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ship skin and clothing enhancements to benefit pilots

Author
Linus Gorp
Ministry of Propaganda and Morale
#21 - 2016-01-20 16:02:56 UTC  |  Edited by: Linus Gorp
Donnachadh wrote:

And there we have it perfect examples of those who defend a P2W system simply because it has always been, just as I predicted.

PLEX was introduced several years after EVE's release.. In 2007.. There was no PLEX before that.

Donnachadh wrote:
Omnathious Deninard while plex can and often is used as a way of playing without having to pay cash money it can and is used to allow player that have limited gaming time to buy modules that give them an advantage. If you are flying a T1 frigate fit with the usual array of T1 and T2 modules and come up against a T1 frigate that is fit with all Officer or Deadspace modules you are at a distinct disadvantage.

Say what? Are you telling me that a competent pilot with actual skill is going to lose against an F1 monkey just because the monkey has better modules? Better modules don't teach you how to fly that ship, nor do more SP.

Donnachadh wrote:
Max Deveron That plex can be sold for ISK and that ISK used to fit a ship in a manor that has superior performance is the very definition of P2W, the fact that that ship could be destroyed does not change that.

It will die just the same when being flown by a ******. It won't change anything.


Here's some advice: Biomass your characters, uninstall the game and go back to WoW. Same goes for the OP, since this idea is pretty much the worst I've read in quite some time.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Bethany Mishi
United Alpha Pilots
#22 - 2016-01-26 15:42:22 UTC
I've waited to respond to this topic for a while to get a good idea of how other players feel about this topic. I must conclude from the responses that only PVP oriented players have responded. In my original post I also mentioned bonuses to mining ships or essentially industrial players, most of which aren't PVP oriented. This aspect of the game gets over shadowed a lot in my opinion. The PVP players think their opinion about game mechanics is all that matters and forget that there are none pvp and even pvp players that play the game casually and do not live and breathe the game. This brings me to the another point, since this forum was designed to bring fresh ideas to the game, and the forum rules ask for productive input, several of you had simple responses of "NO" or "Terrible Idea" which brings nothing to the discussion. LOSERS! I can only conclude that you are the ignorant folks that think you don't have to read directions before you do anything and just make up your own rules. Finally, I know the concept of Pay to Win is a very hostile subject when it comes to eve. Even though I agree mostly that it is negative, the game is already set up this way. More isk = Better ships, modules, implants, and so on. This means, the wealthier the player is, the better his chances of winning, as some players like to put it. My main reason for the idea is that it brings further realism to the game. The idea fits the concept, which is found in many other games, that some clothing worn can enhance a characters attributes. In Shooter games, certain worn items increase weapon damage or a characters speed. This is a game that is depicted in a futuristic, science fiction setting and this concept is real and fits in this game. As for ship skins, it is not far fetched to conclude that if you are adding a skin or extra layer to the hull of the ship that it can also provide a benefit other than improving the look of the ship. This was a simple fresh idea I thought could benefit not just one type of player in the game but all the players in the game, regardless of their reason for playing. Finally, since I did read the forum rules before posting, I hope that I brought something productive to the discussion.


Fly Safe!
Serendipity Lost
Repo Industries
#23 - 2016-01-26 16:47:35 UTC
No argument against your bad idea specifically mentioned pvp, yet you do....

These folks aren't against you, they are for balanced game play.
Bethany Mishi
United Alpha Pilots
#24 - 2016-01-26 17:03:31 UTC
Serendipity Lost wrote:
No argument against your bad idea specifically mentioned pvp, yet you do....

These folks aren't against you, they are for balanced game play.

