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Player Features and Ideas Discussion

 
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cap requirement for first cyno/covertcyno cycle

Author
Draciste
Everyone vs Everything
#1 - 2016-01-03 05:36:37 UTC
Why cynos dont need cap?

I think, if you need atleast 1/3 ship cap for initiation cyno spell, its a still very good deal for summoners...
Arya Regnar
Darwins Right Hand
#2 - 2016-01-03 06:47:19 UTC
Draciste wrote:
Why cynos dont need cap?

I think, if you need atleast 1/3 ship cap for initiation cyno spell, its a still very good deal for summoners...


Quote:
Summoners


Wrong game?

EvE-Mail me if you need anything.

Maria Dragoon
Brutor Tribe
Minmatar Republic
#3 - 2016-01-03 06:53:47 UTC
Arya Regnar wrote:
Draciste wrote:
Why cynos dont need cap?

I think, if you need atleast 1/3 ship cap for initiation cyno spell, its a still very good deal for summoners...


Quote:
Summoners


Wrong game?



Clearly he talking about how you can "summon" hundreds of angry ships, and sometimes angry stations(Super Carriers) that in turn spew out even MORE angry ships, seeming out of thin air... I mean thin space. Pirate

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Azzie Stardust
Unimpressed Collectors
#4 - 2016-01-03 07:53:29 UTC
Draciste wrote:
Why cynos dont need cap?

I think, if you need atleast 1/3 ship cap for initiation cyno spell, its a still very good deal for summoners...


If you wanna cast a spell, you need mana. That how world works. But not EVE.

I think its because cynos dont work on mana, instead, are fueled by your rage.
Draciste
Everyone vs Everything
#5 - 2016-01-03 08:01:21 UTC  |  Edited by: Draciste
Azzie Stardust wrote:

I think its because cynos dont work on mana, instead, are fueled by your rage.


no. no.... dat is how Falcons (and ecm drones) works!
Azzie Stardust
Unimpressed Collectors
#6 - 2016-01-03 14:00:10 UTC
Also cynos should grant Bastion effect, while they are on. It must be so frustrating to catch solo cruiser with 50 buds on your titan, when he jamm you for safe escape. Also cyno should be visible from nearest pizzeria, so they provide you with complimentary pizza every time you drop some1.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2016-01-03 19:14:14 UTC
Draciste wrote:
Why cynos dont need cap?

I think, if you need atleast 1/3 ship cap for initiation cyno spell, its a still very good deal for summoners...



Sure, if you remove the fuel requirement from them as well.

They burn ozone, not cap.
Draciste
Everyone vs Everything
#8 - 2016-01-04 09:20:02 UTC  |  Edited by: Draciste
Danika Princip wrote:


Sure, if you remove the fuel requirement from them as well.

They burn ozone, not cap.


Nope.
Ships need fuel AND cap for jump too, for example.

I want to reasonable rebalance for cyno, not another absurdity.

No cap/fuel no jump, no cap/fuel no cyno. It sounds fair to me
Nevyn Auscent
Broke Sauce
#9 - 2016-01-04 11:54:56 UTC
Draciste wrote:


Nope.
Ships need fuel AND cap for jump too, for example.

I want to reasonable rebalance for cyno, not another absurdity.

No cap/fuel no jump, no cap/fuel no cyno. It sounds fair to me

The Jumping ship is moving, the cyno ship is staying still. Why should they need both?
Also when was the last time you had a ship neuted totally dry and only then did it get around to dropping it's cyno, rather than 5 minutes before then.
Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2016-01-04 12:07:43 UTC
Draciste wrote:
Why cynos dont need cap?

I think, if you need atleast 1/3 ship cap for initiation cyno spell, its a still very good deal for summoners...

How much is 1/3rd of the ship's capacitor?

Is it 86 Gj, and we assume the cynoing pilot is a poorly-skilled character in a Probe?

Or howabout 677 Gj, if the cynoing pilot has maxed out capacitor skill and is in a Maller?

Maybe it is 44,764 Gj because the cynoing pilot is flying an Archon with semiconductor memory cell rigs...

