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Balancing Feedback: Assault Ships

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Author
Zircon Dasher
#461 - 2012-01-10 20:11:12 UTC
Someone asked me this last night:

[In null] Why would anyone fly an AF, over BC/HAC//recon/hic/dic/inty, when most engagements are larger than solo/extremely small gang affairs?

I told him that it makes it easier for people like Prom to do what they are already doing (ie solo, "solo", or 2-5man gangs).

He replied: "Prom already spanked cruisers and some BC with a pre-hybrid buff enyo. Really good AF pilots have always killed average cruisers. Are they mad because they are killed by good cruiser pilots? lulz."

I asked him to show me where an AF pilot touched him, but he told me to "****'off".

Angry person is angry, but the question about why bother bringing AF's to a party (over traditional tackle/DPS) seems legit. Or, at least, I can't answer it.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Magosian
Center for Advanced Studies
Gallente Federation
#462 - 2012-01-10 20:32:18 UTC
placeholder Zateki wrote:
X Gallentius wrote:

AF's should work better in groups, fleets, and not so well solo.


I think nearly every current AF pilot would disagree with you.

AFs are MADE (nearly perfectly) to be solo or small gang ships.


Yes but, don't they fufill this role already?

Also, haven't made it to test recently, BUT, I'm getting the impression some AFs will have as many slots (or more) than lower-tiered cruisers. Is this true? If it's true, doesn't this send up a red flag in anyone's head?

I'm not much of a frig pilot but the potential slot issue has me concerned. Imagine if HACs had as many slots as lower-tiered battleships....lol. I can't describe it any better than just a bad feeling, but I feel it.
Mars Theran
Foreign Interloper
#463 - 2012-01-10 21:03:10 UTC  |  Edited by: Mars Theran
Prometheus Exenthal wrote:
What do the current TQ numbers have to do with anything?
The Vengeance and Hawk both get a 25% ROF increase, you're EFT is useless.
The numbers I gave were with zmm100 and zmr1000 implants, a single T2 bay loading accelerator, and a single BCU.

What you've displayed here is your inability to acknowledge change, inability read the op, as well as make terrible terrible fits P

As for the Hawk, it's primarily a rocket ship. Yes you can fit missiles, but they kinda suck.
Although, that's no fault of the ship. Assault Missile Launchers & Standard Launchers have been in need of a boost for some time now.


I can't account for changes on SiSi without access to it or taking the time to run the numbers properly.

Also, I just generally assumed that the Missile bonus was for Light Missiles rather than Rockets. Last time I flew a Hawk was early on in my EVE career, and Rockets kinda sucked; so did the Hawk for that matter, as much as I liked it. Even then, I only flew it once or twice, tried a Harpy; then decided both ships were to expensive to field given their limitations.

Fitting is just to max. DPS within fitting req. for crucible. I kept it to 3 damge mod's for the Retribution because it was in contrast to the Vengeance. Really, I think it had the CPU and Grid to fit another. Veangence was maxed in CPU, or very nearly; and the Hawk wasn't far behind, even though it only fit 2 BCUs.

I'm using EFT to baseline the current line-up to see what problems they have; which is how I came up with the adjustments in my post up there. Also why I didn't do anything to the Enyo or Ishkur; as neither needs any changes.

Measuring additional CPU and Armor or Shield boosts doesn't require any math, and is fairly easy to account for. For the Slots, I just used common sense and some past experience with the ships, while accounting for the fact that they'd primarily be MWD boats after this.

Removing the MWD bonus would require some changes to the principles I applied while adjusting the numbers/Stats. Instead, you'd have to account for something else.

With a MWD prop mod, people are likely going to find that-even with the sig. reduction bonus-fitting shield extenders is going to cause problems for those fits which don't ignore the benefit there. One TP on a Jag with 2 Mediums installed using a MWD is going to cause problems.

I know from experience, as I got alpha'd at >3000 m/s in a Nano Jag, by an Apocalypse and Zealot once. They locked me up as I MWD'd off gate and practically one shotted me before I got 4s of burn in. The Apoc was using a Tachyon Beam Laser II.

