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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#5621 - 2016-01-29 17:29:43 UTC
I understand it.

You just can't have it both ways. You want perfectly safe detailed Intel, absolute command of combat initiative combined with station level security on demand at any point in time and space.

If anyone suggested some new module that did that same job, perhaps a mobile forcefield generator, you would need to be hospitalized from tripping over yourself in your eagerness to laugh the poor fool from the forums.

But cloaks are ok because *reasons*
Kaarous Aldurald
Black Hydra Consortium.
#5622 - 2016-01-29 18:18:29 UTC
Mike Voidstar wrote:

But cloaks are ok because *reasons*


Cloaks are indeed fine.

But it's not "reasons", it's for a number of legitimate reasons that you have already had detailed in this thread for you repeatedly.

But in the depths of your self absorption and dishonesty, you didn't even listen.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Cidanel Afuran
Grant Village
#5623 - 2016-01-29 20:21:21 UTC  |  Edited by: Cidanel Afuran
Mike Voidstar wrote:
I did answer it. You trade the missing services for mobility and the ability to have your safety anywhere in space you choose so long as it's not right next to an object.

What needs removed are those things that affect other players, like gathering detailed Intel on them, or setting them up for ambush.

The argument presented was that cloaks are meant for safety. You can't be safe in space and engaged in activities that others have a need or desire to stop.


No setting up for ambush when safe, so you want to get rid of station games as well? Gate camps too? Logoff traps?

Your last sentence is ridiculous. I want market trading to stop so I get a better price on my next ship. OMG, it's not fair, someone can play the maket while safe! I want boosting to stop, OMG, let's not let anyone boost from inside a POS shield. I want to be able to jump into a system and travel safely through null, nerf gatecamps! They know they are the only ones in that system and are 100% safe, thanks to local! Nerf local and gate camps!

Mike, I've asked you this half a dozen times at this point and you never answered. Have you ever lived outside of HS, and if you did, what percent of your time were you in standing defense fleets?

Mike Voidstar wrote:
I understand it.

You just can't have it both ways. You want perfectly safe detailed Intel, absolute command of combat initiative combined with station level security on demand at any point in time and space.

If anyone suggested some new module that did that same job, perhaps a mobile forcefield generator, you would need to be hospitalized from tripping over yourself in your eagerness to laugh the poor fool from the forums.

But cloaks are ok because *reasons*


Station level security? Jesus, catch someone logging on/off, watchlist them, get their safe and trap them there. How do you think supers are hunted when moving?

I have perfectly safe absolute intel with an alt docked up watching local, and a gang gatecamping next door in SOV null. By far safer than cloaks, and even better intel/combat dictation. I look forward to you not commenting on this.
Teckos Pech
Hogyoku
Goonswarm Federation
#5624 - 2016-01-29 21:34:50 UTC
Mike Voidstar wrote:
I understand it.

You just can't have it both ways. You want perfectly safe detailed Intel, absolute command of combat initiative combined with station level security on demand at any point in time and space.

If anyone suggested some new module that did that same job, perhaps a mobile forcefield generator, you would need to be hospitalized from tripping over yourself in your eagerness to laugh the poor fool from the forums.

But cloaks are ok because *reasons*


Let me get this straight....

Back when local was the topic, about 75 pages ago or whatever, you argued the following:

--Local is fine, it was totally intended (as an intel mechanic) by the developers.

I replied with:

--We don't know that it was intended as an intel mechanic at all. In fact, we have some reason to doubt that.

Now, when confronted with exactly the same argument you made with explicit ironclad evidence from CCP no less that gathering intel via a covert ops cloak is exactly what they did indeed intend...you're response is...that I want to have it both ways?

And perfectly safe detailed intel is not a function of cloaks. Not in the least. It can be gathered in any ship because a player using any ship can:

1. Look at local once he is in system.
2. Use d-scan in any system he is in.
3. Can fit a probe launcher to his ship*.

Hmmm....no cloak on that list. The first 2 are easy to do in something like an interceptor. And one can fit a probe launcher on an interceptor as well and chances are you'll never catch him.

*Assuming he has the slots and fitting capability--i.e. a shuttle is out on this last one.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5625 - 2016-01-30 01:11:21 UTC
You know what you get with the cloak? That perfect safety.

