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flying in space is boring.

Author
resystol
Republic Military School
Minmatar Republic
#41 - 2012-01-10 08:15:54 UTC
Valei you are a troll , and one of the worst ,so people stop feeding this monster please , is a TROLL ,a carebear troll . What kind of person do this seriuosly, "oh i dont like this , i like that, this need fix cause "I" dont like it" only a TROLOLololo
Valei Khurelem
#42 - 2012-01-10 08:18:15 UTC  |  Edited by: Valei Khurelem
You see this is why people hate most EVE players.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

resystol
Republic Military School
Minmatar Republic
#43 - 2012-01-10 08:36:18 UTC
What was that?? ..... Ohh it was just a TROLL scare me for a minute Big smile
Chribba
Otherworld Enterprises
Otherworld Empire
#44 - 2012-01-10 08:49:23 UTC
Valei Khurelem wrote:
"unique landmarks marking player activities such as Chribba's Revelation, the wreck of the first destroyed Titan, etc." - This is the exact kind of thing I'm talking about, I'd prefer more lore based landmarks as this is the kind of thing that makes playing space games great, I wouldn't mind at all seeing hidden pirate space stations much like in freelancer. We need more content like this
This were the case back in the days, lots of "eye candy" with hidden stuff outside grid that you could slowboat towards and find.

Like the hidden station in New Eden, gas clouds and abandoned mining stations outside belt grid. It sucks that they removed stuff like that.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

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Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#45 - 2012-01-10 09:01:06 UTC
Valei Khurelem wrote:
"ability to create, customize and destroy player-owned structures" - Again one of the good things about EVE I actually admire, I hope to own a high sec PoS one day


So your lifelong aspiration in eve is the equivalent of being the night manager at a mcdonalds?
Jafit McJafitson
Viziam
Amarr Empire
#46 - 2012-01-10 09:24:30 UTC
Guys! The OP is right, Eve is boring.

All the activities we have except PvP can be easily accomplished by automated bots, they're that monotonous. There is no 'unknown' to explore. Even wormholes and their mechanics are all well documented. You can scan down all kinds of sites, but this activity labelled as 'exploration' is just another form of ratting, you know the rats are going to spawn as soon as you start poking around, are you supposed to be surprised every time?

Eve is boring and dumb and if you like it then you are boring and dumb. There's no joke or troll here I'm just speaking the unfortunate truth.
Valei Khurelem
#47 - 2012-01-10 09:37:38 UTC  |  Edited by: Valei Khurelem
Sadly Jafit it's an unfortunate truth a number of loud people on these boards aren't willing to listen to and they'll call you a troll if you say it lol.

Kuronaga if I ignore your sarcasm, player owned structures etc. can actually be bloody interesting if they have plenty of options within them and things for you to do, one thing I don't like in games how it's always about "You become the hero, travel the world, save someone, the end" look at minecraft! Seriously, just go and play it if you haven't already. All you do in that game is build anything you can think of and that provides most people with a fantastic amount of entertainment if you have the imagination for it. Can you imagine what EVE would be like if we just added more exploration content alone? Or made it so that you could build your own cosmetic ship and station designs etc.?

I would actually ditch mining and purely go around exploring all the stuff there, that said I probably would bring my mining ships along if I could snatch an ore belt for myself too that had some rare stuff in it :D

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

baltec1
Bat Country
Pandemic Horde
#48 - 2012-01-10 09:53:48 UTC
Valei Khurelem wrote:
Oh please, haven't you played this game called Skyrim recently? That's a sandbox and that has as much lore packed into the books you can pick up as warhammer.


EVE online is a pvp game not a pve clone that spoon feeds you content. The stories in eve are our own and much more interesting than anything pve could offer. Skyrim has nothing on eve lore.
Chopper Rollins
Republic Military School
Minmatar Republic
#49 - 2012-01-10 11:36:59 UTC
Valei Khurelem wrote:

"players are able to claim and control territory" - Yes they are, one of the good things about the game, but really it's only big corporations that are capable of doing that because of the numerous issues with blob fleets and gatecamping

"ability to create, customize and destroy player-owned structures" - Again one of the good things about EVE I actually admire, I hope to own a high sec PoS one day



OK the first one shows you having an opinion on something you know nothing about. People whine about these things on forum and you're repeating it. I deal with these things all the time and they aren't a block to controlling territory and are not an issue because you can do it too.

The second one, jeez, I tore my POS down because i got sick of feeding it. Made loads selling copies of researched blueprints but the novelty wore off. If that's a far off dream for you, you haven't even scratched eve yet.


