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Inertia in EVE

Author
DaReaper
Net 7
Cannon.Fodder
#21 - 2016-01-29 18:45:45 UTC
Stuff like this is why were need an EVE: Technical Manual

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Nafensoriel
Brutor Tribe
Minmatar Republic
#22 - 2016-01-29 23:27:20 UTC
Tenebria Gallentis wrote:
Ibutho Inkosi wrote:
What he's probably trying to say (and without the epeen stroking reference to another really "cool' game we'd be "cool" if we knew about...derp) EVE's appeal is that we're not bogged down with micro-controlling navigation, and do have the freedom to traverse the rather large map relatively rapidly. If you can't navigate your way to a jump gate using your avalanche of retro rockets, you'll never make it to the market.

There is probably a temptation to liken the spaceship to spaceship battles to that of tanks maneuvering in a large field, however, one can't insist on accurate mechanics for outer space and that, too. Hopefully, if we want to call it "high", high tech of weaponry makes ship maneuvering on an immediate scale obsolete. If you're firing from 10 kilometers away...that little Tokyo slide won't really matter much.



All I'm saying is the inertia mechanic is not intuitive. Its probably not THAT hard to change but I don't know what effects it will have on the overall gameplay.

Yes, navigation should not be hard. But it would also be cool if you have the option of manual override to make some moves that the computer cant do. Right now, all we have is double clicking in space (or using the new camera controls). With the new camera controls, I don't double click in space anymore (because it feels stupid), but I still feel like I'm flying a plane or a submarine instead of a spaceship. Don't get me wrong, PVP really gets my blood pumping, just thought this would add a little more depth to combat.

Quote:
If you're firing from 10 kilometers away...that little Tokyo slide won't really matter much.


but if you're ship is 5km across, it just might. I really don't know

But this post is not really about that, I just wanted to figure out why inertia was like this to begin with or if there is any sense to it really.


TLDR Version: You dont have a ship. Its a dot.
Slightly longer version:
Inertia isnt inertia. Its just part of a calculation for acceleration in eve. It in no way factually represents mass and motion. This is because the game isnt a flight sim. All the data you think exists doesnt actually exist. It's just a dot.

So mechanics like this cant be super easily added because you have to add more detail to the dot. It's possible sure.. and CCP has a track record of creative solutions so I'm sure they could kybosh something together quite well... but EVE is in no way a space sim. Nothing flight is truely simulated only quasi expressed as simulation.

This goes back to the original design of the game.. EVE is a captains simulation game. This is why you see the world and hear sounds.. because your pod and all the technology surrounding you simulates it to keep you sane(in EVE universe becoming a ship doesnt stop one from needing to feel things). The ethos of design would center around that simulation point of view rather than that of a pilot.

On an unrelated note if you want some better than average physics in space from a pilots point of view I fully recommend Edge of Chaos. It's old. You might have to find a copy via "creative" means.. but at the end of the day its one of the best physics based space combat sims in existence.

On a second unrelated note.. real space combat would be terrifying and boring as hell to the average person. You wouldn't even need a screen. You'd just have a string of numbers. Your death would be seen coming minutes, sometimes hours, before the event occurred with exactly jack and squat you could do about it. Kinetic energy is a B*tch folks. It's far easier to create a big boom than stop a big boom in progress.

Vortexo VonBrenner
Doomheim
#23 - 2016-01-29 23:49:49 UTC
Paranoid Loyd wrote:
Play KSP, then imagine trying to fly your ship in EVE using that physics engine, you will soon realize how unfun and silly this game would be with anywhere near real physics.


Although it would be amusing if CCP applied real physics in EvE for just one day without telling anyone before. Big smileBig smile






Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#24 - 2016-01-30 03:12:57 UTC
Paranoid Loyd wrote:
Play KSP, then imagine trying to fly your ship in EVE using that physics engine, you will soon realize how unfun and silly this game would be with anywhere near real physics.

Not really true. Flown a real life drone lately. They have automated corrective thrusters. Even the old space shuttles are able to stabilise themselves automatically in zero gee.

In terms of physics an object travels in a straight line constant speed until a force is applied, it's hardly computer intensive math. Do nothing.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Zirashi
Cyclical Destruction
#25 - 2016-01-30 03:30:12 UTC
EVE is a more of spaceship captain simulator than a spaceship pilot simulator. And that's if you can even call it a sim. The only thing in this I would say is on the level of "simulator" would probably be the markets.

