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Skill Trading on Singularity (28.1.2016)

First post First post
Author
Primary This Rifter
Mutual Fund of the Something
#101 - 2016-02-02 11:13:54 UTC
But CCP Rise, training 1 SP can take as long as 3 whole server ticks!
Cyril Nethrad
Yawm ad-Din
#102 - 2016-02-02 12:09:50 UTC
CCP Rise wrote:
Hey guys, a small update that I'm sure many of you will be happy about:

We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.

This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.

Hope this finds you well!


So these people not only have the advantage of flying ships they don't have all current prerequisites for, they can even get better in doing so while still ignoring the requirements? Seems totally fair... Roll
Lee Maulerant
The Scope
Gallente Federation
#103 - 2016-02-02 12:26:52 UTC
Cyril Nethrad wrote:
CCP Rise wrote:
Hey guys, a small update that I'm sure many of you will be happy about:

We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.

This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.

Hope this finds you well!


So these people not only have the advantage of flying ships they don't have all current prerequisites for, they can even get better in doing so while still ignoring the requirements? Seems totally fair... Roll


They'd still have to train the skills up as normal, such as level V. Not as advantageous as you think, and they haven't seeded injectors yet so it won't be a big issue.
Oreamnos Amric
Confidently Incompetent
#104 - 2016-02-02 12:40:05 UTC
CCP Rise wrote:
Hey guys, a small update that I'm sure many of you will be happy about:

We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.

This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.

Hope this finds you well!


Jeez, way to give in to the whiners again. How about fixing some of these bodges for once rather than introducing more?
Morrigan LeSante
Perkone
Caldari State
#105 - 2016-02-02 12:46:03 UTC
Cyril Nethrad wrote:
CCP Rise wrote:
Hey guys, a small update that I'm sure many of you will be happy about:

We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.

This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.

Hope this finds you well!


So these people not only have the advantage of flying ships they don't have all current prerequisites for, they can even get better in doing so while still ignoring the requirements? Seems totally fair... Roll



Yes, because we all trained it back in 2012 when there were no pre-requistes. None whatsoever.

Oh. Wait.

THEY HAD LONGER AND JUST AS CRAPPY PRE-REQS.

Simply outrageous that people who had paid the old prereqs shouldn't be unfairly treated.

How'd you like it if they ADDED the old prereqs to the new ones. You know, to be "fair"

God you over entitled green eyed little kids bug the crap out of me.
Cyril Nethrad
Yawm ad-Din
#106 - 2016-02-02 13:16:20 UTC  |  Edited by: Cyril Nethrad
Morrigan LeSante wrote:
Yes, because we all trained it back in 2012 when there were no pre-requistes. None whatsoever.

Oh. Wait.

THEY HAD LONGER AND JUST AS CRAPPY PRE-REQS.


So you say Logistics IV and Heavy Assault Cruisers IV are longer trains than all four Warfare skills to V and Warfare Link Specialist to IV (which requires Leadership V)? I doubt it... (especially since most of the prerequisites for Logistics and Heavy Assault Cruisers are core skills and trained anyway).
The Economist
Logically Consistent
#107 - 2016-02-02 13:32:59 UTC  |  Edited by: The Economist
Just wondering what ccp's take is on why sp extractors are going to be nexe only items instead of player built, and therefore somewhat divorced from the much lauded player run economy. Also seems like a missed opportunity to add more gameplay, resources to fight over and reasons to blow people up. I don't really have a side, just curious.
Tomski Ruslav
Center for Advanced Studies
Gallente Federation
#108 - 2016-02-02 13:56:35 UTC
Cyril Nethrad wrote:
Morrigan LeSante wrote:
Yes, because we all trained it back in 2012 when there were no pre-requistes. None whatsoever.

Oh. Wait.

THEY HAD LONGER AND JUST AS CRAPPY PRE-REQS.


So you say Logistics IV and Heavy Assault Cruisers IV .

Roll I can assure you that commandships did have a few more skills then that as req in the old days Blink

One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

Morrigan LeSante
Perkone
Caldari State
#109 - 2016-02-02 14:14:19 UTC
Cyril Nethrad wrote:
Morrigan LeSante wrote:
Yes, because we all trained it back in 2012 when there were no pre-requistes. None whatsoever.

Oh. Wait.

THEY HAD LONGER AND JUST AS CRAPPY PRE-REQS.


So you say Logistics IV and Heavy Assault Cruisers IV are longer trains than all four Warfare skills to V and Warfare Link Specialist to IV (which requires Leadership V)? I doubt it... (especially since most of the prerequisites for Logistics and Heavy Assault Cruisers are core skills and trained anyway).



You don't need to take my word for it.

