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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Kaarous Aldurald
Black Hydra Consortium.
#5581 - 2016-01-22 13:48:35 UTC
Morrigan LeSante wrote:
Mike Voidstar wrote:
" Even though I can try"..... Except you can't try to stop them. Nothing and no one can affect a ship under a cloak unless it's flown stupidly.


You keep repeating this lie.

Tell me, how does one jump a gate "intelligently"? Don't dare say scout because the cov ops is the scout. Unless your scouts have scouts. And let us not forget the non covert cloaks who can only hide once safed up.

And crying that you can't make them jump is beyond ridiculous. Tell me, how good is their intel when they are not in the same system as you?

If you jump system you do one of two things - eviscerate their intel or force their hand into letting you have a shot at killing them, if you are skilled enough and make no mistake, decloaking is a skill, it is not luck.


But Morrigan, he shouldn't have to do even the tiniest thing to defend himself such as move one system over. That amount of effort is "unreasonable" compared to how hard he has to work to stay awake after all.

He should be able to push a button and ruin the entire intended purpose of cloaks, because he can't be asked to lift a finger in his own defense.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#5582 - 2016-01-22 14:08:41 UTC
Teckos Pech wrote:
Mike Voidstar wrote:


Tell me... When did Intel, especially precise Intel on location, ship type, and fleet strength become completely without value?


The day we had local.


And with that you lost any respect and credibility you ever had.

You are honestly going to say that precise Intel on your enemy has no value at all. Conversation over. You lost.
Teckos Pech
Hogyoku
Goonswarm Federation
#5583 - 2016-01-22 20:13:36 UTC
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


Tell me... When did Intel, especially precise Intel on location, ship type, and fleet strength become completely without value?


The day we had local.


And with that you lost any respect and credibility you ever had.

You are honestly going to say that precise Intel on your enemy has no value at all. Conversation over. You lost.


Intel can be gathered quite quickly and easily from local. I click on local, hit ctrl-c, open up the in game browser go to the parsing page hit ctrl-v and bam I get a very nice summary of corporations and alliances.

You can get it the instant local is populated and will give you a good initial estimate of your enemies fleet size as well.

As for ship types and fleet strength, d-scan and rinse and repeat the process.

If I were a scout, in a cloaky or even better an interceptor, I'd do it the second local was populated, before I even tried to get off grid with the gate. If I had enough time, I might try to hit d-scan too, or when I am in warp getting off grid to give the intel to the FC as quickly as possible.

Now you know fleet size, fleet composition, and so forth. All super cheap and super fast. Any complete nub can get this in an interceptor or even a shuttle or pod.

We even have general idea of location too...they are in system XY-Z123.

To finish off your list, we'd need probes. But probes can work on many ships, not just cloaking ships.

So, the bottom line, intel is cheap and has been cheap for a very, very long time thanks to features you have been defending with some of the most idiotic offal to come out a person's key board.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cidanel Afuran
Grant Village
#5584 - 2016-01-22 21:22:12 UTC
Mike Voidstar wrote:
No... See baiting requires them to accept the bait. It's not action forced upon them. It's fine as far as it goes, but ultimately against a cloaker it's just feeding them more Intel on what kind of force you can bring to bear.

Tell me... When did Intel, especially precise Intel on location, ship type, and fleet strength become completely without value? How about combat initiative?

Intel, especially precise Intel, is kind of a big deal. Gathering it should not be possible in a ship that is safer than a station so long as it's flown intelligently.

Either make a ship under cloak incapable of performing those functions, or make the risk and effort match the reward.


Local is 100% risk free, safe intel. Cloaks are its only counter. If you're outside of HS, you assume the worst could happen at any time and prepare accordingly. If not, stay in HS. Interesting how you completely ignored that part. If you don't want easy intel, why do you support people being able to see local when safe in a station/POS shield?

Let me ask you one more time (since you completely ignored the question)

When you lived in low or null (DID you ever live outside of HS? It looks like not, which makes you even talking in this thread abso-*******-lutely ridiculous) did you ever bother with defense fleets?

I look forward to you dodging that question yet again.
Mike Voidstar
Voidstar Free Flight Foundation
#5585 - 2016-01-24 12:52:01 UTC
Sure. Not that it matters. Defense is why this character was created in the first place.

Local is 100% accurate, and it's 99% useless. All it says is someone is somewhere in the solar system. Big Whoop. It does not need a cloak to counter it as it's not doing anything anyway, and everyone has it all the time.

