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Player Features and Ideas Discussion

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Feedback request on Contract system

First post First post
Test Alliance Please Ignore
#561 - 2016-02-01 16:30:50 UTC  |  Edited by: Soldarius
Make Combat Boosters contractible.

Show total volume on auction contracts.

Caleb Ayrania
Invisible Exchequer
#562 - 2016-02-01 18:21:27 UTC
Soldarius wrote:
Make Combat Boosters contractible.

Show total volume on auction contracts.

Make all illegal items contractable.. but with a clear warning to the recipient!

Its LONG over due and a stupid limitation.
Amarisen Gream
#563 - 2016-02-02 07:35:29 UTC
IMO : gut the contract system and the Market

- Create a new fresh and smarter UI for them both
- Find out a way to merge them to some extent - So I could look at a contract and see all the items in it also in the market window to compare prices.

- As I don't like having to go to 3rd parties for "basic" information, please please add a way to compare the value of the contracts contents to any region average or trade hub.

I can understand that in the early life of something, that having third party tools is great, but over time, as those third party tools become the standard go to for so many people, the game developer should add those functions to the game.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Julia's Interstellar Trade Emperium
#564 - 2016-02-29 06:32:22 UTC
Lets hope for prio after citadels.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

#565 - 2016-03-06 17:23:34 UTC
The "ignore contracts from this issuer" button is immediately below the "view contract" button on multiple item contracts.
This is annoying as those of us who look at contracts frequently often accidentally click it.