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New Skills

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Author
Crosi Wesdo
War and Order
#41 - 2016-02-03 14:43:13 UTC  |  Edited by: Crosi Wesdo
That OCD line isnt making me mad, perhaps try something else?

I can see how very important it is for you to get me angry. That is very interesting!

Perhaps tell me im off topic again when i talk about something i mentioned in the OP of my own thread lol.
W33b3l
The Scope
Gallente Federation
#42 - 2016-02-03 15:04:12 UTC  |  Edited by: W33b3l
Tyberius Franklin wrote:
Honest question as memory has failed me: When before did players get grandfathered into a new class of ships? Is that even called being grandfathered in at that point?


No its not and no they didn't.

When they added new skills for ships like the T3 cruisers and new Dessy's its the same for everyone. Everyone has to train those new skills.

Grandfathered in basically means if they make training for what you already have harder. Like when they changed the Battlecruisers skill into 4 different racial variants. If you had the old skill at 5 when they replaced it with the new 4 skills, you would have magically had all 4 of the new skills trained to 5 when the change hit.

How they are handling it with all this Supercap Crap (hey that kind of rhymes lol) I dont know but since they are changing some roles of existing ships instead of adding new ones, if they are adding any new skills that will make what you can already fly or fit not flyable or fit-able without them, then you will be given those skills as per the way CCP always does it. Unless the REALLY dropped they ball on something.
Julanna Egnald
Del's Industrial Strip Mining
#43 - 2016-02-03 18:59:32 UTC
I'm still trying to get the 'new player' argument to make sense in my head. If they're new, kr newer, then tbey haven't begun training for capitals yet, correct? If that is the cass, then what does it matter if there are new cap ship skills? If they want to train for carriers, they train for that. If theh want to try tbe new Faxs, then they train for that. If anything, it should be easier as now they can train for one with tbe expectation of actually using it the way they want, whereas with the old carriers they had to fly it based on the needs of the fleet.

Forgive the grammar please, as I'm on a mobile phone atm
Crosi Wesdo
War and Order
#44 - 2016-02-03 19:19:42 UTC  |  Edited by: Crosi Wesdo
The problem is they have a 'choice' to train two skills when i only had to train one.

But lets be clear, if CCP gets better retention of new players, my expectation would be that they will eventually train into caps. And in that scenario, all the old guard already have a massive head start on the newer players even before CCP creates a new level 14 skill and gives it to us for free, while requiring younger players to train both skills in their entirety.

Older players have already had the advantage of 3x free racial destroyer skills, 3x racial battlecruiser skills, a waver on 4 leadership skills for commandships. Though people say the hac and logistics were even tougher prereqs for cmdships back then, i would say those skills are essential to fly other ships whereas the leadership buffs are negligible in almost all situations and beyond leadership 5 would be considered semi-wasted SP for a combat toon. On top of thet, they will still want to train hacs and logistics anyway lol.
W33b3l
The Scope
Gallente Federation
#45 - 2016-02-03 19:27:59 UTC
Crosi Wesdo wrote:
The problem is they have a 'choice' to train two skills when i only had to train one.

But lets be clear, if CCP gets better retention of new players, my expectation would be that they will eventually train into caps. And in that scenario, all the old guard already have a massive head start on the newer players even before CCP creates a new level 14 skill and gives it to us for free, while requiring younger players to train both skills in their entirety.

Older players have already had the advantage of 3x free racial destroyer skills, 3x racial battlecruiser skills, a waver on 4 leadership skills for commandships. Though people say the hac and logistics were even tougher prereqs for cmdships back then, i would say those skills are essential to fly other ships whereas the leadership buffs are negligible in almost all situations and beyond leadership 5 would be considered semi-wasted SP for a combat toon. On top of thet, they will still want to train hacs and logistics anyway lol.


I kind of get what you are saying. Ive always felt that you should not have to train the leadership skills to fly a command ship and those skills should only be required to fit and use the command links on one if you so wish.

Are they adding these types of skills for Carriers? if so I'm starting to understand the "WTF, really?" response. I focusing on sub caps and will be for awhile so I havnt read the skill list for caps in a long time.

Although if you already have it trained, not sure why its an issue for you. Unless you are training an alt and I missed something.
Takari
Promised Victorious Entropy
#46 - 2016-02-03 19:28:12 UTC
Crosi Wesdo wrote:
The problem is they have a 'choice' to train two skills when i only had to train one.

But lets be clear, if CCP gets better retention of new players, my expectation would be that they will eventually train into caps. And in that scenario, all the old guard already have a massive head start on the newer players even before CCP creates a new level 14 skill and gives it to us for free, while requiring younger players to train both skills in their entirety.


In my opinion ship skill specialization is good because it allows targeted training for the role a person wants. You get it for free because you were already able to fill that role. It's not about ships and it's not about SP, it's about roles and being able to more easily determine what a player would like to do in the future. You getting something for free doesn't take anything away from anyone else. Not everyone wants to do everything.

And why do you think they'll eventually train into caps? Are they going to run out of non-cap skills to train?

I don't know that I'll ever train into caps, I don't see the point in doing so.

"Roll the dice, don't think twice. This is the way of things. Welcome to EVE." ~ CCP Falcon

"Good luck, shoot straight and don't back down." - Serendipity Lost

Crosi Wesdo
War and Order
#47 - 2016-02-03 19:43:07 UTC  |  Edited by: Crosi Wesdo
So do you support a new skill for T1 logistics frigates and T1 logistics cruisers seperate from the T1 combat frigate and combat cruiser skills?

Im just saying that T1 cap ship skills dont need a separate level 14 skill for there to be 2 roles in the class, as per exactly the same example in frigates and cruisers.

The triage module, fighters, carrier skill and navigation skills themselves are already quite the train without extending that for those people came to the game later.

I would suggest that CCP should not be increasing the total training burden for a well rounded cross trained character when they dont really have to. Since these people are already starting 11-13 years behind the old guard it seems a like a poke in the eye when players that already have a vast advantage will likely be given 3.5m SP for free.

Caps have many uses, just because you dont want to train into them, spare a thought for the guy who has to redeploy your corp assets next time brave get turbodunked :p
ISD Buldath
#48 - 2016-02-03 19:49:18 UTC
Quote:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.


The New Fax is a big improvement to the game and changes many ways how Capital logistics work. It is not " An Archon with a different skin. "

Besides, it's going to be fun the first month to see people race too 5. Going to be a good month. Also, locked.

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

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