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Skill Trading on Singularity (28.1.2016)

First post First post
Author
Lelira Cirim
Doomheim
#61 - 2016-01-29 06:07:44 UTC
pajedas wrote:
Wow, threatening us like a little kid. Way to go CCP.


It's terrible when the developers sink to our level. Roll

Do not actively tank my patience.

Smuff Gallente
Fleet of Particular Justice
#62 - 2016-01-29 06:14:50 UTC
The only problem with the skill thing is NO one at least no one ik can test them because they are 10 billion to 50 billion for the injectors on the market it makes it a little hard to test when u don't have that kind of money for you to spend this stuff was going to be for new player's what new player is going to be able to afford that assuming the price stays the same from sisi to TQ
The Receptionist
Novartis Corporation.
#63 - 2016-01-29 06:35:19 UTC
Srsly, why not just seed for 100isk like everything else.

The eventual price going to be in Aurum instead of ISK anyways so price will vary. by conversion rate and the current cost of plex in-game.
Darkblad
Doomheim
#64 - 2016-01-29 06:57:47 UTC
The Issue with SeXtractor not affordable got fixed. By an ISD.

The volume available still may not prevent the very unlikely case of trolling.

Seed of the item still appears to be limited to 6-CZ49.
CCP really was well prepared for this feature.

NPEISDRIP

Tethys Luxor
Pator Tech School
Minmatar Republic
#65 - 2016-01-29 06:59:50 UTC
If you buy a skill where you don't have the prereq and right click it in your station container, you have the menu item to train it now to lvl 1. It injects the skill and do nothing special but should not be here.
Winthorp
#66 - 2016-01-29 07:05:18 UTC  |  Edited by: Winthorp
- Must have more than 5,500,000 trained skill points to use

This seems like an arbitrarily high threshold to remain on a character. Why was this the amount that must remain on a character?

The thing i looked forward to in this chage was that i could use the SP from a character i invested time into but no longer use but its SP is so low that it is pointless selling the character on the Bazarr. Why have you know stopped this as an option for me to spend some ISK to recycle the use of a low SP character into something that is now usefull?
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#67 - 2016-01-29 07:58:04 UTC
Winthorp wrote:
- Must have more than 5,500,000 trained skill points to use

This seems like an arbitrarily high threshold to remain on a character. Why was this the amount that must remain on a character?

The thing i looked forward to in this chage was that i could use the SP from a character i invested time into but no longer use but its SP is so low that it is pointless selling the character on the Bazarr. Why have you know stopped this as an option for me to spend some ISK to recycle the use of a low SP character into something that is now usefull?


A) 5mil SP is a pretty sensible starting point as it's the first tier for injection.
The extra 500k is there so the extractor can't take you below 5mil.

B) A 5mil limit also prevents the ability to extract free or faster-than-usually trained SP from starting characters, such as starting skills and cerebral accelerator bonuses.
Sean Crees
Sean's Safe Haven
#68 - 2016-01-29 08:53:18 UTC
So i just noticed a bug, not sure if this is the right place.

I was just finishing up using all my un-allocated SP after reorganizing SP with extractors and injectors and i went to fill up my skill queue.

I put the skill "Signature Focusing" level 4 and 5, then after it i tried to add "Target Painting" level 5, and it gave the following error "You cannot place required skills after the dependent skill in the queue".

Darkblad
Doomheim
#69 - 2016-01-29 09:07:10 UTC
In response to this
Darth Behelzebhu wrote:
Darkblad wrote:
Darth Behelzebhu wrote:
if you have a toon with less than 5mill SP, and then apply 2000 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector

1. No. The toon in this image has > 5mil Skillpoint. with 4.5mil of them being unallocated. The dialog states that 400.000 unallocated SP will be applied. 400.000 SP matches the expectednumber.

2. Consider to stick to the sticky thread?


Yes, if your toon is already within the SP for next bracket it works, as i said, it reads only when applying the injectors to make unallocated SP, but if you manage to use 2000 injectors, before you apply them to match the next bracket, the diminishing return will not apply, thus giving you more SP than was intended.

The character shown in the screenshot started with only the applied skillpoints (the 500+k ones). Application of the skill injectors that accumulated the 4.5 million worked as expected (500.000 unallocated added). The next one got hit by the diminishing return. Everything works as expected.

You may also double check the allocated and unallocated skillpoints shown in my screenshot. To notice that there are in fact only 541.681 allocated sp

NPEISDRIP

Darth Behelzebhu
Lair of Demons
#70 - 2016-01-29 10:07:32 UTC
Darkblad wrote:
In response to this
Darth Behelzebhu wrote:
Darkblad wrote:
Darth Behelzebhu wrote:
if you have a toon with less than 5mill SP, and then apply 2000 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector

1. No. The toon in this image has > 5mil Skillpoint. with 4.5mil of them being unallocated. The dialog states that 400.000 unallocated SP will be applied. 400.000 SP matches the expectednumber.

2. Consider to stick to the sticky thread?


Yes, if your toon is already within the SP for next bracket it works, as i said, it reads only when applying the injectors to make unallocated SP, but if you manage to use 2000 injectors, before you apply them to match the next bracket, the diminishing return will not apply, thus giving you more SP than was intended.

The character shown in the screenshot started with only the applied skillpoints (the 500+k ones). Application of the skill injectors that accumulated the 4.5 million worked as expected (500.000 unallocated added). The next one got hit by the diminishing return. Everything works as expected.

