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Citadel Comments here

First post
Author
Destiny Dain2
Your Destiny Corporation
#1 - 2016-01-26 19:06:16 UTC  |  Edited by: Destiny Dain2
Loving the Citadel look, even though everything is still rough around the edges. I somehow expected it to be able to look around with the camera when docked.

I would love to see this model on Singularity, just cut all interaction including that buggy docking. That way we all can go see it and admire your work.

Arrow Made this video of the Citadel with how it looks and then I watch a fleet fight for a bit. Small lag throughout the video, but if you do not care and have not seen the Citadel or how the it looks when docked. In fact the whole video was recorded while docked.

You can check it out here.

https://www.youtube.com/watch?v=X8D1OU9ammo
CCP Claymore
C C P
C C P Alliance
#2 - 2016-01-27 09:47:55 UTC
Destiny Dain2 wrote:
Loving the Citadel look, even though everything is still rough around the edges. I somehow expected it to be able to look around with the camera when docked.

I would love to see this model on Singularity, just cut all interaction including that buggy docking. That way we all can go see it and admire your work.

At The last second I made a quick video of the Citadel. Really bad and just lagged and then froze completely, but if you missed it and you want to see it until a proper recording comes out. Then here you go.

https://youtu.be/zj80wa8BCA4


Edited: Keep on eye on youtube channel for "delonewolf" he always records the mass test and hopefully he recorded the fleet fight at the Citadel. but, there was a lot of problems with todays test, so fingers crossed.


That is a known issue, you should be able to rotate the camera, but it is broken at the moment.

Quality Assurance Analyst Team Psycho Sisters

elitatwo
Zansha Expansion
#3 - 2016-01-27 12:11:57 UTC
Wow is my first comment.

You didn't oversell those structures which is awesome. I really like the simple "in station" interface. I know it's not ready yet but it is simple and clean, just how we like it.
I haven't seen corp hangars but my guess is that you just didn't put any there yet.

I also like that you can "see outside" when you are "docked" so no more surprise ganks on undock that you couldn't prepare for.

Keep it up, looks very promising so far.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

CCP Claymore
C C P
C C P Alliance
#4 - 2016-01-27 13:40:19 UTC
elitatwo wrote:
Wow is my first comment.

You didn't oversell those structures which is awesome. I really like the simple "in station" interface. I know it's not ready yet but it is simple and clean, just how we like it.
I haven't seen corp hangars but my guess is that you just didn't put any there yet.

I also like that you can "see outside" when you are "docked" so no more surprise ganks on undock that you couldn't prepare for.

Keep it up, looks very promising so far.


Correct, corp hangars are on our list of things to implement.

Quality Assurance Analyst Team Psycho Sisters

Destiny Dain2
Your Destiny Corporation
#5 - 2016-01-27 14:42:03 UTC  |  Edited by: Destiny Dain2
I don't know about anyone else, but I was hitting the take control button constantly. I was hoping there would be a glitch and it allowed me to assume control of the Citadel.

But, I did not work. What a shame.


You should make the button red if somebody already has control of the Citadel and green if no one has control. Which I'm sure you already have something planned.
Chipu Vyvorant
Pandemic Horde Inc.
Pandemic Horde
#6 - 2016-01-28 09:13:51 UTC
Hi Guys, I have recorded the Masstest too, If you want Follow the full Masstest you can View my Video too.

If you wont its okay ;)

My Video:

https://www.youtube.com/watch?v=JMK4EaLbbMM

Have fun to view ;)

But won't view mine as single, View all of the made Videos ;) The masstest have more than One View ;)
CCP Claymore
C C P
C C P Alliance
#7 - 2016-01-28 16:20:30 UTC
Destiny Dain2 wrote:
I don't know about anyone else, but I was hitting the take control button constantly. I was hoping there would be a glitch and it allowed me to assume control of the Citadel.

But, I did not work. What a shame.


You should make the button red if somebody already has control of the Citadel and green if no one has control. Which I'm sure you already have something planned.


