These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Ship SKINs are too poor for the price.

First post
Author
Rowells
Pator Tech School
Minmatar Republic
#21 - 2016-02-01 06:34:06 UTC
It's not levio-SAH, it's pot-AY-to. Get it right CCP.
SurrenderMonkey
State Protectorate
Caldari State
#22 - 2016-02-01 07:00:27 UTC
I think the next time someone makes a bitchy, "Y devs post on Reddit instead of heer?!/1?!?" shitpost, this thread should be provided as the definitive answer to the question.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Indahmawar Fazmarai
#23 - 2016-02-01 07:57:55 UTC
Memo to self: better don't start a thread with a spinoff of another thread.

This thread started as part of a message about pricing of EVE stuff. At one point my gripe with how one-size-fits-all SKINs are sold as if they were custom made textures just was so long that it derailed the rest of the post, so I cut the original message and started this thread.

In the process, the point that SKINs should be sold as packages rather than individual add-ons for ships was somehow lost.

To make it clear: I don't want to change the way CCP develops SKINs. I would love that they made it right and developed custom textures for ships, but that's beyond their HR capabilites.

Yet, since the only effort in adding a SKIN (say, "Raata Sunset") to any ship is to test whether it works or don't and then QA it, then SKINs should be sold as a package available for all ship classes, or as many as the texture works on and/or makes RP sense.

So no, you would not lose your SKINs. You would get for free all other ship variants of the same SKIN, and in the future any new SKIN would be added as a package for as many ships as possible since that's exactly what CCP is developing.

Currently CCP is charging "tailor made, premium quality" prices for "mass produced, dubious quality" textures. I want the prices to go way low by getting all SKINs for the price, rather than buy them ship-by-ship when they aren't designed ship-by-ship.
Kuetlzelcoatl
#24 - 2016-02-01 09:14:36 UTC
Indahmawar Fazmarai wrote:
... You would get for free all other ship variants of the same SKIN, and in the future any new SKIN would be added as a package for as many ships as possible since that's exactly what CCP is developing....


Nothing is free in Eve.

Personally, I would rather skins were not sold in packages. I would rather have each skin sold at a price that equals ( price of total package / number of skins in total package ) so I could get skins for only the ships I fly.

Why would I want skins for something I never fly? Answer, I don't.

So, feel free to make all those skins, just sell them at an individual price point.


And, if I don't get it my way, I promise I will start a whine thread to make it known, to all. Evil

You better listen to me!!!
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#25 - 2016-02-01 09:27:37 UTC
See, ship skins are vanity items, and vanity is expensive.

If CCP want to make money from their game, so be it.

Don't like the cost of skins? don't buy them.

Meanwhile if you would be so kind as to excuse me, I need to apply my new one.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Miles Winter
The Scope
Gallente Federation
#26 - 2016-02-01 10:00:46 UTC  |  Edited by: Miles Winter
I agree with the OP completely.

There's two conventional ways to approach these skins:

1. The easy way: Do it en-masse.
Apply quick texture changes with little care or attention to detail: The skins don't mesh with the models and the quality of the implementation is poor... But, it's really easy, cheap, and very quick to add new skins. A single artist could churn out dozens of skins within literal minutes. GREAT for lots of skins very quickly for low prices and applied to as many ships as possible all at once.

2. The hard way: Do skins on an individual basis.
Take a ship and personalize the skin for it - Change textures, tweak material values, etc. - This is much more demanding, but also much more rewarding. However, skin prices will be steeper: It takes much more time and money to produce each skin.

CCP management managed to do the worst of both these implementations:
Not only are the skins done in a low-effort, quick, cheap and easy way; they are then applied to a restricted number of ships while simultaneously charging premium rates! It's insulting to players. Skin sales are low - as evidenced by the utter lack of sales on the in-game market, it increases community resentment towards CCP, artists aren't utilized to their full potential, and there are now greater costs in fixing this fuckup years down the road; if it's ever fixed.

What do players even get out of this? A bunch of uninspired, mostly ugly skins that consist of simple palette swaps which could've been done in twenty seconds by someone with no actual art skills at all, and sold at completely ridiculous prices? WHAT A BARGAIN

Whatever management monkey came up with the current skin implementation should have been fired for incompetence. These skins are a goddamn waste of artistic and programming talent.


