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medium citadel

Author
Luthor Ikkala
Snow Moon City
Fraternity.
#1 - 2016-01-29 08:13:17 UTC
Hey there fellow industrialists!

Been looking around for info about med citadel. Have i understood it correcrtly that im not able to fit factory in it?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#2 - 2016-01-29 13:29:18 UTC
Luthor Ikkala wrote:
Hey there fellow industrialists!

Been looking around for info about med citadel. Have i understood it correcrtly that im not able to fit factory in it?



yes, no, sort of

The factory service module will not be released until the second structure release in the fall, when Assembly arrays and Research hubs are released. At that point the service module will go into a Citadel, but it isn't that you can't fit it in a citadel, it is more that it won't be in the game until Assembly arrays are put in, and at that point, why would you want to build unbonused?
Marcus Tedric
Zebra Corp
Goonswarm Federation
#3 - 2016-01-29 16:01:30 UTC
Hmmmmm....

I thought the 'Assembly Array' was the 'Factory' Structure (Citadel equivalent)?

ie there won't be a new 'Service Module' to add to an existing Citadel; one of the reasons being that it will have its own set of rigs and be specailised.

Citadels and then:

- Assembly Arrays (replaces all POS-based building arrays and eventually Factory outposts);
- Mining Arrays (moon mining);
- Research Arrays (replacing all POS Labs and Caldari(sic) outposts);
- & 'Gates' (replacing JBs)

plus others?

Or am I wrong?Big smile

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Selaria Unbertable
Bellator in Capsulam
#4 - 2016-01-29 18:44:37 UTC
Marcus Tedric wrote:
Hmmmmm....

I thought the 'Assembly Array' was the 'Factory' Structure (Citadel equivalent)?

ie there won't be a new 'Service Module' to add to an existing Citadel; one of the reasons being that it will have its own set of rigs and be specailised.

Citadels and then:

- Assembly Arrays (replaces all POS-based building arrays and eventually Factory outposts);
- Mining Arrays (moon mining);
- Research Arrays (replacing all POS Labs and Caldari(sic) outposts);
- & 'Gates' (replacing JBs)

plus others?

Or am I wrong?Big smile


Don't thinks so. That's what I recall from all those dev blogs too. Specialized structures for specific tasks, each one probably bonused for certain service modules. But we'll see, only time will tell...
Owen Levanth
Sagittarius Unlimited Exploration
#5 - 2016-01-29 21:44:24 UTC
Didn't CCP said they want to release a bunch of modules together with the new citadels?

This sounds as if we're getting them in the Spring already.

Also didn't CCP want to release all three basic citadels (medium, large and huge) together, or at least in short order?

That's why the Spring expansion is called "Citadels", after all. Right?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#6 - 2016-01-30 02:58:46 UTC
OK, lemme break it down

9 new structures

Citadels are the first

They are set up like ships, High, med, low slots, plus rig slots

PLUS, they have service module slots - the bigger the structure - the more service slots it has. These are also the ONLY thing that takes fuel to use.

The service modules being released day 1 are as follows:
Reprocessing
Compression
Market
Cloning

The following service module will be released later and are CLEARLY laid out in the initial dev blog
Manufacturing - but they are pretty granular - no, I won't explain - read the damn blog
Luthor Ikkala
Snow Moon City
Fraternity.
#7 - 2016-01-30 08:31:28 UTC
I read the blog and thats why om here asking and hoping someone could have more in detail idea or knowledge about the service modules i can fit into med citadel. From the blog i got the impression i could t fit factory module into med citadel.
Incestuous Criticism
#8 - 2016-01-30 13:09:12 UTC  |  Edited by: Incestuous Criticism
Well this is interesting and timely thread. So there will be modules for moon harvesting which would indicate that a citadel will need to be assembled at every moon to replace POS. Do other people understand this the way I do or am I off track.

For some reason I thought citadel will be like a station (yep) and then modules can be used as independent structures, therefore like Mobile Depots, setup near a moon and away they go which means the actual citadel had no requirement to be near moons.

I guess I will just have to wait and see.

**** Disregard - there is another post on the same subject and it just contains speculation. Looks like no information is available at this stage that has clear answers. ****
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#9 - 2016-01-30 20:12:17 UTC
Luthor Ikkala wrote:
I read the blog and thats why om here asking and hoping someone could have more in detail idea or knowledge about the service modules i can fit into med citadel. From the blog i got the impression i could t fit factory module into med citadel.



