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What 3 things would you change about eve?

First post
Author
Ginnie
School of Applied Knowledge
Caldari State
#141 - 2016-01-21 17:23:03 UTC  |  Edited by: Ginnie
I'm not gonna lie, I am extremely risk adverse. I only fly a T1 ship with T1 equip while exploring Low Sec.

I won't scan down and loot a Data or Relic site if anyone else is in the system. If I'm in the middle of a hack and someone appears in Local, I immediately unlock the target, cloak and wait for them to leave. If they don't leave, then I leave.

Other players want my tears and I am not going to give them any.

And before you ask, this is not a forum alt, but Ginnie doesn't get a lot of action. Manufacturing rigs out of salvage and improving blueprints...not much action, but profitable nonetheless.

It sounds plausible enough tonight, but wait until tomorrow. Wait for the common sense of the morning.

IIshira
School of Applied Knowledge
Caldari State
#142 - 2016-01-21 18:41:42 UTC

1) Remove RMT altogether. Yea I know it won't happen but the question is 3 things I would change not CCP

2) Make solo play at higher levels more difficult. Both in PVP and PVE. Eve is an MMO so I think the second "M" should be encouraged.

3) Add more complexity to the game... This game needs more complexity because at it's core it's very borning... "Press F1, Die, Reship, Repeat". CCP has been on a path to simplify things for new players and I feel that's a big mistake. Yes complex may intimidate new players at first but in six months new players aren't new anymore and simple will bore them.
Rykker Bow
Center for Advanced Studies
#143 - 2016-01-21 19:16:42 UTC
I think I'd change forum rules to prohibit 'what would you change' and 'xxxxxx is way over powered' threads. Blink

That's all. I think the game is awesome the way it is. Problems or challenges that come up, there's usually a work around.

The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

Murauke
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#144 - 2016-01-22 11:05:51 UTC
IIshira wrote:

1) Remove RMT altogether. Yea I know it won't happen but the question is 3 things I would change not CCP

2) Make solo play at higher levels more difficult. Both in PVP and PVE. Eve is an MMO so I think the second "M" should be encouraged.

3) Add more complexity to the game... This game needs more complexity because at it's core it's very borning... "Press F1, Die, Reship, Repeat". CCP has been on a path to simplify things for new players and I feel that's a big mistake. Yes complex may intimidate new players at first but in six months new players aren't new anymore and simple will bore them.


Not sure about #2. I get it , it's an MMO meant to be played in groups, problem is if you look at the research of gamification it says that true engagement is achieved when everyone in the group feels they contributed to the task. A lot of the tasks in PVP are just "lock, f1, repeat" and whilst yes it is a MMO, the people more likely to provide content are the onces that prefer doing things solo.

Amber Starview
Doomheim
#145 - 2016-01-22 15:20:10 UTC  |  Edited by: Amber Starview
1 ... More lore and more old battle locations like BR Titan graveyard but they should be all over space with attached battle write up telling us about what exactly happened and why/when
2 ... Major Trade hub located only in dangerous space ,other smaller in high but nothing bigger than say rens or hek
3 ... Removal of npc corps / except for new player Corp
Nikita Shirakami
Doomheim
#146 - 2016-01-23 10:46:12 UTC
I'm mainly a miner \ industry player (inb4 don't mine)

- Make mining interactive similar to the hacking mini game, give us huge asteroids where we have to manually direct our mining lasers through a 3d model of the asteroid in an ore scanner window, to access the best ores and if we screw up we hit a gas pocket and our ship gets damaged.

- Cruiser Class mining vessels pretty please... Mining is the cornerstone of Eve and we don't get any love at all

Eli Stan
Center for Advanced Studies
Gallente Federation
#147 - 2016-01-23 16:12:32 UTC
1. A new way of altering ships. When ships are balanced, instead of changing all existing ships to match the new versions, just change the blueprints and leave the ships alone. So potentially somebody could still have a years-old Ishtar with full drone bonus - but it would be rare, of limited supply, valuable, perhaps a collector's item to not be used again. Or somebody could have a pre-buff version of a ship that drops in value. Ship descriptions would have version info, along with their actual model-specific stats.

2. Add terrain. I'm not sure how exactly this would work in a wide open 3D space, but it would be very interesting tactically to have features like cover, high-ground, and narrow passes. Imagine a small group of 30 pilots who live in an area and know the terrain, know where to hide, where to ambush from - imagine a larger gang of 300 pilots looking to create conflict. Currently the group of 30 would have an extremely difficult time going toe-to-toe with the larger group, but with knowledge of the area can use tactics to harass and pick off targets and be highly mobile...