That is all very much placeholder UI.

Quality Assurance Analyst Team Psycho Sisters

Destiny Dain2
Your Destiny Corporation
#8 - 2016-01-28 19:55:19 UTC
CCP Claymore wrote:
Destiny Dain2 wrote:
I don't know about anyone else, but I was hitting the take control button constantly. I was hoping there would be a glitch and it allowed me to assume control of the Citadel.

But, I did not work. What a shame.


You should make the button red if somebody already has control of the Citadel and green if no one has control. Which I'm sure you already have something planned.


That is all very much placeholder UI.


Yah, I know.

Any chance of seeing some graphical or concept images on your UI controls. I love eye candy, at least until I can get my hands on your Citadel or I finish building my Citadel. Whichever comes first, probably yours.
Destiny Dain2
Your Destiny Corporation
#9 - 2016-01-29 21:15:20 UTC  |  Edited by: Destiny Dain2
I docked up today to the Citadel and I love the new camera control and how I was able to go around the whole Citadel, more than I expected. I thought I would be looking straight out and be able to look up, down, left and right.

Made a quick video entirely while docked, if you did not have a chance to see the camera while docked up. I looked around the Citadel and than I just sat there and watched the fleet fight. If you don't care about small lag throughout the video and you just want to see what I'm talking about. Check it out here.

https://youtu.be/X8D1OU9ammo

I hope there's more tests soon involving the Citadel. Since it is close to spring, I suspect there will be a lot more. I can't wait.
Destiny Dain2
Your Destiny Corporation
#10 - 2016-01-31 14:34:35 UTC
I can not recall ever seeing anything about a "Captain Quarters".

Are you building all new, using the current quarters or removing it all together?
Tragot Gomndor
Three Sword Inc
#11 - 2016-02-01 07:51:22 UTC
Yeah, will we ever have hangar view in a citadel?
And what about factional citadels? Amarr Cathedrals, Caldari Towers, etc...

NONONONONONO TO CAPS IN HIGHSEC NO

Kuetlzelcoatl
#12 - 2016-02-01 09:47:05 UTC
Tragot Gomndor wrote:
Yeah, will we ever have hangar view in a citadel?
And what about factional citadels? Amarr Cathedrals, Caldari Towers, etc...


I think someone asked that same question early on and the response was that the only docked view in the citadels will be the space one.

It would be nice to have the Citadel docked view as a third option next to Hanger, and Captain's Quarters in all dock-able structures though. Some station campers might disagree though.
Destiny Dain2
Your Destiny Corporation
#13 - 2016-02-03 05:44:22 UTC
I can't wait for the mass test where we show up and the Citadel fires it's weapons.

Do you know yet if there are going to be new skills for Citadel control as a corporate CEO. or are we all good with what we have.
Destiny Dain2
Your Destiny Corporation
#14 - 2016-02-06 22:08:39 UTC
Is there an ETA on the next mass test featuring the Citadel?
Michael Kristiansen
Caldari Provisions
Caldari State
#15 - 2016-04-18 08:36:49 UTC  |  Edited by: Michael Kristiansen
Hello,

I dont know if it's a bug or a feature but when docked inside the citadel and in the "Inside Hangar" view, when i try to sell an item, the game is not even showing the right-click "sell" option (yes i have a Fortizar with a Market Module).

Although when i use Outside View (View Outside Structure) and open my inventory, from there i can Set up Sell orders - tested with different chars docked inside, station owner corp member, ceo, NPC-Corp member, all same behavior

Also Market Range Filter when set to "Station" doesnt show anything even though there are sell orders set up

Michael Kristiansen KNGF EU Recruitment - GCoE Exploration Division www.kngf.net

Porus Kurvora
Phoenix Enterprise Inc
From The Ashes.
#16 - 2016-04-18 15:37:20 UTC
CCP Claymore wrote:
Destiny Dain2 wrote:
Loving the Citadel look, even though everything is still rough around the edges. I somehow expected it to be able to look around with the camera when docked.

