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Player Features and Ideas Discussion

 
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Feature: Return to Character Screen

Author
Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#1 - 2016-01-30 21:24:28 UTC
Kinda curious why EVE doesn't have a "Log to Character Screen" Button

instead you exit the client to switch.

Can we get a Character Screen Button?
Bumblefck
Kerensky Initiatives
#2 - 2016-01-30 21:27:25 UTC
For the thousandth time 'nope', as it would probably require rewriting most of the game's code

Perfection is a dish best served like wasabi .

Bumble's Space Log

Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#3 - 2016-01-30 21:41:31 UTC
Bumblefck wrote:
For the thousandth time 'nope', as it would probably require rewriting most of the game's code

doesn't take that much coding o.0

it just copies the "logg out safely" code and changes the "exit client" portion with "Load Character Screen"

I could program it myself if they'd let me.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2016-01-30 21:47:49 UTC
Lasisha Mishi wrote:
Bumblefck wrote:
For the thousandth time 'nope', as it would probably require rewriting most of the game's code

doesn't take that much coding o.0

it just copies the "logg out safely" code and changes the "exit client" portion with "Load Character Screen"

I could program it myself if they'd let me.



No, CCP have said several times that it would involve recoding just about everything. I'd rather listen to the people who know the system than a random.
ShahFluffers
Ice Fire Warriors
#5 - 2016-01-30 23:41:26 UTC  |  Edited by: ShahFluffers
Lasisha Mishi wrote:
Bumblefck wrote:
For the thousandth time 'nope', as it would probably require rewriting most of the game's code

doesn't take that much coding o.0

it just copies the "logg out safely" code and changes the "exit client" portion with "Load Character Screen"

I could program it myself if they'd let me.

Unfortunately the issue is a bit more complicated and deep rooted than that.

CCP Karkur (in reference to character switching)
CC Karkur wrote:
No. We would love to be able to do that, but that is not at all a "character selection screen" issue.
Once a connection has been made, both the server code and client code make a lot of assumptions that the characterID will not change, and it's very far from trivial to change that (otherwise we probably would have done that a long time ago)


The CSM even brought up the idea with the DEVs some years ago. The DEVs flat out said that it would take "5 programmers 6 months of work to save players 10 seconds."

However, there is a bright spot. It is understood that the DEVs have been working on the old legacy code... because in order make Citadels, complex missions, and some other fancy stuff happen they have untangle the old code.
Frostys Virpio
State War Academy
Caldari State
#6 - 2016-01-31 00:14:31 UTC
ShahFluffers wrote:


The CSM even brought up the idea with the DEVs some years ago. The DEVs flat out said that it would take "5 programmers 6 months of work to save players 10 seconds."

However, there is a bright spot. It is understood that the DEVs have been working on the old legacy code... because in order make Citadels, complex missions, and some other fancy stuff happen they have untangle the old code.


They have been working a new deployable over a years. If anything ever happen on the "go to character" front, my bet is not before they are done with their attribute removal idea because that's when they will have their hands in the character part of the code.
Xe'Cara'eos
A Big Enough Lever
#7 - 2016-01-31 00:32:03 UTC
hate to say legacy code, buuuuuuuut

Legacy Code.

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

ShahFluffers
Ice Fire Warriors
#8 - 2016-01-31 00:36:11 UTC
Frostys Virpio wrote:
ShahFluffers wrote:


The CSM even brought up the idea with the DEVs some years ago. The DEVs flat out said that it would take "5 programmers 6 months of work to save players 10 seconds."

However, there is a bright spot. It is understood that the DEVs have been working on the old legacy code... because in order make Citadels, complex missions, and some other fancy stuff happen they have untangle the old code.


They have been working a new deployable over a years. If anything ever happen on the "go to character" front, my bet is not before they are done with their attribute removal idea because that's when they will have their hands in the character part of the code.

Unfortunately, that is more a in-game "ecosystem" issue than character coding issue.
Attribute implants (and other stuff) from the LP stores are currently a HUGE ISK-sink. Until they find something that can replace them (NOTE: Implants (and other stuff) from the LP stores remove ~6 trillion ISK in the game per month) attribute implants are here to stay.
Frostys Virpio
State War Academy
Caldari State
#9 - 2016-01-31 03:02:29 UTC
ShahFluffers wrote:
Frostys Virpio wrote:
ShahFluffers wrote:


The CSM even brought up the idea with the DEVs some years ago. The DEVs flat out said that it would take "5 programmers 6 months of work to save players 10 seconds."

However, there is a bright spot. It is understood that the DEVs have been working on the old legacy code... because in order make Citadels, complex missions, and some other fancy stuff happen they have untangle the old code.


They have been working a new deployable over a years. If anything ever happen on the "go to character" front, my bet is not before they are done with their attribute removal idea because that's when they will have their hands in the character part of the code.

Unfortunately, that is more a in-game "ecosystem" issue than character coding issue.
Attribute implants (and other stuff) from the LP stores are currently a HUGE ISK-sink. Until they find something that can replace them (NOTE: Implants (and other stuff) from the LP stores remove ~6 trillion ISK in the game per month) attribute implants are here to stay.


I think they'll do a refresh on the attributes but you also might be right. Oh well, we'll see I guess.
Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2016-01-31 14:57:51 UTC
I thought CCP built and released this feature a while back. It seems to be gone now but I was certain we had it around a year ago...

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#11 - 2016-01-31 16:41:31 UTC
ShahFluffers wrote:
Lasisha Mishi wrote:
Bumblefck wrote:
For the thousandth time 'nope', as it would probably require rewriting most of the game's code

doesn't take that much coding o.0

it just copies the "logg out safely" code and changes the "exit client" portion with "Load Character Screen"

I could program it myself if they'd let me.

Unfortunately the issue is a bit more complicated and deep rooted than that.

CCP Karkur (in reference to character switching)
CC Karkur wrote:
No. We would love to be able to do that, but that is not at all a "character selection screen" issue.
Once a connection has been made, both the server code and client code make a lot of assumptions that the characterID will not change, and it's very far from trivial to change that (otherwise we probably would have done that a long time ago)


The CSM even brought up the idea with the DEVs some years ago. The DEVs flat out said that it would take "5 programmers 6 months of work to save players 10 seconds."

However, there is a bright spot. It is understood that the DEVs have been working on the old legacy code... because in order make Citadels, complex missions, and some other fancy stuff happen they have untangle the old code.

ah
very informative. ty

didn't think the characters were coded as seperate entities from the account.

ty Lol