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Missions & Complexes

 
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Mission and LP Store tips?

Author
Toorop
Doomheim
#1 - 2016-02-05 00:52:25 UTC  |  Edited by: Toorop
First, I want to ask if there are going to be an improvements to this? I just find it to be really confusing to use because of all the different variables... Why not just have a LP cost and you get your reward? Why do you need X amount of things for a LP reward, and what gets me is that some LP rewards actually make you lose ISK, so what's the point of it being there?

-- end rant --

So, any tips on what to spend LP on? Is there a website that shows what's the most profitable? Any tips for a noob like me would be greatly appreciated! Thank you!

Is it more profitable to loot everything, salvage everything, or just run mission as quickly as possible for the reward?
Paranoid Loyd
#2 - 2016-02-05 01:15:30 UTC  |  Edited by: Paranoid Loyd
The complexity allows for market diversity. It can certainly be done better but isn't a priority of any sort.

Here is the most popular site for LP returns. Keep in mind volume is a large factor in making you decision on which item is best to buy.

Blitzing missions seems to be the most isk efficient. I have yet to see any sort of definitive study though.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Anize Oramara
WarpTooZero
#3 - 2016-02-05 03:46:09 UTC
Paranoid Loyd wrote:
Blitzing missions seems to be the most isk efficient. I have yet to see any sort of definitive study though.

Can confirm blitzing with burners is the most isk efficient.

I did a study on it.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Civ Kado
State War Academy
Caldari State
#4 - 2016-02-05 04:55:17 UTC
with respect to looting, if anything you could just drop a MTU and then just pick it up along with the contents and reprocess the worthless ones. Shouldn't take more than a minute to do.
ValentinaDLM
SoE Roughriders
Electus Matari
#5 - 2016-02-06 15:34:29 UTC
A lot of what is required is tags, and tags are mostly required for doing anti-faction missions. I think the idea is to give you a carrot to go - 10 to other empire factions, because without those tags being useful in the LP store there is very little incentive to make travel thru certain regions of highsec difficult for you.

Perhaps it could use a looking at though since efficiently farming tags means being in FW or doing l5s bother of which take place in lowsec anyway. I get the feeling that most people who run missions try and not get below -5 with other empire factions.
Hasikan Miallok
Republic University
Minmatar Republic
#6 - 2016-02-07 22:48:18 UTC
ValentinaDLM wrote:
A lot of what is required is tags, and tags are mostly required for doing anti-faction missions. I think the idea is to give you a carrot to go - 10 to other empire factions, because without those tags being useful in the LP store there is very little incentive to make travel thru certain regions of highsec difficult for you.

Perhaps it could use a looking at though since efficiently farming tags means being in FW or doing l5s bother of which take place in lowsec anyway. I get the feeling that most people who run missions try and not get below -5 with other empire factions.



People with only one mission running character tend to try and maintain good standing - because options.

People with multiple mission alts, all bets are off.
Toorop
Doomheim
#7 - 2016-02-08 13:42:45 UTC
So, I'm thinking about doing some faction warfare. If I decide to go side with minmatar, will I be safe in minmatar space from caldari and amarr while in minmatar space? I just want to be sure that I have a safe zone to go back to make some isk doing high-sec missions or mining..
Estella Osoka
Cranky Bitches Who PMS
#8 - 2016-02-08 14:13:20 UTC
Toorop wrote:
So, I'm thinking about doing some faction warfare. If I decide to go side with minmatar, will I be safe in minmatar space from caldari and amarr while in minmatar space? I just want to be sure that I have a safe zone to go back to make some isk doing high-sec missions or mining..


You will be safe from Caldari and Amarr faction navy NPCs, but not from Caldaris/Amarr FW players; they can hunt you down even in hisec Minmatar space.
Toorop
Doomheim
#9 - 2016-02-08 14:51:17 UTC
Estella Osoka wrote:
Toorop wrote:
So, I'm thinking about doing some faction warfare. If I decide to go side with minmatar, will I be safe in minmatar space from caldari and amarr while in minmatar space? I just want to be sure that I have a safe zone to go back to make some isk doing high-sec missions or mining..


