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Why we cant warp to empty space in EVE

Author
Janis Ezra
Brave Newbies Inc.
Brave Collective
#1 - 2012-01-10 09:56:33 UTC
I wonder why its not possible to just press a warp button, configurate a range, and just warp wherever you want?
FiS feels so linear, everything just happens in certain areas which are/look the same in every system. It feels you are flying in an endless tunnel.

Opinions?
JeanMichel Bizarre
Sebiestor Tribe
Minmatar Republic
#2 - 2012-01-10 09:57:53 UTC
You're doing it wrong.

Dangerzone

BLACK-STAR
#3 - 2012-01-10 09:59:30 UTC
You can.
baltec1
Bat Country
Pandemic Horde
#4 - 2012-01-10 09:59:38 UTC
I have an 85 AU safe in the middle of nowhereBlink
Florestan Bronstein
Ministry of War
Amarr Empire
#5 - 2012-01-10 10:00:10 UTC
not sure what you would do in that empty space and why the usual methods to create safespots are not good enough.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#6 - 2012-01-10 10:05:46 UTC
From what I understand warping needs a start and endpoint to function, but also needs proof of "clear space" and with out some thing to focus on or a preexisting flight path the governor in the navcomp wont make a warp tunnel that could pass through dead space. And I assume that slamming in to dead space with a warpdrive brakes it and strands you.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Janis Ezra
Brave Newbies Inc.
Brave Collective
#7 - 2012-01-10 10:07:07 UTC
but you always need an object to warp to something. playing ping-pong-warp just to get to a specific point is not sci-fi
baltec1
Bat Country
Pandemic Horde
#8 - 2012-01-10 10:14:54 UTC  |  Edited by: baltec1
Janis Ezra wrote:
but you always need an object to warp to something. playing ping-pong-warp just to get to a specific point is not sci-fi


You can get 20 AU beyond the outermost planet of a system but rumour has it that there is still a safe spot several lightyears towards jove space made by a pilot who tried to get into the Jove empire.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#9 - 2012-01-10 11:02:31 UTC  |  Edited by: Rel'k Bloodlor
If memory serves me most si-fi I can think of dose in fact at some point discus the dangers of and reasoning why you can't just go some were with out proper navigation.(at least Fire Fly, Star Trek, and Star Wars do) Also going in a strait line for ever has a 100% chance of collision with some thing. I do like the fact that I can't just murder my crew and my self buy dropping out of warp in a star or getting flung in to the "gap" between stars because of shabby navigation.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#10 - 2012-01-10 11:12:18 UTC
The ability to warp wherever you wanted to at the press of a button would render D-Scan super-powerful, they would have to nerf it totally.

Imagine scanning down an enemy ship and warping to them directly, no probes required. Yummy ? Yes, but stupid.

If CCP ever decided to allow us to warp around as you suggest, then the dangers of warping into an anomaly, a space-time rift, a planet, moon, sun or a myriad of other possible disasters, should be part of the reality. Instant death, instant podding, no chance of any damage control or survival.

As it is, we warp thru objectas in space, but bounce around on some gates like yo-yo's on rubberbands.
Must have something to do with this submarine simulator we play.

o/
Florestan Bronstein
Ministry of War
Amarr Empire
#11 - 2012-01-10 11:17:54 UTC
Thorn Galen wrote:
Imagine scanning down an enemy ship and warping to them directly, no probes required. Yummy ? Yes, but stupid.

for bad safespots that's already possible, just requires some patience and dropping a lot of bookmarks.
rodyas
Tie Fighters Inc
#12 - 2012-01-10 14:30:28 UTC
You dont have the pilot skill that is why, one second too late will put you thousands of kilometers off target, and you have to spend hours flying after that, Be almost impossible stop the ship on destination by human pilot.

Signature removed for inappropriate language - CCP Eterne

Karl Planck
Perkone
Caldari State
#13 - 2012-01-10 14:42:57 UTC
^^

yes it is possible, but with the lag you will miss at least the first couple times. Every time i have done this successfully (the target didn't warp off) it has taken over 15min, which is way way way way way too long for someone NOT to notice your there. With the d-scan range finding you can hit someone at 5deg within a meter of accuracy. You could get a lot closer a lot faster if you had a "warp x meters" in the direction I am looking.

