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Low-Sec PvP - Is this considered "easy mode"?

Author
Darkstar01
Doomheim
#21 - 2016-01-25 17:45:17 UTC  |  Edited by: Darkstar01
ShahFluffers wrote:
Low-sec PvP is easy mode?

No.
It's more of a lateral move from null-sec PvP.

Some risks and benefits go away and other risks and benefits pop up.


No more bubbles? Okay, sure, your pod is now quite safe. But it is also very, very hard to stop people from Leeroying into a system you are defending.

No more bombs? Okay... you can now use bigger ships without fear of being erased by a small squad of unseen ships. But you also have to deal with the reality that others can use the same ships to create medium-sized wrecking-balls of destruction... and there is no easy way to deal with them.

NPC stations everywhere? Okay, you no longer have to fear about your station being conquered and thus be locked out from your stuff. But you also have to deal with the reality that your enemies can pretty much live in the same station as you do and can see you whenever you undock.

More people and things to do? Okay, you have more entertainment. But you also have to deal with the fact that there is always a hostile of some kind in your system and you will never be able to "clear local" or be without hostiles in system. Ever.
(NOTE: this is why low-sec players laugh at null-sec people about AFK-cloakers... we deal with that reality everyday)

Easier logistics? Okay, you have more security in what things you have and can easily procure something you need. But your enemies have the same ability and you can't really stop them.


Any type of PvP where you are based out of an NPC station, and your corp/alliance has a majority of their members in the NPC station, is easy mode.

You don't have to worry much about moving assets, or not being able to get your assets out when your station / system gets taken over.

Your enemy cannot force a fight on you, because it's an NPC station and you can just dock up. So you don't have to dedicate as much resources to defending your station / system. The assets in your personal / corp hangar will be safe and movable no matter if you fight, or don't fight, because its an NPC station.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#22 - 2016-01-25 17:50:23 UTC
are people really comparing sov null to lowsec pvp haha, all sov know how to do is blob the hell out of everything

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Darkstar01
Doomheim
#23 - 2016-01-25 17:55:47 UTC  |  Edited by: Darkstar01
Lan Wang wrote:
are people really comparing sov null to lowsec pvp haha, all sov know how to do is blob the hell out of everything


And all low-sec PvPers how to do is dock up in the NPC station, and try use gate cannon to their advantage.

Generally speaking, 0.0 Sov PvP is much harder because:

1. In Sov systems, none of the Stations are immune. Your enemy can force a fight on you, because you need to defend your station. Especially if your corp / alliance has a lot of assets in that station, and will be locked out if the enemy takes it over.

One of the reasons why PL can do what they do so well, is because they are based out of NPC system. But look at what happened a few years ago when they were holding Soverignty in Fountain - they got evicted by IT alliance within a week.

2. You run into blobs

3. On a small scale pvp, there is no gate turret to help if other people engage first.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#24 - 2016-01-25 18:02:21 UTC  |  Edited by: Lan Wang
Darkstar01 wrote:
Lan Wang wrote:
are people really comparing sov null to lowsec pvp haha, all sov know how to do is blob the hell out of everything


And all low-sec PvPers how to do is dock up in the NPC station, and try use gate cannon to their advantage.

Generally speaking, 0.0 Sov PvP is much harder because:

1. In Sov systems, none of the Stations are immune. Your enemy can force a fight on you, because you need to defend your station. Especially if your corp / alliance has a lot of assets in that station, and will be locked out if the enemy takes it over.

2. You run into blobs

3. On a small scale pvp, there is no gate turret to help if other people engage first.


in sov you have timers, you dont just instantly lose your station so you have plenty of time to move assets and blue ball people, we also have titans and supers in pos's.

you dont get blobs in lowsec? blobs aint a difficult thing it doesnt make pvp harder because everyone has scouts and if your fleet hits a blob then they should have had a scout. litterally speaking tidi and 200 man fleets where you just follow a conga line and hit f1 isnt hard

gate turrets work both ways, its not really a factor to measure the hardness of pvp, fleets have logi and gate guns are not hard to tank

again sov mostly know how to blob and most of the time they are easily fooled by a small scale fc who is organised, sov = throw everything you can at everything.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Darkstar01
Doomheim
#25 - 2016-01-25 18:12:51 UTC  |  Edited by: Darkstar01
Lan Wang wrote:
Darkstar01 wrote:
Lan Wang wrote:
are people really comparing sov null to lowsec pvp haha, all sov know how to do is blob the hell out of everything


And all low-sec PvPers how to do is dock up in the NPC station, and try use gate cannon to their advantage.

Generally speaking, 0.0 Sov PvP is much harder because:

1. In Sov systems, none of the Stations are immune. Your enemy can force a fight on you, because you need to defend your station. Especially if your corp / alliance has a lot of assets in that station, and will be locked out if the enemy takes it over.

