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EVE New Citizens Q&A

 
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Creating Safe Spots + Overview

Author
Verun Cooper
Caldari Provisions
Caldari State
#1 - 2016-02-01 16:55:41 UTC
Hi there,

Is there any way you can create bookmarks/save locations such as (safe spots, Cosmic signatures, anomalies) but also add them to your overview for quick access?

Eg saving a safe spot, and, rather than having to right click space and multi-menu select 'warp-to', you could see it on your overview bar and click 'warp-to' instead?

IMO this would allow for a much faster process for warping between saved locations - perhaps in some instances giving players an edge over pvp'ers warping in ontop of you etc.
Paranoid Loyd
#2 - 2016-02-01 17:14:23 UTC  |  Edited by: Paranoid Loyd
It has been asked for many times but has never been done.


Verun Cooper wrote:
perhaps in some instances giving players an edge over pvp'ers warping in ontop of you etc.

The advantage is almost always on the side of the hunted (assuming of course the hunted is paying attention), this is my understanding of exactly why it is not done.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Dante Burke
Practical Applications
#3 - 2016-02-01 17:33:51 UTC
Not to mention it is really no faster to do as you suggest, than to simply right click in space, and select the bookmark.

I solo warped into Asakai, and all I got was this stupid t-shirt. - Dante Burke

Solomar Espersei
Quality Assurance
#4 - 2016-02-01 19:13:30 UTC
You can also organize your bookmarks into folders in your People and Places and then pull that group out as a separate panel. I find this far more helpful for Insta-Undocks rather than using the right click drop down menu.

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ergherhdfgh
Imperial Academy
Amarr Empire
#5 - 2016-02-02 01:10:24 UTC
I'm going mostly off of a vague memory here but I seem to recall some comments about this in a dev blog. iirc it is intentionally this way and it is not a technological thing. I believe that they can do what you ask very easily. What you have to understand is that CCP, when developing Eve, like to err on the side of carnage.

When making any change that could potentially reduce carnage it gets discussed a lot and considered from every angle before making that move. When making a change that will likely increase carnage it seems to be more of a shoot from the hip and see what happens attitude.

But I think that you get the point this game is intended to be more about the explosions than the ships themselves.

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Trevor Dalech
Nobody in Local
Of Sound Mind
#6 - 2016-02-02 06:48:52 UTC
Solomar Espersei wrote:
You can also organize your bookmarks into folders in your People and Places and then pull that group out as a separate panel. I find this far more helpful for Insta-Undocks rather than using the right click drop down menu.


This.

I always fly with my bookmarks folder open, I see it as a second overview filled with useful places to warp to.
Gully Alex Foyle
The Scope
Gallente Federation
#7 - 2016-02-02 07:14:32 UTC
Trevor Dalech wrote:
Solomar Espersei wrote:
You can also organize your bookmarks into folders in your People and Places and then pull that group out as a separate panel. I find this far more helpful for Insta-Undocks rather than using the right click drop down menu.


This.

I always fly with my bookmarks folder open, I see it as a second overview filled with useful places to warp to.
Yeah me too!

Also note that you can use the radial menu on the bookmarks. YMMV, but I find it faster and easier to align or warp to bookmarks this way, rather than right-clicking.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Ralph King-Griffin
New Eden Tech Support
#8 - 2016-02-02 10:11:25 UTC
likewise, the people & places window has paid for the screen realestate several times over in negated ship losses,
Pandora Carrollon
Provi Rapid Response
#9 - 2016-02-02 19:03:28 UTC
Paranoid Loyd wrote:
The advantage is almost always on the side of the hunted (assuming of course the hunted is paying attention), this is my understanding of exactly why it is not done.


Not certain how this is always true. I've found the advantage usually lies on the side with surprise/first strike. If you warp in on top of a freighter, your first shots are going to be to kill the warping systems in some fashion. Your warship will almost always out point and warp a freighter every day of the week.