I has all the eve inactivity

Aqriue
Center for Advanced Studies
Gallente Federation
#14 - 2012-01-10 15:07:08 UTC
It breaks down to it as a very simple answer.

CCP didn't know how to make space actually like space.

I had heard EVE was supposedly open during developement, but the developers thought there would be very little player interaction to the point people would just bypass those "bad ass rouge rogue Pirate Captains of the galactic sea" and it wasn't a Good Idea(tm). So we have these "jumpgates with manual request to cross" very well hidden, which unlike say EQ1 which had very well defined zone lines to cross (but in the end, EVE is the same thing as EQ1: They are seperate rooms).

Open world is just that, open. EVE is not open. EQ1 wasn't open. They were just a series of rooms connected with various doors to chokepoint player interaction, which breaks down to gate/station camping. Add some travel time between gates with a Starwars like "warp tunnel" to make to make it appear you can make the Kessel run in 12 parsecs but instantly appear in the next system at a gate and you have EVE space travel in a nutshell. Something that looks fancy, but in reality its like Bowling with the gutters buffered up, you are the ball and the bad guy is the pins...if you can't go in the gutter to bypass you have go straight through the bad guys camping the other side of the lane.
Bubanni
Center for Advanced Studies
Gallente Federation
#15 - 2012-01-10 15:19:41 UTC
I personly think it could be good to some limited degree... a short warp sling... you should be able to warp towards something in your directional, not having probes be the only way to find a ship in space (but doing it without should be very hard, and should take serveral tries to land even close to it... say you see a ship within 1AU on your directional, and you could warp yourself toward that (but proberly having to warp several times back and forth to get closer (kinda like now, but without the need to drop 100ish of bookmarks to do it)

basicly, what would be awesome was a way to cancel warp, mid warp... (where it still slows down like normally)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

IGNATIUS HOOD
Viziam
Amarr Empire
#16 - 2012-01-10 15:34:59 UTC  |  Edited by: IGNATIUS HOOD
baltec1 wrote:
I have an 85 AU safe in the middle of nowhereBlink



So, did you just slow boat in a MWD equipped Frigate for a few days. I'd love to make some 'staging' safes galactic north and south of the ecliptic in a WH but the only way I see being able to do that is to slow boat out the distance. Sounds like a lot of work.

Am I missing something?
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
BLACK-STAR
#17 - 2012-01-10 15:40:31 UTC
IGNATIUS HOOD wrote:
Am I missing something?

maybe you weren't around when CCP put a maximum solar system circumference and bumped all bookmarks exceeding the maximum diameter to the edge of the system.
Karl Planck
Perkone
Caldari State
#18 - 2012-01-10 15:44:14 UTC
BLACK-STAR wrote:
IGNATIUS HOOD wrote:
Am I missing something?

maybe you weren't around when CCP put a maximum solar system circumference and bumped all bookmarks exceeding the maximum diameter to the edge of the system.


Thats not quite how it works

I has all the eve inactivity

Zixie Draco
GoonWaffe
Goonswarm Federation
#19 - 2012-01-10 15:50:58 UTC
Janis Ezra wrote:
I wonder why its not possible to just press a warp button, configurate a range, and just warp wherever you want?
FiS feels so linear, everything just happens in certain areas which are/look the same in every system. It feels you are flying in an endless tunnel.

Opinions?


Because.

Would you like a kitten?

Taedrin
Federal Navy Academy
Gallente Federation
#20 - 2012-01-10 15:55:32 UTC
[lolrp]

Originally, in order for a warp drive to generate the warp bubble, it requires a gravity well to "lock on" to. If there isn't a gravitational well, then no warp bubble can be generated.

This created difficulties, as FTL travel was only possible between large celestial objects with significant gravity. Eventually beacons were developed which created an artificial gravitational signature which warp drives could lock on to without needing a large gravitational well. These beacons were installed on virtually every significant structure in space - stargates, stations, complexes, etc...

Obviously, this fails to explain safespots. You might be able to explain it away though by having recent developments in warp technology allowing warp drives to create a "virtual beacon" which it can use to lock on to any location it has been to before (even mid-warp). Instead of depositing an actual physical beacon, the warp drive collects information about the gravitational anomalies unique to that location in space. Using this information, the warp drive is able to "remember" the location and warp to it as if there were a beacon there.

[/lolrp]
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