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What 3 things would you change about eve?

First post
Author
AtramLolipop
Space Wolves ind.
Solyaris Chtonium
#161 - 2016-01-29 17:01:30 UTC  |  Edited by: AtramLolipop
I think the game has come to the end of it's life cycle for my gaming needs.

I've played for 8 years nearly and in that time it's gone from being an incredible MMO to one that has become mundane.

The current meta is for:

Bring a frigate - we'll bring 2
Bring a logi - We'll bring 2
Bring a cruiser - we'll bring battlecruisers

You get the idea, I just think there should be more differential between the tiers to ensure if this is the mentality of eve's loyal customers, more reward goes to those that seek out even battles. the n+1 mentality, fighting low risk battles and content should be long in the past of the game.

Find a way to accomplish that and the game might just become interesting again.

1. take down KB's i think it indirectly causes people to not go out and experience the game or come up with a different way of showing a "leader board".
2. find ways to make the game more interesting in an arcade feel. e.g. kill 10 different pilots of different corps/alliances solo, now kill 30 solo.
3. just do something about Ewar- anything the mechanic is awful.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#162 - 2016-01-30 14:07:51 UTC
1. Add an Emergency Repair Module (variants: shield, armour, structure). If total shield, armour and structure are reduced to zero in a single tick additional damage applied is collected and transformed into a 1:1 ratio repair. Capacitor is completely drained in the process. HP lost in tick must be 90% of total EHP.
2. Reconfigure null to have very deep wild pockets once again without stations or regional jumps that were added later and which made EvE tiny.
3. Complete and total removal of all remote modules.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Erika Tsurpalen
Deep Core Mining Inc.
Caldari State
#163 - 2016-01-30 14:46:25 UTC
1. A rework of the criminal system.
Right now, ganking is incredibly easy and the current punishment system is pitiful if the gank is successful (Which is 90% of the time). People say mining is the safest profession. Honestly, I think its ganking, you die, but you regain your ship + profits in loot, and who cares about sec status? People roll alts anyway.

2. Bounty hunting.
While I personally have no idea how to fairly fix this, it sucks right now. Completely pointless.

3. WIS

4. Blow up alot of nullsec gates creating more pockets and pipes, allowing players to construct their own Gates instead when that comes around, so they can create their own networks, they should be destructable of course.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#164 - 2016-02-02 00:57:16 UTC
Erika Tsurpalen wrote:


4. Blow up alot of nullsec gates creating more pockets and pipes, allowing players to construct their own Gates instead when that comes around, so they can create their own networks, they should be destructable of course.


Make space smaller so people don't have to travel a long way and also make allow inhabitants to create ways in and ways out of their space. Like the idea.
Oshien
Brave Newbies Inc.
Brave Collective
#165 - 2016-02-02 01:25:35 UTC
1. Wardec system - This is basically legal ganking. Would put a cap on wardecs a corp/alliance could initiate. Probably something like 3 for a corp outside an alliance and 10 for an alliance. Make it to where you can't join an alliance when you are in a wardec that you initiated. Give every corp a sec status, decing a corp with a much higher sec status lowers your sec status (And all pilots in the corp), decing a corp with a much lower sec status raises your corp sec status.

2. High sec ganking - Concord should confiscate loot from kills in high sec where concord was summoned to the fight.(No loot for gankers) Basically not changing the ganking mechanics but making it not profitable to suicide gank in high sec space.

3. Mining - Hasn't changed since the beginning of Eve and is boring... would make it more interactive.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#166 - 2016-02-02 07:11:34 UTC
Kinda looking at some of the other games coming out to do with space and I have to say their pvp looks a lot more "gaming" like. Like i've said for many years now pvp in Eve has become dull predictable and boring.
Iyokus Patrouette
University of Caille
Gallente Federation
#167 - 2016-02-02 11:28:13 UTC
1. Introduction of kick ass space pirate hats
2. moar variations of kick ass space pirate hats
3. A special kick ass space pirate hat just for me Cool

---- Advocate for the initiation of purple coloured wormholes----

Avvy
Doomheim
#168 - 2016-02-02 11:44:15 UTC
2 main things, the first 1 being a game breaker imo.

1) Whatever CCP did to make the game download so quick, has resulted in this game running hotter than other MMOs, where in the past it was one of the cooler running ones. Yet in-game the game doesn't look any different.

2) The attribute system
Remove the attribute system as all it really does is lock you into training in relation to the main attributes set and reduces your choice of what you want to train and when you want to train it.


But my account runs out Sunday and although I was considering staying, point 1 above has made me decide that I really shouldn't.

Although if I had of stayed I'd still try to get rid of the attribute system, as it's such a crap system. Especially to those that like to do things when they do, more efficiently.


So I'll just wish you all well. Might be back in the future, but not if point 1 remains an issue.
Lathael
Liga der aussergewoehnlichen Tattergreise
#169 - 2016-02-02 17:21:50 UTC
1. Remove learning implants. Maybe different attributes as a whole. It gives no benefit for gameplay and hinders some skill affine persons to enjoy the game. Was the greatest archievement in dust514 to have a skill system without those damn attributes.

