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[PODCAST] Bringing Solo Back == EPISODE 21 (December 21) *Retribution Episode*

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Author
Valleria Darkmoon
Imperial Academy
Amarr Empire
#81 - 2012-01-04 10:05:51 UTC  |  Edited by: Valleria Darkmoon
Love these podcasts keep em coming guys, even though I've been at this a while you've definitely put more thought into a lot of it than I have and it helps all of us in the end. Really enjoyed episode 3 for two reasons:

1) I have liked active tanking in small gangs for a long time, despite objections

2) I'm mentioned, sort of...The high alpha Tier 3 battlecruisers in Amamake...I was the Oracle.

Looking forward to more podcasts and videos.

Reality has an almost infinite capacity to resist oversimplification.

Fellblade
Old Comrades
#82 - 2012-01-04 15:16:52 UTC
Loved the info about active tanking, though I'm probably going to need to cross train to Amarr / Gallante in order to give it a go; Minnie cruisers / BCs just don't seem as suited, and I can't fly the Sliepnir...

http://theexcession.blogspot.com - A Wormhole PvP blog.

Paranon
Independant Explorations
#83 - 2012-01-04 18:05:36 UTC
Just listened to the first, really enjoyed it.

I found the section where you described a particular fight, and then ran through both of your thoughts/actions/options at key moments actually very interesting.

If you combined that with video footage, pause the fight, run through your options etc, move the fight on and see what the actual result was - I think that could be really powerful tool for new and old pilots.

Obviously choice of fight to use would be important, but I'm sure you'll be able to find ones that suit individual points you want to make.

For instance:
Land on gate - Pause video talk about target calling - Kill a ship, you're at 50% hp - Pause video talk about when/whether to disengage/how to disengage/risk assessment. etc etc.

TLDR - Good examples of concepts and visual input are important to learning, and will make it more powerful than it already is.

Cheers lads, good stuff.

Para

Fellblade
Old Comrades
#84 - 2012-01-05 08:27:18 UTC
It might be an idea to get BSB onto the EVE Pod Pack to get it a bit more visibility :)

http://theexcession.blogspot.com - A Wormhole PvP blog.

Pinaculus
Aliastra
Gallente Federation
#85 - 2012-01-05 11:19:25 UTC
Fellblade wrote:
It might be an idea to get BSB onto the EVE Pod Pack to get it a bit more visibility :)


+1

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Kil2
Club Bear
#86 - 2012-01-05 22:37:32 UTC
@Laktos - I really your idea. I agree that morale is one of the most challenging parts of being a small scale pvper. I'm gonna see if I can think of enough content to make this the focus of the next episode. Thanks for the idea =)

@Fellblade - I guess I'm open to that, but I don't know what would be involved in getting it setup and it sounds annoying to spend time working on that when I could be working on more content. Also, while visibility is good, it seems like word of mouth is carrying us pretty well so far =)
Kovorix
Matari Exodus
#87 - 2012-01-06 22:00:27 UTC
Fellblade wrote:
Loved the info about active tanking, though I'm probably going to need to cross train to Amarr / Gallante in order to give it a go; Minnie cruisers / BCs just don't seem as suited, and I can't fly the Sliepnir...



The cyclone is still a really good option I think. I know it has kind of gotten a reputation from people using crystals/t3 booster and going god-mode (garmon et al.). but I'd say most people will still greatly underestimate it, not unlike the ferox. It just needs ample gun, HAM, shield, drone skills to fly.
Willl Adama
Deep Core Mining Inc.
Caldari State
#88 - 2012-01-07 14:22:38 UTC
Just heard ep3, good job guys. Alot of good points, dont have anything to add.

One thing I noticed though is that you're always very quick to agree on everything or assure each other that what you just said is right. I wouldn't mind if you got into discussion with each a bit more often, since there are alot of questions that don't have definite answers and you might have different perspectives on them.

Hi

Fon Revedhort
Monks of War
#89 - 2012-01-07 14:39:45 UTC
Willl Adama wrote:

One thing I noticed though is that you're always very quick to agree on everything or assure each other that what you just said is right. I wouldn't mind if you got into discussion with each a bit more often, since there are alot of questions that don't have definite answers and you might have different perspectives on them.

Right. But then again, it's crucial not to make it the other way round with too much disputes going on live, which is always a nightmare for the 3rd parties :)

D/Ling volume 3, I'm sure it's worth listening instead of my regular music or podcasts on politics.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

xxxAlloxxx
Better Off Red
Unspoken Alliance.
#90 - 2012-01-08 00:06:40 UTC  |  Edited by: xxxAlloxxx
Listened to first podcast when it first came out and loved it. I then promptly got into other things and forgot about this thread Oops. DL'ing the 2nd and 3rd ones now I'm sure they will be great to.

Also just wanted to add that I to started solo pvp in frigs and loved it, still do run around in them from time to time. But I also agree that cruisers and up is a different pvp style. I think frig pvp got me used to losing ships as well as refining my d-scan skills. Also Laktos said it right, I know I have had issues in the past with morale getting low from either finding no targets or to many falcons/blobs.

Looking forward to more of these as I am still a nub to solo and these have got some great info's Smile..

Edit: Loved em ofc. But so much hate on the pirates -.-... While I understand no love for the regular campers who are terrible but I personally have seen and know pirates who are great solo/small gang pvp'ers. Anyway keep up the great work guys 07

TetraHydroC https://forums.eveonline.com/default.aspx?g=posts&t=453962

In Game Chat: 420 Pub chat

VR Highfive
Hayabusa Logistics.
#91 - 2012-01-10 20:18:00 UTC
Bump, I hope there are more podcasts coming soon. Blink

I finally got my first solo kill in a BC this week vs a Cane, yay! I have been roaming low sec a bit looking for trouble cause I got inspired by your podcasts and many of the vids posted on these forums. Although these podcasts and the video commentaries kil2 makes are really the most helpful.

