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PROPOSAL - Overheat display / usage makeover please. (display)

First post
Author
Roonia
Vassagon
#1 - 2011-12-21 05:14:52 UTC  |  Edited by: Roonia
I would REALLY REALLY like to see an easier way to overheat / turn off overheat for individual modules. Its very hard to try to click on that little green line in the heat of battle, especially if you are managing overheat on multiple modules. Most of the times i miss click and the module does not overheat or does not turn off and I end up burning it out.

What I would like to see would be a much WIDER line on the top of the module icon, or some other easier to click hot spot and to make it RED when its overheated. Green when its not. It sort of makes sense.

Another issue is the way modules are shown as overheated or not. If the module is cycling as overheated and you click the green line to turn off overheat, there is no way to tell if your click worked or not and turned off the overheat. You wont know until the next cycle begins, which is stupid because that one cycle may burn it out. We need new indicators as follows.

1. Overheat Off - Faded Green color as it it is now
2. Overheat On and Next Cycle overheat is active - Solid Bright Stoplight RED
3. Overheat On and Next Cycle overheat is deactivated (like i mentioned above) - Flashing RED. The soft kind of flashing, with gradual darkening and lighting. This indicates that overheat has been deactivated and the next module cycle will be normal.

Please please fix this!
Thanks!

PS. No im not interested in the opinion of the "Its fine the way it just, just pay more attention and lean to be more accurate with your mouse. Improvements are bad for harcore players like us" people...
Dust Hunter
Imperial Academy
Amarr Empire
#2 - 2011-12-21 08:08:27 UTC
+1

I can only agree with OP, fix it CCP
Takeshi Yamato
Ministry of War
Amarr Empire
#3 - 2011-12-21 08:47:35 UTC
CTRL + Click (on a module) to toggle overheating. Or another modifier than CTRL.
Roonia
Vassagon
#4 - 2011-12-21 17:35:23 UTC
Takeshi Yamato wrote:
CTRL + Click (on a module) to toggle overheating. Or another modifier than CTRL.


yah but you still cant see if it will turn it off or not. I would like a graphic representation..no guesswork :P
Gizznitt Malikite
Agony Unleashed
Agony Empire
#5 - 2011-12-21 18:02:31 UTC
Takeshi Yamato wrote:
CTRL + Click (on a module) to toggle overheating. Or another modifier than CTRL.


Is this currently an option.... ???????????????????????
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#6 - 2011-12-21 18:50:19 UTC
If you had a modifier like that for overheating, it'd be SHIFT-click to keep with the existing conventions...
Smiling Menace
The Scope
Gallente Federation
#7 - 2011-12-21 21:40:55 UTC
Gizznitt Malikite wrote:
Takeshi Yamato wrote:
CTRL + Click (on a module) to toggle overheating. Or another modifier than CTRL.


Is this currently an option.... ???????????????????????


Sadly, no it isn't.

+1 for this suggestion.
Tiger's Spirit
Templars of the Shadows
#8 - 2011-12-22 08:39:26 UTC  |  Edited by: Tiger's Spirit
Takeshi Yamato wrote:
CTRL + Click (on a module) to toggle overheating. Or another modifier than CTRL.


Shift + Click (or Shift + activate module with F1-F8) was toggle overheat 2 years ago, but CCP changed and brought this to an end. They ruined this great function too. I don't know why.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#9 - 2011-12-22 13:05:21 UTC
Tiger's Spirit wrote:
Takeshi Yamato wrote:
CTRL + Click (on a module) to toggle overheating. Or another modifier than CTRL.


Shift + Click (or Shift + activate module with F1-F8) was toggle overheat 2 years ago, but CCP changed and brought this to an end. They ruined this great function too. I don't know why.

It probably had to do with grouping guns, since that uses SHIFT-drag. Easy fix: use a different control for grouping. (BTW: Shift+module shortcut still works)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2011-12-23 16:50:11 UTC  |  Edited by: FloppieTheBanjoClown
Don't limit yourselves to thinking only ctrl, alt, and shift work as modifiers.

If you're looking at a gate, you can D + click it to jump. (edit: the object in space, not in the overview listing)

H + click for heat? Just saying it's a possibility.

Founding member of the Belligerent Undesirables movement.

Bienator II
madmen of the skies
#11 - 2011-12-23 19:08:22 UTC
FloppieTheBanjoClown wrote:
Don't limit yourselves to thinking only ctrl, alt, and shift work as modifiers.

however using non ASCII modifiers should be always prefered otherwise you will fill the chat window by mistake or similar

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Tiger's Spirit
Templars of the Shadows
#12 - 2011-12-24 16:43:34 UTC
Tarunik Raqalth'Qui wrote:
Tiger's Spirit wrote:
Takeshi Yamato wrote:
CTRL + Click (on a module) to toggle overheating. Or another modifier than CTRL.


Shift + Click (or Shift + activate module with F1-F8) was toggle overheat 2 years ago, but CCP changed and brought this to an end. They ruined this great function too. I don't know why.

It probably had to do with grouping guns, since that uses SHIFT-drag. Easy fix: use a different control for grouping. (BTW: Shift+module shortcut still works)



No, Shift+Click not working, just shift+funkcion keys.
Roonia
Vassagon
#13 - 2011-12-25 10:41:23 UTC
Yeah, they HAVE GOT TO FIX THIS.. I just burned out my guns in a 1v3 fight.
Takeshi Yamato
Ministry of War
Amarr Empire
#14 - 2011-12-25 14:47:34 UTC
Roonia wrote:
Takeshi Yamato wrote:
CTRL + Click (on a module) to toggle overheating. Or another modifier than CTRL.


yah but you still cant see if it will turn it off or not. I would like a graphic representation..no guesswork :P


That is very true and should be addressed.
Takara Mora
University of Caille
Gallente Federation
#15 - 2011-12-26 00:27:37 UTC
+1 - yes, this needs to be fixed.
Tiger's Spirit
Templars of the Shadows
#16 - 2012-01-06 13:31:59 UTC  |  Edited by: Tiger's Spirit
Maybe something will be change.

CCP Punkturis Wrote:

"Hi,

there are a few new things from Team BFF in the latest build.

Please play around with them and let us know if you have some issues Big smile


New agents list, it tells you if you've been offered or if you've accepted a mission from an agent
Watch list can now have 15 people
Watch list can now be ordered by dragging and dropping pilots
Chat member list can be made more compact, right click on chat tab and "Show Compact Member List"
New icons for online/offline, blocked and voice in member lists
The online/offline notification which pops up when your buddy/enemy logs in is now has standings icon
Said notificaction can be dragged to chat to info link that pilot and right clicked on
You can now shift click modules to overload them
Overload button shows feedback from when it's been clicked until it's activated/deactivated
You can now filter the skills you see in your character sheet and skill queue to find the skill you want"
CCP Punkturis
C C P
C C P Alliance
#17 - 2012-01-10 22:08:50 UTC
heh just saw this thread now

if you check out SiSi you'll see some nice changes
also, dev blog this week (probably)

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Takeshi Yamato
Ministry of War
Amarr Empire
#18 - 2012-01-10 22:19:51 UTC  |  Edited by: Takeshi Yamato
CCP Punkturis wrote:
heh just saw this thread now

if you check out SiSi you'll see some nice changes
also, dev blog this week (probably)


A like button is not enough for this, we need a love button too. Smile
Nova Fox
Novafox Shipyards
#19 - 2012-01-11 01:55:14 UTC
Its on Sisi.

I just wished that there was a much bigger indicator that hte module is overheating like the entire cicrlce is popping out and the black areas between sections pulses into a fire red and black.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.