesting that coordinating two ships won't fail more often than a single ship does currently?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Masao Kurata
Perkone
Caldari State
#249 - 2016-02-09 12:37:08 UTC
Stop whining, get good. You even complain about the disadvantages gankers have to overcome as if they were advantages, calling it a miracle if you're on the same grid (there are ways to guarantee this and ways to practically guarantee this) because a gank has to take 25 seconds or less in 0.5, or 10 in 1.0. You DO realise that having to win a fight in 25 seconds or you lose (and losing your ship even if you win) is a HUGE mechanical disadvantage, right?
Lucas Kell
Solitude Trading
S.N.O.T.
#250 - 2016-02-09 12:47:55 UTC
Masao Kurata wrote:
Stop whining, get good. You even complain about the disadvantages gankers have to overcome as if they were advantages, calling it a miracle if you're on the same grid (there are ways to guarantee this and ways to practically guarantee this) because a gank has to take 25 seconds or less in 0.5, or 10 in 1.0. You DO realise that having to win a fight in 25 seconds or you lose (and losing your ship even if you win) is a HUGE mechanical disadvantage, right?
Then prove it. You keep claiming that it's all down to skill yet you refuse to prove it, and by some miracle not a single other skilled players has managed to prove it either. According to you, everything is balanced but for some unknown reason, skilled players gravitate towards ganking and completely avoid anti-ganking. Do you not know how ridiculous that sounds?

Newsflash buddy, you're not a skilled player, you simply pick easy tasks. And you're an NPC alt to boot.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dom Arkaral
Bannheim
Cuttlefish Collective
#251 - 2016-02-09 13:03:37 UTC
Lucas Kell wrote:
Masao Kurata wrote:
Stop whining, get good. You even complain about the disadvantages gankers have to overcome as if they were advantages, calling it a miracle if you're on the same grid (there are ways to guarantee this and ways to practically guarantee this) because a gank has to take 25 seconds or less in 0.5, or 10 in 1.0. You DO realise that having to win a fight in 25 seconds or you lose (and losing your ship even if you win) is a HUGE mechanical disadvantage, right?
Then prove it. You keep claiming that it's all down to skill yet you refuse to prove it, and by some miracle not a single other skilled players has managed to prove it either. According to you, everything is balanced but for some unknown reason, skilled players gravitate towards ganking and completely avoid anti-ganking. Do you not know how ridiculous that sounds?

Newsflash buddy, you're not a skilled player, you simply pick easy tasks. And you're an NPC alt to boot.

Dude, just stop
I don't even want to read all the sad replies you give to people who understand legit game mechanics.
And quoting you, you're not a skilled player either, nor a constructive one... so please go back to mining and let the big boys handle the big stuff Cool

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Masao Kurata
Perkone
Caldari State
#252 - 2016-02-09 13:08:14 UTC
Lucas Kell wrote:
Masao Kurata wrote:
Stop whining, get good. You even complain about the disadvantages gankers have to overcome as if they were advantages, calling it a miracle if you're on the same grid (there are ways to guarantee this and ways to practically guarantee this) because a gank has to take 25 seconds or less in 0.5, or 10 in 1.0. You DO realise that having to win a fight in 25 seconds or you lose (and losing your ship even if you win) is a HUGE mechanical disadvantage, right?
Then prove it. You keep claiming that it's all down to skill yet you refuse to prove it, and by some miracle not a single other skilled players has managed to prove it either. According to you, everything is balanced but for some unknown reason, skilled players gravitate towards ganking and completely avoid anti-ganking. Do you not know how ridiculous that sounds?


Doesn't sound ridiculous at all, anti-ganking is what sounds ridiculous. Why would anyone want to prevent explosions?

Quote:
Newsflash buddy, you're not a skilled player, you simply pick easy tasks. And you're an NPC alt to boot.


I post with my scout because when I created him he was meant to be my main, but things drifted. Problem?
baltec1
Bat Country
Pandemic Horde
#253 - 2016-02-09 13:20:57 UTC
Lucas Kell wrote:
Then prove it. You keep claiming that it's all down to skill yet you refuse to prove it, and by some miracle not a single other skilled players has managed to prove it either. According to you, everything is balanced but for some unknown reason, skilled players gravitate towards ganking and completely avoid anti-ganking. Do you not know how ridiculous that sounds?

Newsflash buddy, you're not a skilled player, you simply pick easy tasks. And you're an NPC alt to boot.


"Red Frog Freight serviced* all high sec regions (21 regions), and all 891 systems with stations in them in contiguous high security space. This is the third year in a row Red Frog delivered to every possible solar system.