Local does not provide detailed info. It provides exactly one piece of intel, the most basic--- who is in the solar system with you. Not where, not in what, now what they are doing, not who they are with. All else you get from it is available freely from the neocon, the result of either guesswork and assumptions, or third party tools.

You can collect detailed intel in any ship you please, but you should not be able to do so from an unbreakably safe position. What you want is to preserve your passive, perfect safety while still being able to perform other useful PvP functions.
Kaarous Aldurald
Black Hydra Consortium.
#5626 - 2016-01-30 01:12:12 UTC
Mike Voidstar wrote:
You know what you get with the cloak? That perfect safety.


It's not perfect safety, liar.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenshae Chiroptera
#5627 - 2016-01-30 04:34:14 UTC
I still think players need a counter to AFK cloakers to prevent them sitting in a system for hours on end.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Teckos Pech
Hogyoku
Goonswarm Federation
#5628 - 2016-01-30 06:20:56 UTC
Mike Voidstar wrote:
You know what you get with the cloak? That perfect safety.


This is simply untrue...and when somebody says or writes something that is untrue, what does that make them? Refer to Kaarous' post if you aren't sure of the answer.

Quote:
Local does not provide detailed info. It provides exactly one piece of intel, the most basic--- who is in the solar system with you.


Which is probably the single most important bit of intel in the vast majority of cases in NS.

Quote:
Not where, not in what, now what they are doing, not who they are with. All else you get from it is available freely from the neocon, the result of either guesswork and assumptions, or third party tools.


Which only work because of local.

Quote:
You can collect detailed intel in any ship you please, but you should not be able to do so from an unbreakably safe position. What you want is to preserve your passive, perfect safety while still being able to perform other useful PvP functions.


The sheer number of dead cloaked ships on the KBs points out to the competely and utter stupidity of what you just wrote Mike.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5629 - 2016-01-30 06:21:52 UTC
Jenshae Chiroptera wrote:
I still think players need a counter to AFK cloakers to prevent them sitting in a system for hours on end.


Sure and a number of those counters have been described repeatedly in this thread.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Kaarous Aldurald
Black Hydra Consortium.
#5630 - 2016-01-30 12:27:21 UTC
Jenshae Chiroptera wrote:
I still think players need a counter to AFK cloakers to prevent them sitting in a system for hours on end.


There are several already.

Leave the system, for starters. Then camp the out gate. He is either neutralized or eventually dead.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#5631 - 2016-01-30 14:56:39 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
You know what you get with the cloak? That perfect safety.


This is simply untrue...and when somebody says or writes something that is untrue, what does that make them? Refer to Kaarous' post if you aren't sure of the answer.

Quote:
Local does not provide detailed info. It provides exactly one piece of intel, the most basic--- who is in the solar system with you.


Which is probably the single most important bit of intel in the vast majority of cases in NS.

Quote:
Not where, not in what, now what they are doing, not who they are with. All else you get from it is available freely from the neocon, the result of either guesswork and assumptions, or third party tools.


Which only work because of local.

Quote:
You can collect detailed intel in any ship you please, but you should not be able to do so from an unbreakably safe position. What you want is to preserve your passive, perfect safety while still being able to perform other useful PvP functions.


The sheer number of dead cloaked ships on the KBs points out to the competely and utter stupidity of what you just wrote Mike.


Dead ships with cloaks, not dead cloaked ships.

It's impossible to even get on grid with a cloaked ship. It's impossible to target a cloaked ship on grid. If you are close enough to hit a cloaked ship with a smartbomb it's because he was just incompetent, or he was not able to use the cloak because he just came through a gate.

Just because ships with cloaks mounted die does not mean the cloaks are ludicrously OP.
Mike Voidstar
Voidstar Free Flight Foundation
#5632 - 2016-01-30 15:22:44 UTC
Kaarous Aldurald wrote:
Jenshae Chiroptera wrote:
I still think players need a counter to AFK cloakers to prevent them sitting in a system for hours on end.


There are several already.

Leave the system, for starters. Then camp the out gate. He is either neutralized or eventually dead.



That's why you are the brains of the outfit...

Hey, let's stop playing the game and doing activities we enjoy, abandon the space to the enemy, then sit and do nothing but stare at eachother on the outgate for hours....

