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Any word about the old turret icons? (Now with the answer)

First post
Author
Rhaegor Stormborn
Sebiestor Tribe
Minmatar Republic
#61 - 2011-09-14 14:17:28 UTC
New icons are terrible because it is very hard to see them against the background of space when you lock a target and activate gnus on them. I don't really mind them in the fitting window, but I hate them in space. that said, they still look like crap in the fitting window. Brown blobs which are completely ambiguious.
Lady Spank
Get Out Nasty Face
#62 - 2011-09-14 14:18:04 UTC
These new icons are a load of bollocks. They look like flakes of fish-food on the target overview and when fitting your ship most modules look offline. Utterly pathetic and indicative of how crap CCP are these days.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Pak Narhoo
Splinter Foundation
#63 - 2011-09-14 14:21:28 UTC

Pro or against the new icons this is just one of the topics that 'screams' CCP communicate with us. Because in the end there is nothing we can do.

So are these ic... pictures of turrets final CCP or are the a work in progress?
Simetraz
State War Academy
Caldari State
#64 - 2011-09-14 15:17:05 UTC  |  Edited by: Simetraz
The only thing they can do to improve them is to change the color.
If they were a lighter color they would be a lot more visible.
Not that I am so sure they really need to change anything.

We don't need to step back to the old ones.
If we did then we would have icons that look nothing like the guns.

Probably going to get flamed for this but.
I am more concerned about the reppers and hardners.

I know what guns are on my ship and I know there positions from F1 - F8
About the only thing I watch on them is the ammo count, overheating and if they are cycling or not.
All of which you can see clearly.
In fact it is easier to see the status of the guns because the guns are darker.

Getting all worked up over this is pointless.
I would rather see them work on overhauling the UI then waste time on this.
They are working and that is what counts.
RougeOperator
Sebiestor Tribe
Minmatar Republic
#65 - 2011-09-14 15:21:50 UTC
What im curious about is how the new turret icons got past quality assurance.

Or were the 1000 dollar pants just that distracting that no one making them could tell they looked like turds.

**Space wizards are real, they can make 10058 votes vanish. "and for a moment i hurd 10k goons cry out, then silence" **

Alice Katsuko
Perkone
Caldari State
#66 - 2011-09-14 15:22:26 UTC
Grey Stormshadow wrote:
Could someone with the knowledge let me/us know if there are plans to restore these?

The new icons are really messy compared to old ones and really difficult to see in space. I know very few - if any - who would disagree about old icons being better and easier to tell the difference between each other.


CCP is already working on better icons. It seems as though the current icons are too low-res for the amount of detail they have. It's almost as though someone took pictures of each turret and then badly compressed them. Ideally the icons should match those we see in the fitting window, albeit somewhat simplified so that they are easy to distinguish quickly.

Emergency CSM-CCP Meeting, page 3 wrote:
The CSM stated that although the gun effects are very nice, the new gun icons leave something to be desired and are difficult to distinguish from each other. The CSM felt they were too dark and generally hard to see. CCP agreed there was room for improvement, and stated that wok was already underway on this matter.
Lady Spank
Get Out Nasty Face
#67 - 2011-09-14 15:36:28 UTC
Simetraz wrote:
We don't need to step back to the old ones.
If we did then we would have icons that look nothing like the guns.


What we have currently look nothing like guns either.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#68 - 2011-09-14 17:08:33 UTC
Alice Katsuko wrote:
Grey Stormshadow wrote:
Could someone with the knowledge let me/us know if there are plans to restore these?

The new icons are really messy compared to old ones and really difficult to see in space. I know very few - if any - who would disagree about old icons being better and easier to tell the difference between each other.


CCP is already working on better icons. It seems as though the current icons are too low-res for the amount of detail they have. It's almost as though someone took pictures of each turret and then badly compressed them. Ideally the icons should match those we see in the fitting window, albeit somewhat simplified so that they are easy to distinguish quickly.

Emergency CSM-CCP Meeting, page 3 wrote:
The CSM stated that although the gun effects are very nice, the new gun icons leave something to be desired and are difficult to distinguish from each other. The CSM felt they were too dark and generally hard to see. CCP agreed there was room for improvement, and stated that wok was already underway on this matter.


Well this is nice to hear, but at same time feels like waste of time. The old icons would still serve the purpose and be in line with all the other icons. However I won't oppose 2nd generation new ones either as long they are clearly visible in space (specially next to the target icon). It's nice to hear that CCP suddenly has plenty of extra resources to improve EvE again :]

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CCP t0rfifrans
C C P
C C P Alliance
#69 - 2011-09-15 15:58:55 UTC
Guys, we're reverting the icons to the way they were before we introduced the new turrets.

We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.