Goggles. Making me look good. Making you look good.

Ursula LeGuinn
Perkone
Caldari State
#50 - 2012-01-10 11:40:31 UTC  |  Edited by: Ursula LeGuinn
Yo Valei... I'm really happy for you, Imma let you finish, but you perpetrated one of the most hilarious contradictions I've ever seen:

Valei Khurelem wrote:
You know if CCP stopped falsely marketing this game as a sandbox universe

Valei Khurelem wrote:
I'd prefer more lore based landmarks

"The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community." — EVElopedia

Karl Planck
Perkone
Caldari State
#51 - 2012-01-10 12:35:10 UTC
Ursula LeGuinn wrote:
Yo Valei... I'm really happy for you, Imma let you finish, but you perpetrated one of the most hilarious contradictions I've ever seen:

Valei Khurelem wrote:
You know if CCP stopped falsely marketing this game as a sandbox universe

Valei Khurelem wrote:
I'd prefer more lore based landmarks


The problem is that Valei Khurelem is relatively new to this game. He has an idea about what would be the ideal game, the ideal entertainment. Many gaming companies have ATTEMPTED to get at parts of what he and and players like him are looking for. None of them have even gotten close, let alone make it enjoyable for extended periods of time.

While various parts of Valei Khurelem suggestions COULD be nice additions, fitting it into the actual game is something we all know would be difficult as hell (either balance or programming). Most of the problems with what he has been looking for is really the technology. I mean, could you imagine the data transfer requirements to do something like that freelancer demo with 1500 people fighting in a system? We are decades away from that happening if at all without a breakthrough.

Valei Khurelem, fantasise all you want, but this game is exhilarating, interesting, difficult and rewarding. Criticize it all you want, its the best game on the market for hardcore gamers, hands down.

I has all the eve inactivity

Valei Khurelem
#52 - 2012-01-10 12:36:17 UTC  |  Edited by: Valei Khurelem
Fucks sake CCP, I write out another post and stupidly thinking "It's probably a temporary bug so I doubt it'll happen every time" I post and it deletes everything, I'll do a short summary of what I was planning to write, should get my point across anyway.

Ursula, what contradiction is that? Please explain it so my idiot mind can comprehend, just because you have landmarks or lore in a game does not make it a sandbox universe

Baltec1, don't ramble like an indoctrinated psychopath, EVE Online has PvE it's called ratting, mission running and killing NPCs in asteroid belts you are exactly the kind of player I was talking about earlier in my post.

Chopper, you can claim I can do it too all you like, but the facts are from what I've seen there's only one option you can do when you are in a small gang or solo with PvP in EVE taking on large numbers of pilots and that is run away, either it seems, with a micro warp drive, or with a covert ops frigate, those aren't really options as I'd like to actually have a fighting chance against that rather than get ganked.

As for the second comment well that's just your preferences I guess, I wouldn't be so keen to have a PoS if public labs got fixed, but until I can freely make blueprint copies without having to way 60+ days to do so it's something to aim for.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Valei Khurelem
#53 - 2012-01-10 12:47:52 UTC
Quote:
Valei Khurelem, fantasise all you want, but this game is exhilarating, interesting, difficult and rewarding. Criticize it all you want, its the best game on the market for hardcore gamers, hands down.


The only reason that EVE Online has survived is because the standards in MMORPG gaming are frankly now, so low that it seems far better than anything else, it's the same with many other things in the games industry. All the fun games that were made before games companies some how managed to become big business were killed off when many of the small developers were either aggressively bought out or simply the devs went their seperate ways and went on to bigger companies or decided to go in different directions.

I would even go so far as to say I find EVE Online far too easy, I know if I leave high security, I will be ganked, especially since I'm flying as a non-combat character, I know now that I'll have to train to a covert ops frigate and look up suitable fittings so I can travel through 0.0 space without being detected. I can look up sovereignty on the star map, find the best agents, I can pay ISK to find specific players, look up corporations and their numbers so I can warn my corp about them if they plan on going near where they are.

You can say I'm fantasizing but at least I'm fantasizing about wanting a good game and not pretending EVE is something it just isn't.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Karl Planck
Perkone
Caldari State
#54 - 2012-01-10 13:05:14 UTC
Valei Khurelem wrote:

Fucks sake CCP, I write out another post and stupidly thinking "It's probably a temporary bug so I doubt it'll happen every time" I post and it deletes everything, I'll do a short summary of what I was planning to write, should get my point across anyway.

ctrl+a then ctrl+c, no one loves it but there is your hotfix

Valei Khurelem wrote:

The only reason that EVE Online has survived is because the standards in MMORPG gaming are frankly now, so low that it seems far better than anything else, it's the same with many other things in the games industry.