If you are looking for more immersive space flight, by which I mean feeling like a pilot with a ship with 6 degrees of freedom, you're probably looking for another game like Elite Dangerous or Star Citizen. Good luck finding heart pounding pvp in those games though...
HeXxploiT
Doomheim
#26 - 2016-01-30 03:51:54 UTC  |  Edited by: HeXxploiT
You're thinking about this the wrong way. It's not that there is drag on your ship slowing you down but when you slow your ship from 300mps to 150mps your reverse thrusters kick in to attain the velocity you have set. If you set your velocity to zero then the reverse thrusters bring you to a complete stop and then disengage.
Your space ship does not have a neutral gear for crusing. It will simply go at whatever speed you set.
Paranoid Loyd
#27 - 2016-01-30 03:52:24 UTC  |  Edited by: Paranoid Loyd
Infinity Ziona wrote:
Paranoid Loyd wrote:
Play KSP, then imagine trying to fly your ship in EVE using that physics engine, you will soon realize how unfun and silly this game would be with anywhere near real physics.

Not really true. Flown a real life drone lately. They have automated corrective thrusters. Even the old space shuttles are able to stabilise themselves automatically in zero gee.

In terms of physics an object travels in a straight line constant speed until a force is applied, it's hardly computer intensive math. Do nothing.

Wow, I couldn't have written a more ignorant response even if I was trying to troll and was being ignorant on purpose. Nicely done.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Jenn aSide
Worthless Carebears
The Initiative.
#28 - 2016-01-30 04:32:52 UTC
Paranoid Loyd wrote:
Infinity Ziona wrote:
Paranoid Loyd wrote:
Play KSP, then imagine trying to fly your ship in EVE using that physics engine, you will soon realize how unfun and silly this game would be with anywhere near real physics.

Not really true. Flown a real life drone lately. They have automated corrective thrusters. Even the old space shuttles are able to stabilise themselves automatically in zero gee.

In terms of physics an object travels in a straight line constant speed until a force is applied, it's hardly computer intensive math. Do nothing.

Wow, I couldn't have written a more ignorant response even if I was trying to troll and was being ignorant on purpose. Nicely done.


It's the nature of that poster (they just keep coming back, no matter how many times they publicly rage quit and swear to biomass). Prepare for long winded posts about how everything is obviously very easy to implement, you know as they always are when it's someone else who actually has to do the work Twisted
Jenn aSide
Worthless Carebears
The Initiative.
#29 - 2016-01-30 04:36:15 UTC  |  Edited by: Jenn aSide
Zirashi wrote:
EVE is a more of spaceship captain simulator than a spaceship pilot simulator. And that's if you can even call it a sim. The only thing in this I would say is on the level of "simulator" would probably be the markets.

If you are looking for more immersive space flight, by which I mean feeling like a pilot with a ship with 6 degrees of freedom, you're probably looking for another game like Elite Dangerous or Star Citizen. Good luck finding heart pounding pvp in those games though...


Perfectly well said. Lately, people have been asking for a lot more 'manual features' like that awful exploration mini-game. I'm one of the people who love the automated nature of EVE tasks (I actually used to do exploration content when it was just 'activate module and wait', but not any more ..I can't say it enough, I hate that damn mini game). SC and Elite are more for the manual fighter jock types, In EVE, we have "people" for that menial labor stuff, like piloting the space ship (except the parts where we fly with our brains I guess).
Zander Kumamato
The Chaos Void
#30 - 2016-01-30 04:36:31 UTC
warp cores have drag on space time thus slowing the ship down /endthread
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#31 - 2016-01-30 04:56:12 UTC
Paranoid Loyd wrote:
Infinity Ziona wrote:
Paranoid Loyd wrote:
Play KSP, then imagine trying to fly your ship in EVE using that physics engine, you will soon realize how unfun and silly this game would be with anywhere near real physics.

Not really true. Flown a real life drone lately. They have automated corrective thrusters. Even the old space shuttles are able to stabilise themselves automatically in zero gee.

In terms of physics an object travels in a straight line constant speed until a force is applied, it's hardly computer intensive math. Do nothing.

Wow, I couldn't have written a more ignorant response even if I was trying to troll and was being ignorant on purpose. Nicely done.

Sorry but I'm correct. There are systems all over the world that correct vehicles for that have automated position keeping for the purpose of simplifying navigation. It would be unthinkable to expect an advanced spacecraft not to have that and instead place the pilot into having to make manual adjustments.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Nafensoriel
Brutor Tribe
Minmatar Republic
#32 - 2016-01-30 05:16:29 UTC
Infinity Ziona wrote:
Paranoid Loyd wrote:
Infinity Ziona wrote:
Paranoid Loyd wrote:
Play KSP, then imagine trying to fly your ship in EVE using that physics engine, you will soon realize how unfun and silly this game would be with anywhere near real physics.

