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what happened to Covert Ops Cloak and Stealth Bomber?

First post
Author
Robert Caldera
Caldera Trading and Investment
#1 - 2016-01-26 23:05:49 UTC
did CCP change something in context of recloaking delay????
I remember travelling in a bomber was a lot easier, after gate jump you could basically insta recloak and warp off.
Now you gotta wait 5-6 seconds until cloak cooldown ticks off...
Is it just me or did someone else realize a
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-01-26 23:48:36 UTC
gate session changes got quicker with brain in a box
Sobaan Tali
Caldari Quick Reaction Force
#3 - 2016-01-27 01:09:05 UTC
That's always been there, hasn't it? When did CovOps Cloaks not have a short delay?

Still a lot better than -75 or more speed nerf, thirty second reactivation delay, and no cloak warping. Just saying.Roll

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Orlacc
#4 - 2016-01-27 01:23:24 UTC  |  Edited by: Orlacc
I gate jump, insta cloak and warp as usual. No delay after jump. In a hound right now. Freshly tested.

"Measure Twice, Cut Once."

Mr Mac
Dark Goliath
#5 - 2016-01-27 06:46:09 UTC
I have no issue. Most likely connection issue
Robert Caldera
Caldera Trading and Investment
#6 - 2016-01-27 09:09:30 UTC  |  Edited by: Robert Caldera
just to make clear, I mean not gate jump uncloaked right?
Warp to gate cloaked, get decloaked by gate, jump, on the other side is now a delay of few seconds for cloaking again, which is used not to be there t hat long.

Ralph King-Griffin wrote:
gate session changes got quicker with brain in a box


I cant confirm session changes (gate jumps) become quicker but maybe the timer starts later now, which is incredibly annoying btw.
Orlacc
#7 - 2016-01-27 14:48:20 UTC
Sorry bub but it works as it always has....

"Measure Twice, Cut Once."

Robert Caldera
Caldera Trading and Investment
#8 - 2016-01-27 18:31:52 UTC  |  Edited by: Robert Caldera
check this:

http://i.imgur.com/RdnkcLw.png

no it was definitely not always like this.
SurrenderMonkey
State Protectorate
Caldari State
#9 - 2016-01-27 19:38:05 UTC  |  Edited by: SurrenderMonkey
Robert Caldera wrote:
check this:

http://i.imgur.com/RdnkcLw.png

no it was definitely not always like this.


15 seconds of Googling reveals it has been that way since at least 2009, likely longer.

http://oldforums.eveonline.com/?a=topic&threadID=1215478

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Robert Caldera
Caldera Trading and Investment
#10 - 2016-01-27 20:27:28 UTC  |  Edited by: Robert Caldera
ok then I'm maybe just rtarded, was just wondering why the cloak needs that long, after flying bombers for like 7 years feels like there is suddenly a difference.
Ralph King-Griffin
New Eden Tech Support
#11 - 2016-01-27 20:30:36 UTC
Robert Caldera wrote:

Ralph King-Griffin wrote:
gate session changes got quicker with brain in a box


I cant confirm session changes (gate jumps) become quicker but maybe the timer starts later now, which is incredibly annoying btw.

no, i mean they actually did get a little quicker with the "brain in a box" release, cloaking reactivation takes the same time as ever but the session change now ends whilst its still cooling off .
Robert Caldera
Caldera Trading and Investment
#12 - 2016-01-27 20:39:06 UTC
cant rule that out, even if session changes dont feel quicker, in contrary sometimes gatejumps take an eternity.
Cartheron Crust
The Tuskers
The Tuskers Co.
#13 - 2016-01-27 23:15:17 UTC  |  Edited by: Cartheron Crust
Ralph King-Griffin wrote:
Robert Caldera wrote:

Ralph King-Griffin wrote:
gate session changes got quicker with brain in a box


I cant confirm session changes (gate jumps) become quicker but maybe the timer starts later now, which is incredibly annoying btw.

no, i mean they actually did get a little quicker with the "brain in a box" release, cloaking reactivation takes the same time as ever but the session change now ends whilst its still cooling off .


It is more than likely this. Stealth bombers cloak reactivation delay is reduced to only 15 seconds. If you decloak, activate jump, jump, load grid and move your ship within that 15 second window you will not be able to reactivate your cloak. Wait until the dial ticks down on your cloak then move/warp (even though that dial on the cloak is sometimes broken -_-).
Soldarius
Dreddit
Test Alliance Please Ignore
#14 - 2016-01-28 15:22:30 UTC
Actually, there was a change. But it was not widely noticed. Reactivation Delay Timers are now preserved through session changes. You really only notice this on a stealth bomber because of the long recloak delay.

http://youtu.be/YVkUvmDQ3HY

ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#15 - 2016-01-28 15:38:49 UTC
Soldarius wrote:
Actually, there was a change. But it was not widely noticed. Reactivation Delay Timers are now preserved through session changes. You really only notice this on a stealth bomber because of the long recloak delay.


I've noticed this in a covops also. I didn't realize that they changed the timers to carry through session changes, though.

ISD Fractal

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Serendipity Lost
Repo Industries
#16 - 2016-01-28 18:09:03 UTC
ISD Fractal wrote:
Soldarius wrote:
Actually, there was a change. But it was not widely noticed. Reactivation Delay Timers are now preserved through session changes. You really only notice this on a stealth bomber because of the long recloak delay.


I've noticed this in a covops also. I didn't realize that they changed the timers to carry through session changes, though.



I'm thinking the recloak timer got put in the brain in a box. So you either picture the BIB going through the gate w/ you or you picture it as a detached object handler in another routine - it's still counting down while you pass through the gate. Pausing BIB during sessions changes would defeat it's purpose. I like to picture it as the BIB goes with you through the gate and keeps working as evidenced by your recloak delay counting down as you pass through the intersystem colon.

A way to rationalize it would be to hold the recloak timer constant (which it is) and put it in the BIB. Take a lot of session change garbage and also put it in BIB so that the session change doesn't have to deal with it (pass it on to the new session). Now with less to do (because BIB) the session change gets shorter.

So you warp to a gate cloaked. You land on it. You get decloaked by proximity (recloak timer and session change both start), (elevator music and gastric scenery while the session change happens), session change is done (much quicker than before) but recloak hasn't timed out yet.

The good news is, if you do absolutely nothing, the post session change timer will keep you safe until after the recloak timer ends.

If I were to guess, a session change used to just plain reset anything to do with a recloaking timer (and pretty much everything else), so it never came up. Now that it's in the BIB you get to watch it count down (visual circle thing on the module icon) to pull your eyes off the colon ride to the next system.

Either way, just hold session change invulnerability (don't touch nothing) until your cloak module indicates it's ready to go.
Serendipity Lost
Repo Industries
#17 - 2016-01-28 18:10:48 UTC
Orlacc wrote:
Sorry bub but it works as it always has....



It's been noticed in wh. It doesn't work as it always has (Soryy bub)