I would love to see this model on Singularity, just cut all interaction including that buggy docking. That way we all can go see it and admire your work.

At The last second I made a quick video of the Citadel. Really bad and just lagged and then froze completely, but if you missed it and you want to see it until a proper recording comes out. Then here you go.

https://youtu.be/zj80wa8BCA4


Edited: Keep on eye on youtube channel for "delonewolf" he always records the mass test and hopefully he recorded the fleet fight at the Citadel. but, there was a lot of problems with todays test, so fingers crossed.


That is a known issue, you should be able to rotate the camera, but it is broken at the moment.


I found that when docked in a Citadel, sometimes you won't be able to move the camera. Entering the ship hangar and then switching back to the outside view fixes it for the rest of the logged-in session.

[PNXE] Phoenix Enterprise Inc. CEO

Check out our website

We are recruiting!

Steelgunner Shadowreaper
Kitchen Sink Kapitals
#17 - 2016-04-19 21:58:20 UTC  |  Edited by: Steelgunner Shadowreaper
Hello i represent a corporation of 6, half of whom are forum banned and cant post their views so this report will include their thoughts as well as my own.
I actually had a big all in one post typed up but it looks like im going to have to post chunks of it in the different/correct topics.
so here goes.

-Citadels need +100% fighter/bomber damage and velocity bonuses by default. The only reason fighters/bombers
even remotely kinda work on carriers/supers now, is because the carriers have so many bonuses and modules to make them work.
as it stands now ied rather have squads of heavy drones or sentries, instead of fighter/bombers.

-Add +2 low and medium slots per citadel type, as well as an increase in powergrid/cpu to go with the increase in module slots.
Citadels do not currently have enough utility to be effective in either support or self defense. We would Much rather keep the pos than invest in getting, or use a citadel.

-The anti-frigate weapons finally seem ok at their current iteration of 600 dps, how ever anti-cruiser/battlecruiser, and anti battleship weapons are STILL far to weak.
i recommend doubling them from their current DPS. these weapons need to be-able to break well tanked solo ships like guardians, command ships, marauders, T3s, and other heavily tanked threats.
they still cannot do that. i comfortably tanked a citadel + fighters in my golem until i ran out of cap charges so i just dropped bastion, aligned, MJDed and warped.. And my friend easily tanked them in a guardian solo.
Also think about when you have logi on the field, they will be immune to current citadel weapons, especially when you factor in that missiles are being used as citadels weapons, and the way missiles bleed damage due to how they apply to targets Vs the old Mimitar Gun Towers..

Lets also not forget that defender missiles will make citadels missiles pointless (that is assuming the 100000 hp per missile is just a place holder. If it isn't a place holder and and the 100000 HP/Missile is intended, i/we support that decision, and you can ignore the defender missile comment because it wont be an issue...

- Anti-capital weapons are OK for attacking capital ships. how ever they are poor for attacking supers. i recommend a 50% damage increase but only on the 1 XL citadel missile type that has the higher damage&application needs *sorry i forget its specific name*. This would encourage player choices and help set the 2 ammo's apart from each-other.

As it stands their are some super carrier builds and probably some titan setups that can ignore citadels anti-cap weapons passively. i know this cuz ive done it with a hel.. and if that can do it. the amarr/caldari ones sure as heck can.

-You need to be-able to reprocess Capital and super capital ships in citadels... and reprocessing needs to yield results.. not 0 items returned like some things do...

-Citadels need the following station service slots to be considered usable:
1:System wide cyno jammer module.

2:Cyno Beacon module like pos use to have.

3:Manufacturing module that allows every type of manufacturing that stations and poses use to be-able to do,
such as advanced reactions, drug making, T3, and other types of production. the citadel manufacturing module should include all the old faction pos module bonuses on the T2 variant to keep that aspect of the game alive and encourage people to invest in citadels to get some kind of return..

4:Research module (includes ME/TE/invention/copying) with the old pos research module increases by default.
We cant rely on rigs for all of this. their aren't enough rig slots to go around. same goes for the manufacturing module above.