Not really true. Flown a real life drone lately. They have automated corrective thrusters. Even the old space shuttles are able to stabilise themselves automatically in zero gee.

In terms of physics an object travels in a straight line constant speed until a force is applied, it's hardly computer intensive math. Do nothing.

Wow, I couldn't have written a more ignorant response even if I was trying to troll and was being ignorant on purpose. Nicely done.

Sorry but I'm correct. There are systems all over the world that correct vehicles for that have automated position keeping for the purpose of simplifying navigation. It would be unthinkable to expect an advanced spacecraft not to have that and instead place the pilot into having to make manual adjustments.


He was more referencing the fact that a space ship has no fixed point of reference and as such any autocorrecting measure is vastly more complex because of this.

IE your little drone does not equal a space ship. Though please.. Ask an astronaut if they can hit a button and auto correct a tumble. We would be able to hear the laughter in Alberta.
Tenebria Gallentis
Whitewash Holdings
#33 - 2016-01-30 05:46:06 UTC
Nafensoriel wrote:
Infinity Ziona wrote:
Paranoid Loyd wrote:
Infinity Ziona wrote:
Paranoid Loyd wrote:
Play KSP, then imagine trying to fly your ship in EVE using that physics engine, you will soon realize how unfun and silly this game would be with anywhere near real physics.

Not really true. Flown a real life drone lately. They have automated corrective thrusters. Even the old space shuttles are able to stabilise themselves automatically in zero gee.

In terms of physics an object travels in a straight line constant speed until a force is applied, it's hardly computer intensive math. Do nothing.

Wow, I couldn't have written a more ignorant response even if I was trying to troll and was being ignorant on purpose. Nicely done.

Sorry but I'm correct. There are systems all over the world that correct vehicles for that have automated position keeping for the purpose of simplifying navigation. It would be unthinkable to expect an advanced spacecraft not to have that and instead place the pilot into having to make manual adjustments.


He was more referencing the fact that a space ship has no fixed point of reference and as such any autocorrecting measure is vastly more complex because of this.

IE your little drone does not equal a space ship. Though please.. Ask an astronaut if they can hit a button and auto correct a tumble. We would be able to hear the laughter in Alberta.


Well thankfully, eve doesn't have anything much to correct for so it doesn't have to be that complex. It just has to properly adjust thrusters to do the simple actions we can do now (approach, orbit align and keep range).

I personally would like ships to have no fixed point of reference (i.e., up and down) but instead have relative references (when orbiting, approaching etc), I'm pretty sure eve can easily handle that.

And agreed that drones != [internet] space ships but I see what he means (quadcopter engines compensating for wind/thurst variations to achieve desired orientation).

On a side note, why do we only have approach, orbit and align? just throwing in a few (potentially bad) ideas:
- fly by at 10km -> flies in a tanget at 10km, useful for SBs, approaching without losing angular velocity
- intercept -> like approach but takes into consideration the predicted future position of the object being approached. useful for agile ships.
- fly side by side at 5 km -> like "keep range" but you get in range then try to mimic the targets movement (with a certain delay). Its like when a cop drives beside you and matches your speed and asks you to pull over. will only work if you are faster and as agile as the target. You can use this to keep angular velocity to a minimum but you also just web the guy to death an not worry about this crap. Other that that, you can just use this to fly side by side with your friends and take a pretty picture haha.
Nafensoriel
Brutor Tribe
Minmatar Republic
#34 - 2016-01-30 06:08:33 UTC
Good questions but they basically boil down to the ship you see being a fake. I explained this a little in an earlier post but to resummerize consider all ships in eve as just a dot. Adding in some random rotations etc would be much easier than adding flight but still technically outside of the original ethos of EVE. EVE is not built as a flight simulator. Almost everything you see is a resource cheap simulation(smartly so) so we can have more internet spaceships in space at once.
Tenebria Gallentis
Whitewash Holdings
#35 - 2016-01-30 06:19:28 UTC
Nafensoriel wrote:
Good questions but they basically boil down to the ship you see being a fake. I explained this a little in an earlier post but to resummerize consider all ships in eve as just a dot. Adding in some random rotations etc would be much easier than adding flight but still technically outside of the original ethos of EVE. EVE is not built as a flight simulator. Almost everything you see is a resource cheap simulation(smartly so) so we can have more internet spaceships in space at once.


