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Where to call home... Please help!

Author
Joran Dorn
Doomheim
#21 - 2016-02-02 16:55:55 UTC  |  Edited by: Joran Dorn
Foxy Roxy Bastanold wrote:
OK. So in order to get level two missions I need to move up in the special corp that I'm currently in, correct? I'm using the agent finder and I see lots of level one missions for various organizations, but the only level two missions are for Republic University, which is the corp I'm currently in. So choosing a corp within a good mission hub, next to a decent market would be a good way to go, correct?


If you wish to advance quicker in the Corp consider getting the Social and Connections skill. The latter helps tremendously since it basically allows you to bypass the tedious and low-income L1 missions for L2 (and quite soon L3 missions). If you go for Distribution missions a T1-industrial with some Cargo modules will be enough to complete L3 missions (alteast those I have seen).

On which corp to focus on I would say the SoE (cause they have some pretty awesome stuff that other players will pay a good amount of ISK for) and whatever Corp who runs the Station you use as your main trading hub.
Iria Ahrens
Space Perverts and Forum Pirates
#22 - 2016-02-02 18:02:25 UTC
I say don't worry about declaring a home just yet. If you decide to mission as your career, then you'll be moving to where the agents are.

You can always access level 1 agents. If you want to mission for isk, you'll eventually want to work up to level 4 missions, but you'll actually increase standings faster than your ship skills do, generally, actually this may no longer be true....

So go into standings in your profile, and pick a faction, such as amarr. Then there will be member corps, pick them, and then open any that look interesting. Then go to agents, security. scroll down to the level 4. We want to make sure that your final agent will be in a location you can tolerate. Some corps have all their level 4 agents in null or low sec, if you don't want to do level 4s or 5s in ls, then it is better to find out before you start grinding faction.

Social skills get you access to higher level agents quickly.

There are different reasons to choose your NPC mission corp. I chose Emperor Family for RP reasons, many do it based on the LP store items. For example, many are missioning for Sisters of Eve, so much that the prices are pretty cheap and I'm not sure the profit is really there anymore.

A lot of corps will have more-or-less the same LP store, so choosing a corp because you like their logo is good too. Eventually, you'll want to blitz missions because there is more isk to be made in the lp store than in loot and bounties, but in the beginning, you'll need to loot for isk.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Foxy Roxy Bastanold
Republic University
Minmatar Republic
#23 - 2016-02-02 19:24:23 UTC
Well, I'm making good progress. I've actually sold a decent amount of items today in the Rens market. My best best selling item is the 1MN afterburner. Of course I'm not making much money, but it's cool to see stuff sell. I'm also working my way through level one missions. The loot is getting better, which is awesome.

Thanks everyone! :-)
Jacques d'Orleans
#24 - 2016-02-02 19:35:13 UTC
And if Trade and Missionrunning becomes a bit boring, then do some Sightseeing.
Foxy Roxy Bastanold
Republic University
Minmatar Republic
#25 - 2016-02-02 20:22:07 UTC
Will I get wrecked if I transport goods from Dodixie to Rens? Wrecked meaning getting my ass kicked by other players looking to loot my ship. I'm talking about transporting super low end gear.
Centis Adjani
Adjani Corporation
#26 - 2016-02-02 20:26:54 UTC
Foxy Roxy Bastanold wrote:
I'm also working my way through level one missions. The loot is getting better, which is awesome
The loot of Level 1 and 2 security missions you should not count if you want to raise standings fast.
The fastest way to rise your standings to any given NPC Corporation is running Level 1 and Level 2 Distribution Missions in a frigate.
The m³ of the goods to transport is not very big, so you don't need a slow hauler with big cargo hold.
A frigate with a bigger cargo space just do it.