3. Make resource wealth dynamic. Add the equivalent to famines, floods, gold rushes, ecological collapses, overfishing, diseases, droughts, and earthquakes. A lot of real-world conflict is driven by big changes like these - imagine if a disaster in Deklein started a massive refugee migration. Or if an extremely valuable material was discovered in Fountain.

And for the heck of it, some other ideas:

4. Get rid of TCUs. Get rid of iHUBs. Make the wealth of a system available to anybody who happens to be there. Therefore, a system is "owned" by a group simply by that group having a presence there and exploiting the system's resources and driving away other groups. The only difference between SOV null and NPC null is NPC null has NPC stations.

5. Give every ship in highsec that's fitted with modules or drones that can be used offensively a suspect timer. So mining ships and haulers still get CONCORD protection, but Catalysts and Nightmares don't. They have guns - they can protect themselves. CONCORD has other things to worry about, like Drifters. This would bring a lot of (much needed, IMO) combat to highsec, without disrupting industrial activities more than usual. Miners would have to arrange combat protection to deal with belt rats, unless they wanted to be suspects themselves. The main downside is that security missions would take a big hit. Not sure what to do about that one. Highsec Incursions taking a hit is, I think, generally a positive thing.

6. Adjust the relationship between ship speed, ship spacing and engagement range. Currently a thousand ships can occupy a very small volume of space, and in many ways, particularly with anchoring and F1-ing, act as a single much more powerful ship. Imagine if the game mechanics were adjusted such that those thousand ships had to be spread out over hundreds of kilometers? Fleet positioning would become much more important. Tank squads to the front, sniper wings at the rear, logistics spread out to cover as many as possible. Flanking maneuvers would become meaningful. Imagine if tank was split into six individually adjustable segments - fore, aft, starboard, port, upper, lower - such that a ship's heading becomes even more important.

A lot of this this would be a hugely impactful change to how combat is done in EVE - for all I know it could ruin the game, I'm just brainstorming here so no flames, okay?
Kiandoshia
Likely Suspects
RAZOR Alliance
#148 - 2016-01-23 16:26:55 UTC
1) Dynamic distribution of resources (areas with tons of people in them become devoid of 'natural resources' (rocks, moon goo, rats, agent missions etc etc) after a time) CONCORD protection could be factored into this as well, though I guess it would be a huge mega project that would change the game quite significantly.

2) Collisions? I don't know what to call this exactly - by this I don't mean ramming that causes damage but stop letting us shoot through stations, asteroids, POS shields, titans, etc etc.

3) Bring back big explosions of torps and cruise missiles :D I'm not even joking, I don't want the silly huge shockwave explosions that torpedoes used to make but something that has a bit more oomph than what we have at the moment.

That all I can think of now.
Hairtrigger
Caldari Provisions
Caldari State
#149 - 2016-01-23 16:32:49 UTC  |  Edited by: Hairtrigger
1. sack hilmar

2. sack hilmar

3.sack hilmar

untill this tool is gone from eve for good its gonna keep going down hill with pay to win and other money grab ideas
Barbara Nichole
Cryogenic Consultancy
#150 - 2016-01-23 23:18:29 UTC
focus on maintaining disparate types of play zones and avoid more rebalance.
rethink selling skill points
finally focus on additions to mining instead of just new UI and object looks...

My posts here are going to evolve over time due to the fact that EVE is not static.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Iongduck Dong
I Really Hate You Guys
#151 - 2016-01-23 23:54:51 UTC
Valacus wrote:


3) Find a solution for AFK cloaking.


15 min afk logout timer.
Kharnakh
Pandemic Horde Inc.
Pandemic Horde
#152 - 2016-01-24 00:06:31 UTC
1. Dynamic PvE content, instead of the set waves and groups in missions / sites / anomalies, give the npc ships a 'points value' similar to an AT team. So one run through the group might be 5 BS, the next it might be 15 frigates... Would shake up ratting / mission running a bit.

2. WiS - This should never have been scrapped. Granted it caused a huge uproar at the time when all the hype just spluttered out the captains quarters, but the original plans and scope of this would have given Eve a social side its always needed outside the chatbox it's limited to now.

And this -
Kiandoshia wrote:
3) Bring back big explosions of torps and cruise missiles :D I'm not even joking, I don't want the silly huge shockwave explosions that torpedoes used to make but something that has a bit more oomph than what we have at the moment.

