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Make nullsec sustainable: buff local industry and nerf transportation

Author
Nevyn Auscent
Broke Sauce
#21 - 2016-02-02 00:41:05 UTC  |  Edited by: Nevyn Auscent
Reaver Glitterstim wrote:

If industry in ANY area is more efficient than other areas, the industrial residents of the area will dominate the game--if the game has cheap long-range transportation. And it does. Why should the highsec lords get an advantage? What I'm proposing would shift the balance of power out of large groups and allow smaller groups in nullsec to produce for themselves without having to rely on a capital logistics chain to get anything done.

And where exactly did I say anything of the sort? Stop putting words in other peoples mouths.

I entirely agree that every area should have equal efficiency. The problem is right now Null is actually the area that has the mechanical advantage already. And it shows with things like refining ore in high sec even in a POS being a loss. Which long run means that high sec will eventually run out of mineral stockpiles. There is still a lot of inertia where people hold onto wrong ideas from years ago regarding mining & building in Null also.

However your 'solution' is utterly wrong and will actually make the balance between the areas far worse as it does nothing to address the real reasons behind why not many groups build in Null. You are ok at identifying problems but quite frankly, your solutions in nearly all your threads you are posting are terrible, short sighted and entirely based around screwing other people over to give you your desired result rather than creating the best for everyone.





P.S. Yes Danika, I know the maths, 16% better refining than a POS can give you, 50% time reductions and yes as you said, 5% Material reduction (though I thought it was 6%? But that's just quibbling over details.). The maths being something I think needs fixing to actually eliminate that advantage and if null does need anything, do it with ore availability of richer (20% etc) veins, though it already has vastly more ore than highsec to start with anyway.
Teckos Pech
Hogyoku
Goonswarm Federation
#22 - 2016-02-02 01:08:19 UTC
Reaver Glitterstim wrote:
Make nullsec industry more sustainable. Make it cheap to produce locally but expensive to ship things to/from highsec.

Why: because nullsec is not a decent place to run industry. Most denizens simply earn ISK and use that ISK to purchase and ship goods from highsec. The problem with this is that it increases the profitability of low-risk ventures which is contrary to the backbone spirit of EVE Online.


How to fix it: there are many ways, I have plenty of ideas and so do you guys. First we must convince the playerbase that there is a problem, then we can fix it.


Actually NS can be a great place to do some types of industry in that local production is rather cheap...most taxes related to building, copying researching and inventing are at or near zero. The problem is logistics. Getting stuff to and from trade hubs to do the industry is problematic. Further, I believe some moon minerals are still regional (I think, been awhile since I looked so I could be wrong). When I was living in Cloud Ring it was not a problem since it was literally 1 jump from HS.

And as for logistics, if anything fatigue as made it worse--i.e. more expensive not less.

Another problem is that markets in NS are very thin. How to "thicken" them up--i.e. make them more liquid will be the tricky part. That will entail not just getting people out there building and selling stuff--i.e. the supply side, but also the demand side as well. The only ones who have really had much success doing this are goons. So what exactly do you intend to do to get more people out there buying stuff off of NS markets?


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#23 - 2016-02-02 01:23:49 UTC
Reaver Glitterstim wrote:
You say that as if there's any need to maintain highsec's industrial relevance. Highsec is where industry and merchandising is easy and safe.

[snip]


High sec is where trade and commerce are safe yes. Which is one reason where trade and commerce are usually conducted there. You want to sell something you move it to HS, especially if you want to sell lots of something. You could try to sell 500 units of a t2 module in NS, but it will take you forever. Alternatively you can move it to Jita, Amarr or Dodixie and sell it much quicker.

And once you get those 500 modules to HS moving them around is a heck of a lot easier. You don't have to worry about drag bubbles, gate camps (except with war decs and even then an noob corp alt, a blockade runner or Red Frog can solve that issue).

Markets where there can sudden and unexpected violence occurring...they tend to be illiquid.

So yes, the vast amount of trade and commerce take place in HS, probably going to stay that way for awhile.

