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Skill Trading on Singularity (28.1.2016)

First post First post
Author
Daide Vondrichnov
Brutor Tribe
Minmatar Republic
#41 - 2016-01-28 19:55:27 UTC
gascanu wrote:
Daide Vondrichnov wrote:
CCP Rise wrote:

  • Skills can now be injected at any time, regardless of requirements
  • You must now meet all prerequisites before beginning to train a skill

  • Hi, is this possible to delay a bit this feature, like give us enought time to train CS V, that's a bit unfair to aknowledge us while it's too late.

    it's been responded elsewhere that as long as you have the skill in training and don't stop/pause your training the skill will train as normal even after the patch


    Ay
    Masao Kurata
    Perkone
    Caldari State
    #42 - 2016-01-28 19:57:43 UTC
    Mike Thalos wrote:
    Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil.


    No, it makes sense. A character can be subbed for 51 days for effectively no cost through the referral system and can get 2.9M SP without any implants in that time.
    xWOMB RAIDERx
    The Scope
    Gallente Federation
    #43 - 2016-01-28 19:58:13 UTC
    - Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted

    Could someone clarify this?

    If you have less than 5m SP trained, could you add an extra 50m SP @ 500k a pop before allocating them?

    Or does it get reduced to 400k a pop once you're above 5m SP?
    Mister Ripley
    Ministry of War
    Amarr Empire
    #44 - 2016-01-28 20:03:18 UTC
    Can't use it on linux since the launcher doesn't work and I have to start EVE trough the server list. Why do I need launcher???
    gascanu
    Bearing Srl.
    #45 - 2016-01-28 20:31:54 UTC
    xWOMB RAIDERx wrote:
    - Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted

    Could someone clarify this?

    If you have less than 5m SP trained, could you add an extra 50m SP @ 500k a pop before allocating them?

    Or does it get reduced to 400k a pop once you're above 5m SP?

    no, it's say 5 mil sps not 5 million allocated sp; so after you reach 5 mil you will inject only 400k
    xWOMB RAIDERx
    The Scope
    Gallente Federation
    #46 - 2016-01-28 20:32:50 UTC  |  Edited by: xWOMB RAIDERx
    gascanu wrote:
    xWOMB RAIDERx wrote:
    - Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted

    Could someone clarify this?

    If you have less than 5m SP trained, could you add an extra 50m SP @ 500k a pop before allocating them?

    Or does it get reduced to 400k a pop once you're above 5m SP?

    no, it's say 5 mil sps not 5 million allocated sp; so after you reach 5 mil you will inject only 400k


    Have you tested this? Because the way it's written suggests the opposite:

    -5m SP "TRAINED"

    Unallocated SP is not trained SP.
    Heat
    Doomheim
    #47 - 2016-01-28 20:38:24 UTC
    xWOMB RAIDERx wrote:
    Have you tested this? Because the way it's written suggests the opposite:

    -5m SP "TRAINED"

    Unallocated SP is not trained SP.

    I've tested it.

    Once your character has over 5 million SP (including unallocated), you start getting diminishing returns.
    Volster
    Backwater Redux
    Tactical Narcotics Team
    #48 - 2016-01-28 20:59:29 UTC  |  Edited by: Volster
    CCP Rise wrote:

  • You must now meet all prerequisites before beginning to train a skill
  • Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training


  • Neato!

    I've got two feature requests for this though


    1. Please give us an option to auto-add prerequisites to the queue when they're injected but untrained rather than just throwing an error
    2. Please add an icon in the market to essentially be the opposite of "you have fully trained all of the required skills to train this skill" (i.e "You have injected skills which require this skill before they can be trained")
    Mister Ripley
    Ministry of War
    Amarr Empire
    #49 - 2016-01-28 21:03:33 UTC
    Heat wrote:
    xWOMB RAIDERx wrote:
    Have you tested this? Because the way it's written suggests the opposite:

    -5m SP "TRAINED"

    Unallocated SP is not trained SP.

    I've tested it.

    Once your character has over 5 million SP (including unallocated), you start getting diminishing returns.

    Then they should change the description.
    xWOMB RAIDERx
    The Scope
    Gallente Federation
    #50 - 2016-01-28 21:08:33 UTC
    Heat wrote:
    xWOMB RAIDERx wrote:
    Have you tested this? Because the way it's written suggests the opposite:

    -5m SP "TRAINED"

    Unallocated SP is not trained SP.

    I've tested it.

    Once your character has over 5 million SP (including unallocated), you start getting diminishing returns.


    Unless it's cheap enough to not worry about the 20% lost, it seems of a harsh dropoff. Guess we don't know anything until the prices start appearing.