What should have been done:
Hinted at so strongly when skins were first revealed that everyone pretty much expected it this way - Allow player customization of ships with their own texture tools. Letting players create their own patterns and their own palettes. Monetization would have been as simple as new eden store skin application modules/creation kits, which not only lessens the time and costs for CCP's artists, it also actively engages the playerbase in creating and investing themselves in the game.

Here, check this quick and dirty monetization scheme that blows the current method out of the ******* water:

  • Every ship gets a basic "Canvas" made by a CCP artist (We could consider this the default "free" skins we have now)
  • Players buy a Canvas applicator/enabler from the aur store which lets players apply a new canvas to their ships
  • CCP artists can make more canvases as they need/want
  • Players interested in making/selling their own skins can buy a skin creation kit and make customized skins for any particular canvas that exists (restricting skin creators from making skins for canvases they haven't bought would be stupid, but they can still be required to buy the canvas to actually use it themselves)
  • Other players can buy these personalized skins for isk and apply them to the specific canvas the skin is made for which they also own
  • CCP releases new canvases; extremely talented individuals in the eve community make ******* amazing skins on them that everyone wants to buy, at no cost to CCP, and CCP makes bank with people buying more canvases in a player-driven system
  • CCP can still charge their ridiculous $30 for a canvas, and players will buy them because they only need one or two canvases to get dozens of cool ship skins with their in-game isk at much lower prices


Does that quick idea have problems? Yeah, it probably does. But I damn well guarantee you it would be better received by the playerbase, result in higher quality skins, and make CCP more money than this current abortion.


P.S. I love the work the artists do and I only sound angry because I'm passionate and bitter about this game
Giaus Felix
Doomheim
#27 - 2016-02-01 10:31:27 UTC  |  Edited by: Giaus Felix
Indahmawar Fazmarai wrote:
To make it clear: I don't want to change the way CCP develops SKINs. I would love that they made it right and developed custom textures for ships, but that's beyond their HR capabilites.
Don't know if inadvertent typo, a misunderstanding of the term or a display of ignorance.

HR usually refers to Human Resources, the department of a company that takes care of things like hiring and firing, paying the employees, dealing with employee disputes etc, they are not artists and have nothing to do with creating art assets. Occasionally it's used to refer to employees, which is a bit impersonal and often perceived as treating people like commodities.

Quote:
Yet, since the only effort in adding a SKIN (say, "Raata Sunset") to any ship is to test whether it works or don't and then QA it
Every variation, of every ship, in every type of space and under all kinds of conditions to make sure that it looks as intended, QA involves far more than you think.

Quote:
then SKINs should be sold as a package available for all ship classes, or as many as the texture works on and/or makes RP sense.
While I would be over the moon with a one skin fits all ships scenario, that's not going to happen any time soon. CCP are in business to make money and they obviously feel that ship specific skins is more profitable for them.

Quote:
So no, you would not lose your SKINs. You would get for free all other ship variants of the same SKIN, and in the future any new SKIN would be added as a package for as many ships as possible since that's exactly what CCP is developing.
That's the exact opposite of what CCP are developing, hence your incessant whining.

Quote:
Currently CCP is charging "tailor made, premium quality" prices for "mass produced, dubious quality" textures. I want the prices to go way low by getting all SKINs for the price, rather than buy them ship-by-ship when they aren't designed ship-by-ship.
They are designed ship by ship as far as I know; which is why the Holy Bug resulted in some of the ships looking like crap when the wrong skin was applied using it.

That WIP skinning thing Tippia linked to is the nuts though, I'd pay to be able to skin my own stuff with a tool like that, despite any constraints it may have.

I came for the spaceships, I stayed for the tears.

Eternal Bob
Doomheim
#28 - 2016-02-01 10:41:04 UTC  |  Edited by: Eternal Bob
Scipio Artelius wrote:
Don't like them. Don't use them.


This is such a predictable and crappy response to negative views: "Don't like it then don't play it/use it/buy it" etc. Don't address any of the actual points being made, just dismiss them with a thoughtless one-liner.