2. You run into blobs

3. On a small scale pvp, there is no gate turret to help if other people engage first.


in sov you have timers, you dont just instantly lose your station so you have plenty of time to move assets and blue ball people, we also have titans and supers in pos's.

you dont get blobs in lowsec? blobs aint a difficult thing it doesnt make pvp harder because everyone has scouts and if your fleet hits a blob then they should have had a scout. litterally speaking tidi and 200 man fleets where you just follow a conga line and hit f1 isnt hard

gate turrets work both ways, its not really a factor to measure the hardness of pvp, fleets have logi and gate guns are not hard to tank

again sov mostly know how to blob and most of the time they are easily fooled by a small scale fc who is organised, sov = throw everything you can at everything.



Basically, you've just admitted that when you do a hard comparison of game mechanics, 0.0 Sov pvp is more difficult.

Because everything you do in 0.0, you can also do in lowsec - except:

In Lowsec, there are no timers, so your stations and assets are invincible 100% of the time. You don't lose your pods so you can always PvP in high grade Slave / Snake / Crystal implants - even your entire fleet can PvP in Snake / Slave / Crystal implants!

It's easier to run away from blobs in lowsec, because there are no bubbles. If you have a fast warp ship, you can get away easy.

Also, Supercap logistics is easier in lowsec, because you can easily set up safe poses in another lowsec system 1 jump away, and cyno your supercap right on the POS. Whereas in 0.0, it might be all hostile space and blobs within jumping distance.

There are also cyno jammers in 0.0.

Of course since you're from lowsec, you would like to think lowsec pvp is the most elite of them all. I am sure high-sec station bears like Vandetta Mercenary and PIRAT. would like to think high sec PvP is the most elite.... But I am just doing a hard comparison between game mechanics here. And when you compare the game mechanics between the two, 0.0 is more difficult.
Torothin
Crimson Dawn Enterprises
#26 - 2016-01-25 18:19:59 UTC  |  Edited by: Torothin
Darkstar01 wrote:
Lan Wang wrote:
Darkstar01 wrote:
Lan Wang wrote:
are people really comparing sov null to lowsec pvp haha, all sov know how to do is blob the hell out of everything


And all low-sec PvPers how to do is dock up in the NPC station, and try use gate cannon to their advantage.

Generally speaking, 0.0 Sov PvP is much harder because:

1. In Sov systems, none of the Stations are immune. Your enemy can force a fight on you, because you need to defend your station. Especially if your corp / alliance has a lot of assets in that station, and will be locked out if the enemy takes it over.

2. You run into blobs

3. On a small scale pvp, there is no gate turret to help if other people engage first.


in sov you have timers, you dont just instantly lose your station so you have plenty of time to move assets and blue ball people, we also have titans and supers in pos's.

you dont get blobs in lowsec? blobs aint a difficult thing it doesnt make pvp harder because everyone has scouts and if your fleet hits a blob then they should have had a scout. litterally speaking tidi and 200 man fleets where you just follow a conga line and hit f1 isnt hard

gate turrets work both ways, its not really a factor to measure the hardness of pvp, fleets have logi and gate guns are not hard to tank

again sov mostly know how to blob and most of the time they are easily fooled by a small scale fc who is organised, sov = throw everything you can at everything.



Basically, you've just admitted that when you do a hard comparison of game mechanics, 0.0 Sov pvp is more difficult.

Because everything you do in 0.0, you can also do in lowsec.

In Lowsec, there are no timers, so your stations and assets are invincible 100% of the time. You don't lose your pods so you can always PvP in high grade Slave / Snake / Crystal implants - even your entire fleet can PvP in Snake / Slave / Crystal implants!

In Low Sec, blobs are less deadly, because there are no bubbles! Ships can warp away easier from blobs.

Also, Supercap logistics is easier in lowsec, because you can easily set up safe poses in another lowsec system 1 jump away, and cyno your supercap right on the POS. Whereas in 0.0, it might be all hostile space and blobs within jumping distanc e.

There are also cyno jammers in 0.0.

Of course since you're from lowsec, you would like to think lowsec pvp is the most elite of them all - but I am just doing a hard comparison between game mechanics here. And when you compare the game mechanics between the two, 0.0 is more difficult.



What about the entities in 0.0 who don't want sov and base out of NPC stations? These entities surround themselves around sov holding alliances leading to a target rich environment for them. Their KB stats are different because the kills generally involve less people and revolve around guerrilla warefare tactics meaning they are not a SOV holding F1 monkey and rack up 150 kills in one fight and claim to have awesome k/d ratios just by hitting F1 and following broadcasts. Just because someone partakes in 0.0 pvp does not mean they always partake in sov pvp. Just throwing that out there.
Darkstar01
Doomheim
#27 - 2016-01-25 18:23:15 UTC  |  Edited by: Darkstar01
Torothin wrote:
Darkstar01 wrote:
Lan Wang wrote:
Darkstar01 wrote:
Lan Wang wrote:
are people really comparing sov null to lowsec pvp haha, all sov know how to do is blob the hell out of everything


And all low-sec PvPers how to do is dock up in the NPC station, and try use gate cannon to their advantage.