Each race own a frigate with a bigger cargo hold (about 650 m³ with 2 Expanded Cargo II Modules).
For your Race this ship is the Probe.
Fit it with Inertia Sabilizers and Expanded Cargo until you reach about 650 m³.
The Agent may give a mission which need more (about 850m³) but this is rare.
In this case you can swich the Inertia Stab against a third Expanded Cargo for this mission.
The Inertia Stab's make your ship entering Warp much faster.
Because of this I would not fit all Low Slots with Expanded Cargo if this is not needed.
Centis Adjani
Adjani Corporation
#27 - 2016-02-02 20:30:19 UTC  |  Edited by: Centis Adjani
Foxy Roxy Bastanold wrote:
Will I get wrecked if I transport goods from Dodixie to Rens? Wrecked meaning getting my ass kicked by other players looking to loot my ship. I'm talking about transporting super low end gear.

The chance for this is near Zero, if you do not Autopilot and always warp to 0 from one gate to the other.
Iria Ahrens
Space Perverts and Forum Pirates
#28 - 2016-02-02 20:38:27 UTC
Foxy Roxy Bastanold wrote:
Will I get wrecked if I transport goods from Dodixie to Rens? Wrecked meaning getting my ass kicked by other players looking to loot my ship. I'm talking about transporting super low end gear.


Unlikely, but not guaranteed. No matter what you carry in your hold, there is someone out there that will blow up your ship for the lols. But since they will lose their ship too, most of the people that would blow you up want to generate a profit.

Never autopilot. There are very rare exceptions to this rule, so just consider it a hardfast rule and don't do it. Autopilot is seen as AFK, and nothing makes you a bigger target in HS.

If you're going to get into cross region trading, consider training the trading skills and making sell orders for your products instead of selling to the highest bidder. When you have low capital this might not work too quickly, but if you put sell orders at the end of your game day, and then sell at the market when you log on, you can sorta get the best of both worlds.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Foxy Roxy Bastanold
Republic University
Minmatar Republic
#29 - 2016-02-02 20:55:20 UTC
Centis Adjani wrote:
Foxy Roxy Bastanold wrote:
I'm also working my way through level one missions. The loot is getting better, which is awesome
The loot of Level 1 and 2 security missions you should not count if you want to raise standings fast.
The fastest way to rise your standings to any given NPC Corporation is running Level 1 and Level 2 Distribution Missions in a frigate.
The m³ of the goods to transport is not very big, so you don't need a slow hauler with big cargo hold.
A frigate with a bigger cargo space just do it.

Each race own a frigate with a bigger cargo hold (about 650 m³ with 2 Expanded Cargo II Modules).
For your Race this ship is the Probe.
Fit it with Inertia Sabilizers and Expanded Cargo until you reach about 650 m³.
The Agent may give a mission which need more (about 850m³) but this is rare.
In this case you can swich the Inertia Stab against a third Expanded Cargo for this mission.
The Inertia Stab's make your ship entering Warp much faster.
Because of this I would not fit all Low Slots with Expanded Cargo if this is not needed.


I'm doing EXACTLY this. Just bought the ship and fittings. :-) Thanks!!!
Memphis Baas
#30 - 2016-02-02 21:23:08 UTC  |  Edited by: Memphis Baas
Keep in mind that going from one market hub to another, there are 2 routes: If you configure your route settings for "fast" you will go through low security space, and the pirates in lowsec will likely kill your ship for LOLs. On the other hand if you configure your route for "safe - stay in high sec if possible", you'll travel through high-sec of various ratings, with the biggest danger being in the 0.5 rated systems.

As explained above, in high-sec if they shoot you, Concord will come kill them (it's a suicide ganking). However, Concord takes longer to show up in 0.5 compared to 1.0, so the attackers will have more time to shoot before getting killed by Concord. For a defenseless transport ship (whether frigate or industrial), it's the difference between 1-2 shots (which may kill you), and possibly 5-6 (which definitely will).
Foxy Roxy Bastanold
Republic University
Minmatar Republic
#31 - 2016-02-02 21:32:59 UTC
Memphis Baas wrote:
Keep in mind that going from one market hub to another, there are 2 routes: If you configure your route settings for "fast" you will go through low security space, and the pirates in lowsec will likely kill your ship for LOLs. On the other hand if you configure your route for "safe - stay in high sec if possible", you'll travel through high-sec of various ratings, with the biggest danger being in the 0.5 rated systems.