FFS I NEVER said you couldn't fit one, what i said is there won't be one in game to fit in it

There is a distinct difference

The actual module won't be released in game until the assembly arrays are released. At that point installing one in a citadel is just a waste of isk, but you can do it if you are so inclined.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#10 - 2016-01-30 20:13:37 UTC
Incestuous Criticism wrote:
Well this is interesting and timely thread. So there will be modules for moon harvesting which would indicate that a citadel will need to be assembled at every moon to replace POS. Do other people understand this the way I do or am I off track.

For some reason I thought citadel will be like a station (yep) and then modules can be used as independent structures, therefore like Mobile Depots, setup near a moon and away they go which means the actual citadel had no requirement to be near moons.

I guess I will just have to wait and see.

**** Disregard - there is another post on the same subject and it just contains speculation. Looks like no information is available at this stage that has clear answers. ****



No moon module have been announced yet, only the original blog with the concept of what a drilling platform does

The original dev blog is INCREDIBLY clear - look up drilling platforms
Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2016-01-31 05:40:37 UTC
Kenneth Feld wrote:
The original dev blog is INCREDIBLY clear - look up drilling platforms

https://forums.eveonline.com/default.aspx?g=posts&m=6303598#post6303598
Incestuous Criticism
#12 - 2016-01-31 21:42:14 UTC
Kenneth Feld wrote:
Incestuous Criticism wrote:
Well this is interesting and timely thread. So there will be modules for moon harvesting which would indicate that a citadel will need to be assembled at every moon to replace POS. Do other people understand this the way I do or am I off track.

For some reason I thought citadel will be like a station (yep) and then modules can be used as independent structures, therefore like Mobile Depots, setup near a moon and away they go which means the actual citadel had no requirement to be near moons.

I guess I will just have to wait and see.

**** Disregard - there is another post on the same subject and it just contains speculation. Looks like no information is available at this stage that has clear answers. ****



No moon module have been announced yet, only the original blog with the concept of what a drilling platform does

The original dev blog is INCREDIBLY clear - look up drilling platforms




You are a special monkey then. A concept of a drilling platform is just that a concept. It maybe clear that this is what they are considering, but it is not clear the what, how, when and how much side of things.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#13 - 2016-01-31 23:24:52 UTC
Incestuous Criticism wrote:
Kenneth Feld wrote:
Incestuous Criticism wrote:
Well this is interesting and timely thread. So there will be modules for moon harvesting which would indicate that a citadel will need to be assembled at every moon to replace POS. Do other people understand this the way I do or am I off track.

For some reason I thought citadel will be like a station (yep) and then modules can be used as independent structures, therefore like Mobile Depots, setup near a moon and away they go which means the actual citadel had no requirement to be near moons.

I guess I will just have to wait and see.

**** Disregard - there is another post on the same subject and it just contains speculation. Looks like no information is available at this stage that has clear answers. ****



No moon module have been announced yet, only the original blog with the concept of what a drilling platform does

The original dev blog is INCREDIBLY clear - look up drilling platforms




You are a special monkey then. A concept of a drilling platform is just that a concept. It maybe clear that this is what they are considering, but it is not clear the what, how, when and how much side of things.


The part that is clear is that it won't be citadels as the OP was asking about

That being said, the mechanic for passive income will most likely be shifting to active

We have been discussing it informally on slack, but it is still approx 12 months away most likely
erg cz
Federal Jegerouns
#14 - 2016-02-01 09:41:30 UTC
Right now T3 stuff requires POS to be invented. If medium citadels will not allow to use service modules needed, we will see T3 prices going up...
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#15 - 2016-02-01 11:26:53 UTC  |  Edited by: Kenneth Feld
erg cz wrote:
Right now T3 stuff requires POS to be invented. If medium citadels will not allow to use service modules needed, we will see T3 prices going up...



Why?

POS aren't going anywhere
Outposts aren't going anywhere
Statoins aren't changing....

What arbitrary thing could possibly cause T3 to rise?

If you are talking about the eventual removal of POS and Outpost, neither will be removed until ALL features are duplicated. Citadels are the first of 9 new structures, the research hubs will have research, invention, copying etc available.