Pay special note to the fact that an absolution and a damnation have different unlock pathways.
Sally Kafferton
KarmaFleet
Goonswarm Federation
#110 - 2016-02-02 14:25:07 UTC
Yammering of pre-requisites aside, I've gotta say I'm a real fan of the UI work. Especially how it works really, really nicely with the skill queue, that's absolutely cash.
Lucas Kell
Solitude Trading
S.N.O.T.
#111 - 2016-02-02 15:08:02 UTC
CCP Rise wrote:
Hey guys, a small update that I'm sure many of you will be happy about:

We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.

This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.

Hope this finds you well!
From the people who made the HTFU song, pandering to tears from people incapable of adapting to change seems very much out of place.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Masao Kurata
Perkone
Caldari State
#112 - 2016-02-02 15:13:10 UTC
Morrigan LeSante wrote:
You don't need to take my word for it.

Pay special note to the fact that an absolution and a damnation have different unlock pathways.


Warfare link specialist aside (which is still a prereq), those are all inoffensive core skills.
Morrigan LeSante
Perkone
Caldari State
#113 - 2016-02-02 15:22:20 UTC
Masao Kurata wrote:
Morrigan LeSante wrote:
You don't need to take my word for it.

Pay special note to the fact that an absolution and a damnation have different unlock pathways.


Warfare link specialist aside (which is still a prereq), those are all inoffensive core skills.



The flip side to this is that if I want to use a command ship for boosting it was EVEN worse. 100 days of training just to sit in the hull to boost from followed by months of boosting skills. You will never please everyone and the current train is faster and more relevant to hulls and more general use.

I mean logi IV is of no use whatever to me when I'm in a command ship, or indeed anything but a logi ship. Those LD skills boost you every single time you're sat in a squad leader position be you in a sleipnir, or an ibis.

Inoffensive is a matter of personal taste, really. The old requirements took longer no matter how you look at it.

Point is, claiming this change is somehow a "newbro" persecution is preposterous. Disingenuous beyond belief.
Oscar Antollare
Center for Advanced Studies
Gallente Federation
#114 - 2016-02-02 18:38:29 UTC
I am not sure if this has been discussed in the past. My question is, are the skill extractor/injector's going to come in various sizes or are they just one size fits all.

For example, the character selling it uploaded it with 500k skill points, but the character who purchases it and injects it is over the 50 million skill point threshold.

So, he will be paying for 500k skill points but only get 150K?
Ong
Lumberjack Commandos
#115 - 2016-02-02 18:45:04 UTC
Would it be possible to add unplug skill? I'm never going to train Veldspar processing ever on this char, and having it sit there for the rest of forever at zero is gonna be, well......annoying to say the least.

Pretty please?

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#116 - 2016-02-02 21:41:12 UTC
Lucas Kell wrote:
CCP Rise wrote:
Hey guys, a small update that I'm sure many of you will be happy about:

We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.

This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.

Hope this finds you well!
From the people who made the HTFU song, pandering to tears from people incapable of adapting to change seems very much out of place.
One can't really adapt to boolean changes to training capabilities. There's not really a workaround there so much as a solid ruleset.
Joe Buzzard
Buzzard Bait and Salvage VLLC
#117 - 2016-02-03 00:20:26 UTC
CCP Rise wrote:
Hey guys, a small update that I'm sure many of you will be happy about:

We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.

This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.

Hope this finds you well!


For me this also applies to Freighters, since apparently I trained them before Advanced Spaceship Command V was required.
Risen Angel
Unexpected Company
#118 - 2016-02-03 01:00:39 UTC
Oscar Antollare wrote:
I am not sure if this has been discussed in the past. My question is, are the skill extractor/injector's going to come in various sizes or are they just one size fits all.

For example, the character selling it uploaded it with 500k skill points, but the character who purchases it and injects it is over the 50 million skill point threshold.

So, he will be paying for 500k skill points but only get 150K?



They will be all one size I believe. It costs 500k SP to create a injector. The injector is just a injector with no absolute size until you use it. In this case, SP is just a currency you use to create a Injector.
Darkblad
Doomheim
#119 - 2016-02-03 07:03:31 UTC
Oscar Antollare wrote:
So, he will be paying for 500k skill points but only get 150K?
Yes.

The source of the Injector also does'nt matter. Extract your own SP and on using the injector that's created in the process on the same character will yield SP according to the brackets set. Not that you would want to do that anyway.

NPEISDRIP

Lucas Kell
Solitude Trading
S.N.O.T.
#120 - 2016-02-03 07:42:43 UTC
Tyberius Franklin wrote:
Lucas Kell wrote:
CCP Rise wrote:
Hey guys, a small update that I'm sure many of you will be happy about:

We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.

This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.

Hope this finds you well!
From the people who made the HTFU song, pandering to tears from people incapable of adapting to change seems very much out of place.
One can't really adapt to boolean changes to training capabilities. There's not really a workaround there so much as a solid ruleset.
Sure you can. Add the necessary skills to your characters training queue then wait. Tada! Adapted.

Alternatively, cry on the forum until CCP change the rules, then still have the nerve to call other people carebears.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.