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Xe'Cara'eos
A Big Enough Lever
#11 - 2016-01-06 16:17:42 UTC
Reaver Glitterstim wrote:
Draciste wrote:
Why cynos dont need cap?

I think, if you need atleast 1/3 ship cap for initiation cyno spell, its a still very good deal for summoners...

How much is 1/3rd of the ship's capacitor?

Is it 86 Gj, and we assume the cynoing pilot is a poorly-skilled character in a Probe?

Or howabout 677 Gj, if the cynoing pilot has maxed out capacitor skill and is in a Maller?

Maybe it is 44,764 Gj because the cynoing pilot is flying an Archon with semiconductor memory cell rigs...


doesn't onlining modules in space cost a cap percentage rather than fixed amount?

that said - the cyno burns fuel, the bridging titan is the one burning the capacitor (and more fuel), and do the jumping ships also burn cap?

perhaps the jumping sub-caps ought to burn a certain amount of cap to jump? just tossing it out there.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Frostys Virpio
State War Academy
Caldari State
#12 - 2016-01-06 16:27:01 UTC
Draciste wrote:
Why cynos dont need cap?

I think, if you need atleast 1/3 ship cap for initiation cyno spell, its a still very good deal for summoners...


Did you recently neut out a guy who then lit a cyno and dropped a hammer on you because that's pretty much the only time this change would mean anything.
Robert Caldera
Caldera Trading and Investment
#13 - 2016-01-25 10:46:24 UTC
spells, summoning.
I think you are playing the wrong game.
-> WoW is that way
Hopelesshobo
Hoboland
#14 - 2016-01-25 18:17:47 UTC
If....and this is a big if, CCP decided to make cynos fueled by capacitor, it shouldn't be based off the cycle. It should be based off the mass of people jumping in. It would make it so a frigate wouldn't be able to cyno in a full cap fleet instantly, and it would give both sides the ability to counter a cyno with cap warfare. Imagine a fleet not having any cap utility and when they try to escalate, their cyno gets neuted out before the second half of their escalation gets through.

This would create a few options for the cynoing fleet
-Send in your elite squad of guys first that have cap transfers, points and webs to keep your target locked down and get your fleet in
-Have a frigate light a cyno for a larger ship to light their cyno for the fleet to get through

Lowering the average to make you look better since 2012.

Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2016-01-25 18:37:01 UTC
Hopelesshobo wrote:
If....and this is a big if, CCP decided to make cynos fueled by capacitor, it shouldn't be based off the cycle. It should be based off the mass of people jumping in. It would make it so a frigate wouldn't be able to cyno in a full cap fleet instantly, and it would give both sides the ability to counter a cyno with cap warfare. Imagine a fleet not having any cap utility and when they try to escalate, their cyno gets neuted out before the second half of their escalation gets through.

This would create a few options for the cynoing fleet
-Send in your elite squad of guys first that have cap transfers, points and webs to keep your target locked down and get your fleet in
-Have a frigate light a cyno for a larger ship to light their cyno for the fleet to get through



You'd buy ten seconds. Cyno goes up, carrier jumps through, lights next cyno.
Hopelesshobo
Hoboland
#16 - 2016-01-25 19:47:56 UTC
Danika Princip wrote:
Hopelesshobo wrote:
If....and this is a big if, CCP decided to make cynos fueled by capacitor, it shouldn't be based off the cycle. It should be based off the mass of people jumping in. It would make it so a frigate wouldn't be able to cyno in a full cap fleet instantly, and it would give both sides the ability to counter a cyno with cap warfare. Imagine a fleet not having any cap utility and when they try to escalate, their cyno gets neuted out before the second half of their escalation gets through.

This would create a few options for the cynoing fleet
-Send in your elite squad of guys first that have cap transfers, points and webs to keep your target locked down and get your fleet in
-Have a frigate light a cyno for a larger ship to light their cyno for the fleet to get through



You'd buy ten seconds. Cyno goes up, carrier jumps through, lights next cyno.


Most likely yes, but a lot can happen in 10 seconds. But either way, for the cyno requiring cap, I still think that would be a better idea then to require 30% of the cap on a 5 minute cycle.

Lowering the average to make you look better since 2012.