Yeah, guess your right. Would be cool if it was a simulator too though (market and space sim) but maybe that's asking too much.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#36 - 2016-01-30 09:42:33 UTC  |  Edited by: Infinity Ziona
Nafensoriel wrote:
Infinity Ziona wrote:
Paranoid Loyd wrote:
Infinity Ziona wrote:
Paranoid Loyd wrote:
Play KSP, then imagine trying to fly your ship in EVE using that physics engine, you will soon realize how unfun and silly this game would be with anywhere near real physics.

Not really true. Flown a real life drone lately. They have automated corrective thrusters. Even the old space shuttles are able to stabilise themselves automatically in zero gee.

In terms of physics an object travels in a straight line constant speed until a force is applied, it's hardly computer intensive math. Do nothing.

Wow, I couldn't have written a more ignorant response even if I was trying to troll and was being ignorant on purpose. Nicely done.

Sorry but I'm correct. There are systems all over the world that correct vehicles for that have automated position keeping for the purpose of simplifying navigation. It would be unthinkable to expect an advanced spacecraft not to have that and instead place the pilot into having to make manual adjustments.


He was more referencing the fact that a space ship has no fixed point of reference and as such any autocorrecting measure is vastly more complex because of this.

IE your little drone does not equal a space ship. Though please.. Ask an astronaut if they can hit a button and auto correct a tumble. We would be able to hear the laughter in Alberta.

The ship is not a dot in reality. If it was a dot there would be no align time since a single point is already aligned. You could be moving the opposite direction of where you wish to warp and the ship would only need to decelerate and accelerate to warp in any direction.

So now we've discarded that nonsense we can get back to the reality that EvE ships have a bow (the direction of travel when thrust is applied) and apparently a set of thrusters that control pitch, yaw and velocity attached to a really bad Positioning System and a INS.

In regards to the drone reference yes it is a space ship, it's a ship that travels through space, the only difference is it operates in atmosphere rather than vacuum.

Here's a link to some up to date GPS / INS research.

link

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Nafensoriel
Brutor Tribe
Minmatar Republic
#37 - 2016-01-30 17:02:18 UTC
Oh really?
So a dot with a flag to "warp" at a set speed cant exist eh? Totally not easier to code than a defined object.
EVE in no way shape or form uses a "dot move to" mechanic for motion right? Even though that's exactly what it does.

You do understand that the entire graphical overlay is just a pretty picture right? CCP is a master at making you think you are seeing something without actually spending the resources to actually make that thing a reality. When you move the dot gains direction and velocity.. it never has structure. No part of the engine is flight sim. If it was trust me you would never have 3000 people in space fighting one another.

Also I've talked with INS development teams before. Cool story but it doesn't excuse the truth that without a point of reference everything becomes a guess. Maybe in the future when fuel is nearly unlimited and oxygen is not always in desperately short supply a wasteful system can be used. In reality we use extremely redundant series of calculations to predict paths so we don't have to use such wasteful methods. The Blackbirds(SR-71) use INS to a fairly accurate degree. Only a few inches of deviation over a half planetary trip. Downside of this system is space is really honking big. 1mm deviation over a mile doesn't sound like much until you start talking about millions of miles. Then it becomes a difference of uncontrollably smashing into the object, entering orbit of the object, or flying off into the big black. This is why INS systems are really not trusted yet.

Additionally in any uncontrolled event INS systems tend to freak out. So the first disaster that sends the craft into a slightly uncontrolled spin would be entirely unrecoverable if INS was your only nav method. NASA still uses good old Mark1 Eyeballs for a reason ya know. Point of References.
Paranoid Loyd
#38 - 2016-01-30 17:52:35 UTC
You're a good man for trying Naf but you'd have better luck explaining it to turnip. The funniest part is, this particular point IZ has latched onto barely even scratches the surface of what I said.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#39 - 2016-01-30 19:13:17 UTC  |  Edited by: Nana Skalski
Nafensoriel wrote:
Oh really?
So a dot with a flag to "warp" at a set speed cant exist eh? Totally not easier to code than a defined object.
EVE in no way shape or form uses a "dot move to" mechanic for motion right? Even though that's exactly what it does.

You do understand that the entire graphical overlay is just a pretty picture right? CCP is a master at making you think you are seeing something without actually spending the resources to actually make that thing a reality. When you move the dot gains direction and velocity.. it never has structure. No part of the engine is flight sim. If it was trust me you would never have 3000 people in space fighting one another.

