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Skill extractors should be free

First post
Author
Memphis Baas
#41 - 2016-02-06 23:45:46 UTC
You want this thread to become a source of inspiration for CCP?

Cause we CAN post bad ideas of how they can do more milking.

Examples:

- character rename for an Aur fee
- ship replacement program linked to credit-card
- cash bidding instead of voting for CSM seats

There's a whole thread of this.
Eli Stan
Center for Advanced Studies
Gallente Federation
#42 - 2016-02-07 00:02:28 UTC
Memphis Baas wrote:
You want this thread to become a source of inspiration for CCP?

Cause we CAN post bad ideas of how they can do more milking.

Examples:

- character rename for an Aur fee
- ship replacement program linked to credit-card
- cash bidding instead of voting for CSM seats

There's a whole thread of this.


1 AUR cost to undock.
Daniela Doran
Doomheim
#43 - 2016-02-07 00:09:44 UTC  |  Edited by: Daniela Doran
Rust Trucker wrote:
We already pay a subscription fee, this feature should be included in that fee.

I recently used hours for plex to start playing again in anticipation of the feature, id love to melt down one of my 100m sp characters and create a fresh new one with the skills i want, of course with a lower amount of sp due to drawbacks.

I can understand CCP as a company wanting to make money off of this somehow but the prices they are asking are WAY too much. It cost over 800 bucks to transfer the skills from a 100m sp character.

I just thrown off now by this and my excitement about creating a new character with a nice chunk of skills ( that i spent years training myself ) is gone.

I just feel that since we already pay a monthly fee, there is no reason for prices to be this high, if anything they shouldnt cost more than 100 AUR if anything at all, way to announce a cool feature only to put it behind a giant price tag CCP...

Ohh poor you, LOL!

I'm just happy to know that their is someone in CCP who detests scrubs as much as I do. These prices should keep them from breeding like cockroaches all over the place in Eve.

Edit: nothing stopping you from working overtime.
Rain6637
GoonWaffe
Goonswarm Federation
#44 - 2016-02-07 06:55:47 UTC
Morgan Agrivar
Doomheim
#45 - 2016-02-07 08:40:47 UTC
Rain6637 wrote:
I like my name, but I could go for the rename-for-AUR thing.

Keep it, it is you.
Kalgeroth
Doomheim
#46 - 2016-02-07 09:31:41 UTC
Eli Stan wrote:
Memphis Baas wrote:
You want this thread to become a source of inspiration for CCP?

Cause we CAN post bad ideas of how they can do more milking.

Examples:

- character rename for an Aur fee
- ship replacement program linked to credit-card
- cash bidding instead of voting for CSM seats

There's a whole thread of this.


1 AUR cost to undock.


no, there would be a new virtual currency for undocking

it will be sold in packages of 10 or 10000

And it will cost you 11 to undock

Indahmawar Fazmarai
#47 - 2016-02-07 10:00:14 UTC
Memphis Baas wrote:
You want this thread to become a source of inspiration for CCP?

Cause we CAN post bad ideas of how they can do more milking.

Examples:

- character rename for an Aur fee
- ship replacement program linked to credit-card
- cash bidding instead of voting for CSM seats

There's a whole thread of this.


A next logical step would be unlimited trial without skill gain after the first 15 days. Skillpoints can be bought from the market, though. And then further ship classes could be unlocked for AUR. Or you could subscribe and gain full access.

It wouldn't be called a duck, but it would walk like a duck.
Soltys
Brutor Tribe
Minmatar Republic
#48 - 2016-02-07 10:11:03 UTC
Rust Trucker wrote:
We already pay a subscription fee, this feature should be included in that fee.

I recently used hours for plex to start playing again in anticipation of the feature, id love to melt down one of my 100m sp characters and create a fresh new one with the skills i want, of course with a lower amount of sp due to drawbacks.


Not free - this feature should be seeded on the market for ISK. That would be fair in p2p game.