Killmail: http://eve.battleclinic.com/killboard/killmail.php?id=11562869

Not sure what's with the Damage on that KM. I recall the majority of damage coming from an Amarr BS; but obviously that Jag has 10x the EHP, which is sorta wierd.

If someone biomasses their character; does it remove them from KMs on Battleclinic? Nevermind.. I'm fairly certain the Apoc was the one.

Regardless, point being that Extenders boost Sig, and that would have had ~288 Sig. radius with 2 extenders added.

Really, it's over PG with 2 MSE + MWD by 10.25 points, and by 3.25 with best named; before you bother fitting anything else including guns; so the earlier argument posted by Alex is completely invalid unless you fit Faction/Complex/Officer across the board. You can do that with anything.

Anyway, have fun.
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#464 - 2012-01-10 21:09:10 UTC
Magosian wrote:
placeholder Zateki wrote:
X Gallentius wrote:

AF's should work better in groups, fleets, and not so well solo.


I think nearly every current AF pilot would disagree with you.

AFs are MADE (nearly perfectly) to be solo or small gang ships.


Yes but, don't they fufill this role already?

Also, haven't made it to test recently, BUT, I'm getting the impression some AFs will have as many slots (or more) than lower-tiered cruisers. Is this true? If it's true, doesn't this send up a red flag in anyone's head?

I'm not much of a frig pilot but the potential slot issue has me concerned. Imagine if HACs had as many slots as lower-tiered battleships....lol. I can't describe it any better than just a bad feeling, but I feel it.


AFs should be equivalent to lower tier cruiser in many respects. Not Tech IIs, which should spank AFs in the equivalent role, but cruisers.

AF's require a lot of training to sit and fit right, and to provide the base stats to make them truly challenging. An AF piloted by a novice is still going to lose to a Frigate or cruiser piloted by someone with skills.
zubzubzubzubzubzubzubzub
Magosian
Center for Advanced Studies
Gallente Federation
#465 - 2012-01-10 21:18:20 UTC
Mars Theran wrote:
Magosian wrote:
placeholder Zateki wrote:
X Gallentius wrote:

AF's should work better in groups, fleets, and not so well solo.


I think nearly every current AF pilot would disagree with you.

AFs are MADE (nearly perfectly) to be solo or small gang ships.


Yes but, don't they fufill this role already?

Also, haven't made it to test recently, BUT, I'm getting the impression some AFs will have as many slots (or more) than lower-tiered cruisers. Is this true? If it's true, doesn't this send up a red flag in anyone's head?

I'm not much of a frig pilot but the potential slot issue has me concerned. Imagine if HACs had as many slots as lower-tiered battleships....lol. I can't describe it any better than just a bad feeling, but I feel it.


AFs should be equivalent to lower tier cruiser in many respects. Not Tech IIs, which should spank AFs in the equivalent role, but cruisers.

AF's require a lot of training to sit and fit right, and to provide the base stats to make them truly challenging. An AF piloted by a novice is still going to lose to a Frigate or cruiser piloted by someone with skills.


Right, but that's my original question. Don't AFs already put up a good fight against lower-tiered cruisers? I thought they did. And I do understand the sig role bonus, but I don't understand the extra slots (minus retrib of course).
Prometheus Exenthal
Aliastra
Gallente Federation
#466 - 2012-01-10 21:50:43 UTC
@Alex
Maybe not to you directly, but I mentioned a couple times in various posts about why the AFs have more slots.
The biggest reason, in my mind, is that it balances the AFs within their own circle. Yes, some still need a bit of tweaking (jag/retribution mostly) but overall they are pretty damn good on sisi.

On TQ you have AFs that are clearly better, in every aspect, than the others. The slots don't really effect their abilitiy to engage larger ships or lower tier ships (they should win anyways), they allow the ships to work best in their intended position (within each other). For example; Ishkurs no longer out gank Enyos.

And yes as it's been said several times before, the Jag needs more shields and fitting, and the Enyo could do without the shields. But until someone can prove to me that a 5mid Hawk is truly overpowered I will just laugh at the thought. Said Hawk being able to gank T1 frigates easier doesn't count as being broken.

@Bengal Bob
I don't gank Lol
In regard to your statement, how is the MWD bonus overpowered against Destroyers? They have absolutely no issues tracking Interceptors which are smaller & faster. AFs are slower and fatter. I don't see how it can be seen as overpowered in any other way What?