Also I've talked with INS development teams before. Cool story but it doesn't excuse the truth that without a point of reference everything becomes a guess. Maybe in the future when fuel is nearly unlimited and oxygen is not always in desperately short supply a wasteful system can be used. In reality we use extremely redundant series of calculations to predict paths so we don't have to use such wasteful methods. The Blackbirds(SR-71) use INS to a fairly accurate degree. Only a few inches of deviation over a half planetary trip. Downside of this system is space is really honking big. 1mm deviation over a mile doesn't sound like much until you start talking about millions of miles. Then it becomes a difference of uncontrollably smashing into the object, entering orbit of the object, or flying off into the big black. This is why INS systems are really not trusted yet.

Additionally in any uncontrolled event INS systems tend to freak out. So the first disaster that sends the craft into a slightly uncontrolled spin would be entirely unrecoverable if INS was your only nav method. NASA still uses good old Mark1 Eyeballs for a reason ya know. Point of References.

What I think, is you can have always a point of reference, Position of spacecraft now, then you can plan where to move in what direction. You can identify the other point in space if it emerges and plan to move there with a nice calculation algorythm that engineer wrote for it before.

For the game having the drag on space, its because of the warp engine.
Warp engine is causing drag on space around you. If it is bigger warp engine to move more mass in the warp, it causes more drag. Warp engine in spaceship is constantly operational, dragging against space, you can call it "negative bend" when its not calibrated to bend space in certain direction for certain length. It is a side effect. This drag must be overcome with constant force to the ship engines. Microwarpdrive module adds to warp drive additional circuitry that acts like a calibrated warpdrive for lesser mass than vessel. It negates a lot of drag when working, but only to a certain level. It needs a lot of powergrid to be operational and a lot of capacitor to set on into calibration.

Why not switch it off? The warp engine to be operational must be constantly on. Packaged vessels still have warp engines working on standby. Switching warp engine completely off breaks it and causes a huge explosion. When someone is shooting you and there is no hull to protect it, next shoot will definitely break it and ship will be destroyed in explosion.

This malfunction of warpdrive have also a side effect of creating a space drag bubble that completely halts the wreck in space. Some CCP dev wrote that somewhere here on forum.

Warp drive uncalibrated/standby ("negative bend" causing drag is red)
Microwarpdrive active
Bend at start and end of the warp.
Warp drive calibrated (end stage of warpdrive calibration).
Start of calibration is announced as "Warp drive active".
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#40 - 2016-01-31 00:42:21 UTC  |  Edited by: Infinity Ziona
Nafensoriel wrote:
Oh really?
So a dot with a flag to "warp" at a set speed cant exist eh? Totally not easier to code than a defined object.
EVE in no way shape or form uses a "dot move to" mechanic for motion right? Even though that's exactly what it does.

You do understand that the entire graphical overlay is just a pretty picture right? CCP is a master at making you think you are seeing something without actually spending the resources to actually make that thing a reality. When you move the dot gains direction and velocity.. it never has structure. No part of the engine is flight sim. If it was trust me you would never have 3000 people in space fighting one another.

Also I've talked with INS development teams before. Cool story but it doesn't excuse the truth that without a point of reference everything becomes a guess. Maybe in the future when fuel is nearly unlimited and oxygen is not always in desperately short supply a wasteful system can be used. In reality we use extremely redundant series of calculations to predict paths so we don't have to use such wasteful methods. The Blackbirds(SR-71) use INS to a fairly accurate degree. Only a few inches of deviation over a half planetary trip. Downside of this system is space is really honking big. 1mm deviation over a mile doesn't sound like much until you start talking about millions of miles. Then it becomes a difference of uncontrollably smashing into the object, entering orbit of the object, or flying off into the big black. This is why INS systems are really not trusted yet.

Additionally in any uncontrolled event INS systems tend to freak out. So the first disaster that sends the craft into a slightly uncontrolled spin would be entirely unrecoverable if INS was your only nav method. NASA still uses good old Mark1 Eyeballs for a reason ya know. Point of References.

The majority of spacecraft in real life are unmanned and already use INS / Gyros, accelerometers with an ACCS to correct attitude. References are provided by eyeballs in the form of cameras that fix onto the sun and another object or use reference points like white noise deviations. The ACCS fires vernier or ion thrusters independent of human input. Computers are infinitely better at it than humans, especially in an uncontrolled spin as they have millimetre millisecond accuracy.

In regards to the dot. After jumping hit your thrust without clicking in a vector. Your ship has a default direction after jumping and maintains that direction throughout your stay in system. Warp to a planet. After coming out of warp hit your thrust. You now see what I mean. It may be an xyz in server but one that has attributes making it not just an xyz.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

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