Tons of people play mmo's, its a big market. Give the people what they want. You specifically neglect to refute what I said about your desires being realistic. While everyone here would probably agree that some of the flight simulation games would be great if integrated into eve, it is not going to happen for decades due to technological limitations.

Valei Khurelem wrote:

I would even go so far as to say I find EVE Online far too easy, I know if I leave high security, I will be ganked, especially since I'm flying as a non-combat character,


It really hurts to watch how new you are/how poorly you understand the game yet how entitled you feel

Valei Khurelem wrote:

I can look up sovereignty on the star map, find the best agents, I can pay ISK to find specific players, look up corporations and their numbers so I can warn my corp about them if they plan on going near where they are.


And what is that going to get you? How will you get what you want knowing just that information?

Valei Khurelem wrote:

You can say I'm fantasizing but at least I'm fantasizing about wanting a good game and not pretending EVE is something it just isn't.


lol, eve isn't a good game. lolololollololololololololo
trolololololololollol

I has all the eve inactivity

Alara IonStorm
#55 - 2012-01-10 13:07:05 UTC
Valei Khurelem wrote:

Ursula, what contradiction is that? Please explain it so my idiot mind can comprehend, just because you have landmarks or lore in a game does not make it a sandbox universe

Because landmarks and lore do not make a sandbox game non linear gameplay does. Been over this before.

Valei Khurelem wrote:

Baltec1, don't ramble like an indoctrinated psychopath,

Hmmmm.
Baltec1 wrote:
EVE online is a pvp game not a pve clone that spoon feeds you content. The stories in eve are our own and much more interesting than anything pve could offer. Skyrim has nothing on eve lore.

Yup Definitely a Psychopathic post if I ever saw one.

EVE has a ton of PvE Content for a game with it's budget.

Valei Khurelem wrote:

I know if I leave high security, I will be ganked, especially since I'm flying as a non-combat character,

Content that you have not done much of by the looks of it. Roll
Valei Khurelem
#56 - 2012-01-10 13:29:44 UTC
and now the topic has devolved into trolling rather than an actual debate :P ah well I tried.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Alara IonStorm
#57 - 2012-01-10 13:39:03 UTC
Valei Khurelem wrote:
and now the topic has devolved into trolling rather than an actual debate :P ah well I tried.

But did you. Did you really.
Valei Khurelem wrote:

Baltec1, don't ramble like an indoctrinated psychopath,

No, not really. Roll
Mors Magne
Terra Incognita
#58 - 2012-01-10 14:16:41 UTC
The best stuff in space is player created stuff.

I'm hoping that DUST introduces new, interesting things.

Ultimately, WiS could produce some really interesting structures floating in space - but that would probably be years away.
Ursula LeGuinn
Perkone
Caldari State
#59 - 2012-01-10 14:26:40 UTC  |  Edited by: Ursula LeGuinn
Mors Magne wrote:
The best stuff in space is player created stuff.


Yep. It sounds like an old vet platitude, and it is, but that's because it's the truth.

EVE has some cool ships, concepts and an interesting sci-fi atmosphere, not to mention fantastic music, but I play because of the challenge, the danger, the sense of mystery, and the game's freewheeling spirit. That's all about players.

Even people I'm angry with/am jealous of/am rivals with/am frankly afraid of make the game better and more exciting to play. I envy people who have trillions of ISK or a lot of personal power, and I'm glad they have it for me to be jealous of. It's infinitely preferable to a hamster wheel where everyone achieves pretty much the same thing depending upon the latest expansion.

"The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community." — EVElopedia

Minta Contha
Emergent Entity
#60 - 2012-01-10 14:29:34 UTC
I really don't see how you can get bored in Eve when you have thousands of other real people to interact with - either alongside or against. Pick a random destination, go and see what's out there - yes it's a risk, but isn't that exciting? Feel the thrill of stepping into an unscouted nullsec system... what will lie beyond the gate? Amass items and play the markets, see how the other real people react and profit or lose from it. The possibilities are literally endless.
I very rarely engage in PVP and I still don't get bored. As others have said, Eve is not the game for you.

My cooking is like my lovemaking - fast, greasy, and unsatisfying.