These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Ganking alleged AFK miners in Hi-Sec 0.5 - 1.0

First post
Author
Tippia
Sunshine and Lollipops
#41 - 2016-02-07 07:07:16 UTC  |  Edited by: Tippia
Michel Petit wrote:
Outright lawlessness is allowed in low and null sec. Why can't we keep these activities there?
Because it is also allowed in highsec and there is no reason why it shouldn't be. The only difference is that in highsec, aggression comes at a cost — indeed, that's the the defining characteristic of highsec. Lawlessness is also what creates the critically needed risk in highsec, and it is what is supposed to balance out the ridiculous earning potential that highsec has to offer. It doesn't really succeed in doing so, but that's a slightly different matter.

Quote:
Folks mine in Hi-Sec believing it to be safer than low or null. It should be.
…and it is. You are just confusing “safer for “safe”. You are probably also labouring under the false assumption that safety is something you are given, not something you create. The way highsec works, you are essentially making a bet that people's miserliness will be enough to keep them from blowing you up on sight. While this wager pays out most of the time, there are no guarantees, and there are quite a few ways in which you can stack the deck against yourself (e.g. the classic loot piñata, where you ensure that it makes more economical sense to attack you than not). Being AFK or otherwise unprepared is another way to stack the deck against yourself, so if the odds are suddenly leaning more towards a loss, then that's exactly how it should be. The smart thing to do is obviously to stop playing into the opponents hand.

Quote:
Why does CCP condone and encourage this activity?
Because wanton destruction and non-consentual PvP is a cornerstone of the game. You can never escape it. It's inherent in the multiplayer sandbox concept and CCP has worked very hard to ensure that this concept is fully at play through every aspect of the game, including the part where you fly around in highsec.

This is perhaps another point of confusion if you come at it from a single-player offline perspective and assume that nothing will change once your sandbox is online and includes other people. “Sandbox” does not mean that you can do what you want; it means everyone can do what they want, and that includes doing stuff to you that you don't want them to do. Consequently. EVE is a PvP game through and through: it is a constant struggle of wills — do you get what you want, or do they get what they want? For you to get your way, you have to force your will on others and actively make it so that they don't get theirs. You are not entitled to success in this competition, the way most SP sandboxes are stacked in your favour; you are only entitled to participate and to try to be better than the other guy.

CCP condones ganking because they have worked long and hard to build and maintain a game that allows for exactly that kind of conflict. And again, the only thing that sets highsec apart from other areas of the game is that competition in the form of aggression comes at a material cost.

Quote:
Hi-Sec ganking of miners needs to be punished in such a way as to make it immediately undesirable and quickly impossible to participate in.
No, it doesn't because that would go completely against the design principles of the game and the purpose of highsec. The only way for it to make sense was if the exact same thing were true for the mining: completely undesirable and impossible to participate in. There's a very important parity at play here: since you are free to go about your business, they must also be free to go about theirs, otherwise the sandbox is broken on a fundamental level. Where your respective businesses collide and work at cross-purpose is where you have to start being smarter than the opposition to win.
Josef Djugashvilis
#42 - 2016-02-07 07:29:26 UTC
If mining in hi-sec is too dangerous for you, then don't do it.

This is not a signature.

ShahFluffers
Ice Fire Warriors
#43 - 2016-02-07 08:05:27 UTC
[devil's advocate hat]

Tippa wrote:
There's a very important parity at play here: since you are free to go about your business, they must also be free to go about theirs, otherwise the sandbox is broken on a fundamental level. Where your two business collide and work at cross-purpose is where you have to start being smarter than the opposition to win.

B-but Tippa...

If what other people do negatively affects what I do without my consent, I have to do things I do not want to do... which means I am doing what others want me to do. Therefore, I cannot do what I want to do.

What is the point of a "sandbox" if I cannot do what I want to do?

[/devil's advocate hat]

P
Morgan Agrivar
Doomheim
#44 - 2016-02-07 08:25:27 UTC
Eve is non-consentual PvP, wherever and whenever. Adapt or GTFO (after giving me all your stuff and iskies).
Black Pedro
Mine.
#45 - 2016-02-07 08:45:41 UTC
Michel Petit wrote:
Everyone playing this game wants to have an enjoyable experience and will choose the level of risk they are willing to take while playing. Ganking lone miners in Hi-Sec makes their experience less enjoyable by imposing unreasonable expenses that on one else playing has to incur.
Everyone playing this game does want to have an enjoyable experience, and for pirates that enjoyment come from exploding people and taking their stuff. Why should you get to opt-out of that and ruin their fun?

If you don't find enjoyment in risk of being the prey item for the pirates, you are probably playing the wrong game, or at least playing it wrong. The game is engineered from the ground up to have you at risk to other players whenever you are undocked, and especially when you are generating resources into the economy. Other players have the ability and the right to interfere with you, and you have to account for that.

