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Player Features and Ideas Discussion

 
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new idea for missiles/balance change

First post
Author
smokebaca murchada
Freedom Express
#1 - 2016-02-05 03:02:31 UTC
First off I have to say i am biased towards missiles because i enjoy the in game graphics and just all out gameplay mechanics of them.

However I do have a proposed change that could make them better in pve or at least not irrelevant in incursions/wasted damage ect

CCP strives to make the game relatively balanced/realistic

So why cant missiles if they are pursuing a target that gets destroyed rather than disappear and do 0 damage become redirected and hit the next nearest target. Missiles in the real world oftentimes do similar things, they are tagged to a thermal target and if they miss they engage the next thermal target.

As a fair balance change they could make this target anything other than the original, i mean friend or foe.

This would allow a unique balance change and allow missile boats in pve not waste damage or in some case accidentally shoot friends in the process if people are careless

I am simply looking at a decent change because when incursions and other such activities are strictly restricted to certain ship types it is rather off putting

Also I should say I fully understand there are amazing pve missile ships Tengu golem ect, but there is always a change that could be made for a greater benefit and a decent balance change

07
Crazy Kitten
The Fourth Great and Bountiful Human Empire
#2 - 2016-02-05 08:10:52 UTC
if you go by realism, there's no reason that in an age of instant communication across lightyears that we can't send the missiles a new target during flight. mechanic-wise, i would imagine a new hotkey "update missile target", to redirect all missiles currently in flight to the new target (if they have insufficient remaining range, tough luck)

that could be abused bit by firing at a battleship and redirecting the missiles at the frigate next to it when you complete the lock on the smaller target, but then that might actually be an interesting change as you need to know flight time and lock time, and issue the command in that time window.
Nevyn Auscent
Broke Sauce
#3 - 2016-02-05 11:45:59 UTC
Incursions are not restricted to turrets. Simply because certain communities don't use missiles does not make them impossible to use for incursions.

Also you have obviously missed the current PvP Meta being heavily missile based in a large range of hulls.
Lan Wang
Federal Navy Academy
Gallente Federation
#4 - 2016-02-05 12:05:38 UTC
so basically you want missiles to just keep fire at targets so you dont have to press any buttons again?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

MIKE Commander
Setenta Corp
Scumlords
#5 - 2016-02-06 14:26:45 UTC
There is already such a topic and i wrote my opinion in it.
Sobaan Tali
Caldari Quick Reaction Force
#6 - 2016-02-06 22:46:18 UTC
Wait...what in the actual ****? Wasn't I just here? BlinkRoll

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

ISD Buldath
#7 - 2016-02-07 22:15:20 UTC
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