Also, a quote I find useful when thinking about these things,

Quote:
The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design.--Friedrich August von Hayek

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Reaver Glitterstim
The Scope
Gallente Federation
#24 - 2016-02-02 02:06:27 UTC
Teckos Pech wrote:
Another problem is that markets in NS are very thin. How to "thicken" them up--i.e. make them more liquid will be the tricky part. That will entail not just getting people out there building and selling stuff--i.e. the supply side, but also the demand side as well. The only ones who have really had much success doing this are goons. So what exactly do you intend to do to get more people out there buying stuff off of NS markets?

Buff short-range logistics.

I'm tossing around a few ideas but I haven't got very far in coming up with actual ways to accomplish this. More importantly at this stage I am pointing out that if short-range logistics were buffed enough to make it better compete with long-range logistics, without buffing long-range logistics, then areas of high nullsec population would have a much easier time consolidating their market resources together without being forced to run all business from one station.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Teckos Pech
Hogyoku
Goonswarm Federation
#25 - 2016-02-02 05:10:12 UTC
Reaver Glitterstim wrote:
Teckos Pech wrote:
Another problem is that markets in NS are very thin. How to "thicken" them up--i.e. make them more liquid will be the tricky part. That will entail not just getting people out there building and selling stuff--i.e. the supply side, but also the demand side as well. The only ones who have really had much success doing this are goons. So what exactly do you intend to do to get more people out there buying stuff off of NS markets?

Buff short-range logistics.

I'm tossing around a few ideas but I haven't got very far in coming up with actual ways to accomplish this. More importantly at this stage I am pointing out that if short-range logistics were buffed enough to make it better compete with long-range logistics, without buffing long-range logistics, then areas of high nullsec population would have a much easier time consolidating their market resources together without being forced to run all business from one station.


If I, as an inventor and builder, need a T2 component or source material not found in any of our regions and travel to a HS trade up is no prohibitive...what is my solution?

BTW, limiting trade...not a good way to promote trade. A fourth grader should spot the inherent contradiction there.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Thorian Baalnorn
State War Academy
Caldari State
#26 - 2016-02-02 06:36:43 UTC
Reaver Glitterstim wrote:
Make nullsec industry more sustainable. Make it cheap to produce locally but expensive to ship things to/from highsec.

Why: because nullsec is not a decent place to run industry. Most denizens simply earn ISK and use that ISK to purchase and ship goods from highsec. The problem with this is that it increases the profitability of low-risk ventures which is contrary to the backbone spirit of EVE Online.


How to fix it: there are many ways, I have plenty of ideas and so do you guys. First we must convince the playerbase that there is a problem, then we can fix it.


I am not going to say there is a problem. I think some of CCPs actions may of had unintended consequences that they just havent made it a priority to deal with. Likely they expected more people to get out of high sec and stop playing in the kiddie pool. From my perspective, i think highsec was more intended for newbies to learn and to allow players to take a break from constant death and destruction .. sort of like a refuge.

Then you have the whole moon goo thing. It gave alliances reasons to control vast amounts of space for no reason other to mine moo goo and make mega profits.

If i were going to improve the situation... i would shrink high sec by about 50% and turn 3/4 of that into null and the other quarter into low. I would then fracture high sec into "islands" surrounded by low and null and scattered throughout Kspace. This would create a lot of smaller local market hubs Rather than one continuous region of high sec market.

I would then change salvage so that it is no longer faction specific but so all factions drop everything. I would then change moo goo mining so that it is done at the player level and not the corporate/ alliance level using a system similar to PI but without all the "industry" components. The raw goo would still need to be transported off the moon for industry use. Reactions and T2 production would be done in citadels just like your T1 items.


So basically i would spread everyone out, distribute resources evenly across eve, so that their was no need to import and make moon mining player based. Now the obvious problem is then what would people have to fight over? Players in eve will pvp just because they can, They dont need a reason other than the total and complete destruction of someone elses stuff.

Thats what i would do if there was a problem and i was going to fix it.


Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.

Amarisen Gream
The.Kin.of.Jupiter
#27 - 2016-02-02 06:42:00 UTC
I am looking forward to Citadels

My current issue with Null Sec Stations is this:
No matter the type of station it has a market - with Citadels the market will be limited to those with the market module.
So instead of looking at the market for an item in like 10 stations I have the same item in every station in Provi, except for the one I just happen to be docked in.

