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A Question to all the Alliances out there (semi long read)

Author
Sisohiv
Center for Advanced Studies
Gallente Federation
#1 - 2012-01-10 17:58:27 UTC  |  Edited by: Sisohiv
Why don't you have militia alliances? Or even corps in the alliances that have more specific designations like Militia?

We have Decorations that are pretty cheap to assemble. They can work as ranking systems inside any alliance. Alliances can set thier own standards as to how these rankings systems work but as a suggestion, an alliance could have a rank system to create the optic of leveling. At level 20, you have the opening to request being taken out of the militia and put in a corp in the HQ alliance. These are only useless because we make them useless. They are dog tags if we want them to be dog tags. They are privlages if we decide to make them such. They are a classifacation system.

This is EVE, we are suppose to create our own content, so lets do it.

EVE is a game with no levels and people can associate levels with progress so lets make Levels. It doesn't need to be a system of importance either. Being in an Alliance miltia can be a play style. If as an example, Goons make the "Goon Miltia" one of the divisions might be a light PvP roam division. people in the goons Alliance might see this and say, hey I really belong there. Give that vet member added classifacation. he's be an Elite soldier in the militia light PvP roam division because you guys know where he came from.

Codes for the militia can be up to each alliance. Maybe discipline is the order of the day. Maybe the ability to make ISK. Maybe all you want are sled dogs, just be candid and point it out. We need a pit bull, we will pay you and give you ships, you will take orders, do what your told and say yes sir, right away sir. Maybe you are NRDS and a CVA militia has other value systems. Those players don't have or want any of the politics of CVA and Sov but they like the idea of being a defence fleet. Log in, do a roam, kill some reds, log out and not worry about losses.

-

All the tools that we see CCP put in the game can be reworked to accomodate our game play. They are nothing more than concepts that we can either manipulate to our needs or throw away for thier face value.

When you leave the New Eden universe, you don't need to be an EVE player, be a goony or a member of -A- or PL or whoever.

Essentially a Militia Satellite Alliance allows people to be part time Goons or part time PL. You aren't expected to do CTA, you won't be expected to or allowed to run Industrial jobs. It isn't your job.

--

CCP
- Add payroll to Corp wallet.
- Add a blue corp star tag for satellie alliances. Allow CEO and directors to confirm status of other alliances and allow us to check official status.
- Rename Sov to Incorporated. Corps don't own countries. I know it's an optic but incorporating a system defines it as an asset and that's what corps do. They secure assets. There are 4 states in EVE. They are used to define our ancestory. After that we define ourselves by our corp, not our state or ancestory. Some will try and argue it's different in the real world but in EVE, the game that's what we use to benchmark Sov.

This thread is not troll proof. In order to make a thread troll proof it must essentially have no content.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#2 - 2012-01-10 18:03:54 UTC
Sisohiv wrote:
Corps don't own countries.


Not yet, but soon...

CEO of Lanate Industries

Citizen of Solitude

Skorpynekomimi
#3 - 2012-01-10 18:08:11 UTC
Corporate extraterritoriality. Cyberpunk. Megacorporation.
Go google those. Then you'll understand how corporations can own countries and be a law unto themselves.

Economic PVP

rodyas
Tie Fighters Inc
#4 - 2012-01-10 19:20:38 UTC
Well go to test server feedback they are adding alliances to faction warfare soon. If I read you post the right way and that is what you are saying.

Signature removed for inappropriate language - CCP Eterne

Sisohiv
Center for Advanced Studies
Gallente Federation
#5 - 2012-01-10 19:27:41 UTC  |  Edited by: Sisohiv
rodyas wrote:
Well go to test server feedback they are adding alliances to faction warfare soon. If I read you post the right way and that is what you are saying.


That's not really where I was directing it. FW is more tied to racials and though that could serve as an anchor for satellite PvP.

I think if I had to condense what I said it would be, why don't alliances recruit at the alliance level, rather than corp level. Then allow people in the alliance through corps and roles and structuring to control Alliance security and loopholes in EVE.