@Wensley
As stated earlier, Destroyers a bit of a side class like tier3BCs, rather than a full blown class. They really only do one thing well and that's take care of support. They really don't have any variation or too much flexibility in what they can do.
Hell, if it were up to me the new BCs would be thrown into the Destroyer class of ships. AFs are more like HACs.

@Placeholder
I'm not intentionally ignoring anybody's points. If I see a point being made, I'll try to respond to it.
The problem is, like I said, it's all hearsay. Go and try them then make a case with actual proof.

And yes, I represent the players (specifically pvp).
The majority of which does not occur in Empire space (proven by CCP in a past dev blog).

@Plutonian
Go and try them out. Nobody who has been playing with them will agree with you.

Yes T1 frigates need work within their own circle. Some are woefully inadequate for everything and against anything.
T2 is better than T1. Period. You cannot compare a Rifter to a Wolf or Jaguar, just like you can't compare an Atron to an Ares, or Vexor to an Ishtar.

As for whether or not I have a personal interest, it makes little to no difference.
If I were a Non-CSM member, I would be in the exact same position. In fact, the only way you would not try to blame a player is that if the ideas for EVE came directly from CCP with no outside influence and were implemented without player suggestion.

@X
T2 (by CCPs definition) are supposed to be better than Navy, and equal to Pirate.
3 of the 5 Pirate frigs could use a buff (Cruor, Worm, Succubus).

Once again. try the ships. If you are WTFPWNING everything (t1 frigates don't count) then we can take a look and go from there. And again, I've yet to see anyone raping people in those elusive OP 5-mid Hawks Roll

@Zircon
AFs aren't supposed to replace BCs/HACs and such.
They are for fast mobile gangs, and if used in fleet, they are tough anti-support platforms.
As for the ships I've killed, I was AB fit and had warp-ins on said targets. You don't even need a prop mod if you have warp-ins.

@Magosian
They do not fill that role currently. If you can even say they have the role currently..
And no, unless you have a direct drop on a t1 cruiser and are in one of a couple good AFs, Cruisers obliterate AFs.

@Mars
The only reason people may agree with you on the low-tier cruiser thing is because cruisers need a look at.
Assuming that they get buffed in the future, that argument would become invalid and AFs would be in the same slump again.

And in relation to your post, a TP is used to paint smaller targets so they can be hit by bigger ships.
What you described is exactly what should happen, and still will happen with the new changes. The fact of the matter is that bonused TPs aren't exactly the most popular EWAR, so that's not a major threat for most.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Alex Medvedov
Brutor Tribe
Minmatar Republic
#467 - 2012-01-10 21:50:56 UTC
Mars Theran wrote:


I can't account for changes on SiSi without access to it or taking the time to run the numbers properly.

Also, I just generally assumed that the Missile bonus was for Light Missiles rather than Rockets. Last time I flew a Hawk was early on in my EVE career, and Rockets kinda sucked; so did the Hawk for that matter, as much as I liked it. Even then, I only flew it once or twice, tried a Harpy; then decided both ships were to expensive to field given their limitations.


You are making suggestions on basis of pretty outdated information - rockets had been buffed and they are no longer considered useless.

Mars Theran wrote:

Fitting is just to max. DPS within fitting req. for crucible. I kept it to 3 damge mod's for the Retribution because it was in contrast to the Vengeance. Really, I think it had the CPU and Grid to fit another. Veangence was maxed in CPU, or very nearly; and the Hawk wasn't far behind, even though it only fit 2 BCUs.

I'm using EFT to baseline the current line-up to see what problems they have; which is how I came up with the adjustments in my post up there. Also why I didn't do anything to the Enyo or Ishkur; as neither needs any changes.


Any experienced player would tell you that EFT numbers alone, will not tell you much about the current ship´s strenghts and weaknesses.

Mars Theran wrote:

Measuring additional CPU and Armor or Shield boosts doesn't require any math, and is fairly easy to account for. For the Slots, I just used common sense and some past experience with the ships, while accounting for the fact that they'd primarily be MWD boats after this.


I would argue that at least in low-sec most AFs will be still flying with afterburners.

