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Unable to train Command Ships 5 after next patch?

First post
Author
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#21 - 2016-02-02 09:32:45 UTC  |  Edited by: Nat Silverguard
Scipio Artelius wrote:
Nat Silverguard wrote:
is there some changes in the preq skills for Command Ships? Shocked

There was back in 2013 and people were grandfathered in if they could already fly them under the previous skill requirements, so they didn't need the prerequisites (all the leadership (not specialization) skills).

With the new system, you wont be able to inject or train further skills where you don't have the prerequisites. This will have a large effect on the Command Ships skill because you'll need to train the leadership skills first.


whoa, so you mean that there are people right now who can fly CSs without those leadership/link skills? damn...

Just Add Water

Tippia
Sunshine and Lollipops
#22 - 2016-02-02 10:09:44 UTC
Nat Silverguard wrote:
whoa, so you mean that there are people right now who can fly CSs without those leadership/link skills? damn...

That will technically still be the case. You never need any lower-tiered prerequisites to actually fly or equip anything — you only ever need them to train the skills that do let you fly the ship. Like so.

What's being changed is that, before, as long as you had managed to inject a skill, you could train it as much as you liked, no matter what happened to your other skills. This change makes it so that to train a skill at any level (or at any stage towards a level), you have to still fulfil all prerequisites. Granted, you can't really lose prerequisite skill levels any more, so it would be next to impossible to get yourself into that kind of situation without having some skills grandfathered in from some previous skill tree change.
Primary This Rifter
Mutual Fund of the Something
#23 - 2016-02-02 10:26:35 UTC
Is it possible to lose level 1 of a subsystem skill?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#24 - 2016-02-02 10:33:53 UTC
Nat Silverguard wrote:
whoa, so you mean that there are people right now who can fly CSs without those leadership/link skills? damn...

Yes, because they had already trained into Command Ships using the previous prerequisites.

Under the current system, once you have a skill you can continue to train it, so someone that even had Command Ships at level I on the old skill requirements can continue to train it now.

After next Tuesday, they won't be able to as the prerequisites need to be met.

That is actually a change resulting from another change in the skill queues that is good for all of us.

Where I said above that you can't inject skills you don't have the prerequisites for, that is only now. From next week, you'll be able to inject any skill and even queue them, but they won't train if you don't have the prerequisites trained first.

So currently, if you want to train into a ship, say a Confessor, you need to train Amarr Destroyers to V first and only then can you inject Ammar Tactical Destroyer.

From next week, we'll all be able to inject both skills and then just queue them up in order so as soon as Destroyer V is trained, you'll immediately start on the Tac Dessie skill.

While that's overall great, it means that skills like Command Destroyers can't be trained further because the server will check that the prerequisites are met, where currently it doesn't do that if it's already partly trained.
CCP Darwin
C C P
C C P Alliance
#25 - 2016-02-02 10:54:56 UTC
For those curious about how this will be handled, CCP Rise has announced new information. See this post here.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

TigerXtrm
KarmaFleet
Goonswarm Federation
#26 - 2016-02-02 10:56:00 UTC
Where was this change announced anyway? I can only find people discussing it but I can't for the life of me find the announcement about how and why this is changing. I am so confused right now.

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Mr Mieyli
Doomheim
#27 - 2016-02-02 10:58:29 UTC
Jenn aSide wrote:
Anke Eyrou wrote:


I'm pretty sure plugging in implants would trigger the pre-requesit checks as you have to pause skill training to plug them in; but dont quote me on it.


You don't have to pause training to plug in implants.


He said don't quote him on it dude P

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Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#28 - 2016-02-02 11:30:19 UTC
TigerXtrm wrote:
Where was this change announced anyway? I can only find people discussing it but I can't for the life of me find the announcement about how and why this is changing. I am so confused right now.

In the Upcoming Features thread, initial post:

https://forums.eveonline.com/default.aspx?g=posts&m=6305313#post6305313
TigerXtrm
KarmaFleet
Goonswarm Federation
#29 - 2016-02-02 12:14:04 UTC
Scipio Artelius wrote:
TigerXtrm wrote:
Where was this change announced anyway? I can only find people discussing it but I can't for the life of me find the announcement about how and why this is changing. I am so confused right now.

In the Upcoming Features thread, initial post:

https://forums.eveonline.com/default.aspx?g=posts&m=6305313#post6305313


What? That little 1 line at the bottom? I guess the command ships thing started a life of its own after that What?

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Sexy Cakes
Have A Seat
#30 - 2016-02-02 12:32:25 UTC
CCP Darwin wrote:
For those curious about how this will be handled, CCP Rise has announced new information. See this post here.


tight tight tight

thx again breh

Not today spaghetti.

Tomski Ruslav
Center for Advanced Studies
Gallente Federation
#31 - 2016-02-02 14:37:48 UTC
Nat Silverguard wrote:
Scipio Artelius wrote:
Nat Silverguard wrote:
is there some changes in the preq skills for Command Ships? Shocked

There was back in 2013 and people were grandfathered in if they could already fly them under the previous skill requirements, so they didn't need the prerequisites (all the leadership (not specialization) skills).

With the new system, you wont be able to inject or train further skills where you don't have the prerequisites. This will have a large effect on the Command Ships skill because you'll need to train the leadership skills first.


whoa, so you mean that there are people right now who can fly CSs without those leadership/link skills? damn...


I know, the horror right. Ppl had to train up other skills to get to fly commandships back in the day Evil

One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

Soldarius
Dreddit
Test Alliance Please Ignore
#32 - 2016-02-04 16:35:28 UTC
Primary This Rifter wrote:
Is it possible to lose level 1 of a subsystem skill?


Yes. You will be able to extract it. You can also lose it when you lose a T3 cruiser.

http://youtu.be/YVkUvmDQ3HY

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