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Proposal to Remove War

Author
Sky Achasse
Doomheim
#1 - 2016-01-27 22:40:09 UTC
There is no purpose for war in this game other than for harassment and non-consensual pvp. And by the way, non-consensual pvp is harassment. I bring this up because this is the factor that is driving players away from this game.

There is no purpose for war in this game. It is only used to circumvent security in high security space. Thats it!
It was supposed to have the purpose of providing a method for corporation to contest one another over resources. This is absurd, any resource worth contesting is out in null-sec or low sec. Corporations only use it to keep other corporations perpetually in war, and harassing them until their members all quit or leave the game.
If players dont want to pvp they should not be forced into it. War forces non-consensual pvp. The only way to get away from it is to leave the game and go play something else.

War means there is no such thing as high security space.

Corporation who wants fights go out into null sec and get fights easy. The fights may not be easy, but it is easy to find someone to fight.
Why? Because if someone enters low-sec or null sec they by default consent to pvp.

Get rid of war and increase your player base. There are many players who do no want to pvp. They want to play cooperatively with others in corporations, and do things together as teams and friends. They prefer PVE content, and dont want to be harassed by the idiots who will be flaming this post.

There are many solutions that could be implemented to change how things are controlled in high sec. Currently Capital ships are not allowed, and that model of exclusion could include other structures such as Player Owned Starbases.
For high sec create structures that are temporary, or have expiration's of some kind. Or perhaps use something as simple as a license.
For a POS in high sec, one would need to use a license for anchoring, because it is controlled space. The way to acquire a license could be numerous, such as rating with the corps who control, going through a long harrowing sequence of events and perform a number of tasks. (ie, PVE content) This license would only last for a duration and cannot be extended.
Pack it up and move it until you acquire another license and get in que for another anchoring location.

This is only one idea for a solution to the problems that war in high sec are supposed to be all about.

Get rid of war!
Get rid of permanent player owned structures in high sec.
Add more PVE content.
Get more players in the game.
Lykouleon
Noble Sentiments
Second Empire.
#2 - 2016-01-28 00:32:03 UTC
No.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Ralph King-Griffin
New Eden Tech Support
#3 - 2016-01-28 01:27:33 UTC
quote from the other thread
Paranoid Loyd wrote:
I'll just leave this here and recommend you read the whole thing, but in particular section 7

done.
Black Pedro
Mine.
#4 - 2016-01-28 08:53:10 UTC
Sky Achasse wrote:
There is no purpose for war in this game other than for harassment and non-consensual pvp. And by the way, non-consensual pvp is harassment. I bring this up because this is the factor that is driving players away from this game.

And is ganking bullying?

The whole point of Eve is non-consensual PvP.

I think your concerns were well addressed in your original post, so I'll just leave this here:

CCP Falcon wrote:
I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now.

Risk vs Reward is a huge part of that.

Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on.

That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas.

EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe.


If you want safety and consensual PvP you might be playing the wrong game. Eve: Valkyrie might just be what you are looking for however.
ShahFluffers
Ice Fire Warriors
#5 - 2016-01-29 20:43:16 UTC
Quote:
There is no purpose for war in this game other than for harassment and non-consensual pvp. And by the way, non-consensual pvp is harassment.

Ummm... the game itself is based around (and supports) non-consentual interactions in almost every activity (which, by default, makes everythig you do PvP in some form).

No one the game has any "right" to be left alone. Fight for what you want, defend what you have.

Not supported.
Bumblefck
Kerensky Initiatives
#6 - 2016-01-29 20:57:28 UTC
Perhaps you could post with your main, coward NPC alt, and we could 'harass' each other

Perfection is a dish best served like wasabi .

Bumble's Space Log

Neuntausend
Republic Military School
Minmatar Republic
#7 - 2016-01-29 22:36:23 UTC
Time and again I read, that "players who don't want PvP should not be forced into PvP" ... well - this is a PvP game. It's like saying players who don't like Tennis should not be forced to play Tennis. Tell you what: They aren't. Just don't play Tennis. If you don't like other players shooting at your pixel-meeple, don't play a game that's all about shooting other guys pixel-meeples.

Every bit of meaningful PvP is non-consensual. Heck, wars themselves are never consensual - wars are all about conflicting interests. Player 1 puts a POS on a moon, player 2 wants to put his POS there as well, so player 2 declares war on player 1 and tries to take that POS down by force, with or without consent. If POS licenses were temporary, people would fight over the grinding-spots for those licenses. Or over the fuel. Or just because they want to put their POS down right now right here, and not once the license has run out.

Of course people do not want other people to attack their ****. That doesn't mean that people shouldn't be able to attack other peoples **** unless invited to (seriously - who does that? "Please come and kill my IHUB!" ... not going to happen)

Removing non consensual PvP from the game would mean removing every sense of purpose from it.

Silly idea from a player who probably hasn't seen much of this game yet.


No.
Jack Carrigan
Order of the Shadow
#8 - 2016-01-29 22:51:33 UTC
EVE is a conflict driven game.

If nothing else, is not war conflict?