Seeding it in cash shop at price point that is equivalent to a cost of 20 plexes for transferring 35m sp bazaar character is just greedy stupidity.

Quote:
I just feel that since we already pay a monthly fee, there is no reason for prices to be this high, if anything they shouldnt cost more than 100 AUR if anything at all, way to announce a cool feature only to put it behind a giant price tag CCP...


That would be closer to bazaar "standards" of high sp characters (as much as progressive price can ever be close to a flat one). But you know, CCP !

Jita Flipping Inc.: Kovl & Kuvl

Kiandoshia
Pator Tech School
Minmatar Republic
#49 - 2016-02-07 10:18:53 UTC
Kalgeroth wrote:
Eli Stan wrote:
Memphis Baas wrote:
You want this thread to become a source of inspiration for CCP?

Cause we CAN post bad ideas of how they can do more milking.

Examples:

- character rename for an Aur fee
- ship replacement program linked to credit-card
- cash bidding instead of voting for CSM seats

There's a whole thread of this.


1 AUR cost to undock.


no, there would be a new virtual currency for undocking

it will be sold in packages of 10 or 10000

And it will cost you 11 41 to undock


Dibz
Doomheim
#50 - 2016-02-07 10:39:51 UTC
Indahmawar Fazmarai wrote:
A next logical step would be unlimited trial without skill gain after the first 15 days. Skillpoints can be bought from the market, though.


Bingo.
Dalto Bane
The Scope
Gallente Federation
#51 - 2016-02-07 11:16:18 UTC
Even though I know that this feature is really popular with alot of my fellow pilots out there I don't want it period. I am happy for all of you, I really am, but I always like the of making a choice and getting stuck with the consequences. That it actually took time to get the skills needed to fly it right. Now, it feels like... blah, everybody with some cash is gonna be doped up on SP if I am understanding the mechanics right. As far as making it free because you pay a subscription. Absolutely not. It would be just a few 30mil SP players pushing their points left to right and back again. Total chaos! However, I am also very excited for all the new Eve Players who get jacked up on SP in their first 2 weeks of playing, fly some shine, and wander down in the wrong system, not knowing what to do.LolLolLolLol

Drops Mic

Krevnos
Back Door Burglars
#52 - 2016-02-07 11:37:25 UTC
Tavari Minrathos wrote:
just because you want them to be free, doesn't mean that they should be free.

Development time went into Skill extractors. testing time went into this.

Its an additional service that I'm thrilled to have in the game. And the price point is low enough that i expect to see this feature actually used.



In principle you would be correct, but there are two issues:

1. Development time for this would be laughably small.

2. CCP performing testing?? Are you on drugs?

3. It's a blatant money grab which CCP developed then tried (poorly) to sell by having their junior employees claim it would help new players. The reality of course is that it will help empty their pockets due to the illusion that EVE greatness is largely based on skill point acquisition.
Robert Caldera
Caldera Trading and Investment
#53 - 2016-02-07 11:40:49 UTC
moving SP shouldnt be possible at all. now you can do it for a decent fee. Stop complaining.
Thorian Baalnorn
State War Academy
Caldari State
#54 - 2016-02-07 12:30:12 UTC
After figuring out how much injectors are going to cost, i decided if i do this, i am just going to make an SP alt and just pull SP off it and inject it. Rather than buy someone elses SP.

I would have to pay about $30 for 1.5 mil injectible SP. My issue is, i dont really feed its fair to penalize the most loyal customers... the ones that have earned 10s of millions of SP "the old fashion way" by saying we get a reduction in effectiveness while a noob gets full benefit when they have contributed little to nothing to this game.

Extractors are to high. They should 100-300 AUR each. I dont feel like this feature is going to get a lot of use. The cost vs benefit means only the richest of players are going to mess with it.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Tippia
Sunshine and Lollipops
#55 - 2016-02-07 12:34:42 UTC
Thorian Baalnorn wrote:
My issue is, i dont really feed its fair to penalize the most loyal customers.
You're not being penalised, and loyalty is not a factor.