2. Introduce more walking in stations. Great opportunity to catch more people, increase income for ccp without touching existing gameplay. HURRAY! Think of better quarters for real money, trophys in sites you can put in your room et cetera.

3. Don't know.
Divine Entervention
Doomheim
#170 - 2016-02-02 19:27:28 UTC
Remove kill mails

Make null sec local chat population list only visible to the space's sovereignty owners. Make it something that can be disabled via entosis link so the inhabitants of that space can no longer see who is in local. Also make a module that will let ships "listen" to local, gaining access to the population list and seeing what's being said in it.

Remove the hard cap of 250km on targeting and damage application.
Jacques d'Orleans
#171 - 2016-02-02 19:53:16 UTC
Divine Entervention wrote:
Remove kill mails



May I ask why?
Divine Entervention
Doomheim
#172 - 2016-02-02 22:16:49 UTC
You can ask anything you want.
Warlord Balrog
303rd X-SOLDIER
#173 - 2016-02-03 12:22:10 UTC
Otso Bakarti wrote:
I've said this for years, and a thin minority manages to shout it down, though the majority really wants it:

1.) Make piracy a crime against the sovereignty where it occurs.

2.) Make the pirate(s) criminals with that sovereignty in all its systems.

3.) Make the punishment fit the crime; hefty/hurtful fines, banishment from said sovereignty's systems till it's paid.

Make the back story, the underlying characters and events MEANINGFUL by bringing them into the IMMERSION in a real and meaningful way. Discourage penny ante fly by night vandals from trashing the game with pedestrian and tawdry antics. Make racial sovereignty REAL.

PS "Risk averse" is a slogan invented by the minority PvP-ers hoping it will force management to turn EVE (and other games, as well) into a strictly PvP game, even though these people comprise 20% (or so) of video gamers worldwide (www). When you see "risk averse" in a post, remember it's there to obfuscate and confuse, because the people who use it know they can't win by just being honest with their intentions and ambitions. So, they're resorting to a con job.


So more like real life in the sense that once you've been in jail you're flagged for life? Even after you pay the fine you still have a medal showing whom your crimes were against. Wouldn't mind seeing Concord be weary when you enter system and follow you to make you behave in it's spaces too. "If you can't do the time, don't do the crime" sort of way.
Callahan Rahistafari
Doomheim
#174 - 2016-02-03 14:00:18 UTC
I would like to see some less serious things .
1, A grand theft auto style set of radio stations including madcap chat shows.
2, Tagging drones so you can graffiti a titan or station or a gate or what you want the scope for fun is huge.
3 Corpse launcher that splatters the corpse when hitting the target viewable when you look at target and fire.
These are just my ideas for a little fun.
Vasili Zaitsez
HIgh Sec Care Bears
Brothers of Tangra
#175 - 2016-02-03 16:39:44 UTC
PVP, PvE, risk averse, risk intensive. Sounds like we would like to pick our fights and play styles. Also sounds like you are being "encouraged" to change your game through game evolution and or what other players do.

I too would like to choose how I play and not be required to engage in play styles I did not select.

PvPers predominantly get to choose where when they PVP. There are of course some exceptions such as Concorde and Incursions. PvE players initially get to choose what they do. However, that can end abruptly should a PVP player show up and decide for the PvE player that they will now be doing PvP.

There are mechanisms in use that provide some element of control. PvE Missions for example restrict ship types.

Here are some game add in/changes that may provide more options

Add in 1: A variety of PVP missions with specific parameters.
Add in 2: Additional Environments, Spec'd out Arenas for open PvP like Alliance Tournament
Add in 3: Dedicated Co-Op PvE environment

These areas would be transited to/from main game environment same as Wormholes High Sec etc. Existing game environment would still interact with new environments at the transition points.

Since these are add in ideas the existing EvE environment would be unaffected.
Jacques d'Orleans
#176 - 2016-02-03 17:12:28 UTC
Divine Entervention wrote:
You can ask anything you want.


Yup, i know that, new question is, are you just to thick to answer?
Divine Entervention
Doomheim
#177 - 2016-02-03 17:50:20 UTC
Jacques d'Orleans wrote:
Divine Entervention wrote:
You can ask anything you want.


Yup, i know that, new question is, are you just to thick to answer?


Inferior grammar skills.

Hostile intent.

Request denied.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#178 - 2016-02-04 00:04:39 UTC  |  Edited by: Hilti Enaka
There's nothing more frustrating then committing to a fight based on what you see and then being blobbed and not being able to do a thing about it. It such a **** way to play the game and it make awful game play.
Inquisiteur Karamasov
Doomheim
#179 - 2016-02-04 02:49:00 UTC
1: Toxic pvp player
2: pvp player who clain eve online is only a pvp game
3: pvp player who force you to play pvp when you don't want

And i will add a last one : old player alliance who don't want the game evolve
Mollie Madullier
#180 - 2016-02-04 03:28:49 UTC
1) Lock criminals out of HS. Simply calibrate the gates based on sec status.
2) Allow open discussion in the forums. Do we really need such moderation?
3) Improve customer service. CCP has almost zero.