The purpose of war in New Eden is asset and trade hub denial.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Lucas Kell
Solitude Trading
S.N.O.T.
#9 - 2016-02-03 13:35:06 UTC
Neuntausend wrote:
Time and again I read, that "players who don't want PvP should not be forced into PvP" ... well - this is a PvP game. It's like saying players who don't like Tennis should not be forced to play Tennis. Tell you what: They aren't. Just don't play Tennis. If you don't like other players shooting at your pixel-meeple, don't play a game that's all about shooting other guys pixel-meeples.
That depends on the definition of PvP. EVE is a PvP game as in "everyone has an effect of everyone else". It's NOT a PvP game as in "everyone has to be involved in shooting each other". I don't agree with the OP, but at the same time I don't agree with this entire sentiment that everything should involve the firing of the lasers.

Wars as they stand are pretty broken, since they have the opposite approach to risk and reward. The weaker the target you go after, the lower the risk and the higher the reward. Going after a pure PvP corp will get you tough fights and bad loot, while going after an industrial group gets you easy kills and plenty of loot. There should be better ways for groups to compete and fight, and they shouldn't just involve groups of "mercs" hiding behind concords skirt picking off easy targets.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Malcanis
Vanishing Point.
The Initiative.
#10 - 2016-02-03 17:11:22 UTC  |  Edited by: Malcanis
Lucas Kell wrote:
Neuntausend wrote:
Time and again I read, that "players who don't want PvP should not be forced into PvP" ... well - this is a PvP game. It's like saying players who don't like Tennis should not be forced to play Tennis. Tell you what: They aren't. Just don't play Tennis. If you don't like other players shooting at your pixel-meeple, don't play a game that's all about shooting other guys pixel-meeples.
That depends on the definition of PvP. EVE is a PvP game as in "everyone has an effect of everyone else". It's NOT a PvP game as in "everyone has to be involved in shooting each other". I don't agree with the OP, but at the same time I don't agree with this entire sentiment that everything should involve the firing of the lasers.

Wars as they stand are pretty broken, since they have the opposite approach to risk and reward. The weaker the target you go after, the lower the risk and the higher the reward. Going after a pure PvP corp will get you tough fights and bad loot, while going after an industrial group gets you easy kills and plenty of loot. There should be better ways for groups to compete and fight, and they shouldn't just involve groups of "mercs" hiding behind concords skirt picking off easy targets.


https://forums.eveonline.com/default.aspx?g=posts&m=3347689#post3347689

From 3 years ago:

The key issue here is that an "incentive to fight back" is semantically equivalent to "something to lose for not fighting back". And in my experience people like the OP are implaccably opposed to any such mechanic.

Let's suppose we replace wardec fees with a new mechanic such that CONCORD require a "War Bond" to be posted by all corps; any corp who wants to declare war against another corp has to match their "War Bond". If either corp surrenders or meets some other equivalent surrender conditions (eg: reduced to 1 or fewer members on active subscribed accounts), then the bond is forfeited to the other side (after which they will have to post a new bond, which they might choose to set at a different level). Until then, the war continues. A corp can have as many open wardecs as they like, but they have to post a bond for each war and they don't get the money back until the target corp meets the surrender condition.

With this mechanic, the aggressors have an incentive to pick their targets carefully; the defenders have an incentive to fight.

If corps post a very low bond, then they'll have little to lose, but on the other hand, they make it cheap for aggressors to try their luck. Corps that post huge bonds will raise the threshold for attackers as high as they like, but the prize will be correspondingly huge. Very rich players might choose to "honeytrap" wardeccers into wasting their money by creating corps that seem like an easy target and have large bonds, and then simply never surrendering the war (If I have 100 billion ISK and you, my enemy, have 20 billion ISK, then my spending 10 bill to make you lose 10 bill is money well spent. The bounty system works on just this basis.)

This mechanic fulfills the requirements you (and the OP) have set but I can promise you that nothing like it would be accepted by him.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lucas Kell
Solitude Trading
S.N.O.T.
#11 - 2016-02-03 17:46:34 UTC
Malcanis wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=3347689#post3347689
Seems reasonable enough, but still has a problem where it's not really encouraging fighting, it just encourages endurance. A non-combat group would still have no reason to switch to combat, and to make things worse, aggressors would get locked in. Nothing would stop people from creating a corp, baiting in an aggressor, then dropping all important characters leaving it in the hands of a couple of alts and moving to a new corp. Wardeccers would still need content so they have to dec other people. Eventually wardeccers would end up over invested in attacks with no ability to get out of them without losing their bond. So I think this would still encourage them to go after weaker targets with lower bonds. It also makes wardecs cost less over time, making permadecs no longer a costly endeavour, and removes wardec fees as an isk sink.

From a content standpoint I think the most important thing to remember is that if people don't want to fight, they won't. So don't build the system around fighting those people and giving them reasons to fight. Instead build the system around fighting people who do want to fight and use the people who don't as an unwilling resource. If someone could take over an area and takes say 20% of the mining yield, market tax and bounties for example, they would have a reason to take that area and other people would have reasons to fight them for it. Kind of like how the pocos generated a whole bunch of war.

People who didn't want to fight would either have to put up with the taxes in the area they are in, strike a deal with the owners or move. People who were willing to fight would do so. Wardecs would be as simple as buying into the fight, making your corp/alliance legal targets for anyone else optioned in for that area. It could be something like kills by your corp in that area give you points and whoever has the most points at downtime flips control. As long as the areas of control were quite fluid in their ownership and demanded constant fighting to maintain control rather than being stagnant like sov content, then there would be a constant stream of fights. Non-PvP content like ratting/mining would have no effect on control, and would be generating funds for the owners warchest.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#12 - 2016-02-07 23:39:55 UTC
Black Pedro wrote:



Good lord...what a load of stupid nonsense.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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