As explained above, in high-sec if they shoot you, Concord will come kill them (it's a suicide ganking). However, Concord takes longer to show up in 0.5 compared to 1.0, so the attackers will have more time to shoot before getting killed by Concord. For a defenseless transport ship (whether frigate or industrial), it's the difference between 1-2 shots (which may kill you), and possibly 5-6 (which definitely will).


Thanks! I am going nowhere near lowsec right now.
Centis Adjani
Adjani Corporation
#32 - 2016-02-02 21:34:53 UTC
Memphis Baas wrote:
However, Concord takes longer to show up in 0.5 compared to 1.0, so the attackers will have more time to shoot before getting killed by Concord. For a defenseless transport ship (whether frigate or industrial), it's the difference between 1-2 shots (which may kill you), and possibly 5-6 (which definitely will).
CONCORD response times
Jonah Gravenstein
Machiavellian Space Bastards
#33 - 2016-02-02 23:04:11 UTC  |  Edited by: Jonah Gravenstein
Foxy Roxy Bastanold wrote:
Will I get wrecked if I transport goods from Dodixie to Rens? Wrecked meaning getting my ass kicked by other players looking to loot my ship. I'm talking about transporting super low end gear.
You might, but the chances are low due to the nature of the ships you're able to fly and the potential value (or lack of) of your cargo. Don't AFK, and don't get greedy. Wars are another matter entirely, but as you're currently in an NPC corp you don't have to worry about them.

Look into the T1 Minmatar haulers, in particular the Wreathe and the Hoarder, both are capable ships that can be fitted in such a way that they're either hard to catch or unprofitable to gank.

If you do get killed and your cargo stolen it's always worth contacting the guys who did it and asking them how to avoid it in the future. Some gankers may demand a permit, but once you get past their role play they're often helpful with fits and tactics; you'll find that being willing to learn from your mistakes and showing a good attitude to loss and adversity will get you far in Eve, doing the opposite and "crying" about them will lead to ridicule and demands for more tears to fill our bottomless cups Twisted

In the beginning there was nothing, which exploded.

New Player FAQ

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ergherhdfgh
Imperial Academy
Amarr Empire
#34 - 2016-02-02 23:08:54 UTC
Dante's intention was all good and I've been just as guilty giving dated info so I'm not trying to harp on him too hard. I just want to make some corrections


Dante Burke wrote:

When it comes to mining resources, systems are nearly the same, sans a few asteroid differences.

This may be somewhat correct if you are talking only high sec and even then if you are only talking about game mechanics associated to spawning. Jita for one does not even have asteroid belts. Also anything within 6 or 7 jumps of jita is typically picked fairly clean on a regular basis and it's not uncommon to find systems within a few jumps of jita that have zero or nearly zero asteroids a few hours after the DT respawn.

Systems without a station will typically have more and larger asteroids than ones nearby without. Quiter more out of the way systems will also have more. Theoretically the lower the sec status the higher value of the asteroids but that was originally true but in recent years with all the mining and ore as well as manufacturing changes that is no longer so clear cut.

Dante Burke wrote:

Depending on what you're wanting to build, will determine where you'll mine. https://wiki.eveonline.com/en/wiki/Locations_of_ore_and_ice_in_space Should help you decide that, as it breaks down what asteroids are found where, and so forth.

This is very true but unless you are mining in an upgraded null sec system or a wormhole system you are going to have to buy minerals or ore to be able to build. At least to build anything other than ammo.

