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What do you expect???

Author
Renturu
In Glorium et Decorum
#1 - 2012-01-09 07:07:22 UTC
So, there is a lot of ranting going on over 0.0 occupancy and the rather larger coalitions “ruining” EvE. I rather think that this is a normal progression of this game.
If EvE is truly a player run society, it inevitably will turn from several small medium strength alliances to a few Super Coalitions that are rather overbearing in their influence.
I, personally think that Gooneswarm has their act together in this (not that it is an ok thing but rather a normal progression of this MMO in which they (GS) have taken advantage of) and rather than dying off as BOB did, they are more likely to continue growth as they aren’t just an EvE community but a gaming community as a whole.

What do you expect to happen? I know calls for CCP to intervene by Nerf’s and Buffs; but c’mon! Do you think that a player driven community should be influenced by alterations in dynamics? I say No. In fact, many changes in dynamics have gotten us in trouble in the first place and the end result is haphazard at best (sort of like overmedicating – you take a pill to compensate for the damage done by other meds).

What are some ideas – Seriously, no trolling… Like some good discussions as to ideas that can handle these issues.

An idea I have, however unlikely to happen, would be for CCP to intervene, not by Nerf, Buff or Dynamic changes, but to inject massive storylines that force us, the players to change the dynamics.

Perhaps our long forgotten Jovian neighbors: Have them roll through the large Null sec empires and wreak havoc. Cause the players to have to truly defend their empires – those strong enough and coordinated enough, will survive.

Again, what do you think?

-Ren

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

KrakizBad
Section 8.
#2 - 2012-01-09 07:12:55 UTC
Someone pointed out in another thread that the CFC runs on conflict, and were there ever a day that resistance in 0.0 really was destroyed, we'd reset each other. They're probably right.
Jita Alt666
#3 - 2012-01-09 07:15:07 UTC
I think that when the General Discussion sub forum reaches a certain threshold of complaints about players ruining other players games it means that CCP have got Eve Online (a terrible game) back on track.
KrakizBad
Section 8.
#4 - 2012-01-09 07:19:21 UTC
Renturu wrote:
Perhaps our long forgotten Jovian neighbors: Have them roll through the large Null sec empires and wreak havoc. Cause the players to have to truly defend their empires – those strong enough and coordinated enough, will survive.


No dev fleet has ever or will ever exist that is willing to sit through an 8 hour DBRB fleet grinding structures.
Renturu
In Glorium et Decorum
#5 - 2012-01-09 07:24:55 UTC
KrakizBad wrote:
Renturu wrote:
Perhaps our long forgotten Jovian neighbors: Have them roll through the large Null sec empires and wreak havoc. Cause the players to have to truly defend their empires – those strong enough and coordinated enough, will survive.


No dev fleet has ever or will ever exist that is willing to sit through an 8 hour DBRB fleet grinding structures.


Perhaps a rather stronger, more persistent AI? Granted, I know the ones in Incursions are rather weak and predictable. Remember, when they started, they tore up a rather large number of players. It just took time to get organized and the Incursion fleets are rather small compared to what a Jovian fleet could be.

For example, you log in one day and there is massive chaos going on... to the point that your current WD ops are disrupted so heavily, you can only abandon them to defend your back yard. I imagine (rather suggestive) the dynamics in all sections of space would change. Make it a REAL incursion. None of this "Mamby Pamby" Sansha stuff.

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Ursula LeGuinn
Perkone
Caldari State
#6 - 2012-01-09 07:36:28 UTC
Nullsec has certainly evolved into a collection of entrenched superpowers over the years. That's been true for a while, but it becomes even more true as time marches on. Despite player attrition due to quitting the game and/or simply going inactive, the average veteran SP count continues to climb, and powerful, experienced players become even more so. It's a natural stratification.

What most people tend to forget, in my opinion, is that EVE was much more challenging in different ways back in the early years. While it's true that some player organizations in EVE are immensely powerful, the average new-ish player nowadays has access to far more luxuries and opportunities than he or she would have back in 2003-2004.

Back then, there weren't ten squintillion websites, wikis, helper programs, tutorial videos, databases, and other resources available. Not every ship and/or module was available, for any price. There was no warp to zero. There was no skill queue, and high-end attribute implants weren't readily available at every major station. There was a lot more chaos and mystery back then.

So, there are some good points and some bad points to the way EVE is now. In some ways the game's much easier, but the odds of someone who starts playing in 2012 becoming another Mittens or Chribba are quite low. The odds of a completely grassroots (as in not filled with seasoned veterans) alliance being formed and taking over a large region of space are quite low.

That's just how it is. I think "demystification" and "veteran experience" explain basically everything about the way the game's evolved socially.

