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Inertia in EVE

Author
Thor Kerrigan
Guardians of Asceticism
#41 - 2016-02-01 08:35:51 UTC
Wanted to say something witty... but then read the first 6 replies - We had covered the submarine sim, the lore warp drive drag and the fun factor. Damn son.
Tippia
Sunshine and Lollipops
#42 - 2016-02-01 09:25:53 UTC
Infinity Ziona wrote:

Sorry but I'm correct.
Maybe, but how drones work have absolutely nothing to do with what he said: how unfun EVE would be if it used a KSP-style orbital mechanics rocket simulation rather than its current simple velocity vector. That's why your answer was ignorant.

Quote:
The ship is not a dot in reality. If it was a dot there would be no align time since a single point is already aligned. You could be moving the opposite direction of where you wish to warp and the ship would only need to decelerate and accelerate to warp in any direction.

The ship is a velocity vector. Sometimes, its length (the quantity we call “speed”) is zero. At that point, it becomes a null-vector, which is effectively a point.

Being a point, there will still always be an align time because being aligned isn't just a matter of direction — it's a matter of velocity. You have to be pointing towards your target and be at ≥75% max speed, and it always requires some time to achieve that velocity. If your velocity is already pointing in a different direction, it takes more time than if it is pointing nowhere (i.e. when you're standing still) because you're not just extending your vector in a direction — you also have to cancel out the preexisting direction and speed. Inertia in EVE decides how quickly you can alter your velocity, be it by changing your speed or by rotating your vector. Exactly how it ties into rotation (i.e. turning) isn't well-known, other than by the standard formula of dv/dt = 10⁶V/(I×M) × e^(-t × 10⁶ / (I×M)), which doesn't tell the full story of what happens when we throw actual vectors in there.

As far as server representation goes, chances are that they're storing it as a unit vector and a magnitude, so while there may indeed be some implicit direction to your ship when it stands still, the actual velocity is still a null vector, which is why it aligns equally quickly in all direction: there is nothing to cancel out before elongating in the desired direction.
Demica Diaz
SE-1
#43 - 2016-02-01 10:57:41 UTC  |  Edited by: Demica Diaz
Experts say that in EVE capsuleer universe pod has produced undesired side effects. Spending extremely long time in liquid enviroment of the pod has caused person go though "Pickle Jar" effect. Pickle Jar effect is where person brain starts to adapt to enviroment the body resides in, thus creating illusion that world is actually liquid.

Scientists have been working tightly to learn what drives this behavior and how to avoid it. Unfortunatelly so far tests have shown that now quite old capsuleer technology has "hooked" its users quite permanently and so strongly that pilots deliberately tend to reduce ship speeds to satisfy liquid space illusion. In capsuleer mind turning off ship engines and keep drifting does not make any sense. For capsuleers ship will stop eventually as if it was submarine underwater and not spaceship in space.

None can explain why this is happening and so far convincing capsuleer to stop reducing ship speeds and acting like they were commanding submarines has been unsuccessful. One expert said "Its like talking to brick wall!".

Today technical limitation of old capsuleer technology has been studied and modified and project Valkyrie and DUST 514 has allowed new generation of immortal entities that do not fall for illusion of Pickle Jar effect. Thus inspiring bright future that maybe one day EVE capsuleer Pickle Jar effect can be reversed and doors to their Captains quarters can finally open so that they may join others and no longer live like fish in aquarium. Bear
Frostys Virpio
State War Academy
Caldari State
#44 - 2016-02-01 13:47:47 UTC
Sure, implement real physics. Then, we can all get stuck inside celestials whose gravity pulls us in when we warp toward them...
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