Dante Burke wrote:

Manufacturing products on a decent scale will take time with the skill investment required. The higher certain skills, the less material is required to make an item. This means you get more for your space-minerals, which in turn means more ISK.

About 2 or so years ago CCP revamped skills and production. There is no longer any material benefits from skills. Skills only get you a time bonus on manufacturing jobs.

Want to talk? Join Cara's channel in game: House Forelli

Tau Cabalander
Retirement Retreat
Working Stiffs
#35 - 2016-02-02 23:11:21 UTC  |  Edited by: Tau Cabalander
Have Bowhead, Orca, and Charon, will travel Blink

I leave a small cache of stuff all over.

My main mission hub is at least 10 jumps from my home-base. Apart from my mission ships, I also leave an Industrial on-hand in the system for smaller moves.

I own a LOT of shuttles (several hundred) for AFK moving between places.
ergherhdfgh
Imperial Academy
Amarr Empire
#36 - 2016-02-02 23:26:55 UTC
Thorian Baalnorn wrote:
Jita is the major trading hub in the game. If it exist, it is sold in jita. The competition in jita is fierce. To sell most items, you will have to constantly babysit sell orders. The profit margin is typically very small in jita and almost non existent for a new player because of vets with setup operations and high efficiency.

This is only if you don't have patience. There is isk to be made in jita if you are not trying to beat the lowest order constantly. Prices fluctuate. As you study the market you will learn these trends. I've had items that I put sell orders up for higher than market and buy orders that are lower than market and wait for the market to come to me. Certain items are more expensive on weekends other items are more expensive during the week. Some things cost more when ever there is a break in the school schedule.

If you study the market you can find ways to make isk that don't involve playing the .01 isk game, even in Jita.


Thorian Baalnorn wrote:

I would suggest spending 6-12 months in high sec training skills and learning the game and figuring out everything you would like to do. Then i would highly recommend joining an industrial corp in sovereignty null or wormhole space. Most of the time these places are safer than high sec as you know if someone is friend or foe, there is no maybe, they might gank me. Both places are rich in high end ores/minerals/ices/ gases. And have many opportunities for the industrialist.

I would say that this is good advice for many players but certainly not all. I would rather suggest that you try lots of stuff and do more of what you enjoy and less of what you don't. That takes a lot of the personal preferences out of it.

Want to talk? Join Cara's channel in game: House Forelli

erg cz
ErgoDron
#37 - 2016-02-03 08:20:53 UTC
Trevor Dalech wrote:
Many player run corporations will operate within a certain area, and will often have a station they call "home". If you want to do stuff together it helps if you move there.


That.

You join the crew - you will understand Eve. Cause the fun is in cooperation. Your team will tell you, where your home is...

You are looking for a home and I know that feeling. Now my home is a pocket of high sec next to FW area but it was a long way to develop into this.

When I have had same interests as you, my home was Ardene
System itself has low Industry costs index.
You have very quiet system with good ore next to it (Boillair).
You have mission agents in Adrallezoen (another system next door).
You see prices in Dodixie cause you are in same region and you are only 4 jumps from it.
Most important - I saw many members of Evian nations there. From what I understood about you, they can be very good team for you.
If you need research facilities (to upgrade your blueprints) - there are low cost systems like Stegette or Odette





But I think your real home will be your own citadel somewhere in a safe place.
Vortexo VonBrenner
Doomheim
#38 - 2016-02-03 09:08:11 UTC
Ivory Harcourt
Space Ants
#39 - 2016-02-03 19:20:59 UTC
If you are interested about some background info, here is the list of trade hubs sorted by orders:



http://eve-marketdata.com/station.php?step=Rank&sort=count
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#40 - 2016-02-03 20:11:33 UTC
Iria Ahrens wrote:

Autopilot is seen as AFK, and nothing makes you a bigger target in HS.
.

Close, running your mouth in crime & punishment sub-forum would be #1 ,followed shortly by afk
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