"The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community." — EVElopedia

Killstealing
Brutor Tribe
Minmatar Republic
#7 - 2012-01-09 07:48:34 UTC
Renturu wrote:
KrakizBad wrote:
Renturu wrote:
Perhaps our long forgotten Jovian neighbors: Have them roll through the large Null sec empires and wreak havoc. Cause the players to have to truly defend their empires – those strong enough and coordinated enough, will survive.


No dev fleet has ever or will ever exist that is willing to sit through an 8 hour DBRB fleet grinding structures.


Perhaps a rather stronger, more persistent AI? Granted, I know the ones in Incursions are rather weak and predictable. Remember, when they started, they tore up a rather large number of players. It just took time to get organized and the Incursion fleets are rather small compared to what a Jovian fleet could be.

For example, you log in one day and there is massive chaos going on... to the point that your current WD ops are disrupted so heavily, you can only abandon them to defend your back yard. I imagine (rather suggestive) the dynamics in all sections of space would change. Make it a REAL incursion. None of this "Mamby Pamby" Sansha stuff.


So more PvE, less PvP, less politics, less sov wars

sure friend go ahead
Skydell
Bad Girl Posse
#8 - 2012-01-09 07:59:32 UTC
It has been said already. The trouble is in Roles. There is a certain lack of ethics in EVE and for sandbox reasons, leaving that lack of Ethics in has some merit but the trouble with most of the game is that in order to step over that hump an Alliance needs to put a gun to thier own head and pray I don't pull the trigger.

For a game that has so many nich based ships that fill roles, the Social aspects of roles and Niche are pretty much I-Win.

It creates tinfoil hat/ xenophobic society and prevents most players from ever getting through the invisible walls that null sec gaming adopts.
Renturu
In Glorium et Decorum
#9 - 2012-01-09 07:59:59 UTC
Killstealing wrote:
[quote=Renturu][quote=KrakizBad][quote=Renturu]

So more PvE, less PvP, less politics, less sov wars

sure friend go ahead


Not continuous, though. I understand that PVE is NOT the answer. But the scattered masses are not able to align enough of a force to make a difference.
What I mean by an incursion is a short, rather large hoard (2-3 days maybe) doing this. Once done - done. Realistically, Incursions aren't and should not be repetative, anyway.

By the orders of PlunderBunny: ☻/ /▌ / \ This is Bob, post him into your forum sig and help him conquer the forums.

Sisohiv
Center for Advanced Studies
Gallente Federation
#10 - 2012-01-10 14:50:28 UTC
What EVE needs is to double its active population. That will get it back to where it was.

Goons and the Russians can help, I just don't know if they want to.
The Snowman
Aliastra
Gallente Federation
#11 - 2012-01-10 15:29:35 UTC
Sisohiv wrote:
What EVE needs is to double its active population.


They could only do this by providing some pretty radical new content...that would appeal to a more broad spectrum of players, probably something avatar based...

oh wait.... they canceled it D:
Sisohiv
Center for Advanced Studies
Gallente Federation
#12 - 2012-01-10 15:48:14 UTC
The Snowman wrote:
Sisohiv wrote:
What EVE needs is to double its active population.


They could only do this by providing some pretty radical new content...that would appeal to a more broad spectrum of players, probably something avatar based...

oh wait.... they canceled it D:


If the objective is to win a WoW popularity contest I'm sure CCP could turn EVE in to something of a hybrid of what it is and have upwards of 5 million subs.
If the goal is to create a healthy Niche and stay true to EVE, that's not the answer. While I would also like to see them do a bit more with WiS before its considered a complete expansion, I can think of much better ways to actually enhance the niche.
The Snowman
Aliastra
Gallente Federation
#13 - 2012-01-10 16:10:35 UTC
Sisohiv wrote:
[ I can think of much better ways to actually enhance the niche.
I doubt there is anything you can suggest which would _double_ the population tbh.

enhance it.. improve it, maybe some clever marketing strategies.. but the only way to double 'active' users would be to have something that nearly every typical mmo players can relate to.

I agree with the OP, Flying in space is god damn boring most of the time...

Hell, even if they put some of those mini game machines into captains quarters, Even that would make eve more appealing to gamers in general, they dont need to make a wow clone.... just, something that isn't so frightfully boring, hell.. even some 'achievements' would at least make some mundane tasks worth doing.




KrakizBad
Section 8.
#14 - 2012-01-10 16:14:59 UTC
The Snowman wrote:
Sisohiv wrote:
[ I can think of much better ways to actually enhance the niche.
I doubt there is anything you can suggest which would _double_ the population tbh.

enhance it.. improve it, maybe some clever marketing strategies.. but the only way to double 'active' users would be to have something that nearly every typical mmo players can relate to.

I agree with the OP, Flying in space is god damn boring most of the time...