I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.
Hanathor
El Gremio Segundo
#70 - 2011-09-15 16:03:51 UTC
At least...
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#71 - 2011-09-15 16:05:57 UTC
CCP t0rfifrans wrote:
Guys, we're reverting the icons to the way they were before we introduced the new turrets.

We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.

I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.

This is really great news :)

There are times when I should correct my slightly damaged attitude towards decissions made by CCP.
This is one of them.
Big thank you.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Uninhabited
School of Applied Knowledge
Caldari State
#72 - 2011-09-15 16:16:38 UTC
Grey Stormshadow wrote:
CCP t0rfifrans wrote:
Guys, we're reverting the icons to the way they were before we introduced the new turrets.

We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.

I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.

This is really great news :)

There are times when I should correct my slightly damaged attitude towards decissions made by CCP.
This is one of them.
Big thank you.


qft
Cyzlaki
Strategic Exploration and Development Corp
Silent Company
#73 - 2011-09-15 16:19:51 UTC
Oh for god sake. I have never seen such a heated back and forth discussion about such a worthless, trivial matter in all my days. What's worse is that some of you are actually serious and are treating this like an important issue. I don't know whether to laugh or cry. The icons really don't matter. They don't. It got that bad in here that t0rfifrans gave you your answer. You're getting the old icons back. If this thread is any indication of what you think is important- god help us when CCP deliver ship customization and it's not to everyone's personal tastes.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#74 - 2011-09-15 16:30:08 UTC  |  Edited by: Grey Stormshadow
Cyzlaki wrote:
Oh for god sake. I have never seen such a heated back and forth discussion about such a worthless, trivial matter in all my days. What's worse is that some of you are actually serious and are treating this like an important issue. I don't know whether to laugh or cry. The icons really don't matter. They don't. It got that bad in here that t0rfifrans gave you your answer. You're getting the old icons back. If this thread is any indication of what you think is important- god help us when CCP deliver ship customization and it's not to everyone's personal tastes.

Well it's nice that you took the time and effort to write about matter which didn't really matter to you :)

Anyways CCP t0rfifrans giving me/us an answer reflects direct and open communication from CCP's side.
That is positive and thing what I was after for.

The fact that his answer was something I wanted to hear is secondary, but ofc I'm really happy about that also.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Cyzlaki
Strategic Exploration and Development Corp
Silent Company
#75 - 2011-09-15 16:33:34 UTC
So long as you're happy then. Very good.
Kitty McKitty
In Praise Of Shadows
#76 - 2011-09-15 16:35:31 UTC
Confirming that caring about one thing means you don't care about any other issues.

Haviing your portrait painted here helps INTAKI Disabled Children ♥

Tippia
Sunshine and Lollipops
#77 - 2011-09-15 16:39:40 UTC
CCP t0rfifrans wrote:
Guys, we're reverting the icons to the way they were before we introduced the new turrets.
Excellent news! Big smile
Cyzlaki wrote:
The icons really don't matter.
Of course they do. Not only are they an important part of the UI — they also symbolised a worrying trend towards changing things for the worse.
Quote:
It got that bad in here that t0rfifrans gave you your answer.
And this is good. It means that not only is there a break in another worrying trend: poor communication, but also a signal that the previously mentioned trend might not be quite as… trend…y… ehm. Yeah.
Quote:
If this thread is any indication of what you think is important- god help us when CCP deliver ship customization and it's not to everyone's personal tastes.
Seeing as how that is a completely different matter, the link is tenuous at best and this thread tells us absolutely squat about what will happen there.
Razin
The Scope
#78 - 2011-09-15 16:48:13 UTC
CCP t0rfifrans wrote:
Guys, we're reverting the icons to the way they were before we introduced the new turrets.

We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.

I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.

This is great to hear, both because it's a decision that makes sense, and because you actually told us about it!

I wonder if it would also be possible to find out about those new ships brackets that briefly showed up on SISI several months ago. Are they ever coming back?
stoicfaux
#79 - 2011-09-15 16:49:06 UTC
Cyzlaki wrote:
If this thread is any indication of what you think is important- god help us when CCP deliver ship customization and it's not to everyone's personal tastes.


We're already quite aware that ship customization will not satisfy everyone. This was obvious when people complained about the new Scorpion model. http://eve-search.com/thread/1417408

Turret icons are a critical interface usability issue . Fugly ships (and emotional attachments to fugly ships) are not.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Aethlyn
Brutor Tribe
Minmatar Republic
#80 - 2011-09-15 16:56:20 UTC
CCP t0rfifrans wrote:
Guys, we're reverting the icons to the way they were before we introduced the new turrets.

We hoped that the rendered previews would turn out more clearly, but it's evident that usability suffered, and as a result, we're changing them back.

I can't comment exactly on when the change will go out, but it's in the pipe. They look right on dev machines with the latest internal build, at least.

I really like the new turret icons. The ones used for the targeting icons are just too low res to actually differentiate them. The hangar ones are fine IMO.

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