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[February] Wreck Hitpoint Rebalance

First post First post
Author
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#101 - 2016-02-01 21:34:55 UTC
gascanu wrote:

this is about ppl destroying ganked freighter wrecks before gankers could loot them; i guess they cried long enough that their CSM representatives went to CCP and managed to implement this change "for the good of the game" ofc Blink


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everyholeisthegoal
Perkone
Caldari State
#102 - 2016-02-01 21:50:12 UTC
I'm all for this change, but with one amendment......the loot should not be so easily accessible.

Dropped loot should be easily accessible, but cargo should not. Cargo should be dropped in containers that need to be hacked just like data/relic sites. The higher the cargo value.....the harder the hack!

Successful hacking - no CCP police....blow it up.....and they will chase you down!
Powers Sa
#103 - 2016-02-01 21:54:19 UTC
awesome change

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Terra Chrall
Doomheim
#104 - 2016-02-01 22:08:44 UTC
everyholeisthegoal wrote:
I'm all for this change, but with one amendment......the loot should not be so easily accessible.

Dropped loot should be easily accessible, but cargo should not. Cargo should be dropped in containers that need to be hacked just like data/relic sites. The higher the cargo value.....the harder the hack!

Successful hacking - no CCP police....blow it up.....and they will chase you down!
I like the idea that new game play could come from wrecks. But to be fair to attackers I would say convert the loot distribution model from dropped/destroyed to dropped/deployed/destroyed; where a part of the loot behaves as it does now and there is a chance for a portion of the loot to drop as an invulnerable container with part of the loot in it. The container must be hacked to retrieve the contents and has no suspect flags.
baltec1
Bat Country
Pandemic Horde
#105 - 2016-02-01 22:39:23 UTC
Mai Khumm wrote:
Sarah Flynt wrote:
CCP Fozzie wrote:
Carrier, Dread, Rorqual, Orca, Freighter: 15000 hp
You do realize that this is a massive buff to freighter ganking?

When can we expect a fix for risk free looting in highsec via a fleet hangar/freight container/can and a laundering alt in return?

Never...that actually goes against Goons/CODE and obviously some CSM members looking out for the greater good of Goonswarm Online!


You may want to come out from under your rock.
shootyou longtyme
Systems High Guard
Tactical Narcotics Team
#106 - 2016-02-01 22:42:04 UTC
Cpt Patrick Archer wrote:


Could be a little bit higher imo.


Yepps, at least double. What?
Sabriz Adoudel
Move along there is nothing here
#107 - 2016-02-01 22:45:08 UTC
Big improvement.

I really want to see sneaking around fleet battles ninja looting to be viable in EVE. This change should help that.

Pro tip to anti-gankers whining about the change - you too can try to loot freighter wrecks, and we'll happily fight you over them.

I support the New Order and CODE. alliance. www.minerbumping.com

xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#108 - 2016-02-01 22:58:58 UTC
Will the new structures leave (massive) wrecks, and what HP will they have?
Oshien
Brave Newbies Inc.
Brave Collective
#109 - 2016-02-01 23:03:12 UTC
Seems like a logical change... I approve.
Defier Orilis
Defiance Eden Initiative
#110 - 2016-02-01 23:06:08 UTC
I approve this message.
It makes sense and feel more natural.

Thx, Defier.
Sabin Minks
SergalJerk
Test Alliance Please Ignore
#111 - 2016-02-01 23:12:58 UTC
Terra Chrall wrote:
everyholeisthegoal wrote:
I'm all for this change, but with one amendment......the loot should not be so easily accessible.

Dropped loot should be easily accessible, but cargo should not. Cargo should be dropped in containers that need to be hacked just like data/relic sites. The higher the cargo value.....the harder the hack!

Successful hacking - no CCP police....blow it up.....and they will chase you down!
I like the idea that new game play could come from wrecks. But to be fair to attackers I would say convert the loot distribution model from dropped/destroyed to dropped/deployed/destroyed; where a part of the loot behaves as it does now and there is a chance for a portion of the loot to drop as an invulnerable container with part of the loot in it. The container must be hacked to retrieve the contents and has no suspect flags.



These idea are gold right here.

These new wreck changes make sense.

I see alot of people complaining about gankers, and goons.

Does a small house implode into a small pile of rubble? Yes.
Does a big building implode into a big pile of rubble? yes
Logic wins here.

As far as the people saying the CSM are in favor of this because of goons.... Please direct your attention to the reddit.... READ, Form a thought, then come back.. and possibly complain.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#112 - 2016-02-01 23:24:45 UTC
Sabin Minks wrote:
As far as the people saying the CSM are in favor of this because of goons.... Please direct your attention to the reddit.... READ, Form a thought, then come back.. and possibly complain.


Noone is saying that this propsal is benificial only to goons and gankers, but the fact is that this is a subject which was a sore spot for freighter gankers for some time, that CSM member 'championing' it comes from a well known ganking corp (former home to the goonswarm minluv) and that he specifically mentiones freighter wrecks in one of his early reddit comments (which likely indicates that he specifically thought about that as well when 'championing' this).

The change per se is not bad and even has some logic to it. They just need to fix the looting thing, then its all fine and dandy by me (and most of the ag crew, I'd bet).
Jarsoom Blade
Blade's Legion
#113 - 2016-02-02 00:19:29 UTC
Read the post with CCP Fozzie's voice in mind for some reason. Morgan Freeman, get 'wrecked'!

See what I did there.

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death minner
Neutin Local LLC
#114 - 2016-02-02 00:29:39 UTC
For a short trip down memory lane...
it used to be that if someone salvaged a wreck that had more that 27k of stuff in it the wreck vanished and the loot with it, but, gankers cried that all their hard work was being taken away from them so CCP made it so that now a wreck isn't salvageable while there's more than enough m3 left in it to fill a cargo can.

I'm not saying that things keep getting changed just to suit a certain portion of eve players as has been alluded to in various posts, but I can say that in a certain light, it does at times appear that way.
Sean Parisi
Blackrise Vanguard
#115 - 2016-02-02 00:30:45 UTC
Please add individual models for each ship. Have to whip that art department into shape. Blink
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#116 - 2016-02-02 00:39:56 UTC
I think increasing wreck gamely just a bit could add a lot to the game.

Something like...

Failed cycles (unsuccessful) potentially cause AOE explosions that damage 50% of the wreck's HP. If the wreck isn't destroyed you can continue to attempt salvaging. The explosion is due to unstable pieces of the ship being disassembled. Fields of ships dead ships would need to be salvaged carefully, but this could mean you put more value of dead ships into their potential salvage.
Gorion Wassenar
Stimulus
Rote Kapelle
#117 - 2016-02-02 00:41:11 UTC
Fix the DST looting and I might consider it. Pretty against this as keeping range from anything is already a huge pain in the ass as it is.

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Atomeon
Federal Navy Academy
Gallente Federation
#118 - 2016-02-02 01:44:16 UTC
Since you rebalance the wrecks then rebalance their lock time too. Bigger wreck gets insta locked etc.
Eli Apol
Definitely a nullsec alt
#119 - 2016-02-02 03:12:42 UTC
Good change

Would also like to see an increase in time taken to transfer items from larger wrecks instead of an instant transfer as it currently is.

but what would I know, I'm just a salvager

Dom Arkaral
Bannheim
Cuttlefish Collective
#120 - 2016-02-02 03:29:20 UTC
+1

Also you Anti-Gankers need to realise that there's more to EVE than Highsec and CODE. lol
gut rekt Twisted

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