You will be safe from Caldari and Amarr faction navy NPCs, but not from Caldaris/Amarr FW players; they can hunt you down even in hisec Minmatar space.


But wouldn't the minmatar fleet npc's shoot them down?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#10 - 2016-02-08 16:21:02 UTC
My suggestion is to find a corporation that has a decent item/items that you don't need tags for. You can get 1500 ISK/LP that way.

The best way to figure that out is research and math.

http://www.ellatha.com/eve/LP_Stores.asp

https://www.fuzzwork.co.uk/lpstore/

internet spaceships

are serious business sir.

and don't forget it

Ginnie
Doomheim
#11 - 2016-02-08 16:29:55 UTC
Toorop wrote:
But wouldn't the minmatar fleet npc's shoot them down?


Only if the players standing with the Minmatar is below -5. It is entirely possible to be in the Amarr or Caldari militia and not have a standing with the Minmatar below -5.

If you join FW, there isn't really a guaranteed safe zone.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Estella Osoka
Cranky Bitches Who PMS
#12 - 2016-02-08 20:29:01 UTC
Toorop wrote:
Estella Osoka wrote:
Toorop wrote:
So, I'm thinking about doing some faction warfare. If I decide to go side with minmatar, will I be safe in minmatar space from caldari and amarr while in minmatar space? I just want to be sure that I have a safe zone to go back to make some isk doing high-sec missions or mining..


You will be safe from Caldari and Amarr faction navy NPCs, but not from Caldaris/Amarr FW players; they can hunt you down even in hisec Minmatar space.


But wouldn't the minmatar fleet npc's shoot them down?


Why? He would be in the Minmatar militia. Why would his own navy shoot him?
Estella Osoka
Cranky Bitches Who PMS
#13 - 2016-02-08 20:29:59 UTC
Ginnie wrote:
Toorop wrote:
But wouldn't the minmatar fleet npc's shoot them down?


Only if the players standing with the Minmatar is below -5. It is entirely possible to be in the Amarr or Caldari militia and not have a standing with the Minmatar below -5.

If you join FW, there isn't really a guaranteed safe zone.


If his standing with the Minmatar faction was a -5, then he would be kicked out of the militia.
Paranoid Loyd
#14 - 2016-02-08 20:37:01 UTC
Estella Osoka wrote:
Toorop wrote:
Estella Osoka wrote:
Toorop wrote:
So, I'm thinking about doing some faction warfare. If I decide to go side with minmatar, will I be safe in minmatar space from caldari and amarr while in minmatar space? I just want to be sure that I have a safe zone to go back to make some isk doing high-sec missions or mining..


You will be safe from Caldari and Amarr faction navy NPCs, but not from Caldaris/Amarr FW players; they can hunt you down even in hisec Minmatar space.


But wouldn't the minmatar fleet npc's shoot them down?


Why? He would be in the Minmatar militia. Why would his own navy shoot him?

He's asking if the NPCs will protect him.

The answer is only if the people shooting you are incompetent.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ginnie
Doomheim
#15 - 2016-02-08 21:45:19 UTC
Estella Osoka wrote:
If his standing with the Minmatar faction was a -5, then he would be kicked out of the militia.


Ummm no. The OP is asking about players in the opposing militia. So if the OP joins the Minmatar militia, then he is constantly at war and can be attacked anywhere by any player in the Amarr militia. The OP is asking if he goes to Minmatar space is he protected from players in the Amarr militia.