I would estime pos removal sometime in 2018 if i had to guess....
Marcus Tedric
Zebra Corp
Goonswarm Federation
#16 - 2016-02-01 13:47:40 UTC
Source - EVE Vegas Citadel presentation - [url]https://www.youtube.com/watch?v=vymoCsyakRk[/url]



  • Citadels
  • Assembly Arrays;
    Drilling Platforms;
    Laboratories;
    Observatories;
    Administration Hubs;
    Gates; &
    Advertisement Centres


We're only getting the first in the Spring (May?) Expansion

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2016-02-01 20:45:01 UTC
Someone recently reminded me that not all modules are available for all citadels.

Announced Service Modules
* Market Hub (Only Large and X-Large? Looking for confirmation.)
* Cloning Center
* Reprocessing Plant
* Compression Plant

Manufacturing service modules are not expected until fall.
Haffsol
#18 - 2016-02-01 22:20:10 UTC
Tau Cabalander wrote:
* Market Hub (Only Large and X-Large? Looking for confirmation.)

Should be confirmed, at least that's what they said at EVE Vegas. All those modules come with the respective rigs too, which are finally those that should make the real difference, as it is now for instance for refineries in high, low and null, but for the market too. An XL rig on a market hub will be able to reduce fees below NPC stations in highsec (or L citadels).

They also said that the next service modules to be introduced will be Assembly Arrays and Labs since there is not much to decide about how they are to be used, but also that they're going to introduce other modules in 2016. All the new things, like the Observatories and more fancy stuff, that's scheduled for 2017.

So yeah for indy dudes the fall expansion already looks at least as juicy as the spring one. Nerdy year ahead.
erg cz
Federal Jegerouns
#19 - 2016-02-04 13:22:20 UTC
Kenneth Feld wrote:
erg cz wrote:
Right now T3 stuff requires POS to be invented. If medium citadels will not allow to use service modules needed, we will see T3 prices going up...



Why?

POS aren't going anywhere
Outposts aren't going anywhere
Statoins aren't changing....

What arbitrary thing could possibly cause T3 to rise?

If you are talking about the eventual removal of POS and Outpost, neither will be removed until ALL features are duplicated. Citadels are the first of 9 new structures, the research hubs will have research, invention, copying etc available.

I would estime pos removal sometime in 2018 if i had to guess....


POS will be replaced by citadels.

Here you can see, that there is no possibility to have research lab in medium citadel. So small manufactors will be out of the game. You need to invest 8-10 bilion ISK to be able to produce T3 in large citadel.
SurrenderMonkey
State Protectorate
Caldari State
#20 - 2016-02-04 18:16:01 UTC  |  Edited by: SurrenderMonkey
erg cz wrote:
Kenneth Feld wrote:
erg cz wrote:
Right now T3 stuff requires POS to be invented. If medium citadels will not allow to use service modules needed, we will see T3 prices going up...



Why?

POS aren't going anywhere
Outposts aren't going anywhere
Statoins aren't changing....

What arbitrary thing could possibly cause T3 to rise?

If you are talking about the eventual removal of POS and Outpost, neither will be removed until ALL features are duplicated. Citadels are the first of 9 new structures, the research hubs will have research, invention, copying etc available.

I would estime pos removal sometime in 2018 if i had to guess....


POS will be replaced by citadels.

Here you can see, that there is no possibility to have research lab in medium citadel. So small manufactors will be out of the game. You need to invest 8-10 bilion ISK to be able to produce T3 in large citadel.


POS will be replaced by new structures (not specifically citadels) EVENTUALLY.

I don't understand what is so ******* difficult about this. They very clearly said that POS will not be removed until their functionality has been sufficiently duplicated under the new structure model. The core functionality of citadels, and the service modules being released for citadels, replicate very little of what a POS can currently do, so, no, POS will not be replaced by citadels.

Additionally, there's no reason to believe, yet, that service modules for research won't be able to be placed in structures other than lab types.

Quote:
While most modules can be fitted in any of the new structures, if they fit powergrid, CPU, calibration or size restrictions, we want to incentivize further specialization in roles, like we currently do with ships. To that end, we are going to release various structure lines, each focusing in a specific area and provide various bonuses to that purpose.

For instance, the new equivalent to Research Laboratories could manufacture or reprocess items if fitted accordingly, but may not be able to do so as effectively as the new version of our Manufacturing or Reprocessing Arrays


Although, frankly, I rather hope they are restricted to large+. It is currently far, far too easy to build damn near anything in the game smaller than a supercap.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

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