Mars Theran wrote:


Regardless, point being that Extenders boost Sig, and that would have had ~288 Sig. radius with 2 extenders added.

Really, it's over PG with 2 MSE + MWD by 10.25 points, and by 3.25 with best named; before you bother fitting anything else including guns; so the earlier argument posted by Alex is completely invalid unless you fit Faction/Complex/Officer across the board. You can do that with anything.


You have completly missed my point there

1) I was talking about the imbalac that hypothetical 5 mids Jag would bring into AF vs AF engagements, where the big signature radius is not an issue.

2) I thought I made pretty clear that I was talking about AB Jag and I asure you using afterburner makes that fit entirely possible...its not even so skill intensive.
Dro Nee
#468 - 2012-01-10 22:02:53 UTC
Magosian wrote:
Right, but that's my original question. Don't AFs already put up a good fight against lower-tiered cruisers? I thought they did. And I do understand the sig role bonus, but I don't understand the extra slots (minus retrib of course).


Yes they can deal with low-end cruisers more or less. It can be sketchy though. The mid-slots were a CCP surprise if Prom is telling the truth so it might be nothing but things to keep the players from yelling about an insufficient boost (regardless of objectivity). Or it could be that CCP got smart and released overly-buff items so that the players could walk them back to realistic levels...which gives CCP cover from balancing fallout. vOv

Anyway-

I have only done a small amount of playing with the new AF but it did not seem like there were any OMGWTF!! imbalances.

Will applecarts be turned over? Maybe.
Can we be sure of all the ramifications? No.
Might it turn out that some/all are just a tad too hot? Sure it might.
Are things are close enough that SISI testing starts losing effectivenes? Yes.

The fine tuning can and should be done after the changes spend sometime on TQ because it qualitatively different than the test server. If AF wind up too hot (or still too lame), then CCP's new "no! no! we are iterating promise!!" mantra will be tested. If they fail to balance after that time then we know it is just marketing. If they do re-balance then we know it is legit AND we can have timely fixes at the same time.

I say put them through as is and do another hard look at them in 6mo after release. We had the dram domination for such a long time that 6mo should be easy to cope with.
Alex Medvedov
Brutor Tribe
Minmatar Republic
#469 - 2012-01-10 22:06:00 UTC
@ Prometheus

Thank you very much for stating the reasons behind changes.
I would still argue that you are not ballancing anything...iam not sure if there is even consensus which AF is the best on TQ and all but Retribution are being flown on pretty regular basis, which in my opinion means the AFs are pretty well balance already.
But we can argue about that forever, both of us being equaly stubbornCool

Hawk will be totally overpowered in AF 1v1 combat - anybody who was ever fighting a Hookbill [which has 5 mids already] in other frig will tell you that. Geez meet me on Sisi with any close range AF and i ll show you that eventhough iam not exactly Hawk specialist..
Il Feytid
State War Academy
Caldari State
#470 - 2012-01-10 22:08:06 UTC
So those who are saying the AF will become OP; is it because of a combination of changes or a specific one?
placeholder Zateki
Freehold Fleet
#471 - 2012-01-10 22:39:32 UTC
Prometheus Exenthal wrote:
@Placeholder
I'm not intentionally ignoring anybody's points. If I see a point being made, I'll try to respond to it.
The problem is, like I said, it's all hearsay. Go and try them then make a case with actual proof.

And yes, I represent the players (specifically pvp).
The majority of which does not occur in Empire space (proven by CCP in a past dev blog).



what you have been doing is misquoting posts, excluding the part where they back up their reasoning, and then calling them ignorant players who are bad at EVE. Then you say these changes don't do any of the things that the person you quoted said they would, without offering a shred of proof other than "I've tested it".

You can't simply call every argument against you hearsay, you would be facing a lot less hostility now if you would RESPOND to people's gripes rather than plugging your ears and telling them to lick your boots.


There are many ways to lie with statistics. while there is no doubt that more PvP occurs in lawless space than in low sec, show me the region where the most small scale frigate-based PvP takes place (aka, the kind of fighting that AFs actually partake in) and you will see (well, you probably won't, you do seem rather blind to criticism) why your changes don't make sense to the majority of people who fly these ships every day.