CCP has done a great job in trying to make each section of space tailored to different play styles. Null sec has every ability to stand on its own - minus the lack of differing material from rats - but the over lying issue with Null being independent is the player base. People find it to easy and safe to move stuff between areas.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Rivr Luzade
Coreli Corporation
Pandemic Legion
#28 - 2016-02-02 07:23:08 UTC
Reaver Glitterstim wrote:
Teckos Pech wrote:
Another problem is that markets in NS are very thin. How to "thicken" them up--i.e. make them more liquid will be the tricky part. That will entail not just getting people out there building and selling stuff--i.e. the supply side, but also the demand side as well. The only ones who have really had much success doing this are goons. So what exactly do you intend to do to get more people out there buying stuff off of NS markets?

Buff short-range logistics.

I'm tossing around a few ideas but I haven't got very far in coming up with actual ways to accomplish this. More importantly at this stage I am pointing out that if short-range logistics were buffed enough to make it better compete with long-range logistics, without buffing long-range logistics, then areas of high nullsec population would have a much easier time consolidating their market resources together without being forced to run all business from one station.

Short range logistics is already superior to Jita long range logistics. If people were more open to NRDS instead of NBSI and would open up freeport stations in their border areas where you can trade, for instance, moon minerals with local neighbors, Jit would lose some appeal. But people are stupid and simply think about how to abuse this kind of freeport for their own benefits for the only purpose of destruction and not trade, that is one of the big flaws in the EVE societies that impedes local null trade outside truly neutral grounds (ie. NPC space). However, this still does not change the fact that many moon minerals are not available locally and concentrated in different corners of the universe, which means that you have to travel to a trade center in the middle regardless where everything is collected and available at one place. Your suggestion would make production in Null nigh impossible. Furthermore, people also do not pay close attention to the market. I have begun to use buy orders in my Null home for some highly sought after meta modules. However, due to laziness, ignorance, greed to get more money in Jita instead of supplying the home market or some other counterproductive factor, the yield from these BOs could not nearly keep up with the demand, so I have to import from a central hub regardless. This is also something that is going to be very annoying with Citadels and Amarisen's suggestion. If people cannot sell their stuff to my BOs in their ratting system, they will bother even less to check the market and I will have to import even more.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Reaver Glitterstim
The Scope
Gallente Federation
#29 - 2016-02-02 17:25:37 UTC
Thorian Baalnorn wrote:
I would then change salvage so that it is no longer faction specific but so all factions drop everything.


Now the obvious problem is then what would people have to fight over?

The simple solution is to give all nullsec regions all resources, but in different concentrations. Each area may be starved of certain types of salvage, moon goo, asteroids, etc. but they still have a little bit of those resources. There will be incentive to transport goods across regions, but there will always be a wide variety of things that can be built entirely with the stuff at home, and then you have things that take only small amounts of other resources which can be provided as well, even though they will be in higher demand in the area.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rivr Luzade
Coreli Corporation
Pandemic Legion
#30 - 2016-02-02 17:36:12 UTC  |  Edited by: Rivr Luzade
Reaver Glitterstim wrote:
Thorian Baalnorn wrote:
I would then change salvage so that it is no longer faction specific but so all factions drop everything.


Now the obvious problem is then what would people have to fight over?

The simple solution is to give all nullsec regions all resources, but in different concentrations. Each area may be starved of certain types of salvage, moon goo, asteroids, etc. but they still have a little bit of those resources. There will be incentive to transport goods across regions, but there will always be a wide variety of things that can be built entirely with the stuff at home, and then you have things that take only small amounts of other resources which can be provided as well, even though they will be in higher demand in the area.

So change nothing? That is, after all, already the case. You can get all possible salvage from Rouge Drone wrecks and T2 materials via alchemy. Minerals are in equal supply everywhere thanks to Ihub Ore Anomalies. What it comes down to, yet again, is effort as well as lack of flexibility and insufficient scope to deal with sudden demand that must be filled within a day or two, or within hours.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Reaver Glitterstim
The Scope
Gallente Federation
#31 - 2016-02-02 17:43:04 UTC
Rivr Luzade wrote:
Minerals are in equal supply everywhere thanks to Ihub Ore Anomalies.

I'd actually change that. If things were my way, there would be a few small ore pockets with the odd ores but all the rest would match what you find in the belts.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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