And pretty much everyone playing has to deal with ship loss, so no it is not "unreasonable" to expect highsec miners to deal with the occasional explosion. CCP has buffed highsec safety so much in recent years, you have to be incredibly unlucky to lose a tanked Skiff or Procurer, even if you leave it undocked and AFK 23.5h a day. The game for you is to balance the risk of ship loss versus yield. You put yourself at great risk for the reward of the impressive mining yield your pimped-out Hulk had, this time you lost. You chose that level of risk so I am not sure what you are complaining about.

Perhaps you just didn't realize all the risks, but hopefully now you do. If you want an "enjoyable", by which I assume you mean low risk experience mining in highsec, look to the example of your fellow miners in the belt in their tanked Skiffs. You might of thought them stupid before for not fitting all the bling yield modules possible on a paper-thin Hulk like you did, but perhaps now you see the wisdom in their choice.

In any case that is the game. Deal with it, or not. It doesn't really matter in the grand scheme of things but understanding what type of game you are playing will probably make your gaming experience much more enjoyable.
Morgan Agrivar
Doomheim
#46 - 2016-02-07 08:48:14 UTC
Black Pedro wrote:
Michel Petit wrote:
Everyone playing this game wants to have an enjoyable experience and will choose the level of risk they are willing to take while playing. Ganking lone miners in Hi-Sec makes their experience less enjoyable by imposing unreasonable expenses that on one else playing has to incur.
Everyone playing this game does want to have an enjoyable experience, and for pirates that enjoyment come from exploding people and taking their stuff. Why should you get to opt-out of that and ruin their fun?

If you don't find enjoyment in risk of being the prey item for the pirates, you are probably playing the wrong game, or at least playing it wrong. The game is engineered from the ground up to have you at risk to other players whenever you are undocked, and especially when you are generating resources into the economy. Other players have the ability and the right to interfere with you, and you have to account for that.

And pretty much everyone playing has to deal with ship loss, so no it is not "unreasonable" to expect highsec miners to deal with the occasional explosion. CCP has buffed highsec safety so much in recent years, you have to be incredibly unlucky to lose a tanked Skiff or Procurer, even if you leave it undocked and AFK 23.5h a day. The game for you is to balance the risk of ship loss versus yield. You put yourself at great risk for the reward of the impressive mining yield your pimped-out Hulk had, this time you lost. You chose that level of risk so I am not sure what you are complaining about.

Perhaps you just didn't realize all the risks, but hopefully now you do. If you want an "enjoyable", by which I assume you mean low risk experience mining in highsec, look to the example of your fellow miners in the belt in their tanked Skiffs. You might of thought them stupid before for not fitting all the bling yield modules possible on a paper-thin Hulk like you did, but perhaps now you see the wisdom in their choice.

In any case that is the game. Deal with it, or not. It doesn't really matter in the grand scheme of things but understanding what type of game you are playing will probably make your gaming experience much more enjoyable.

...and there is nothing preventing you from hunting them in return. Pirates love that.
Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#47 - 2016-02-07 08:59:39 UTC
I just have one question: have you ever crapped a star?

bc that would be the s__+

amirite?

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

Tippia
Sunshine and Lollipops
#48 - 2016-02-07 09:46:43 UTC  |  Edited by: Tippia
ShahFluffers wrote:
[devil's advocate hat]

Tippa wrote:
There's a very important parity at play here: since you are free to go about your business, they must also be free to go about theirs, otherwise the sandbox is broken on a fundamental level. Where your two business collide and work at cross-purpose is where you have to start being smarter than the opposition to win.

B-but Tippa...

If what other people do negatively affects what I do without my consent, I have to do things I do not want to do... which means I am doing what others want me to do. Therefore, I cannot do what I want to do.

What is the point of a "sandbox" if I cannot do what I want to do?

[/devil's advocate hat]

Not quite. There is a very distinct and important gap between those two things: doing stuff you maybe do not want to do (but which gives you freedom to pursue your goals) and doing things others want you to do (because it's their goal). Gankers don't want you to take active measures to avoid ganking — they want you to fill your cargo with loot, sit still, and be a nice target. You may not want to do that either, but doing so will mean you reach your goals while foiling their attempts at doing the same. The means to achieve your goal are distinct from the goal itself and (pretty much by definition) the exact opposite of what the other guy wants you to do.