You cling so hard to your precious idea that everyone other than you should be completely clueless and unprepared to meet you in combat. It's sad really.
Kaarous Aldurald
Black Hydra Consortium.
#5586 - 2016-01-24 12:53:42 UTC
Mike Voidstar wrote:

Local is 100% accurate, and it's 99% useless.


Quoting for posterity, because I can't believe he actually said this.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#5587 - 2016-01-24 12:56:04 UTC  |  Edited by: Mike Voidstar
Teckos Pech wrote:
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


Tell me... When did Intel, especially precise Intel on location, ship type, and fleet strength become completely without value?


The day we had local.


And with that you lost any respect and credibility you ever had.

You are honestly going to say that precise Intel on your enemy has no value at all. Conversation over. You lost.


Intel can be gathered quite quickly and easily from local. I click on local, hit ctrl-c, open up the in game browser go to the parsing page hit ctrl-v and bam I get a very nice summary of corporations and alliances.

You can get it the instant local is populated and will give you a good initial estimate of your enemies fleet size as well.

As for ship types and fleet strength, d-scan and rinse and repeat the process.

If I were a scout, in a cloaky or even better an interceptor, I'd do it the second local was populated, before I even tried to get off grid with the gate. If I had enough time, I might try to hit d-scan too, or when I am in warp getting off grid to give the intel to the FC as quickly as possible.

Now you know fleet size, fleet composition, and so forth. All super cheap and super fast. Any complete nub can get this in an interceptor or even a shuttle or pod.

We even have general idea of location too...they are in system XY-Z123.

To finish off your list, we'd need probes. But probes can work on many ships, not just cloaking ships.

So, the bottom line, intel is cheap and has been cheap for a very, very long time thanks to features you have been defending with some of the most idiotic offal to come out a person's key board.


You can get all that info without local too. Just do a search on anyone's name. That's not a local thing.

All Local says is that they are somewhere in the solar system.

You can see what they commonly kill things in and get killed in by going to third party web sites, but that info is not only not in game and therefore not a balance consideration, but also freely available without local. Sorry... it's just not a local issue at all. At best it's an educated guess based on past activity voluntarily given to a third party site.

Up to date, precise intel is something that can only be gained by flying up and looking. That should not be anywhere near as risk free as it is now. Remove that ability from cloaked ships, or adjust the safety to an appropriate level.
Mike Voidstar
Voidstar Free Flight Foundation
#5588 - 2016-01-24 12:58:02 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

Local is 100% accurate, and it's 99% useless.


Quoting for posterity, because I can't believe he actually said this.


If your only goal in life is to bonk soft targets over the head with your epeen, I guess you might inflate it's value. It's not the only thing you inflate.
Morrigan LeSante
Perkone
Caldari State
#5589 - 2016-01-24 13:34:11 UTC
Mike Voidstar wrote:
Local is 100% accurate, and it's 99% useless.


HAHAHAHAHAHAHAHA.

Oh man, oh my. Never in my life have I heard such hogwash.

I mean, not even in highsec, where you live, is it useless.

I honestly can't believe you just made that statement.


Mike Voidstar wrote:
You cling so hard to your precious idea that everyone other than you should be completely clueless and unprepared to meet you in combat. It's sad really.



You're not clueless if you make the effort. The only person that chose to be unprepared is you. No-one makes you rat in 100% min maxed things. Again, see the CFC and how they manage, because they manage just fine with neutrals in their "99% useless" (/snort) local.
Mike Voidstar
Voidstar Free Flight Foundation
#5590 - 2016-01-24 13:43:34 UTC
On it's own, yes.. it is.

All it says is who is somewhere in the system. That's it. The rest is just emergence.
Kaarous Aldurald
Black Hydra Consortium.
#5591 - 2016-01-24 14:15:06 UTC
Mike Voidstar wrote:
On it's own, yes.. it is.


You can dishonestly try to minimize the impact of local, but it's absolutely untrue. It is one of the most powerful tools in this game, and what's more it's instant, free, infallible and untouchable.

And you won't have it for long, I suspect.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#5592 - 2016-01-24 18:57:46 UTC  |  Edited by: Teckos Pech
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


Tell me... When did Intel, especially precise Intel on location, ship type, and fleet strength become completely without value?


The day we had local.


And with that you lost any respect and credibility you ever had.

You are honestly going to say that precise Intel on your enemy has no value at all. Conversation over. You lost.


Intel can be gathered quite quickly and easily from local. I click on local, hit ctrl-c, open up the in game browser go to the parsing page hit ctrl-v and bam I get a very nice summary of corporations and alliances.

You can get it the instant local is populated and will give you a good initial estimate of your enemies fleet size as well.