    Thanks for testing it BTW!
    Ravcharas
    Infinite Point
    Test Alliance Please Ignore
    #51 - 2016-01-28 21:13:34 UTC
    Masao Kurata wrote:
    Now think how bad it is for people who started after the prereq changes, want to fly a command ship but like you have no interest in those skills and additionally didn't get millions of free SP in racial battlecruiser and destroyer skills.

    I already did the prereqs once. That's how I injected the book to begin with. Three cheers for double-dipping, eh?

    (And we didn't get free sp, they were locked into racial skills and made our clones more expensive.)
    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #52 - 2016-01-28 21:29:08 UTC
    Just curious... What about continuing to skill a skill's level whose prerequirements haven't been met? I'm training CS V now without the Leadership prerequs trained to V. Will the ongoing CS V skill training continue or stop after that patch?

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Ptyler
    Omae Wa Mou Shindeiru
    #53 - 2016-01-28 21:46:53 UTC  |  Edited by: Ptyler
    Rivr Luzade wrote:
    Just curious... What about continuing to skill a skill's level whose prerequirements haven't been met? I'm training CS V now without the Leadership prerequs trained to V. Will the ongoing CS V skill training continue or stop after that patch?

    it would be safe to assume you should still be able to train command ships afterwards. since they've always said you can keep training skills after it's prereqs have changed if you've already injected that skill.
    apparently i've been proven wrong. : (
    Erika Tsurpalen
    Deep Core Mining Inc.
    Caldari State
    #54 - 2016-01-28 22:20:33 UTC
    Rivr Luzade wrote:
    Just curious... What about continuing to skill a skill's level whose prerequirements haven't been met? I'm training CS V now without the Leadership prerequs trained to V. Will the ongoing CS V skill training continue or stop after that patch?


    It will continue training until it is finished, however DO NOT touch your skill queue, do not pause, jump clone, remap ETC, or it will rescan and fail the training.
    Masao Kurata
    Perkone
    Caldari State
    #55 - 2016-01-28 22:21:11 UTC  |  Edited by: Masao Kurata
    Now this is just being greedy but... now that skills can be injected ahead of finishing their prereqs and queued after their prereqs... can we have skill queue importing from files or the clipboard? I dream of just quick buying a list of skills, injecting them all and pasting a skill queue in, done. The import could trigger a quick buy dialog for everything you haven't injected too.
    Huttan Funaila
    Caldari Provisions
    Caldari State
    #56 - 2016-01-29 02:44:07 UTC
    Rowells wrote:
    Is it possible to rip out a skill that doesn't have the prereqs trained, and then apply it to the prereqs?

    None of my characters are in a position to test this, but if you have one on Test and can actually check it out and report back what happens (my guess is that with the ability to inject skills you don't have the pre-req for, that it will do nothing), that would actually be helpful.
    Sgt Ocker
    What Corp is it
    #57 - 2016-01-29 03:15:33 UTC
    CCP Cognac wrote:
    Scotsman Howard wrote:
    Querns wrote:


    Who cares? It's a test server.


    That is a good question. CCP does not even seed faction modules on the test server because they do not like the "imbalance" it would cause.

    They have only ever allowed unlimited skills a few times to test things such as titans, etc.

    While I do not care because it is the test server, if they are going to allow this, they might as well allow faction mods to be seeded.



    We know of this but still needed to get the feature tested. Please don't abuse this as it will only end up with us disabling /copyskills and getting me into a bad mood.

    No need to disable anything.. Someone fixed it for you

    lil bit under priced
    Don't think there will be too many testing the feature - in 6-CZ49 at least

    My opinions are mine.

      If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

    It really is getting harder and harder to justify $23 a month for each sub.

    Masao Kurata
    Perkone
    Caldari State
    #58 - 2016-01-29 03:54:54 UTC
    Sgt Ocker wrote:
    lil bit under priced
    Don't think there will be too many testing the feature - in 6-CZ49 at least

    Just extract some of your own SP.
    Cixi
    #59 - 2016-01-29 05:56:59 UTC
    I tested it and the system is great Big smile

    small bug (not sure if its a bug actually) if you have more than 5mil unallocated SP; you can extract SP until you have no more SP on your character (only unallocated remain)
    KIller Wabbit
    MEME Thoughts
    #60 - 2016-01-29 06:01:37 UTC
    CCP Rise wrote:
    Hi everyone!

    This afternoon we are going to begin seeding Skill Extractors on Singularity to test the new Skill Trading feature. Hopefully extractors will be seeded in all markets but they will be seeded in 6-CZ49 at least. We appreciate any time you guys can spend testing, writing feedback or filing bug reports related to this feature.


    Can we get an account status updated to Sisi, or at least get someone to go through the expired account add-me lists? The latter for all servers....