I just needed to see it outside my head to make sense of it and weed out the flaws.
KrakizBad
Section 8.
#6 - 2012-01-10 19:41:12 UTC
Some do/did in a limited sense, in that they have 'training alliances/corps' for people to prove themselves before being accepted into the main alliance/corp.

As for the other, I doubt a lot of people want to put in even more time with logistics to simulate a leveling system or military system that not everyone would even care for. Seriously, if someone told me I needed to be a level 4 gatecamper to join their corp, I'd laugh them off their own TS.
Gogela
Epic Ganking Time
CODE.
#7 - 2012-01-10 19:44:16 UTC
Sisohiv wrote:

CCP
- Add payroll to Corp wallet.
- Add a blue corp star tag for satellie alliances. Allow CEO and directors to confirm status of other alliances and allow us to check official status.
- Rename Sov to Incorporated. Corps don't own countries. I know it's an optic but incorporating a system defines it as an asset and that's what corps do. They secure assets. There are 4 states in EVE. They are used to define our ancestory. After that we define ourselves by our corp, not our state or ancestory. Some will try and argue it's different in the real world but in EVE, the game that's what we use to benchmark Sov.

This thread is not troll proof. In order to make a thread troll proof it must essentially have no content.


Well... I think a problem with this and in fact a problem that extends beyond what you propose and into problems in null sec and low sec as a whole as well is incentive. For some reason, CCP looks at things purely (it seems) from a collaborative perspective denying a fundamental truth in human nature: nothing motivates like self serving greed. Why would a player go through all the complexity of building these types of relationships between their alliance and their militia if they personally stand to gain nothing or only some marginal benefit? What you are suggesting seems to accomplish nothing in my view. For instance, adding a payroll to corp wallet? While I could see the benefit of that, it's currently possible to simply issue members shares in the corp and pay a dividend. Not many do that though, save some lottery or bank organizations just trying to establish credibility until they inevitably rob their own organization. So why polish an existing mechanic that isn't used? Also, I don't see an incentive for alliances to participate in this. You are adding more management functions to the already somewhat convoluted process of assigning alliance and corporation rolls which will only be a hassle for directors without any 'carrot' to make it worth their time. As an alliance member, you can already join a militia.... right?

I guess I don't understand what you are trying to accomplish. Why add layers of administration without incentive or need?
Quote:
They are dog tags if we want them to be dog tags. They are privlages if we decide to make them such. They are a classifacation system.

I don't even know what you mean by this ^

Signatures should be used responsibly...

Sisohiv
Center for Advanced Studies
Gallente Federation
#8 - 2012-01-10 20:01:30 UTC
Looking at EVE from a hard mechanical perspective, all a corp or an Alliance is are grander forms of NAP.

Just about every alliance leader I know spends most if not all of thier time docked on coms and in thier inbox. They are the diplomats, politicians and paper pushers of thier alliance. If they were to stream thier alliance like a business, it would pay off in the end.

Proving trust is the backbone of an alliance and a system of application would better suit all parties involved.

Yes, it has been tried I think. On a number of occasions, just not by alliances that seem to make the game work for them.
Jack Tronic
borkedLabs
#9 - 2012-01-10 20:05:54 UTC
Quote:
Essentially a Militia Satellite Alliance allows people to be part time Goons or part time PL


Because intel is an important part of how alliances maintain their power, having their members hoping between the comm services of two alliances or more is quite the intel leak. (Please do not start mentioning how CCP provides EVE Voice, no serious alliance will ever use an voice comm system that lacks 99% of the features TS3 and others provide).
KrakizBad
Section 8.
#10 - 2012-01-10 20:29:16 UTC
Sisohiv wrote:
Looking at EVE from a hard mechanical perspective, all a corp or an Alliance is are grander forms of NAP.

Just about every alliance leader I know spends most if not all of thier time docked on coms and in thier inbox. They are the diplomats, politicians and paper pushers of thier alliance. If they were to stream thier alliance like a business, it would pay off in the end.

Proving trust is the backbone of an alliance and a system of application would better suit all parties involved.

Yes, it has been tried I think. On a number of occasions, just not by alliances that seem to make the game work for them.