As for ship types and fleet strength, d-scan and rinse and repeat the process.

If I were a scout, in a cloaky or even better an interceptor, I'd do it the second local was populated, before I even tried to get off grid with the gate. If I had enough time, I might try to hit d-scan too, or when I am in warp getting off grid to give the intel to the FC as quickly as possible.

Now you know fleet size, fleet composition, and so forth. All super cheap and super fast. Any complete nub can get this in an interceptor or even a shuttle or pod.

We even have general idea of location too...they are in system XY-Z123.

To finish off your list, we'd need probes. But probes can work on many ships, not just cloaking ships.

So, the bottom line, intel is cheap and has been cheap for a very, very long time thanks to features you have been defending with some of the most idiotic offal to come out a person's key board.


You can get all that info without local too. Just do a search on anyone's name. That's not a local thing.

All Local says is that they are somewhere in the solar system.

You can see what they commonly kill things in and get killed in by going to third party web sites, but that info is not only not in game and therefore not a balance consideration, but also freely available without local. Sorry... it's just not a local issue at all. At best it's an educated guess based on past activity voluntarily given to a third party site.

Up to date, precise intel is something that can only be gained by flying up and looking. That should not be anywhere near as risk free as it is now. Remove that ability from cloaked ships, or adjust the safety to an appropriate level.


I don't care about other players names in the game, I care about who is in system. By grouping them ALL into corps and alliances you can get an idea of the fleet size. Local makes it super easy.

Click on local.
Hit ctrl + a.
Hit ctrl + c.
Click on the in-game browser which is open to adashboard.
Hit ctrl + v.
Click the parse butan.
Click on the url.
Click on convo with FC.
Hit ctrl + v.

EVERYONE in local has been sorted by corp and alliance.

The same can be done with d-scan.

I don't need to be on grid. I can give the FC lots of information before our fleets arrive. I can do it in a cloaking ship or I can do it in non-cloaking ship. With warp bubble immunity ceptors are now the most popular by far.

Maybe if you actually, you know, got into NS fleets you'd know this stuff. The first thing a scout does...look at local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#5593 - 2016-01-24 19:02:08 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

Local is 100% accurate, and it's 99% useless.


Quoting for posterity, because I can't believe he actually said this.


Right which is why the first thing any scout does is look at local. Totally useless, and scouts never report who is in local.

Holy mother fracking sheep dip.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5594 - 2016-01-24 23:39:19 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
Teckos Pech wrote:
Mike Voidstar wrote:


And with that you lost any respect and credibility you ever had.

You are honestly going to say that precise Intel on your enemy has no value at all. Conversation over. You lost.


Intel can be gathered quite quickly and easily from local. I click on local, hit ctrl-c, open up the in game browser go to the parsing page hit ctrl-v and bam I get a very nice summary of corporations and alliances.

You can get it the instant local is populated and will give you a good initial estimate of your enemies fleet size as well.

As for ship types and fleet strength, d-scan and rinse and repeat the process.

If I were a scout, in a cloaky or even better an interceptor, I'd do it the second local was populated, before I even tried to get off grid with the gate. If I had enough time, I might try to hit d-scan too, or when I am in warp getting off grid to give the intel to the FC as quickly as possible.

Now you know fleet size, fleet composition, and so forth. All super cheap and super fast. Any complete nub can get this in an interceptor or even a shuttle or pod.

We even have general idea of location too...they are in system XY-Z123.

To finish off your list, we'd need probes. But probes can work on many ships, not just cloaking ships.

So, the bottom line, intel is cheap and has been cheap for a very, very long time thanks to features you have been defending with some of the most idiotic offal to come out a person's key board.


You can get all that info without local too. Just do a search on anyone's name. That's not a local thing.

All Local says is that they are somewhere in the solar system.

You can see what they commonly kill things in and get killed in by going to third party web sites, but that info is not only not in game and therefore not a balance consideration, but also freely available without local. Sorry... it's just not a local issue at all. At best it's an educated guess based on past activity voluntarily given to a third party site.

Up to date, precise intel is something that can only be gained by flying up and looking. That should not be anywhere near as risk free as it is now. Remove that ability from cloaked ships, or adjust the safety to an appropriate level.


I don't care about other players names in the game, I care about who is in system. By grouping them ALL into corps and alliances you can get an idea of the fleet size. Local makes it super easy.

Click on local.
Hit ctrl + a.
Hit ctrl + c.
Click on the in-game browser which is open to adashboard.
Hit ctrl + v.
Click the parse butan.
Click on the url.
Click on convo with FC.
Hit ctrl + v.