* serviced = pick up or drop off location"

"Red Frog Freight failed contracts 245, representing about 0.11% of all contracts issued."

"Contracts (completed) 247,948"

"Rewards (in M isk) 5,703,343"

"Tips (in M isk) 293,277"

So while you are scrabbling around crying its impossible these guys are making bank doing the very thing you cant seem to manage. This is all the evidence we need to see what is actually going on, turns out the freight community is making way more bank than the ganking community.
Lucas Kell
Solitude Trading
S.N.O.T.
#254 - 2016-02-09 13:26:37 UTC  |  Edited by: Lucas Kell
Masao Kurata wrote:
Doesn't sound ridiculous at all, anti-ganking is what sounds ridiculous. Why would anyone want to prevent explosions?
It's more about redirecting explosions. I strongly believe that everything in EVE should be open to a player based counter, that one group trying to shoot something should have to fight against the opposing group trying to defend it. As the mechanics currently stand this isn't something that happens with ganking. Gankers are generally just fighting against the decisions the target made before they even undocked. It's very passive. I'd love to see more focus put on people actively defending their ships from ganks, and in the long run if anti-ganking were to be more viable, a reduction in the mechanical safety of haulers and miners who refuse to actively prevent their ship exploding.

Masao Kurata wrote:
I post with my scout because when I created him he was meant to be my main, but things drifted. Problem?
Generally when people post with their NPC alts they aren't really the best people to have a reasonable discussion with as they have no reason to really stand by what they say.

baltec1 wrote:
So while you are scrabbling around crying its impossible these guys are making bank doing the very thing you cant seem to manage.
Except of course I didn't, since once again you are talking about hauling, not about anti-ganking. Thanks once again for proving my point by being unable to come up with an argument beyond your strawman.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Anthar Thebess
#255 - 2016-02-09 13:26:54 UTC
baltec1 wrote:

"Red Frog Freight failed contracts 245, representing about 0.11% of all contracts issued."


This is not connected only to ganks.
Sometimes contracts are overdue as hauling guy took to much on himself or his internet provider failed.
baltec1
Bat Country
Pandemic Horde
#256 - 2016-02-09 13:34:17 UTC
Anthar Thebess wrote:
baltec1 wrote:

"Red Frog Freight failed contracts 245, representing about 0.11% of all contracts issued."


This is not connected only to ganks.
Sometimes contracts are overdue as hauling guy took to much on himself or his internet provider failed.


Yes it does cover everything from cargo blow up to people removing the contract before it was finished.
Dom Arkaral
Bannheim
Cuttlefish Collective
#257 - 2016-02-09 13:35:50 UTC
baltec1 wrote:
Anthar Thebess wrote:
baltec1 wrote:

"Red Frog Freight failed contracts 245, representing about 0.11% of all contracts issued."


This is not connected only to ganks.
Sometimes contracts are overdue as hauling guy took to much on himself or his internet provider failed.


Yes it does cover everything from cargo blow up to people removing the contract before it was finished.

Still a very small number, considering the number of contracts they accept and successfully deliver :D

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

baltec1
Bat Country
Pandemic Horde
#258 - 2016-02-09 13:36:17 UTC
Lucas Kell wrote:
Except of course I didn't, since once again you are talking about hauling, not about anti-ganking. Thanks once again for proving my point by being unable to come up with an argument beyond your strawman.


"No no no all of those successful freight trips don't count because they took steps to counter gankers and didn't die"
Lucas Kell
Solitude Trading
S.N.O.T.
#259 - 2016-02-09 13:40:22 UTC
baltec1 wrote:
"No no no all of those successful freight trips don't count because they took steps to counter gankers and didn't die"
Roll
Seriously guy, you know the difference between hauling and anti-ganking as a playstyle. You're just being deliberately obtuse because you can't come up with a decent counterpoint and the reason you can't do that is because there is no good reason why there shouldn't be more active gameplay between gankers and anti-gankers.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dom Arkaral
Bannheim
Cuttlefish Collective
#260 - 2016-02-09 13:49:35 UTC
Lucas Kell wrote:
baltec1 wrote:
"No no no all of those successful freight trips don't count because they took steps to counter gankers and didn't die"
Roll
Seriously guy, you know the difference between hauling and anti-ganking as a playstyle. You're just being deliberately obtuse because you can't come up with a decent counterpoint and the reason you can't do that is because there is no good reason why there shouldn't be more active gameplay between gankers and anti-gankers.


Hey guy, is this a post about CODE. and aanti-ganking?
No it's a post about wreck hp buff... and that concerns everyone ingame.
The ONLY people I saw hating on this buff is AG.

Now let's get back on the main subject, before this gets locked up because of off-topic posting....

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

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