As a null sec PvPer, it is understandable why you would want to increase the number of ships you can use, but to do so against the will of more than half the people who care to respond to this thread is selfish.

To CCP Tallest: AFs have a home, it may not be the same home Prom wants, but they are happy there. Don't kick them out, please.
Prometheus Exenthal
Aliastra
Gallente Federation
#472 - 2012-01-10 23:07:52 UTC
@Alex
Sure, whenever I can log into the test server P
Todays patch seems to broken something on my end preventing my logging in Sad

@placeholder
Hearsay holds very little merit with the magnitude of these changes.
It's not something simply like knowing tripling the falloff of Autocannons would be a bad idea.

The boost changes how AFs interact with ships. You can't suggest that they become overpowered based off their current iteration on TQ when the AFs on Sisi are different ships.

By the same argument, you can't say that the numbers in low-sec are not biased towards a different type of pvp.
That's like trying to argue that Interdictors & HICtors are used less in low-sec because you can't bubble. The difference with that is Interdictors are still Destroyers/Cruisers without the bubble (therefore usable), whereas AFs are just plain useless in 00.

And as it's been said many many many times before.
This isn't going to remove AFs from low sec, and this isn't going to make AFs the defacto low-sec ship.
They cost to much and are too easy to lose to just throw at targets. The people who aren't drowning in isk will still be flying their Cruisers and Frigates.

This wouldn't be moving AFs from low sec into 00.
This would be adding the ability to use them there, similar to how Interdictor types are still usable in low sec.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

DARKSTAR POWNYOUALL
The Tuskers
The Tuskers Co.
#473 - 2012-01-10 23:10:21 UTC  |  Edited by: DARKSTAR POWNYOUALL
Prometheus Exenthal wrote:
"But until someone can prove to me that a 5mid Hawk is truly overpowered I will just laugh at the thought. Said Hawk being able to gank T1 frigates easier doesn't count as being broken."
on.

"If you are WTFPWNING everything (t1 frigates don't count)"

"unless you have a direct drop on a t1 cruiser and are in one of a couple good AFs, Cruisers obliterate AFs."


"The only reason people may agree with you on the low-tier cruiser thing is because cruisers need a look at.
Assuming that they get buffed in the future, that argument would become invalid and AFs would be in the same slump again."


It's funny how you refuse to compare the strength of these AF's to anything else in its size other than the OTHER af's that you stupidly buffed, or cruisers 2 sizes above them, built for the frig gank.

No, the new changes don't make AF's look overpowered in relation to EACH OTHER. They make them look overpowered in relation to everything ELSE in their class such as faction frigs, T1's, ceptors, E-Attack ships ofc, and even pirate boats. Which is not good at all, as well as being overpowered in relation to their dedicated counters in destroyers. The only frigs that could really tank on destroyers were AF's before the destroyer buff, which was evened up a little, now once again you want to throw out that balance just because you've decided that AF's role are for taking on cruisers and above (not their role). You need to understand that theres a difference between being better than a ship such as t1 (like they already were), and being overpowered against a ship. Just because something is supposed to be better than the rest of its class doesn't mean its place isn't fighting its own size, and that you can buff it as much as you want to fight cruisers without overpowering it. Theres a fine balance thats about to be completely thrown out, due to your selfishness.
Morgan North
Dark-Rising
Wrecking Machine.
#474 - 2012-01-10 23:14:40 UTC
I couldn't kill a Hawk in a Daredevil. I mean I could but it'd take me his full supply of active injection, since he was active injecting and active shield boosting.
Duchess Starbuckington
Doomheim
#475 - 2012-01-10 23:24:52 UTC
About half the thread wrote:
But these will obsolete T1 frigates!

Newsflash: T1 frigates have already been thoroughly obsoleted for everything but newbie tackle ships. The AF buff changes nothing there.
Anja Talis
Sal's Waste Management and Pod Disposal
#476 - 2012-01-10 23:42:20 UTC  |  Edited by: Anja Talis
Morgan North wrote:
I couldn't kill a Hawk in a Daredevil. I mean I could but it'd take me his full supply of active injection, since he was active injecting and active shield boosting.


