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Player Features and Ideas Discussion

 
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Non removal of planetary bombardment

Author
Prt Scr
569th Freelancers
#1 - 2016-02-06 13:21:43 UTC
With the end of dust in the near future, this will effectively remove planetary bombardment from the game.

I suggest a new ship scanner module (mid slot) to scan the PI stuctures on a scanned planet, use of which will allow a planetary bombardment armed ship to directly attack a selected targets PI stuctures so disrupting/stopping the PI and generating a kill mail. Nothing in eve should be a risk free isk machine.

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

Linus Gorp
Ministry of Propaganda and Morale
#2 - 2016-02-06 13:30:18 UTC
Prt Scr wrote:
With the end of dust in the near future, this will effectively remove planetary bombardment from the game.

I suggest a new ship scanner module (mid slot) to scan the PI stuctures on a scanned planet, use of which will allow a planetary bombardment armed ship to directly attack a selected targets PI stuctures so disrupting/stopping the PI and generating a kill mail. Nothing in eve should be a risk free isk machine.

The person in question still has to fly to the customs office and pick up his stuff, then haul it around. It's not risk-free, but I guess you couldn't think that far, now could you?

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

MIKE Commander
Setenta Corp
Scumlords
#3 - 2016-02-06 14:22:08 UTC
Apart of disrupting the PI of some random poor soul, what benefits the pilot that is doing the bombardments have, other then wasting his time doing so.
Lugh Crow-Slave
#4 - 2016-02-06 20:17:44 UTC
MIKE Commander wrote:
Apart of disrupting the PI of some random poor soul, what benefits the pilot that is doing the bombardments have, other then wasting his time doing so.


Some people just want easy kms


Anyway im sure we will still have bombardment with legion
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2016-02-07 01:23:08 UTC
Prt Scr wrote:
With the end of dust in the near future, this will effectively remove planetary bombardment from the game.

I suggest a new ship scanner module (mid slot) to scan the PI stuctures on a scanned planet, use of which will allow a planetary bombardment armed ship to directly attack a selected targets PI stuctures so disrupting/stopping the PI and generating a kill mail. Nothing in eve should be a risk free isk machine.


How do I, as a PI user, counter this?
Nevyn Auscent
Broke Sauce
#6 - 2016-02-07 02:08:17 UTC
Danika Princip wrote:

How do I, as a PI user, counter this?

Probably we are meant to have ships there 24/7 in case this occurs.
I'm not against PI becoming contestable in some way, but were such to happen I think a lot of other things also need doing with PI, like first bringing it into line with ships & citadels, and becoming a district that you then 'fit' with various 'modules' just like ships.
And then you can contest over ownership of districts in some manner, that doesn't require constant camping in case of attack.
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2016-02-07 02:30:16 UTC
I doubt they will let you bombard PI set-ups without bridling it with reinforce timers. Which would be a massive PITA when everyone has six planet networks.

Without another platform like dust to facilitate contests, the best we can hope for will probably be a system like the old school strategy MMO's where fights are auto-resolved.

*nostalgic moment*

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nevyn Auscent
Broke Sauce
#8 - 2016-02-07 02:39:26 UTC
Another platform will never be capable of entirely resolving a conflict in EVE, for the simple fact that if it is owned in one game, it must be defensible by someone who only plays that game.
However the change from entire planet networks to districts would mean in most cases people would have more concentrated PI networks, even if you then had to fight other people for them.
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2016-02-07 03:13:13 UTC
Project legion could be a merging of both platforms and characters and items may transfer between the two. PI itself could become part of dust more than it is part of EVE.

That way it wouldn't strictly be another game. More like 'Walking in stations on planets' expansion.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Snowmann
Arrow Industries
#10 - 2016-02-07 04:08:05 UTC
The OP is right, nothing should be risk free.

Therefore all PI should be able to deploy relatively cheap surface weapons that can destroy any attacking space craft.
As well, PI installations should have re-enforcement windows similar to sov structures.


Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2016-02-07 04:52:56 UTC
Linus Gorp wrote:
The person in question still has to fly to the customs office and pick up his stuff, then haul it around. It's not risk-free, but I guess you couldn't think that far, now could you?

Given that they can haul it away in a very cheap industrial, there is very little at risk other than the materials themselves. Thus it's not much of a risk because the harvester could lose nearly all of it to pirates and still turn a profit.


I like the idea of being able to shoot planetary bases but they should have reinforcement timers or something. Maybe the command center comes equipped with an installation-wide reinforcement shield system that hooks up with each facility's shield system and charges it remotely using Strontium Clathrates stored inside the Command Center. The length of time it spends in reinforcement could be dictated both by the amount of Strontium Clathrates stored as well as the number of facilities in the installation.

Additionally there should be planetary defense systems that cost powergrid but will allow the installation to fire back at any ship that attacks it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Elyia Suze Nagala
Republic Military School
Minmatar Republic
#12 - 2016-02-07 15:46:26 UTC
Linus Gorp wrote:
Prt Scr wrote:
With the end of dust in the near future, this will effectively remove planetary bombardment from the game.

I suggest a new ship scanner module (mid slot) to scan the PI stuctures on a scanned planet, use of which will allow a planetary bombardment armed ship to directly attack a selected targets PI stuctures so disrupting/stopping the PI and generating a kill mail. Nothing in eve should be a risk free isk machine.

The person in question still has to fly to the customs office and pick up his stuff, then haul it around. It's not risk-free, but I guess you couldn't think that far, now could you?


Shut up arse, he's right this would be a sensible transition.