Fun and riveting gameplay there, crapstain.
Morrigan LeSante
Perkone
Caldari State
#5633 - 2016-01-30 16:00:52 UTC
Mike Voidstar wrote:

Dead ships with cloaks, not dead cloaked ships.

It's impossible to even get on grid with a cloaked ship. It's impossible to target a cloaked ship on grid. If you are close enough to hit a cloaked ship with a smartbomb it's because he was just incompetent, or he was not able to use the cloak because he just came through a gate.

Just because ships with cloaks mounted die does not mean the cloaks are ludicrously OP.


That's not how you kill them. But don't let me stop your tirade demonstrating how little you know about how the game with trivial details such as reality.
Kaarous Aldurald
Black Hydra Consortium.
#5634 - 2016-01-30 16:23:49 UTC
Mike Voidstar wrote:

Hey, let's stop playing the game and doing activities we enjoy, abandon the space to the enemy, then sit and do nothing but stare at eachother on the outgate for hours....


Of course. That's what you get for letting him in to begin with.

You allowed him to enter by not defending your in gates, so now you have to deal with him. It's not like you're doing anything worthwhile to begin with if you only have just the one system.


Quote:

Fun and riveting gameplay there, crapstain.


Reported. Learn to be civil for once.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#5635 - 2016-01-30 20:25:29 UTC
Mike Voidstar wrote:


Dead ships with cloaks, not dead cloaked ships.

It's impossible to even get on grid with a cloaked ship. It's impossible to target a cloaked ship on grid. If you are close enough to hit a cloaked ship with a smartbomb it's because he was just incompetent, or he was not able to use the cloak because he just came through a gate.

Just because ships with cloaks mounted die does not mean the cloaks are ludicrously OP.


Right because a cloaked ship is never decloaked against the cloaking pilots will.

Again Mike that was an incredibly stupid thing to write. Bubbles combined with objects, or just objects make cloaking far, far less than "station level security".

Try this: in a cloaking ship warp into an anomaly and see what happens. Some you might be fine, others you'll likely be decloaked immediately.

The safety you keep harping on about exists at a safe and only at that safe.

Try this fit an ares with the following: Magnetometric Backup Array II and a ECCM - Magnetometric II

What do you notice about this ship? Once you are off the gate/grid and at a safe....?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5636 - 2016-01-31 00:40:05 UTC
Hi Mike do you have anything to say?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#5637 - 2016-02-01 04:01:20 UTC
Mike, I'm going to ask you this for the seventh time now. It's getting ridiculous how you pont-blank refuse to answer this question.

Have you ever lived outside of HS, and if you did, what percent of your time were you in standing defense fleets?

I'm loving the fact that you will ignore this and refuse to answer for a 7th time. Looking forward to asking this question yet again in a day or so.
RuleoftheBone
Brutor Tribe
Minmatar Republic
#5638 - 2016-02-01 06:15:44 UTC
One "pilot" whines and drones on with circular self-serving argument.
Seven other pilots respond reasonably and coherently regarding cloaks working as intended.
Single 'pilot' repeats ad naseum circles.

Let the dude be the sole poster in this thread. CCP is probably not going to change anything for one particular nullsec whinebear :)
Mike Voidstar
Voidstar Free Flight Foundation
#5639 - 2016-02-01 14:21:16 UTC  |  Edited by: Mike Voidstar
Cidanel Afuran wrote:
Mike, I'm going to ask you this for the seventh time now. It's getting ridiculous how you pont-blank refuse to answer this question.

Have you ever lived outside of HS, and if you did, what percent of your time were you in standing defense fleets?

I'm loving the fact that you will ignore this and refuse to answer for a 7th time. Looking forward to asking this question yet again in a day or so.


I have answered many times.

Yes, I have lived in every area of space. Yes, I have participated in defense fleets. Most boring thing in the history of ever. It was a large contributing factor to my leaving, as they consumed all of my available playtime and saw very little of any sort of interesting play.

Do you in fact have a point? What does it have to do with anything.

The problem with cloaks is present in every area of space, not just null.
Morrigan LeSante
Perkone
Caldari State
#5640 - 2016-02-01 14:33:02 UTC
If you lived in every area of space you'd have a significantly large idea about the basics, like how gate camps work for example. you learn that by day 2, or you die in a fire.