You choose to pay an age-scaled price that is set so that all comers will be disincentivised from using it en masse. A higher price per SP is needed to provide the same disincentive for a highly skilled character as it does for a low-skilled one.
Lugh Crow-Slave
#56 - 2016-02-07 13:19:33 UTC
Lol the entire point is to get more money out of the players
Lugh Crow-Slave
#57 - 2016-02-07 13:20:47 UTC
Tippia wrote:
Thorian Baalnorn wrote:
My issue is, i dont really feed its fair to penalize the most loyal customers.
You're not being penalised, and loyalty is not a factor.

You choose to pay an age-scaled price that is set so that all comers will be disincentivised from using it en masse. A higher price per SP is needed to provide the same disincentive for a highly skilled character as it does for a low-skilled one.


No it was set so ccp could use the "it's for the new player" angle
Tippia
Sunshine and Lollipops
#58 - 2016-02-07 13:25:37 UTC
Lugh Crow-Slave wrote:
No it was set so ccp could use the "it's for the new player" angle

Well, yeah. Ok. Fair enough. The outcome is the same anyway. P
It's still not a way to penalise loyalty regardless.
Thorian Baalnorn
State War Academy
Caldari State
#59 - 2016-02-07 15:03:50 UTC
Tippia wrote:
Thorian Baalnorn wrote:
My issue is, i dont really feed its fair to penalize the most loyal customers.
You're not being penalised, and loyalty is not a factor.

You choose to pay an age-scaled price that is set so that all comers will be disincentivised from using it en masse. A higher price per SP is needed to provide the same disincentive for a highly skilled character as it does for a low-skilled one.


Loyalty is a factor to me and many others. This game runs on loyalty, AKA player retention. This deal allows the rich to skill up quickly while the poor has to skill up the old school way. So more money= much bigger advantage.

It didnt impact the difference between those than can spend a lot per month and those that couldnt with say plexes, because isk is not something you keep permanently. You gain isk with plexes and lose isk getting blown up. This however is permanent and that gives wealthier players a bigger advantage.

While i could afford to inject several times a month, the price is simply to high for the return i would get. Again this is mostly for rich players and at that rich new players. The cost should be the same for everyone, regardless of SP. I know people say well at higher levels you have a lot of core skills maxed and this helps newbs catch up. But at higher levels our training times are weeks and months, not minutes and hours. We gain very little by doing a month of training. A new player gains loads by doing a month of training.

Everyone should get the same amount of SP per injector whether you have 200k SP or 200 million sp and extractors should be 100-300 AUR. At the current price CCP is basically double dipping in our pockets since new subs will be created to gain SP and you basically pay another subs fee for extracting.

If you are buying these on the market you can expect them to cost 3/4 or so of a plex.

Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Tippia
Sunshine and Lollipops
#60 - 2016-02-07 15:12:25 UTC
Thorian Baalnorn wrote:
Loyalty is a factor to me and many others.
…but has absolutely no bearing on game mechanics, and for good reason. It certainly doesn't affect how “penalised” you are (mainly because you're not penalised at all). The difference you're seeing between the low-SP and the high-SP yields are a matter of balance, with a very specific end-state in mind: one of diminishing returns, which is how everything in EVE works.

Quote:
While i could afford to inject several times a month, the price is simply to high for the return i would get.
Good. Then it's working as it should.

Quote:
Everyone should get the same amount of SP per injector whether you have 200k SP or 200 million sp and extractors should be 100-300 AUR.
Why? The whole point of the thing is to give new characters an extraordinarily stupid and expensive way to skip time. Why should old characters benefit from it at all, much less at equal rates?

Quote:
At the current price CCP is basically double dipping in our pockets since new subs will be created to gain SP and you basically pay another subs fee for extracting.
…and?