You are also right, the hauling pilot wanting to collect his goods is vulnerable, but he can also pick and choose where to commit to picking up his goods. With Linda's idea one could war deck a Corp start destroying PI and force a Corp to defend its PI asserts. With Standards getting axed and literals beginning so heAvy defended these could be the kind of "soft targets" needed to keep war factions entertained and PvP alive.

His idea is actually a good one. I'm surprised CCP didn't start doing this sooner to be fair.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#13 - 2016-02-07 15:47:22 UTC
Danika Princip wrote:
Prt Scr wrote:
With the end of dust in the near future, this will effectively remove planetary bombardment from the game.

I suggest a new ship scanner module (mid slot) to scan the PI stuctures on a scanned planet, use of which will allow a planetary bombardment armed ship to directly attack a selected targets PI stuctures so disrupting/stopping the PI and generating a kill mail. Nothing in eve should be a risk free isk machine.


How do I, as a PI user, counter this?


Commit to defending them and not be a pusskins.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#14 - 2016-02-07 15:48:21 UTC
Reaver Glitterstim wrote:
Linus Gorp wrote:
The person in question still has to fly to the customs office and pick up his stuff, then haul it around. It's not risk-free, but I guess you couldn't think that far, now could you?

Given that they can haul it away in a very cheap industrial, there is very little at risk other than the materials themselves. Thus it's not much of a risk because the harvester could lose nearly all of it to pirates and still turn a profit.


I like the idea of being able to shoot planetary bases but they should have reinforcement timers or something. Maybe the command center comes equipped with an installation-wide reinforcement shield system that hooks up with each facility's shield system and charges it remotely using Strontium Clathrates stored inside the Command Center. The length of time it spends in reinforcement could be dictated both by the amount of Strontium Clathrates stored as well as the number of facilities in the installation.

Additionally there should be planetary defense systems that cost powergrid but will allow the installation to fire back at any ship that attacks it.


Seconded
Cixi
#15 - 2016-02-07 15:51:52 UTC
Prt Scr wrote:
With the end of dust in the near future, this will effectively remove planetary bombardment from the game.

I suggest a new ship scanner module (mid slot) to scan the PI stuctures on a scanned planet, use of which will allow a planetary bombardment armed ship to directly attack a selected targets PI stuctures so disrupting/stopping the PI and generating a kill mail. Nothing in eve should be a risk free isk machine.


So you don't want risk free isk machines but risk free killmails are fine ? Roll
Ragnar Rancidbreeks
SYNDIC Unlimited
#16 - 2016-02-07 16:12:41 UTC
Cixi wrote:

So you don't want risk free isk machines but risk free killmails are fine ? Roll


Of course :: the free isk machines belong to CareBears; the killmails would belong the Real Men(TM)

[Set Sarcasm Off]
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2016-02-07 17:26:11 UTC
Elyia Suze Nagala wrote:
Danika Princip wrote:


How do I, as a PI user, counter this?


Commit to defending them and not be a pusskins.



'Be online in multiple systems on multiple characters 24/7, never log off, never move to another system and never even think about doing something other than camping your PI planets' is not a way to counter anything.
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#18 - 2016-02-07 18:07:31 UTC  |  Edited by: Elyia Suze Nagala
Danika Princip wrote:
Elyia Suze Nagala wrote:
Danika Princip wrote:


How do I, as a PI user, counter this?


Commit to defending them and not be a pusskins.



'Be online in multiple systems on multiple characters 24/7, never log off, never move to another system and never even think about doing something other than camping your PI planets' is not a way to counter anything.


In null you have an alliance to watch your stuff, high sec, wardecs. If you don't have a war deck then Concord ganks you. Low sec, eh low secs a PvP wild land anyway.


I do admit, maybe a single 24 hr re-enforce timer is needed. PI is cheap to set up though. I would consider most installation to be expendable.

Another factor I'd consider is making structures remaining on the surface after a command center explodes enter a powered off mode. That way you would literally need to destroy every structure to inflict serious damage and this leverages time and additional ammo cost on the attacker.
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2016-02-08 00:32:17 UTC
I think a little passive income is a good part of the game. It adds variety. It's nice to just have various balancing factors. When mining, you have to haul your ore and your ship can get blown up, in highsec the ores are less valuable; research agents have high skill and standings costs; and PI is semi passive in that you can greatly increase your yield over time with a lot of extra micromanagement, plus you have to haul the goods.


It wouldn't hurt to have the installations attackable but I think it should take more effort than most of them are worth, so that most folks don't have to constantly defend their outposts and PI income remains relatively passive. To accomplish this, the facilities should have a lot of hit points compared to their cost, and defensive facilities should be pretty cheap powergrid-wise yet deal a lot of damage. This is similar to player-owned stations AKA bubble towers but on a smaller scale.

One should also be able to conscript DUST mercs to take out an installation. Instead of their normal instant battles, a group would need to schedule it in advance, and it would give notice to the defender, allowing them to conscript DUST mercs to defend. There would be no minimum limit of players, and only players who sign up and are accepted can join the fight, so the balance of power in the engagement may be extremely lopsided. Furthermore, the owner of the installation would be able to put up ground defenses on facilities which counts as a facility upgrade and makes it cost a bit more powergrid. These defenses would be powerful and difficult to disable but the attacking DUST mercs could work as a team to hack the system and shut off the defenses. Orbital bombardment could also be used by capsuleers rooting for either side in order to shift the balance of the ground battle. Ultimately, the defenses should be strong and cheap so that a successful ground attack is difficult especially if the owner brings player help, but in the event of a victory, the whole installation goes into neutral reinforced mode, and when it comes out, it is neutral and inactive, and after a final ground battle in which the local defenses are inoperable, the winner takes the facility.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."