The point of a “sandbox” in a multiplayer setting is that you cannot sensibly assume that your goals are freely, or even trivially, attained. You can do what you want; you just have to work to get there. If you are not willing to do that work, you will not achieve your goal. If the road to success is simply unacceptable for one reason or another, you need to pick a different goal. If the basic concept of working for your success is itself unacceptable — if you refuse to compete against other players — you probably need to pick a different genre than multiplayer sandbox.
Dalto Bane
The Scope
Gallente Federation
#49 - 2016-02-07 10:48:58 UTC  |  Edited by: Dalto Bane
You know something OP? Since the Dawn of Eve this subject along with *ahem* cloaks have been as a constant reminder that, no matter how many times its that its brought up, shot down, kicked, some people will never truly be satisfied with the answer that is given to them...

UNFORTUNATELY, It is my honest opinion, that CCP made a terrible mistake when, in the not too distant past, they finally gave in to a minority of players who were adamant that Programs like ISBoxer was a form of botting and that it wasn't fair that one person could broadcast to multiple clients. CCP stood behind the statement for many years that as long as a player is behind the keyboard and inputting the key manually, then it was considered fair play. This did not sate the the blind jealously that the players began to fill. As CCPs stance became firmer, they became louder, until a deafening roar could be heard through the forums. "It's not fair!", "It could be manipulated to function using other 3rd Party software." Its not fair to poors." till eventually, CCP collapse from the tremendous weight of tears weight down on them.

It was that day that gave people like you hope. That no matter how wrong you are, as long as your persistence , and that you believe, and that you never give up the struggle. You will eventually succeed in completely destroying Eve Online and the sandbox that we came to know and Love.

IT IS A SANDBOX, BROTHER! IF IT WAS COMPLETELY SAFE, THEN YOU WOULD NOT EVEN NEED TO BE AT YOU COMPUTER PLAYING MOST OF THE TIME, AND WOULD WORK AGAINST IT ACTUALLY INTENTION OF THE GAME. Big smile

Drops Mic

Ima Wreckyou
The Conference Elite
The Conference
#50 - 2016-02-07 11:16:56 UTC
Infinity Ziona wrote:
As a business owner telling any new customer "if you dont like it theres the door" has to be the dumbest thing anyone can do.

Apparently they always come back anyway, even the really crazy ones.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#51 - 2016-02-07 11:45:56 UTC
Infinity Ziona wrote:
Eternus8lux8lucis wrote:
Pix Severus wrote:
Michel Petit wrote:
Why does CCP condone and encourage this activity?


CCP don't encourage it, in fact they've made several nerfs to it over the years to make it more difficult.

You'd think they would encourage it though, seeing as players who are ganked in highsec are more likely to stay subbed to the game.

Edit: Just saw your lossmail, ouch! I'm sure you won't make that mistake again.

In regard to the link. MY only issue with it is the time frame for the test. 15 days is too short. As if you KNOW what your doing it takes what like 9 days or so to just sit in a barge of any sort let alone an exhumer which is another month. So sure the metric holds for sub 15 days but Id say that those who have stayed in game for above 30 days to about the 3 month period should be looked at. Particularly using the metrics of time in barge/exhumer hulls as a majority function of play time as another limiting metric.

But anyway for me its not a big deal I just think using it as a metric or example in this case is ill founded mostly due to the low player age relative to the profession of mining as a whole.


Now THAT being said...



Yeah OP nothings safe in this game. Get used to it or I must say there is the door. Some do, some dont. Its a personal choice we all have to make in almost every profession and area of the game.

As a business owner telling any new customer "if you dont like it theres the door" has to be the dumbest thing anyone can do. EvE is both a PvP game as well as a PvE game. Yes sure you could be ******** and insist PvE players leave and lose their sub and money but considering that PvE pays for PvP and that is essential and further that ganking is not at all essential its no wonder EvE subs are not increasing and therefore development of the game is so horribly slow.

You obviously dont know me at all....... Wow, just wow....

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#52 - 2016-02-07 11:52:49 UTC
Tisiphone Dira wrote:
if they're not afk how did they get ganked hmm?

skiffs max align time is 8s, hulks are like 14s. If your 10s too slow your dead. All you have to do is not pay attention or have intel for 10-30s and you are a burning wreck. Aka you turn around to talk to someone, your kid/spouse/etc says something and you need to respond. Phone call. Text. Literally anything BUT having your eyes glued to your screen watching it EVERY single second or by being an OCD Wher hitting dscan every 2s.Roll

How do I know? Ive been on both sides.Twisted

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#53 - 2016-02-07 12:13:58 UTC
Dalto Bane wrote:
You know something OP? Since the Dawn of Eve this subject along with *ahem* cloaks have been as a constant reminder that, no matter how many times its that its brought up, shot down, kicked, some people will never truly be satisfied with the answer that is given to them...