Generally speaking, 0.0 Sov PvP is much harder because:

1. In Sov systems, none of the Stations are immune. Your enemy can force a fight on you, because you need to defend your station. Especially if your corp / alliance has a lot of assets in that station, and will be locked out if the enemy takes it over.

2. You run into blobs

3. On a small scale pvp, there is no gate turret to help if other people engage first.


in sov you have timers, you dont just instantly lose your station so you have plenty of time to move assets and blue ball people, we also have titans and supers in pos's.

you dont get blobs in lowsec? blobs aint a difficult thing it doesnt make pvp harder because everyone has scouts and if your fleet hits a blob then they should have had a scout. litterally speaking tidi and 200 man fleets where you just follow a conga line and hit f1 isnt hard

gate turrets work both ways, its not really a factor to measure the hardness of pvp, fleets have logi and gate guns are not hard to tank

again sov mostly know how to blob and most of the time they are easily fooled by a small scale fc who is organised, sov = throw everything you can at everything.



Basically, you've just admitted that when you do a hard comparison of game mechanics, 0.0 Sov pvp is more difficult.

Because everything you do in 0.0, you can also do in lowsec.

In Lowsec, there are no timers, so your stations and assets are invincible 100% of the time. You don't lose your pods so you can always PvP in high grade Slave / Snake / Crystal implants - even your entire fleet can PvP in Snake / Slave / Crystal implants!

In Low Sec, blobs are less deadly, because there are no bubbles! Ships can warp away easier from blobs.

Also, Supercap logistics is easier in lowsec, because you can easily set up safe poses in another lowsec system 1 jump away, and cyno your supercap right on the POS. Whereas in 0.0, it might be all hostile space and blobs within jumping distanc e.

There are also cyno jammers in 0.0.

Of course since you're from lowsec, you would like to think lowsec pvp is the most elite of them all - but I am just doing a hard comparison between game mechanics here. And when you compare the game mechanics between the two, 0.0 is more difficult.



What about the entities in 0.0 who don't want sov and base out of NPC stations? These entities surround themselves around sov holding alliances leading to a target rich environment for them. Their KB stats are different because the kills generally involve less people and revolve around guerrilla warefare tactics meaning they are not a SOV holding F1 monkey and rack up 150 kills in one fight and claim to have awesome k/d ratios just by hitting F1 and following broadcasts. Just because someone partakes in 0.0 pvp does not mean they always partake in sov pvp. Just throwing that out there.


It depends on what 0.0 NPC system they are based in, but it is still more difficult than lowsec because of the reasons I mentioned above.

Also because many of the 0.0 NPC systems are deep inside 0.0, and anything within 1 - 2 Cyno jump is 0.0 Sov space.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#28 - 2016-01-25 18:27:20 UTC
you just assume ive always lived in lowsec, i moved to lowsec from npc curse where i done small gang fighting mostly against sov, they blob alot with kitchen sink fleets and dont really know how to deal with small organised fleets so they just throw more and more ships at it and hope for the best.

i live in lowsec because there is more targets and you have to be a bit more cautious as the systems are alot more populated, you dont always know a neut in lowsec is hostile, you do in sov because neuts should not be in your space

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Torothin
Crimson Dawn Enterprises
#29 - 2016-01-25 18:28:26 UTC
You were basing your argument on 0.0 sov PvP which is F1 monkey PvP. That's equally as bad as low-sec PvP on many levels.
ShahFluffers
Ice Fire Warriors
#30 - 2016-01-25 20:36:20 UTC  |  Edited by: ShahFluffers
Gaiz! Gaiz!

If you helicopter your epeens enough you may yet learn how to fly!
Darkstar01
Doomheim
#31 - 2016-01-25 21:30:10 UTC
ShahFluffers wrote:
Gaiz! Gaiz!

If you helecoper your epeens enough you may yet learn how to fly!


epeens cannot be helicoptered. only dongs can
Persephone Alleile
Tartarus Covert Operations
#32 - 2016-01-25 21:32:14 UTC
Turns out the only "real" PVP is out of game fisticuffs
J'Poll
School of Applied Knowledge
Caldari State
#33 - 2016-01-25 22:59:27 UTC
Thorian Baalnorn wrote:
Different types of pvp in eve explained:

*High Sec PVP - I like to feel safe when i pvp
*Low Sec PVP - I'll wait here for easy targets.
*Faction Warfare PVP- Kamikaze, that is all.
* NPC Null PVP - i want to do real pvp, but i dont want you to take my stuff.
* Sov PVP- FC, PLEASE, Tell me exactly when to press F1, otherwise I don't know what to do
*Wormhole PVP - Im a ninja!