I don't often use the word 'fanboy', and I'm not saying you are one, but it is usually those kinds of people who can't abide any criticism of their favourite game, and instead of addressing criticism will simply dismiss it and/or attack the person making it.

Biomassing to free a char slot.

CCP Darwin
C C P
C C P Alliance
#29 - 2016-02-01 11:03:36 UTC
Our technical and design process for SKINs doesn't resemble anything described in this thread.

That said, the approach we're using now is not the end of the story. We are working on technical approaches that should open up a much greater variety of design variation per-ship.

I've personally purchased a couple of current SKINs that I think look very nice on their respective ships, so I (of course) feel that the value is there, but I recommend that you look at the ships in the preview window and judge for yourself before buying.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Jonah Gravenstein
Machiavellian Space Bastards
#30 - 2016-02-01 11:23:54 UTC  |  Edited by: Jonah Gravenstein
^^ Yay Dev reply
I've got a couple of the skins myself, albeit ones that are a legacy like the Sarum Magnate skin; which looked great on my Raven when the implementation had that feature bugTwisted.

More variety would be good, as would options to further personalise/customise the ships within reason. I believe the price point also needs to be looked at as the current prices aren't exactly on a par with vanity items in other games and can scarcely be considered micro transactions; that said they are a vanity and if you can't, or don't want to, pay the prices asked then there is no disadvantage in not purchasing the items for sale.

The fanfest presentation alluded to previously would be a nice place to start.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Celise Katelo
State War Academy
Caldari State
#31 - 2016-02-01 13:18:40 UTC
Tippia wrote:
Trader20 wrote:
As long as ccp does not let players use sliders and tones to customize ships, skins should stay in ccp's hands because of the stupid themes players would color their ships with.

What everyone really wants is (still) this: https://www.youtube.com/watch?v=1cu1sg5pD5w


When i saw this at Fanfest ( Livestream) i nearly got a little bit wet Shocked

Kinda a shame this wasn't put into the game Cry

EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

CCP Darwin
C C P
C C P Alliance
#32 - 2016-02-01 13:31:00 UTC
Celise Katelo wrote:
When i saw this at Fanfest ( Livestream) i nearly got a little bit wet Shocked

Kinda a shame this wasn't put into the game Cry

The concept of creating ship looks in that way is still alive, but it has not yet been determined what such a feature looks like to the player, from only using the capability internally to exposing more of its functionality for player customization.

We'd like to offer the most compelling feature that we can while still protecting the look and feel of the Eve universe. I understand that different players are differently sympathetic to that goal, but it is a priority for us.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Jonah Gravenstein
Machiavellian Space Bastards
#33 - 2016-02-01 13:51:20 UTC  |  Edited by: Jonah Gravenstein
CCP Darwin wrote:
Celise Katelo wrote:
When i saw this at Fanfest ( Livestream) i nearly got a little bit wet Shocked

Kinda a shame this wasn't put into the game Cry

The concept of creating ship looks in that way is still alive, but it has not yet been determined what such a feature looks like to the player, from only using the capability internally to exposing more of its functionality for player customization.

We'd like to offer the most compelling feature that we can while still protecting the look and feel of the Eve universe. I understand that different players are differently sympathetic to that goal, but it is a priority for us.
Is the concept being looked at with a view of giving us access to tools, similar to those used in the fanfest presentation, at any time in the 5 year plan that CCP Seagull talks about?

I know that these things cost dev time, and that nobody wants to see a monumental fail like Incarna again; however, the presentation and what it represented seems to appeal to more than a few players, and probably devs too.

After all you guys play this game too, right?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

CCP Darwin
C C P
C C P Alliance
#34 - 2016-02-01 13:54:57 UTC
Jonah Gravenstein wrote:
Is the concept being looked at with a view of giving us access to tools, similar to those used in the fanfest presentation

What tools we can put in the players' hands, and with what flexibility and limitations, is what has not yet been determined.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Jonah Gravenstein
Machiavellian Space Bastards
#35 - 2016-02-01 14:01:43 UTC  |  Edited by: Jonah Gravenstein
CCP Darwin wrote:
Jonah Gravenstein wrote:
Is the concept being looked at with a view of giving us access to tools, similar to those used in the fanfest presentation

What tools we can put in the players' hands, and with what flexibility and limitations, is what has not yet been determined.
Ahh that's fair enough. I'll take that as you're looking at it, but have yet to determine how badly we'll pervert and abuse anything you put into our grubby little mitts.