Hell, even if they put some of those mini game machines into captains quarters, Even that would make eve more appealing to gamers in general, they dont need to make a wow clone.... just, something that isn't so frightfully boring, hell.. even some 'achievements' would at least make some mundane tasks worth doing.


Yes, minigames that can be played in any station in hisec will clearly motivate 200k new players who don't even undock to invade nullsec. How has no one noticed your genius before now?
John Caesse
Just Post Inc.
#15 - 2012-01-10 16:16:44 UTC
BoB, i mean NC, I mean PL, I mean DRF, I mean CFC ARE RUINING EVE AND WILL CONQUER ALL OF 0.0 AND THE GAME WILL END™
Jill Thiesant
The Scope
Gallente Federation
#16 - 2012-01-10 16:19:10 UTC
Sisohiv wrote:
The Snowman wrote:
Sisohiv wrote:
What EVE needs is to double its active population.


They could only do this by providing some pretty radical new content...that would appeal to a more broad spectrum of players, probably something avatar based...

oh wait.... they canceled it D:


If the objective is to win a WoW popularity contest I'm sure CCP could turn EVE in to something of a hybrid of what it is and have upwards of 5 million subs.
If the goal is to create a healthy Niche and stay true to EVE, that's not the answer. While I would also like to see them do a bit more with WiS before its considered a complete expansion, I can think of much better ways to actually enhance the niche.


Do you really think CCP decided not to earn 100x the money because they want to stay true to the niche? Reality check.

WiS is just a silly gimmick and will not keep players playing, they should focus on expanding what brought people here in the first place.
Sisohiv
Center for Advanced Studies
Gallente Federation
#17 - 2012-01-10 16:28:25 UTC
The Snowman wrote:
Sisohiv wrote:
[ I can think of much better ways to actually enhance the niche.
I doubt there is anything you can suggest which would _double_ the population tbh.

enhance it.. improve it, maybe some clever marketing strategies.. but the only way to double 'active' users would be to have something that nearly every typical mmo players can relate to.

I agree with the OP, Flying in space is god damn boring most of the time...

Hell, even if they put some of those mini game machines into captains quarters, Even that would make eve more appealing to gamers in general, they dont need to make a wow clone.... just, something that isn't so frightfully boring, hell.. even some 'achievements' would at least make some mundane tasks worth doing.






Actually I chose double for a reason. We have been there so it can be done. A year ago we were on average seeing 40-50K logging in and that wasn't a peak point login, that was hrly averages. That's down by half now. The number I chose was conservative. It was a recovery number, not a growth number. Growth is another matter.

The key to anything I propose will not be in CCP doing it for us though. It will be n us doing it for EVE. CCP can help in a few mechanical ways but everything I have in mind requires us to make EVE healthy again.

This is EVE. Our EVE. Player driven EVE. Not everyone is going to jump on board, I'm no white knight and I am not trying to be one. I do see this game as a 6 year term of endearment though and even if I quit in 6 months and never play again, I'd offer anything I could to EVE to make her strong again. As a simple thank you for the 6 years.
Martyr Theos
The NecroMonger Faith
#18 - 2012-01-10 16:32:41 UTC  |  Edited by: Martyr Theos
Eve is dying because the management of the Eve Theme Park has decided that it is a good idea to let Barbarians and RMT Thieves run rampant over the Theme Park. I quit buying tickets to this mess last summer and will be gone unless the management cleans up the park.

CCP has it's head in the sand over this issue and I am afraid is doomed to let the likes of the Goons accomplish what their avowed aim has always been, that being to destroy Eve. The RMT bunch don't want to destroy it, but they do intend to make more out of it than even CCP. You would think at some point CCP would wake up, but I won't hold my breath.
Pavel Bidermann
Aliastra
Gallente Federation
#19 - 2012-01-10 16:41:45 UTC  |  Edited by: Pavel Bidermann
Well, if you really want to increase the number of players then you must address the casual and non-pvp casual player. These are the bulk of the gaming market. In fact griefing is the exact opposite of what you should be doing. Otherwise, just realize the population of EVE is small and will continue to be so. The only hope you have of building the population outside of high sec is to have a growing population in high sec. A small percentage of those people may be interested in your style of game play, whatever that may be. Without a robust high sec, there is just a steady die off of population in null.

Frankly, low sec is the most broken of all the different sec regions but get's the least attention.
Atreyu Bayne
Aliastra
Gallente Federation
#20 - 2012-01-10 16:51:47 UTC
John Caesse wrote:
BoB, i mean NC, I mean PL, I mean DRF, I mean CFC ARE RUINING EVE AND WILL CONQUER ALL OF 0.0 AND THE GAME WILL END™



The only post worth reading in the entire thread imo.
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