UNFORTUNATELY, It is my honest opinion, that CCP made a terrible mistake when, in the not too distant past, they finally gave in to a minority of players who were adamant that Programs like ISBoxer was a form of botting and that it wasn't fair that one person could broadcast to multiple clients. CCP stood behind the statement for many years that as long as a player is behind the keyboard and inputting the key manually, then it was considered fair play. This did not sate the the blind jealously that the players began to fill. As CCPs stance became firmer, they became louder, until a deafening roar could be heard through the forums. "It's not fair!", "It could be manipulated to function using other 3rd Party software." Its not fair to poors." till eventually, CCP collapse from the tremendous weight of tears weight down on them.

It was that day that gave people like you hope. That no matter how wrong you are, as long as your persistence , and that you believe, and that you never give up the struggle. You will eventually succeed in completely destroying Eve Online and the sandbox that we came to know and Love.

IT IS A SANDBOX, BROTHER! IF IT WAS COMPLETELY SAFE, THEN YOU WOULD NOT EVEN NEED TO BE AT YOU COMPUTER PLAYING MOST OF THE TIME, AND WOULD WORK AGAINST IT ACTUALLY INTENTION OF THE GAME. Big smile

last paragraph describes null perfectly. are you advocating to get rid of null?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kiddoomer
The Red Sequence
#54 - 2016-02-07 12:14:42 UTC
Having looked at your Hulk fit, you deserved it imo Evil

And DAFUK mining solo in a Hulk ? Like just add a big GANK ME PLEASE sign on the hull and you have everything you need to invite gankers on you in a matter of minutes. Get into a Skiff if you want to mine solo afk, this ship is here for that, and if you want to actually learn to mine solo, get used to the medium sized barge and the Higgs anchor rig.

About the denying of content, each miner joining the game increase the volume of ore available, and by so decrease the price of them. That means each new miner make this profession less rewarding and appealing, things like CODE at least make sure only the players that really want to mine do it and learn how to do it, and flush away the others from it.

Align time on any barge is too slow from 0 to be able to escape a dedicated ganker being in high sec if he knows where you are, and if he have just one cloaky frigate to bump you before, you're screwed, thats why a barge tanky enough to survive the ganker in the first place is needed.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Tippia
Sunshine and Lollipops
#55 - 2016-02-07 12:17:31 UTC
Infinity Ziona wrote:
last paragraph describes null perfectly.

…aside from the complete safety and having to be at your computer most of the time. As the long tradition of AFK piloting (and the shock on the exceedingly rare occasions when it has bad consequences) in highsec shows, it's more a description of that part of space than anything.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#56 - 2016-02-07 12:23:27 UTC
Tippia wrote:
Infinity Ziona wrote:
last paragraph describes null perfectly.

…aside from the complete safety and having to be at your computer most of the time. As the long tradition of AFK piloting (and the shock on the exceedingly rare occasions when it has bad consequences) in highsec shows, it's more a description of that part of space than anything.

sorry but I spent plenty of time in null. all of it not just a friendly region or two. even as a solo red I found it almost impossible to be killed and only managed that by taking obvious bait because it was so boring. made around 20 billion for two deaths

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tippia
Sunshine and Lollipops
#57 - 2016-02-07 12:29:20 UTC  |  Edited by: Tippia
Infinity Ziona wrote:
sorry but I spent plenty of time
…lying. And yes, you should be sorry about that.

Regardless, the fact remains: in highsec, AFK has become so safe and mundane that it has become a widely adopted way of ”playing” the game, to the point where people express shock and complete incredulity, and create non-stop whine threads, every time it doesn't pan out as they (foolishly) expected.

This does not hold true for null for the very obvious reason that you must be attentive to create any safety whatsoever for yourself, so that entire section of space is inherently inoculated against same culture.

Quote:
made around 20 billion for two deaths
So near-infinitely more perilous than in highsec then.
baltec1
Bat Country
Pandemic Horde
#58 - 2016-02-07 12:32:58 UTC
Infinity Ziona wrote:
Tippia wrote:
Infinity Ziona wrote:
last paragraph describes null perfectly.

…aside from the complete safety and having to be at your computer most of the time. As the long tradition of AFK piloting (and the shock on the exceedingly rare occasions when it has bad consequences) in highsec shows, it's more a description of that part of space than anything.

sorry but I spent plenty of time in null. all of it not just a friendly region or two. even as a solo red I found it almost impossible to be killed and only managed that by taking obvious bait because it was so boring. made around 20 billion for two deaths



Tell that to the people in the region I'm camping.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#59 - 2016-02-07 12:35:37 UTC
the space lawyer!

Just Add Water

Mag's
Azn Empire
#60 - 2016-02-07 12:38:52 UTC
Infinity Ziona wrote:
made around 20 billion for two deaths
Wow, that sucks. My alt has made over 100 billion in highsec and has never died once. So either you're lying, or you're wrong.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.