Trader20
Hedion University
Amarr Empire
#153 - 2016-01-24 01:32:10 UTC  |  Edited by: Trader20
Iongduck Dong wrote:
Valacus wrote:


3) Find a solution for AFK cloaking.


15 min afk logout timer.


Would that include afk drone boats for missions or just cloaked? Don't really mind, just wondering.
Giand Amazone
Orde van Oranje Nassau
Evictus.
#154 - 2016-01-24 01:42:42 UTC
I would only change 1 thing ..

Make from eve online, eve valkyrie, eve dust 514 and eve gunjack ... 1 game


Look @ games like Elite Dangerouse and Star Citizen, you can do all above in those games and make eve loosing players.
We are doing the same thing for 11 years now .. give us something new without having to buy 4 seperated games.

Real Life is an RPG you just can't quit.

CEO, Diplomat and Recruiter for Space Fire inc. [SPI.]

Tiddle Jr
Brutor Tribe
Minmatar Republic
#155 - 2016-01-24 01:49:09 UTC
Giand Amazone wrote:
I would only change 1 thing ..

Make from eve online, eve valkyrie, eve dust 514 and eve gunjack ... 1 .


They don't have qualified devs for that or either their producers are stupid who thought that running 4 separate project within one world is damn right.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Trader20
Hedion University
Amarr Empire
#156 - 2016-01-24 01:51:49 UTC  |  Edited by: Trader20
Giand Amazone wrote:
I would only change 1 thing ..

Make from eve online, eve valkyrie, eve dust 514 and eve gunjack ... 1 game


Look @ games like Elite Dangerouse and Star Citizen, you can do all above in those games and make eve loosing players.
We are doing the same thing for 11 years now .. give us something new without having to buy 4 seperated games.


umm....sc isn't released yet so they can pretty much promise anything and not deliver. (must resist cult reference) X
Assassin126
Brutor Tribe
Minmatar Republic
#157 - 2016-01-24 23:21:45 UTC
1. Native Linux support
2. Expand PI - such as transfer items with other players on the planet.
3. Although I am not a miner, what happened to that exploration type mining that was suggested a while back? with much larger asteroid belts and some players would scan to find the more valuable rocks and broadcast it for the miners. Could fit in nicely in low sec too with the cov ops mining frigs tbh, and make low sec worth mining in.
IIshira
School of Applied Knowledge
Caldari State
#158 - 2016-01-25 00:04:23 UTC
Murauke wrote:
Not sure about #2. I get it , it's an MMO meant to be played in groups, problem is if you look at the research of gamification it says that true engagement is achieved when everyone in the group feels they contributed to the task.

The key word being group because "everyone in the solo" just doesn't have the same ring to it.

Murauke wrote:
A lot of the tasks in PVP are just "lock, f1, repeat"
This is also true with the PVE content. I'm not saying it's never been more than that at it's core but there was more complexity added on. I think CCP is attempting to target some players from console gaming that are more used to rapidly pressing the same button and not capable of understanding complex systems.

Murauke wrote:
and whilst yes it is a MMO, the people more likely to provide content are the onces that prefer doing things solo.

Why would solo players be more likely to provide content than ones that work with dozens of other players? I would think a whole bunch of players working together would be more capable than just a solo player. Maybe I'm just not understanding what you mean?

MalkePigen
#159 - 2016-01-25 11:01:23 UTC  |  Edited by: MalkePigen
1 Fix killright activation prices (alts ganking alts to put huge activation price)
2 Ban -10 sec alts in high sec (low sec and clone tags gets usefull)
3 Ganking is OP (too much money no training and no risk (that the player care about) give fraighters a better chace of escaping bumping)
Eli Stan
Center for Advanced Studies
Gallente Federation
#160 - 2016-01-26 20:13:52 UTC
Iongduck Dong wrote:
Valacus wrote:


3) Find a solution for AFK cloaking.


15 min afk logout timer.


"Searchlight" deployable. 2 minute deploy time. Cost similar to medium mobile warp disruption bubbles. Expires after 60 minutes. Two varieties:
"Serarchlight Globe" that decloaks all ships within a 12 km radius of the deployable.
"Searchlight Beam" that decloaks all ships within a 30-degree cone that's 60km long. Direction decided upon deployment based on player's camera angle and cannot be changed.

Folks can still AFK cloak, which I'm fine with, but sensitive areas within a system that people are operating in can have put into place countermeasures against active cloakers.