You may also double check the allocated and unallocated skillpoints shown in my screenshot. To notice that there are in fact only 541.681 allocated sp


Again, YES, the injectors also take in consideration the unallocated SP.

The issue is when you inject them ALL AT ONCE without having previous unallocated SP, which you didn't do, you made it in steps, in steps it works.
Anarkia Evangel
Red Sky Morning
The Amarr Militia.
#71 - 2016-01-29 10:34:21 UTC
I like how the game mechanical works and the UI is easy to use and clear.

It is really nice being able to remove skill points which haven't done a thing since day one, but would it be possible to remove the skill as well?
We have gone this far, can we tidy up this lose end at the same time?
Darth Behelzebhu
Lair of Demons
#72 - 2016-01-29 10:36:16 UTC  |  Edited by: Darth Behelzebhu
Well, mostly it seems to work fine

When extracting a big skill, after getting the first extraction from it, then it works weird when it is under the 500k SP; as it seems to extract like a x1 Skill, in little steps.

The game is full of warnings of "are you sure you wanna do this?", except for this feature, you are 1 click away to make big mistakes when extracting, once you hit that extract button after dragging a skill is done, a double check here might be nice.

Now, THE BIGGEST ISSUE.
The diminishing returns only work when applying the injector; but if you have a toon with less than 5mill SP, and then apply 200 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector, thus making the system very very flawed and the diminishing returns for players buying bulk useless, this is BAD, really bad.

Workaround: Only allow to apply ONE injector at once.

If you can make this work still would like to see a change like this on the diminishing brackets:
0-5 mill SP = 500k
5-20 mill SP = 400k (as I feel the current bracket up to 45mill is very very long)
20-50 mill SP =300k
50-100mill = 150k
100 mill sp -> = 50k or even 0
CCP Cognac
C C P
C C P Alliance
#73 - 2016-01-29 12:44:07 UTC
Cixi wrote:
I tested it and the system is great Big smile

small bug (not sure if its a bug actually) if you have more than 5mil unallocated SP; you can extract SP until you have no more SP on your character (only unallocated remain)



Clearly a bug , thanks for the report.
CCP Cognac
C C P
C C P Alliance
#74 - 2016-01-29 12:45:18 UTC
Darth Behelzebhu wrote:
Well, mostly it seems to work fine

When extracting a big skill, after getting the first extraction from it, then it works weird when it is under the 500k SP; as it seems to extract like a x1 Skill, in little steps.

The game is full of warnings of "are you sure you wanna do this?", except for this feature, you are 1 click away to make big mistakes when extracting, once you hit that extract button after dragging a skill is done, a double check here might be nice.

Now, THE BIGGEST ISSUE.
The diminishing returns only work when applying the injector; but if you have a toon with less than 5mill SP, and then apply 200 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector, thus making the system very very flawed and the diminishing returns for players buying bulk useless, this is BAD, really bad.

Workaround: Only allow to apply ONE injector at once.

If you can make this work still would like to see a change like this on the diminishing brackets:
0-5 mill SP = 500k
5-20 mill SP = 400k (as I feel the current bracket up to 45mill is very very long)
20-50 mill SP =300k
50-100mill = 150k
100 mill sp -> = 50k or even 0


Should not work that way , the diminishing returns should be calculated per injector. If that is a case its a bug. Thanks for the report.

CCP Cognac
C C P
C C P Alliance
#75 - 2016-01-29 12:46:14 UTC
Mister Ripley wrote:
Can't use it on linux since the launcher doesn't work and I have to start EVE trough the server list. Why do I need launcher???



Because exefile.exe doesn't support two factor authentication. And we want to give people a choice of better security around this feature.
Sgt Ocker
What Corp is it
#76 - 2016-01-29 13:01:04 UTC
Masao Kurata wrote:
Sgt Ocker wrote:
lil bit under priced
Don't think there will be too many testing the feature - in 6-CZ49 at least

Just extract some of your own SP.

Whats the point of that if I can't use it on another character?

I though the idea was the whole feature be tested, not just half of it.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Vegare
Bitslix
Lolsec Fockel
#77 - 2016-01-29 13:08:13 UTC
arcyaxiom wrote:


the changes themselves are pretty cool, though, and I look forward to it, apart from this part ^^ This is a small number of people being affected with very particular cases, but it's not a "minor" issue it's a month and a half of extra training before I can train a skill I already have.


I guess you'll have to whip out the credit card and buy some injectors then Big smile
Frank Athens
Arclight Industrial Operations
#78 - 2016-01-29 15:10:41 UTC
ccp please make a option to un-inject skill books that are at level 0

i dont care about getting any isk or anything from skills just level 0's look soooooooooo nasty

pajedas
Doomheim
#79 - 2016-01-29 15:19:17 UTC
Frank Athens wrote:
ccp please make a option to un-inject skill books that are at level 0

i dont care about getting any isk or anything from skills just level 0's look soooooooooo nasty


Perhaps an option to delete skill book when it's at zero?

🐇

Mara A'more
Doomheim
#80 - 2016-01-29 16:29:12 UTC
Injecting the skills , dead easy no fuss no muss , and the changes to how you can toss in unallocated sp makes life way easier on that front.

however, extracting skills is kinda laborious, especially if pulling a significant chunk of sp out,
I don't have many suggestions, but one possible change would be to allow the use of multiple extractors, instead of having to extract each one, then click ok THEN click the next extractor.