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Crucible survey feedback - can you save EVE?

Author
Nel Gardier
Time Sync
#1 - 2012-01-10 10:33:37 UTC
TL;DR - Move along, this isn't the thread you were looking for.

I’ve just completed the Crucible survey and I was having a good think about the way I currently play the game and what I would like to do in EVE.

I have a mix of characters ranging from mining, research & manufacture, trading and mission running. I’ve done my PVP stint in low sec and null. Just for now given time contraints I just chill in other activites.

OK enough of the background.

While completing the survey I was wondering about the eternal quandary, why don't I go to null sec more often? So some random thoughts.

If I was a merchant or trader in the wild west of the US circa 19th century I would certainly expect a bit of danger in my life. What I probably wouldn't expect though is every single soul I encountered would be interested in blasting the crap out of me. Yes, it could most certainly happen, but the thought of every trader meeting an untimely end would probably mean most far flung outposts would be ghost towns. Oh wait...

So why had CCP made it so hard for Alliances to manage commerce and traffic in sovereign space? Being set 'blue' is often a painful thing to obtain and onerous to manage. Why is there not something more useful? 

My thought is that EVE needs the concept of a 'permit system' that would effectively enable a person to buy 'blue' status for a period of time (say 30 days) for relatively 'safe' passage in Alliance held space.

Something like a permit system could enable Alliances to allow commerce more effectively. Specific classes of ships could be permitted to openly operate in sovereign space with some degree of safety. Permits and maybe a kind of toll or levy system (as well as taxes) could be imposed giving direct income to sovereignty holders, and overall market availability of items could improve for PVP goodness. How often do you go short of basic items in null? Yes - always. Honestly there are that many resources going begging in null sec would it really matter if people did some mining / manufacture in your systems? 

The permit could just be something you buy and consume like a PLEX from the market and requires no real effort to manage. An Alliance could simply 'manufacture' a supply and seed them in hi sec space. They could also simply be traded like any other market item.

So it would be an entirely opt in system.

Of course being set to 'Red' would trump any active permit, and the issue of spies not really relevant I feel they are everywhere already.

To prevent the staging of attack fleets permits would restrict docking and undocking to the classes of ships covered by the permit. Alternatively, permits for the battleship class etc. could be priced high enough to discourage staging of fleets, but may still be reasonable for a dedicated ratter.

Yes, OK there may be a few less targets, but did you really need to kill that Iteron?

I know it's probably not a perfect idea for a variety of reasons people will probably point out in not so nice tones but I think it would be ideas like this that would encourage players to venture into deep space for fun and profit.

Interested in constructive feedback and ideas you proposed in your survey.
The Old Chap
Doomheim
#2 - 2012-01-10 11:08:39 UTC
Nel Gardier wrote:
Stuff...

I’ve done my PVP stint in low sec and null. Just for now given time contraints I just chill in other activites.

More stuff...


That just about sums it up for a lot of vets.

Personally I don't like the permit idea, it is open to abuse (alts etc).

I would like to see 0.0 opened up though, the current sov mechanics screw up the game for the majority. I long for the old days when 0.0 was more open, and enjoyed the risk of unsolicited PvP when running the pipes trying to get my hard won stuff into hi-sec. It used to be a risk worth running, but not now. The combination of bubbles, jumpdrives and alliance 'blue or red' approach killed independent traffic through the pipes, and sadly the many opportunistic PvP situations that presented.

Look into my eyes...   and tighten that sphincter, kid.

Nel Gardier
Time Sync
#3 - 2012-01-10 19:33:44 UTC
Thanks for the response. So how do you get the traffic flowing again? Get rid of bubbles?
Rek Seven
University of Caille
Gallente Federation
#4 - 2012-01-10 20:08:01 UTC
You know, i think that permit system is a really good idea... It could just be something similar to the tags you need to have in your cargo hold to enter some mission areas.

One thing that I would like is if sov holders could change the security status of the systems they hold, allowing them to create safer market hubs travel routs.

But anyway, I won't go to null sec untill they fix some of the bullshit mechanics so what do i care?! Lol
Ioci
Bad Girl Posse
#5 - 2012-01-10 20:34:43 UTC
In general you are saying, stop fighting renters agreements and make them a commodity and some how enforce a rental agreement.

The problem I see is, we have never been given a specific function for null sec. Most Null sec is an ISK sink and never has made individual players rich. While it does well at convincing players to group up in to corps and alliances and gives certain individuals the potential to become filthy rich, the average player is going to lose more than they ever gain in null sec.

Untill a defined goal of Null sec is established by CCP, it will always be nothing more than an ISK sink for most of us.

R.I.P. Vile Rat

Gogela
Epic Ganking Time
CODE.
#6 - 2012-01-10 20:41:39 UTC
Ioci wrote:
In general you are saying, stop fighting renters agreements and make them a commodity and some how enforce a rental agreement.

The problem I see is, we have never been given a specific function for null sec. Most Null sec is an ISK sink and never has made individual players rich. While it does well at convincing players to group up in to corps and alliances and gives certain individuals the potential to become filthy rich, the average player is going to lose more than they ever gain in null sec.

Untill a defined goal of Null sec is established by CCP, it will always be nothing more than an ISK sink for most of us.