You are correct, none of them mentioned pvp. They only gave examples of pvp gameplay in their responses. My Bad. Even though it is the same thing. Just using more words. As for balanced gameplay, offering benefits to each and every player in the game is balanced gameplay. It's their choice to use them or not. Offering benefits to only some players isn't. I'm not quite sure what point your were trying to make? I personally don't care if this idea makes it into the game, I'm not the game designers, just sharing an idea. Once again, was hoping for productive comments not simple unproductive statements. You mentioned nothing about the idea, only about a statement I made on others comments. Did anyone read the rules of this forum? I don't mind if anyone argues against the idea. But no one has argued for or against any other player types in the game other than the PVP ones in the arguments that were of actual substance. Last I checked, all players pay the same amount to play the game whether it be with money or plex.
baltec1
Bat Country
Pandemic Horde
#25 - 2016-01-26 17:10:52 UTC
Pay to win is a cancer I never want to see here. OP you are bad, your idea is bad and you should go into the corner and think about how bad of an idea you just posted.
Zhilia Mann
Tide Way Out Productions
#26 - 2016-01-26 19:25:20 UTC  |  Edited by: Zhilia Mann
Bethany Mishi wrote:
I've waited to respond to this topic for a while to get a good idea of how other players feel about this topic. I must conclude from the responses that only PVP oriented players have responded.


Exploration and market shenanigans on one account; pure industry on my other. I'm as PvE as they come in Eve and I still don't like it.

Bethany Mishi wrote:
In my original post I also mentioned bonuses to mining ships or essentially industrial players, most of which aren't PVP oriented.


Except that the activities you mention are in fact competitive. If I can produce something more cheaply or acquire minerals at a faster rate I still have a huge competitive advantage against someone who can't do these things. Paying for this advantage inevitably skews the market and strips the playing field. Industry runs on margins that are tight enough already for many items; all you're suggesting is that anyone who doesn't pay to win has to suffer from further reduced profits as the market takes into account the people who do pay.

Bethany Mishi wrote:
Finally, I know the concept of Pay to Win is a very hostile subject when it comes to eve. Even though I agree mostly that it is negative, the game is already set up this way. More isk = Better ships, modules, implants, and so on. This means, the wealthier the player is, the better his chances of winning, as some players like to put it.


Better ships, modules, and implants are acquired via Isk, which is an in-game, fully-tradeable currency. Requiring out-of-game currency for certain tangible benefits is the pay-to-win aspect of your idea that people -- myself included -- object to.

Bethany Mishi wrote:
My main reason for the idea is that it brings further realism to the game. The idea fits the concept, which is found in many other games, that some clothing worn can enhance a characters attributes. In Shooter games, certain worn items increase weapon damage or a characters speed. This is a game that is depicted in a futuristic, science fiction setting and this concept is real and fits in this game. As for ship skins, it is not far fetched to conclude that if you are adding a skin or extra layer to the hull of the ship that it can also provide a benefit other than improving the look of the ship. This was a simple fresh idea I thought could benefit not just one type of player in the game but all the players in the game, regardless of their reason for playing. Finally, since I did read the forum rules before posting, I hope that I brought something productive to the discussion.


Realism isn't really a goal here. Balance is. Requiring out-of-game currency to compete skews balance inside the game. That's the problem.

Edit: I do know how to close tags. Really.
Bethany Mishi
United Alpha Pilots
#27 - 2016-01-27 15:19:47 UTC
Better ships, modules, and implants are acquired via Isk, which is an in-game, fully-tradeable currency. Requiring out-of-game currency for certain tangible benefits is the pay-to-win aspect of your idea that people -- myself included -- object to.

Everyone's big complaint about this topic is pay-to-win. We have fully established that Isk wealthy players are at an advantage over isk poor players. I never once stated that the items I am suggesting could not be purchased using isk. In fact, I never stated they should be bought with out of game money. As most skins and clothing are currently purchased through the eve store, I can easily see everyones assumption. I currently do not like or think these items should be purchased through the eve store even in their current state. Even so, since plex is traded using isk and can be converted to aurum, there is already a mechanic in game that allows for these items to be traded using in game currency.

Realism isn't really a goal here. Balance is. Requiring out-of-game currency to compete skews balance inside the game. That's the problem.

Realism isn't a goal for some. I would say a lot of gamers play games for the realism of the game. The more real the game and the more real it looks and performs is a big attraction for gamers who want to immerse themselves in a different world. If realism was never a factor, we would never have gotten away from the 16 bit 2-D Sega and Nintendo era. Wouldn't EVE be great if the ships looked like the giant blocks in MINECRAFT. No, realism in a game is very important.
Lugh Crow-Slave
#28 - 2016-01-28 05:34:50 UTC
You do this and any illusion that eve is not pay to win will go out the window
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