Thanks for the inspiration guys,

keep em comming

Learning solo PvP, one explosion at a time.

Jaigar
Native Freshfood
Minmatar Republic
#92 - 2012-01-11 18:56:36 UTC  |  Edited by: Jaigar
Alright, I noticed how you mentioned that alpha wasn't that important if you can't 1-shot or do enough to push past a local tank, so I made a little graph to show how actual DPS is different from EFT or in-game DPS.

Graph of Maelstrom DPS

I rounded the RoF slightly (had 16.49639) or so to 16.5 to make the calculations more simple. But look at the graph. You can see the major of advantages of alpha occuring on the first volley, then the damage actually normalizes to the EFT damage over a long period of time. This is kindof a hidden advantage of high alpha and sniper fleets, IE if you have 2-3 of these maelstroms and say it takes 3 volleys to pop your target, your actual DPS when that 3rd volley hit is close to 1000 than the 686 that EFT shows.

Why is it higher you might ask? Because cycle time doesn't start until AFTER the first volley, and when you do pop them, its before you have to *wait* for your last gun cycle. So if you pop someone wit the second volley, thats roughly 22600 damage over 16.5 seconds, which is 1370 DPS actually. This is also assuming that you do not have a second target to swap to (and why high sec suicide gankiers use arties in systems where you can get 2 volleys off before CONCORD arrives)
So you get 2 volleys per 1 cycle time, then 3 per 2, then 4 per 3 then 5 per 4, etc. It continues that why and will approach 1 over long periods of time.
Kil2
Club Bear
#93 - 2012-01-11 19:25:48 UTC
Jaigar thanks for that. I've never realized that and it makes a lot of things fit for me that seemed a bit weird.

I still stand by the fact that alpha is a generally misunderstood and overrated idea, especially at a really small scale. But that goes a long way to clarify why its so strong at a larger scale.

Maybe sometime I will get the chance to include this graph/explanation in the podcast, I think a lot of people could benefit from understanding it.
Akaria Cicero
Kainan Mai Appreciation Corporation
#94 - 2012-01-11 22:52:34 UTC
Episode 3 is mixed too quiet. Anyone else got this?
Jaigar
Native Freshfood
Minmatar Republic
#95 - 2012-01-12 04:24:55 UTC
Just to clarify that Kil2, those numbers are purely theoretical and only useful to look at in a small range of situations such as hit and runs. IE, sometimes you want to support your fleet on field but the tackle is too quick, so you can only get 1 or 2 volleys off before you are forced to warp away, and sometimes tracking is an issue with 1400s (especially with tornados) if the pilot is not controlling his transversal. The situation could also be that your are anti-Recon support and only show up to remove recons from fields. In reality its more of a check on EFT than anything else and understanding how paper DPS is different from actual.

Personally I think you should do a little segment on explaining the differences between optimal and falloff. I find a lot of players don't understand how damage is effected by falloff and when an extra range might do them more good than another damage module.
Kil2
Club Bear
#96 - 2012-01-12 05:53:51 UTC
Yeah most of the stuff that goes with using long range fleets makes sense to me, it was just that critical idea that your dps can change over multiple cycles because of the first volley being "free". I had always imagined the dps working the way it would if the volley came at the end of the cycle.

I do think talking about optimal and falloff would be good, we might do it this week actually, it was on my list of maybes.
Kovorix
Matari Exodus
#97 - 2012-01-12 21:16:24 UTC  |  Edited by: Kovorix
While definitely a good point, I think you're forgetting lock time and its function as a kind of first cycle. So in that sense, SeBos are actually dps modules when used in alpha fleets, because your lock time relative to your enemy's lock time matters (ie if you lock faster, your first 'cycle' is faster by that amount, and so your dps is higher).

EDIT: from an active tanking perspective i guess it really does matter though - if the fight starts simultaneously with the first volley that dps graph is very accurate, because that's the point at which dps starts and you can't 'make up' hp before the first volley. But whatever was shooting you would have to take you down in the first 2 or 3 volleys, otherwise the dps normalizes... Again that's unlikely to happen in the kind of scale we are talking about here.

Also, if you're already in a fight and the volley-er lands, or if the volley-er locks you slowly, the graph isn't accurate because whatever is about to alpha you has to lock you, creating a first 'cycle.' In other words, the graph is inaccurate if lock time is a factor in the fight, because when you add it on to the front end of the graph, it would change the shape.

Really cool point.
Jaigar
Native Freshfood
Minmatar Republic
#98 - 2012-01-13 02:33:15 UTC
Yeah lock time is a factor, but its a factor no matter what weapon system you are using. But that DPS graph is actually more appropriate for a tornado who can lokc quickly and move on and off grid quickly.
Siiee
Caldari Provisions
Caldari State
#99 - 2012-01-14 03:34:26 UTC
Very interesting. I thought that something was really misleading about that graph so I made my own, and I have to say I can't argue with it.

Damage over time

I also included a 4 second "lock time" at the beginning of the sequence, which accounts for why the damage dips below the true average. And for reference I also charted a theoretical weapon with half the alpha and double the firing rate, but no real surprises there.
Harrigan VonStudly
Stay Frosty.
A Band Apart.
#100 - 2012-01-14 20:13:27 UTC
Listening to the first podcast now. Excellent so far. I'm sure the others are as well. Also subscribed to your You tube channel. Excellent videos. Props for sharing.