That was a fun fight ;) I'm not convinced it'a a fair example for the Hawks performance though, being as you were faction fit vs meta 3/4 and T2 launchers.
Michael Harari
Genos Occidere
HYDRA RELOADED
#477 - 2012-01-10 23:59:28 UTC  |  Edited by: Michael Harari
Mars Theran wrote:

I know from experience, as I got alpha'd at >3000 m/s in a Nano Jag, by an Apocalypse and Zealot once. They locked me up as I MWD'd off gate and practically one shotted me before I got 4s of burn in. The Apoc was using a Tachyon Beam Laser II.

Killmail: http://eve.battleclinic.com/killboard/killmail.php?id=11562869

Not sure what's with the Damage on that KM. I recall the majority of damage coming from an Amarr BS; but obviously that Jag has 10x the EHP, which is sorta wierd.



What happened here is an untanked frigate was webbed and painted by a million rapiers and killed. No surprise, and no mwd bonus would help. No reasonable bonus would help.
Prometheus Exenthal
Aliastra
Gallente Federation
#478 - 2012-01-11 00:03:14 UTC  |  Edited by: Prometheus Exenthal
@Darkstar
I think you've got a misconception of ship classes.
AFs are not in the same class as Interceptors, EAFs, Bombers, or T1 frigates.
Just as HACs aren't in the same class as Recons, Logistics, & HICtors.

Interceptors need to willingly engage an AF to lose that fight, as no AF will catch one easily.
EAFs need to willingly engage an AF to lose that fight, and even still EAFs can remove themselves from the fight at any time.
Navy frigates (as stated by CCP) are LESSER than T2. They aren't comparable.
Pirate frigates (as stated by CCP) are on par with T2 (although no necessarily AFs), and it's be said already that a couple of the PIRATE frigates need boosts (namely Cruor & Worm).
AFs are still countered by Destroyer hulls. Try it out and see for yourself.

You need to understand that no T2 frigate shares the same "class" as any other frigate. They are all merely frigate hulls, each with distinct advantages and disadvantages. If you're so worried about AFs obsoleting T1 frigates, how come you aren't adamant about nerfing the other T2 classes? They all do the exact same thing when it comes to their own abilities.

You aren't going to bring an AF for fast tackle, just as you aren't going to being an EAF to a brawl, a bomber for probing, or an Interceptor for ewar.

@Morgan
taking any hybrid ship against a hawk/harpy isn't the best choice either way P

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

placeholder Zateki
Freehold Fleet
#479 - 2012-01-11 00:07:55 UTC  |  Edited by: placeholder Zateki
Prometheus Exenthal wrote:


@placeholder
Hearsay holds very little merit with the magnitude of these changes.


That is something on which we agree. Though, as you call everything against your views "Hearsay" it seems you are winning the argument quite handily.Roll

Let me ask you something, why are you giving this role bonus to assault ships? You have said before because they cannot fly the distance between fleets without dying. By the same logic: cruisers, mining barges, badgers, destroyers, noob ships, etc. which cannot fly th distance between fleets must be given the means to do so Ugh.

Do you see how that argument, YOUR argument, is flawed?

To restate what went over your head or bounced off your skull: Every ship has a role, not every ship has a role in large scale fleet PvP.

Badgers move things, hulks mine, noobships die, AFs surf the dunes of low looking for good fights, alternatively, they are one of the few t2 ships cost-effective in FW. Changing the role of a ship because it isn't what you want isn't justification.

There were dozens (if not hundreds) of AF balancing threads ove the years, and they all coalesced (more or less) to say something along the lines of "4th bonus and retribution gets a med slot" how that got twisted into this, I will never know.

To be perfectly honest prom, it seems as if you are just trying to be so stubborn that everyone who disagrees with you will just get fed up and leave.
Michael Harari
Genos Occidere
HYDRA RELOADED
#480 - 2012-01-11 00:44:38 UTC
placeholder Zateki wrote:

Let me ask you something, why are you giving this role bonus to assault ships? You have said before because they cannot fly the distance between fleets without dying. By the same logic: cruisers, mining barges, badgers, destroyers, noob ships, etc. which cannot fly th distance between fleets must be given the means to do so Ugh.


Sir, are you ********? "Badgers arent good in pvp, so they need to be buffed?"