It wasn't always that way. It doesn't have to be either...

Signatures should be used responsibly...

Jita Alt666
#7 - 2012-01-10 20:45:18 UTC
Ioci wrote:
In general you are saying, stop fighting renters agreements and make them a commodity and some how enforce a rental agreement.

The problem I see is, we have never been given a specific function for null sec. Most Null sec is an ISK sink and never has made individual players rich. While it does well at convincing players to group up in to corps and alliances and gives certain individuals the potential to become filthy rich, the average player is going to lose more than they ever gain in null sec.

Untill a defined goal of Null sec is established by CCP, it will always be nothing more than an ISK sink for most of us.


yeah don't come out to 0.0 there is no isk anywhere. Roll
Ioci
Bad Girl Posse
#8 - 2012-01-10 20:56:38 UTC
Jita Alt666 wrote:
Ioci wrote:
In general you are saying, stop fighting renters agreements and make them a commodity and some how enforce a rental agreement.

The problem I see is, we have never been given a specific function for null sec. Most Null sec is an ISK sink and never has made individual players rich. While it does well at convincing players to group up in to corps and alliances and gives certain individuals the potential to become filthy rich, the average player is going to lose more than they ever gain in null sec.

Untill a defined goal of Null sec is established by CCP, it will always be nothing more than an ISK sink for most of us.


yeah don't come out to 0.0 there is no isk anywhere. Roll


That's not what I said and you know it.
For every one way to make ISK in null there are 10 ways to lose it and 9 of those you can't control.

Spin mastering won't get people in to null either. Proof is 8 years in the making.

R.I.P. Vile Rat

Covert Kitty
SRS Industries
#9 - 2012-01-10 21:11:34 UTC
I support the general idea of the OP, permits and other, finer grained, easier to manage controls for customizing how your alliance handles its space is great. A better share system, dividends, more small holding. All these things put more sand in the sandbox and its all completely optional, if an alliance wants to be completely closed off, they certainly can be. Options and controls are good things.

The Old Chap wrote:
[quote=Nel Gardier]I long for the old days when 0.0 was more open, and enjoyed the risk of unsolicited PvP when running the pipes trying to get my hard won stuff into hi-sec. It used to be a risk worth running, but not now.

So... your saying that running plex's and ratting in nullsec is hard? And getting stuff out of nullsec is hard? Almost all of nullsec is completely deserted. Cloaky haulers are nearly impossible to catch, even with bubbles, and that's assuming you wouldn't just do it in a carrier or jump freighter, avoiding the entire problem.

That said, one issue is the fact that there are now outposts *everywhere*, coupled with an inflexible access control system. So permitting the destruction of outposts, combined with some of the OP's suggestions could actually go quite a long way to solving some of what your complaining about.
Diomedes Calypso
Aetolian Armada
#10 - 2012-01-10 22:21:16 UTC
Your post was thoughtful so don't take my comments as any attempt at refutation but to present alternative views.

I have championed the 19th century commerce model in the past in terms of the risks people should expect in high sec.. to justify ganks of helpless ships as being an interesting replica of piracy in the high seas.

That was for high sec.

Low sec, would be the equivalent of sailing into the known pirate infested areas where a fair number of others would be there for purposes other than pure piracy.. missions, transit, high risk trade, logistical staging for captial ships, etc.

Null sec ? The best analogy that I can see is that you are venturing into hostile sovereign teritory and doing so during wartime.

Unless you have permission of the owner, (and are blued), their naval forces will certainly see you as a trespasser, quite possibliy a spy or perhaps there to stock NPC stations with goods that will aid and succor those that are at war againt them.

As for NPC 0.0, that is just a full on war zone.. contested territory where all the above is true without even much of a sovereign nation that can "blue" you or hope to give you access to intel channels etc (to the limited extent that those would work anyway while at war).

The war scenario in itself justifies most of the desire to blow you up if you need a RL analogy. Think of the merchant ships blown up in WW2 even before the US formally entered the war. No matter what flag you flew you'd likely be shot by either side unless you had express clearance by one side or another in which case you'd have only reduced, not eliminated the ones shooting at you.

.

Morganta
The Greater Goon
#11 - 2012-01-10 22:51:46 UTC  |  Edited by: Morganta
Nel Gardier wrote:
Thanks for the response. So how do you get the traffic flowing again? Get rid of bubbles?


ok see, that there tells me you don't know how to navigate null and puts your supposed "pvp stint" into question

sure you can get killed in a gate camp
should you get killed more than 10% of the time? (20% on a bad day)
No
if you are you are doing it way wrong

Do I worry about gate camps?
sure I do
Does it limit my travel?
sometimes
Do I give up because someone might be there?
hell no!

why?
because half of them are idiots (which is why they camp gates) and I've got a hell of a better chance keeping my cool and burning back to the gate or burning out of range than they have to kill me

will flying smart keep you 100% safe?
nope, but it sure beats living in empire
Mr Kidd
Center for Advanced Studies
Gallente Federation
#12 - 2012-01-11 03:17:59 UTC
You know, we would live in a better world if everyone would stop filling out surveys to allow entities such as corporations to determine the exact minimum they have to accomplish to maintain our patronage.

Don't ban me, bro!