Players in the Amarr militia do not necessarily have to have a standing with the Minmatar of -5; if they have a standing above that, then the Minmatar NPCs will not automatically attack such an Amarr militia player.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Toorop
Doomheim
#16 - 2016-02-08 21:47:08 UTC  |  Edited by: Toorop
Faction war rules of engagement:

"Entering enemy-controlled high security space will cause you to be attacked by opposing navy military forces"


What does this mean? Doesn't this mean that when you join a side, the opposing side's high security space is off-limits otherwise you'll be attacked...

I'm just trying to figure out if I'm going to be attacked by the opposing side in minmatar high security space. Like, can the amarr/caldari hold a gate camp in HEK without being shot by the minmatar npc fleet?

Another example... If I'm in Minmatar's militia, will I be able to be in caldari high security space without being attacked by their navy?

If the answer is yes, that just makes no sense to me at all. I'm at war with Caldari, but they let me go through their space no problem...
Paranoid Loyd
#17 - 2016-02-08 21:56:30 UTC  |  Edited by: Paranoid Loyd
They will attack, they are just really slow and don't do a lot of DPS so you can't rely on them for protection, on the flip side in enemy space, as long as you don't linger in one place for too long you don't really have to worry about them attacking you.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ginnie
Doomheim
#18 - 2016-02-08 22:14:52 UTC  |  Edited by: Ginnie
Toorop wrote:
Faction war rules of engagement:

"Entering enemy-controlled high security space will cause you to be attacked by opposing navy military forces"


What does this mean? Doesn't this mean that when you join a side, the opposing side's high security space is off-limits otherwise you'll be attacked...

I'm just trying to figure out if I'm going to be attacked by the opposing side in minmatar high security space. Like, can the amarr/caldari hold a gate camp in HEK without being shot by the minmatar npc fleet?

Another example... If I'm in Minmatar's militia, will I be able to be in caldari high security space without being attacked by their navy?

If the answer is yes, that just makes no sense to me at all. I'm at war with Caldari, but they let me go through their space no problem...


You did say High Sec missions, I missed that earlier. I thought you were asking if you go to any Minmatar controlled space (High or Low), that the Minmatar Navy will protect you from players in the Amarr militia. This is not true. The Minmatar Navy will attack players in the Amarr militia, but only in High Sec. As Paranoid Loyd said, the Minmatar will attack players in the Amarr militia, but its not like they jump through the gate and immediately explode, there is quite the delay and they can be armor or shield tanked.

I once entered Gallente space with my main (-8 standing with the Gallente), made it all the way to a station then turned around went back to the gate and wasn't attacked at all.

You are never 100% safe anywhere in EVE! I've learned that lesson the hard way...

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Estella Osoka
Cranky Bitches Who PMS
#19 - 2016-02-08 23:00:00 UTC
Ginnie wrote:
Estella Osoka wrote:
If his standing with the Minmatar faction was a -5, then he would be kicked out of the militia.


Ummm no. The OP is asking about players in the opposing militia. So if the OP joins the Minmatar militia, then he is constantly at war and can be attacked anywhere by any player in the Amarr militia. The OP is asking if he goes to Minmatar space is he protected from players in the Amarr militia.

Players in the Amarr militia do not necessarily have to have a standing with the Minmatar of -5; if they have a standing above that, then the Minmatar NPCs will not automatically attack such an Amarr militia player.


You are talking about two separate mechanics.

People who are non-FW and -5 with a faction means their navies will engage you, but they are really slow and can be circumvented.

FW militia will be engaged by the opposing militias when in that faction's hisec space. Minmatar militia will be attacked by Caldari and Amarr when in their hisec space, and vice versa.

If you are in the Minmatar milita, and you lose faction standing with them due to missions or shooting allied militia; you can be kicked out of that militia's FW.

Hasikan Miallok
Republic University
Minmatar Republic
#20 - 2016-02-08 23:07:36 UTC
Just be aware its quite a chore to recover from extreme negative standings if you change your mind.

Which is why many people do faction war on an alt. Often throwing plex at multi character training one of the "free" alts that come with the main account.