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Player Features and Ideas Discussion

 
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Allow directional scan range to be greater if angle is smaller

Author
Droidster
Center for Advanced Studies
Gallente Federation
#1 - 2016-02-03 00:14:43 UTC  |  Edited by: Droidster
Normally an antenna, if it is shaped to broadcast energy in a particular direction will radiate more strongly in that direction than if the antenna radiated in all directions equally. This characteristic of an antenna is sometimes referred to as its gain. Gain can occur both during transmission and reception of a signal.

I suggest doing something similar with the directional scanner: make the range proportional to the angle of view, so that a narrower beam will see farther and scanning omnidirectionally will have the least range.
Nevyn Auscent
Broke Sauce
#2 - 2016-02-03 00:39:58 UTC
Normally ships in the target area of a radar/etc signal can also pick up the signal and know someone is looking for them at a far greater range than the searcher can see them.
If you want to introduce real logic, then lets have 'Dscan warnings' when someone is Dscanning within oh... 1.5 times their Dscan range.
Khan Wrenth
Viziam
Amarr Empire
#3 - 2016-02-03 02:29:24 UTC
I've got you both covered already.

Besides that, D-scan range is already maxxed out, or so we've been told. The current distance has to do with 64-bit coding and current kiliometer range is apparently the max that the coding can handle. <--That's the reason I heard, it seems reasonable.
Netan MalDoran
Cathedral.
Shadow Cartel
#4 - 2016-02-03 03:37:48 UTC
Khan Wrenth wrote:
I've got you both covered already.

Besides that, D-scan range is already maxxed out, or so we've been told. The current distance has to do with 64-bit coding and current kiliometer range is apparently the max that the coding can handle. <--That's the reason I heard, it seems reasonable.


Seems about right, there are plenty of other ways to do bigger scans, but would be heavily resource intensive, i.e. Sphere-casting, or full system entity location checking which could take a few minutes per scan...

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Reaver Glitterstim
The Scope
Gallente Federation
#5 - 2016-02-03 09:20:02 UTC
Droidster wrote:
Normally an antenna, if it is shaped to broadcast energy in a particular direction will radiate more strongly in that direction than if the antenna radiated in all directions equally. This characteristic of an antenna is sometimes referred to as its gain.

Antennas receive, they do not broadcast. The gain on the antenna is how well it is receiving.

A telescope using a narrower reception angle will not pick up a stronger image because it has the same size lens on the large end. This would be the same for ship's sensors.


Khan Wrenth wrote:
I've got you both covered already.

Besides that, D-scan range is already maxxed out, or so we've been told. The current distance has to do with 64-bit coding and current kiliometer range is apparently the max that the coding can handle. <--That's the reason I heard, it seems reasonable.

The d-scan distance is based on 32-bit. Since the code was migrated to 64-bit, dscan range should be able to be increased.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Droidster
Center for Advanced Studies
Gallente Federation
#6 - 2016-02-03 10:13:17 UTC
Nevyn Auscent wrote:
Normally ships in the target area of a radar/etc signal can also pick up the signal and know someone is looking for them at a far greater range than the searcher can see them.
If you want to introduce real logic, then lets have 'Dscan warnings' when someone is Dscanning within oh... 1.5 times their Dscan range.



No, no, no, I'm sorry, D-scanning is a spread spectrum, LPI signal. Not possible to detect it.
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2016-02-03 13:50:16 UTC
Droidster wrote:
No, no, no, I'm sorry, D-scanning is a spread spectrum, LPI signal. Not possible to detect it.

At those ranges it's probably not a signal at all.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Serendipity Lost
Repo Industries
#8 - 2016-02-03 13:59:27 UTC
So if a ships signal is travelling away from the ship at the speed of light and it's 14.7 AU away, how long should it take to get to your ship? (I think it's 14.7 years). My point? You guys are nutty. We're already light years into the future in our instant Dscan information. Sometimes it's best to take what you've got and be happy.

The Dscan setup in eve is one of the least broken things in the game. Please please please go mess w/ something that actually needs help.
Bumblefck
Kerensky Initiatives
#9 - 2016-02-03 14:37:02 UTC
OP, why would you even need this change? In order to use it, you'd have to - at the very least - log into the game and undock!

Perfection is a dish best served like wasabi .

Bumble's Space Log

Khan Wrenth
Viziam
Amarr Empire
#10 - 2016-02-03 16:11:02 UTC
Serendipity Lost wrote:
So if a ships signal is travelling away from the ship at the speed of light and it's 14.7 AU away, how long should it take to get to your ship? (I think it's 14.7 years). My point? You guys are nutty. We're already light years into the future in our instant Dscan information. Sometimes it's best to take what you've got and be happy.

The Dscan setup in eve is one of the least broken things in the game. Please please please go mess w/ something that actually needs help.


An Astronomical Unit is the average distance between the Sun and the Earth. From what I can recall of middle-school science class, light takes around 8 minutes to travel that distance. For 14.7 AU, that's about 117 minutes.
Zhilia Mann
Tide Way Out Productions
#11 - 2016-02-04 02:52:38 UTC
Khan Wrenth wrote:
Serendipity Lost wrote:
So if a ships signal is travelling away from the ship at the speed of light and it's 14.7 AU away, how long should it take to get to your ship? (I think it's 14.7 years). My point? You guys are nutty. We're already light years into the future in our instant Dscan information. Sometimes it's best to take what you've got and be happy.

The Dscan setup in eve is one of the least broken things in the game. Please please please go mess w/ something that actually needs help.


An Astronomical Unit is the average distance between the Sun and the Earth. From what I can recall of middle-school science class, light takes around 8 minutes to travel that distance. For 14.7 AU, that's about 117 minutes.



122.25 actually. But that's a one-way trip. To get back to you you'd have to double it, so about four hours.