You are thinking EVE corps are, in fact, businesses. They are not. They are better analogous to medieval city-states, and thus the politics and diplomacy ends up being the main focus of their leadership. If you think delegating diplomacy to the rank and file is a good idea, I have a whole KB full of blue ships to convince you that you're wrong.

That being said, there is a whole lot of trust going on within coalitions. You just may not be seeing it, because we don't all carry around 'trust badges' and there is no achievement for 'haven't ripped off my corp yet'. Not to mention, telling you how my corp/alliance/coalition trusts me, exactly, is a pretty bad idea.
Alua Oresson
Aegis Ascending
Solyaris Chtonium
#11 - 2012-01-10 20:38:52 UTC
The short answer is that people in leadership positions already have enough on their plate without monitoring every single person and giving them levels.

http://pvpwannabe.blogspot.com/

Sisohiv
Center for Advanced Studies
Gallente Federation
#12 - 2012-01-10 20:49:14 UTC
Thanks for the replies.

In the end this simply comes down to "broken EVE". Go to null sec, here are your tools. Corps, alliances, Sov mechanics, roles and social structure and it is all so full of loopholes and exploits you might as well send a kid in to a coal mine with a plastic bucket and shovel.

Extract from it as you will CCP.

Florestan Bronstein
Ministry of War
Amarr Empire
#13 - 2012-01-10 21:32:47 UTC
KrakizBad wrote:

If you think delegating diplomacy to the rank and file is a good idea, I have a whole KB full of blue ships to convince you that you're wrong.

TEST has a whole killboard full of blue ships to prove that doing this leads to great emergent gameplay, high fleet participation and a general boost in morale. P
KrakizBad
Section 8.
#14 - 2012-01-10 21:45:48 UTC
Sisohiv wrote:
In the end this simply comes down to "broken EVE".


What is broken? How so?
Sisohiv
Center for Advanced Studies
Gallente Federation
#15 - 2012-01-10 21:56:50 UTC
KrakizBad wrote:
Sisohiv wrote:
In the end this simply comes down to "broken EVE".


What is broken? How so?


You pretty much answered that with your own contributions?
In order for it to be effective, it's too cumbersome?
T McGeek
Si non confectus non reficiat
#16 - 2012-01-10 22:08:39 UTC
Sisohiv wrote:
Thanks for the replies.

In the end this simply comes down to "broken EVE". Go to null sec, here are your tools. Corps, alliances, Sov mechanics, roles and social structure and it is all so full of loopholes and exploits you might as well send a kid in to a coal mine with a plastic bucket and shovel.

Extract from it as you will CCP.



EvE is dying thread in 3.2.1.......
Sisohiv
Center for Advanced Studies
Gallente Federation
#17 - 2012-01-10 22:13:07 UTC
T McGeek wrote:
Sisohiv wrote:
Thanks for the replies.

In the end this simply comes down to "broken EVE". Go to null sec, here are your tools. Corps, alliances, Sov mechanics, roles and social structure and it is all so full of loopholes and exploits you might as well send a kid in to a coal mine with a plastic bucket and shovel.

Extract from it as you will CCP.



EvE is dying thread in 3.2.1.......


EVE is stale and shrinking. I think everyone can agree on that.
KrakizBad
Section 8.
#18 - 2012-01-10 22:52:52 UTC
Sisohiv wrote:
KrakizBad wrote:
Sisohiv wrote:
In the end this simply comes down to "broken EVE".


What is broken? How so?


You pretty much answered that with your own contributions?
In order for it to be effective, it's too cumbersome?


Actually what I said is that our mechanisms in place are fine without adding another layer of crap on top of it.


Sisohiv wrote:
EVE is stale and shrinking. I think everyone can agree on that.


Not even slightly true.

Still waiting to hear how EVE is broken.
Cyzlaki
BRAWLS DEEP
HYPE-TRAIN
#19 - 2012-01-10 22:56:39 UTC  |  Edited by: Cyzlaki
dumb
Ocih
Space Mermaids
#20 - 2012-01-11 00:50:22 UTC
Cyzlaki wrote:
dumb


Member of Brick Squad

Former Alliance (closed)
Former Alliance (closed)
Former Alliance (closed)

Clearly your thoughtfull insight has served you well.
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