I assume sovereignty related stuff, jump bridges and Moon mining will be handled by totally different stations/buildings in future updates (such as drilling platforms and player owned stargates)?
So that that isnt a huge issue right now, so long as people can still anchor and use poses in that time.


-Citadel Bugs:
When renting a office for a corporations the station hangers show up, but can not be used. items will not go into them for some reason. ((Edit: ours started working magically after downtime))

When the trade/market module is installed players cannot create contracts with other players or trade items between them selves,
right clicking on a player to look for 'trade' will result in the option simply not being there.

On the Large Citadels (cant speak for the others, haven't tested) alot of the anti air guns from the point defense module seem to not be attached to the model and are just coming from floating points in space. would be nice if they synced up some of the FX spawn points with the model abit better.

((Optional semi related)The Point defense module looks REALLY cool, and we were talking in the corp about how nice it would be if the smart bomb animations for ships were replaced with Point defense guns too. Aside from being more visually appealing its also more immersive and feels better than a cheesy AOE energy pulse like we currently have.)


with under 2 weeks to go. i have no idea how you are going to fix all this stuff. but good luck. Personally i wouldn't mind the update getting delayed another month so more stuff can be fixed.
its simply not even close to being (close to being) ready.

Thank you for reading, i hope to see these changes implemented to improve the game.

Here is a link to the other half of our thoughts if anyone is interested..
https://forums.eveonline.com/default.aspx?g=posts&m=6447230#post6447230
PS sorry my typing skills suck.
helana Tsero
Science and Trade Institute
Caldari State
#18 - 2016-04-20 01:18:03 UTC
CCP Claymore wrote:
Destiny Dain2 wrote:
Loving the Citadel look, even though everything is still rough around the edges. I somehow expected it to be able to look around with the camera when docked.

I would love to see this model on Singularity, just cut all interaction including that buggy docking. That way we all can go see it and admire your work.

At The last second I made a quick video of the Citadel. Really bad and just lagged and then froze completely, but if you missed it and you want to see it until a proper recording comes out. Then here you go.

https://youtu.be/zj80wa8BCA4


Edited: Keep on eye on youtube channel for "delonewolf" he always records the mass test and hopefully he recorded the fleet fight at the Citadel. but, there was a lot of problems with todays test, so fingers crossed.


That is a known issue, you should be able to rotate the camera, but it is broken at the moment.


Please allow us to zoom in and see our beautiful citadel when docked. The current zoom level is totally inadequate.

Also please add CQ to citadels. Those of us who live in WHs need to be able to walk around once in a while and having a CQ would make the citadel feel more like home.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Fred Flintst0ne
Deep South Confederate Rebel Corp
#19 - 2016-04-20 05:01:43 UTC  |  Edited by: Fred Flintst0ne
So for small corps in wormholes say c3 and lower currently using a pos to research blueprints and manufacture stuff... you cannot fit a freighter through those whs. Thus, the only citadel available to them is the Astrahus. Since industry and labs aren't part of the Astrahus blueprint, does CCP plan on losing all that customer base? Is there a plan to accommodate these long time players gaming style? can fortizar or keepstars be built in a pos array to be deployed in the smaller class whs?
Michael Kristiansen
Caldari Provisions
Caldari State
#20 - 2016-04-20 05:30:19 UTC
Fred Flintst0ne wrote:
So for small corps in wormholes say c3 and lower currently using a pos to research blueprints and manufacture stuff... you cannot fit a freighter through those whs. Thus, the only citadel available to them is the Astrahus. Since industry and labs aren't part of the Astrahus blueprint, does CCP plan on losing all that customer base? Is there a plan to accommodate these long time players gaming style? can fortizar or keepstars be built in a pos array to be deployed in the smaller class whs?


You cannot fit a freighter but an Orca is enough to plant a Fortizar Citadel (80,000m3 = will fit in a rigged orca with cargo expanders)

Michael Kristiansen KNGF EU Recruitment - GCoE Exploration Division www.kngf.net

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