Edit to Add: Each "type" of pvp has its advantages and disadvantages. And its unlikely you will convince someone that does a certain type of pvp that yours is better. IMO, No rules PVP or its not PVP. But really it comes down to what type you have the most fun doing. Would you rather hunt target in high sec. like a hound hunting a fox? Would you rather try to catch people at a low sec gate trying to take that shortcut to save them 7 jumps? Would you rather go in guns blazing and see what you can kill before you die? Do you want to pvp with no rules, but you dont want to have to constantly fight to keep your stuff? Do you want to fight for your right to be in that space and try to take over other's space? Do you like lurking in the shadows waiting for someone to enter to try to run a site or mine? Only to have you show up out of nowhere guns blazing and without mercy?


FIFY.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ima Wreckyou
The Conference Elite
Safety.
#34 - 2016-01-26 12:03:43 UTC
From a pirates point of view it is actually easy mode PvP, since there is no CONCORD.
Remiel Pollard
Aliastra
Gallente Federation
#35 - 2016-01-26 12:41:30 UTC  |  Edited by: Remiel Pollard
Torothin wrote:
No fear of bubbles and losing those expensive implants upon blowing up must be nice. Is this considered PvP with an asterisk beside it?


Low is where all my best fights have happened. The only situation where it might be 'easy mode' is if you're overwhelming an oblivious opponent, which is a lot easier to do in nul because bubbles. You ever tried catching anything that knows what they're doing without a bubble? Try it sometime, then tell me it's easy mode.

End of the day, though, there's no 'real' pvp, or pvp*, there is just pvp. Different tactics for different areas of space, sure, but there's a reason why people with a propensity for solo suck in large fleets, and why people used to large fleets suck at solo. Same reason why people good at PVP in lowsec are gonna have a lot to learn in nul, and vice versa.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#36 - 2016-01-26 13:12:55 UTC
small/medium gang is where its at in any space Pirate

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lulu Lunette
Savage Moon Society
#37 - 2016-01-26 15:06:55 UTC
Remiel Pollard wrote:
Torothin wrote:
No fear of bubbles and losing those expensive implants upon blowing up must be nice. Is this considered PvP with an asterisk beside it?


Low is where all my best fights have happened. The only situation where it might be 'easy mode' is if you're overwhelming an oblivious opponent, which is a lot easier to do in nul because bubbles. You ever tried catching anything that knows what they're doing without a bubble? Try it sometime, then tell me it's easy mode.

End of the day, though, there's no 'real' pvp, or pvp*, there is just pvp. Different tactics for different areas of space, sure, but there's a reason why people with a propensity for solo suck in large fleets, and why people used to large fleets suck at solo. Same reason why people good at PVP in lowsec are gonna have a lot to learn in nul, and vice versa.


Tru

fax

Big smile

@lunettelulu7

Malcolm from Marketing
Klaatu Technologies
#38 - 2016-01-26 15:10:31 UTC  |  Edited by: Malcolm from Marketing
Torothin wrote:
No fear of bubbles and losing those expensive implants upon blowing up must be nice. Is this considered PvP with an asterisk beside it?


Wow theres a name i havnt seen for a while!
Back in my Dreddit days this guy was the undisputed king of **** posting, like troll level 11/10
Good to see nothing has changed haha

What's happening man, Dreddit Reject your app on principal? Lol
Ralph King-Griffin
New Eden Tech Support
#39 - 2016-01-26 16:12:05 UTC
Malcolm from Marketing wrote:
Torothin wrote:
No fear of bubbles and losing those expensive implants upon blowing up must be nice. Is this considered PvP with an asterisk beside it?


Wow theres a name i havnt seen for a while!
Back in my Dreddit days this guy was the undisputed king of **** posting, like troll level 11/10
Good to see nothing has changed haha

What's happening man, Dreddit Reject your app on principal? Lol

Called it.
Kirk Ernaga
State War Academy
Caldari State
#40 - 2016-01-26 18:37:00 UTC
Torothin wrote:
No fear of bubbles and losing those expensive implants upon blowing up must be nice. Is this considered PvP with an asterisk beside it?


Is apple juice worse then orange juice? Which is better. That is essentially what your asking here. You can get great content anywhere, or **** content anywhere. In a full fleet of rattler, when your outnumbered 1:2, and you win after a long ass fight your ******* on top of the world. Or sometimes you spend an hour docked up for a fight that other guys don't even form for it. Sometimes in lowsec you get a great fright with even numbers where you just sort of edge out. Sometimes no one will fight for a million jumps.