EVERYONE in local has been sorted by corp and alliance.

The same can be done with d-scan.

I don't need to be on grid. I can give the FC lots of information before our fleets arrive. I can do it in a cloaking ship or I can do it in non-cloaking ship. With warp bubble immunity ceptors are now the most popular by far.

Maybe if you actually, you know, got into NS fleets you'd know this stuff. The first thing a scout does...look at local.

Once again... That info isn't part of local. It can be gained from any number of sources. Third party tools aren't part of game balance.

Local only says who is in system. That's all. You can do what you want with that info, but making educated guesses is the best it gets you.
Kaarous Aldurald
Black Hydra Consortium.
#5595 - 2016-01-24 23:53:15 UTC
Mike Voidstar wrote:

Once again... That info isn't part of local.


That info absolutely is part of local, it's just sorted and organized by the third party tool.

Try again.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Teckos Pech
Hogyoku
Goonswarm Federation
#5596 - 2016-01-25 06:13:53 UTC
Mike Voidstar wrote:
Once again... That info isn't part of local. It can be gained from any number of sources. Third party tools aren't part of game balance.

Local only says who is in system. That's all. You can do what you want with that info, but making educated guesses is the best it gets you.


The third party stuff only works because of local. No local and none of that other stuff is available without considerably more work.

Bottom line is that local makes intel cheap. But you already knew that....that was your initial question, when did intel have such little value.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mike Voidstar
Voidstar Free Flight Foundation
#5597 - 2016-01-25 14:13:53 UTC  |  Edited by: Mike Voidstar
You seem to flop between it having value and not.

Regardless, that lowest level of intel - who is in system right now- is all local provides. Everything else is available generally in game, or only through third party tools.

You cannot know what they are flying through it, only guess. You cannot know who is in fleet with them, only guess. You cannot know their location without scanning. You cannot know what they are doing without going to look.

What I asked was since when was detailed info on your enemies worthless. You claimed since local, which isn't the intel being referred to and has always been in game, which makes you either a blind fool (which I don't believe in your case, unlike K) or else lying to support your dogmatic position. If you want to bald face lie, that's cool... but it means your credibility is shot either way.

As far as I am concerned the conversation ended with that statement. You simply cannot have a reasonable conversation with unreasoning people.
Kaarous Aldurald
Black Hydra Consortium.
#5598 - 2016-01-25 14:16:14 UTC
Mike Voidstar wrote:

Regardless, that lowest level of intel


And the most critical.

"are there other people here?" is the fundamental pillar of intel.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Morrigan LeSante
Perkone
Caldari State
#5599 - 2016-01-25 14:28:25 UTC
Kaarous Aldurald wrote:
Mike Voidstar wrote:

Regardless, that lowest level of intel


And the most critical.

"are there other people here?" is the fundamental pillar of intel.



Correct. Dscan in a hole and find a dozen hulls on scan. Likely enemy fleet? POS trash? Blue fleet? I don't know. BECAUSE I DON'T HAVE LOCAL.

Likewise when to bug out of an engagement is and (until it dies in a fire) always will be - watching for the local spike. I don't even know how many ships I've not lost because the minute local balloons you break off. Sometimes you win the DPS race, sometimes you don't. Except when you don't, instead of dying in a bubble filled doom, you bail out. Because local spikes hard.
Teckos Pech
Hogyoku
Goonswarm Federation
#5600 - 2016-01-25 15:06:27 UTC
Mike Voidstar wrote:
You seem to flop between it having value and not.

Regardless, that lowest level of intel - who is in system right now- is all local provides. Everything else is available generally in game, or only through third party tools.

You cannot know what they are flying through it, only guess. You cannot know who is in fleet with them, only guess. You cannot know their location without scanning. You cannot know what they are doing without going to look.

What I asked was since when was detailed info on your enemies worthless. You claimed since local, which isn't the intel being referred to and has always been in game, which makes you either a blind fool (which I don't believe in your case, unlike K) or else lying to support your dogmatic position. If you want to bald face lie, that's cool... but it means your credibility is shot either way.

As far as I am concerned the conversation ended with that statement. You simply cannot have a reasonable conversation with unreasoning people.


As Kaarous notes it is the most critical piece of intel. If we are going to do something in a given system, knowing if the enemy is there or not is Question Number One. The reason an FC is going to have a scout in there is to answer this question. Either that scout will be his alt or another player.

As for the issue of value, try this. It has value maybe even high value, but the cost is very low. Look at local maybe copy and paste to third party app.

Maybe, Mike, if something has high value it should also have high costs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online