TL;DR You're worried about TTP; Time To P(ink Thorax), and rightly so.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Iria Ahrens
Space Perverts and Forum Pirates
#36 - 2016-02-01 14:25:10 UTC
Want Khanid skins! Dunno why Tash Murkon and others are so common. Khanid! We are the true Amarr, We separated because we are better.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Indahmawar Fazmarai
#37 - 2016-02-01 14:43:29 UTC  |  Edited by: Indahmawar Fazmarai
CCP Darwin wrote:
Our technical and design process for SKINs doesn't resemble anything described in this thread.


Yet the end result certainly does. Ignorance is daring, we say, and I dared to try to figure why most SKINs look like they're just color-swapping, based on my limited knowledge on the matter. So maybe the question is: why do players feel like SKINs just swap colors on ships, rather than the real process and goal?

Tip: because SKINs look like someone swapped color A with color B.

Why the ORE Development skin doesn't applies stripes to Exhumers? Why Blue Tiger may cast or not cast golden stripes on different ships, based on -oh surprise- whether they have stripes? Most SKINs just take one color and swap it for another, like red, blue or "red camo" instead of gray, olive or brown.

Most SKINs vary between "meh" and "huh?" And buying a SKIN for two any ships doesn't means that they will look unifrom unless they -accidentally- have a mutually uniform paint scheme.

And then, accidentally, we know that any SKINs can be applied to any ships... which means that they are not created individually for each ship. I would bet that they're a process, not an object.

Or so they look like. Blink
CCP Darwin
C C P
C C P Alliance
#38 - 2016-02-01 15:20:09 UTC  |  Edited by: CCP Darwin
Indahmawar Fazmarai wrote:
And then, accidentally, we know that any SKINs can be applied to any ships... which means that they are not created individually for each ship. I would bet that they're a process, not an object.

Or so they look like. Blink


Your original post contained a lot of speculation about details of how ships were authored that were somewhat hard for me to map to our actual processes, so I had some trouble understanding the nature of your concern.

You are right that in the current system, you can think of SKINs as swapping out packages of material attributes for predefined regions of the ship, though it's more than just color. For example, a metallic look can be replaced with a plastic look. Predefined in-game factions have more flexibility and can arbitrarily replace texture maps on a ship as needed. (This, for example, is how we apply the red splotches on Blood Raider ships.)

That said, different ship hulls have different material counts and thus there's work involved in ensuring that a SKIN material set will apply properly to each ship. Yes, internally our engine will assemble any ship with any material set on a "best effort" basis, but we check SKINs on each ship and quality control each combination separately, because in the case of a ship/SKIN mismatch that best effort can result in regions of a ship being set to default material values. (Also, this will result in large numbers of errors being dumped to the log, which is why we expressed concerns about there being a performance impact when that ship SKIN UI bug existed that allowed applying any SKIN to any ship.)

As I mentioned earlier, the projection-based technology shown at Fanfest 2014 is still on our roadmap, and will much more easily enable the kind of designs it sounds like you're after, like a series of SKINs with racing stripes, for example.

As for the concept of painting custom maps per-ship for each SKIN, while that would absolutely be technically possible, there's no possibility we could deliver that volume of texture painting work along with everything else we are working on currently (Citadels, Force Auxiliary capitals, ship redesigns, etc. etc.)

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Ginnie
Doomheim
#39 - 2016-02-01 15:37:07 UTC
I think it is STO where player fleets can custom design a fleet uniform. That way all of the players can look like the dream team! Cheesy, yes, but neat!

It would be more difficult to do that though with ship skins...

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

Jonah Gravenstein
Machiavellian Space Bastards
#40 - 2016-02-01 16:05:34 UTC  |  Edited by: Jonah Gravenstein
If anyone fancies having a play with what is possible using the existing textures and artwork, take a look at http://www.caldariprimeponyclub.com/ and play with the options.

I'm rather partial to the murdered out Amarr station myself.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Previous page123Next page