If you are a skilled PVP'er, the odds are almost always in your favor if you have surprise/first strike, even if the target is another skilled PVP'er. Now, that is assuming correct build vs. correct build or warship vs. merchant. All bets are off if your build is just totally horrible against the other ship's build. ( https://www.youtube.com/watch?v=3oWA60Dp-dg )

So there are conditions where the hunter is at a disadvantage, but against a freighter? I'm not sure how that is (at least in null sec. Possible in LoSec and certainly in HiSec as Concord wipes you after the first shots)


Paranoid Loyd
#10 - 2016-02-02 19:10:20 UTC  |  Edited by: Paranoid Loyd
You will notice I said almost. There will always be exceptions, even if the only exception you can think of is as silly as using a freighter in the example. As I have posted many other times, anyone piloting a freighter solo is asking for it, large expensive ships that have no combat ability should never be flown without an escort even in highsec.

Surprise and/or first strike are easily negated if you are paying attention and using D-scan. The only exceptions to this are Combat Recons and Stealth Bombers, both of which are very easy to fight off.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Ralph King-Griffin
New Eden Tech Support
#11 - 2016-02-02 19:30:51 UTC
Pandora Carrollon wrote:
Paranoid Loyd wrote:
The advantage is almost always on the side of the hunted (assuming of course the hunted is paying attention), this is my understanding of exactly why it is not done.


Not certain how this is always true. I've found the advantage usually lies on the side with surprise/first strike. If you warp in on top of a freighter, your first shots are going to be to kill the warping systems in some fashion. Your warship will almost always out point and warp a freighter every day of the week.

If you are a skilled PVP'er, the odds are almost always in your favor if you have surprise/first strike, even if the target is another skilled PVP'er. Now, that is assuming correct build vs. correct build or warship vs. merchant. All bets are off if your build is just totally horrible against the other ship's build. ( https://www.youtube.com/watch?v=3oWA60Dp-dg )

So there are conditions where the hunter is at a disadvantage, but against a freighter? I'm not sure how that is (at least in null sec. Possible in LoSec and certainly in HiSec as Concord wipes you after the first shots)



Successfully ambushing someone who isn't bait or "f*** you" pvp fit is victory,
9 times out of 10 the fight is over by the time the first blow is landed,
if you aren't explicitly fit for blowing players up then your "fight " is the endeavour to get off grid before the other guy lands.

Part of the skill in pvp in eve is stacking the adds in your favour, this is why those skilled in it usually have them.
Pandora Carrollon
Provi Rapid Response
#12 - 2016-02-02 20:22:59 UTC
Paranoid Loyd wrote:
You will notice I said almost. There will always be exceptions, even if the only exception you can think of is as silly as using a freighter in the example. As I have posted many other times, anyone piloting a freighter solo is asking for it, large expensive ships that have no combat ability should never be flown without an escort even in highsec.

Surprise and/or first strike are easily negated if you are paying attention and using D-scan. The only exceptions to this are Combat Recons and Stealth Bombers, both of which are very easy to fight off.


Well to Ralph's point as well, it's not just freighters. A PVE'er will almost always lose out to a PVP'er that gets the drop on them. Your only chance, as you point out, is to stay aware and be so paranoid that you warp out just watching the local traffic patterns and figure out who is flying what and how far away they are from you, at least in null sec. In HiSec I still practice the paranoid behavior, but that's all it is, practice. Trust me, even cruisers aren't getting through my Procurer's shields before Concord blasts them in to itty bitty pieces. (yeah, I'm paranoid in my ship choices!)

I think that is why the OP is posting what he is asking for, can we add our bookmarks into our overview, and this is just to save screen real estate. Like others have pointed out, you can just keep your places UI open, but it's another window open. EVE is more 'windows' than Microsoft "Windows" is... so the DEV's are only punishing the PVE players by not allowing the bookmarks. As ergherhdfgh said, they seem to like to err on the side of carnage. I think it's time CCP capitulated and gave us more flexible bookmarks. The entire 'places' UI should be part of our overview.