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Assault missile names

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Author
Nova Fox
Novafox Shipyards
#41 - 2012-01-10 03:12:20 UTC
darius mclever wrote:
-1 on this change. especially the missile renames.

and if you insist on changing it ... please keep different base names for short range and long range missiles.


+1 this give us 8 names please.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Kerc Kasha
Caldari Provisions
Caldari State
#42 - 2012-01-10 05:35:28 UTC
Instead of removing the old names altogether could the new names instead be used as a prefix? At least on the missiles I'm not sure how it would work on things like the microwarp drive.

Here for example would be the proposed naming scheme for the Scourge Heavy Missile:
Trauma 'Scourge' Heavy Missile

This keeps that same uniqueness to the different kinds of missiles while making it easier for newer players to tell the damage type etc, which is what I believe is the intention of this change.
Scrapyard Bob
EVE University
Ivy League
#43 - 2012-01-10 07:17:55 UTC
+1 for including the damage type in the name
-5 for removing the uniqueness of the names altogether

Ideally, they would all follow something along the lines of the existing patterns, like Kerc suggested. Personally, I prefer straight damage type names with the flavor name in quotes after it.

(damage type name) (nickname) (category)

Thermal 'Foxfire' Unguided Rocket
EM 'Gremlin' Unguided Rocket
Explosive 'Phalanx' Unguided Rocket
Kinetic 'Thorn' Unguided Rocket

Thermal 'Flameburst' Light Missile
EM 'Sabretooth' Light Missile
Explosive 'Piranha' Light Missile
Kinetic 'Bloodclaw' Light Missile

Thermal 'Hellfire' Heavy Assault Unguided Missile
EM 'Torrent' Heavy Assault Unguided Missile
Explosive 'Fulmination' Heavy Assault Unguided Missile
Kinetic 'Terror' Heavy Assault Unguided Missile
- These get a bit unwieldly, especially once you toss the racial name on the front.

Thermal 'Widowmaker' Heavy Missile
EM 'Thunderbolt' Heavy Missile
Explosive 'Havoc' Heavy Missile
Kinetic 'Scourge' Heavy Missile

Thermal 'Inferno' Unguided Torpedo
EM 'Mjolnir' Unguided Torpedo
Explosive 'Bane' Unguided Torpedo
Kinetic 'Juggernaut' Unguided Torpedo

Thermal 'Cataclysm' Cruise Missile
EM 'Paradise' Cruise Missile
Explosive 'Devastator' Cruise Missile
Kinetic 'Wrath' Cruise Missile

Thermal 'Purgatory' Citadel Unguided Torpedo
EM 'Thor' Citadel Unguided Torpedo
Explosive 'Doom' Citadel Unguided Torpedo
Kinetic 'Rift' Citadel Unguided Torpedo

Thermal 'Sol' Citadel Cruise Missile
EM 'Thunar' Citadel Cruise Missile
Explosive 'Catastrophe' Citadel Cruise Missile
Kinetic 'Rajas' Citadel Cruise Missile

It's boring to say "hey, pick me up some Explosive Light Missiles", it's much nicer to say "pick me up some Piranhas". For those in the know, it's a nice short-hand for saying that if you want 'Doom's that you're looking for capital sized explosive torpedo ammo. Yes, the damage type needs to be in the new names, but no you should not be doing away with the old unique names.

Making all the names the same would be like changing all the capital ship types to: Amarr Dreadnaught, Amarr Carrier, Amarr Super Carrier, Amarr Titan - which is rather bland and boring.

Plus, for the old bittervets who have stuck around, we know the old unique names. It's how we tend to search for things on the market. So those names need to stay as part of the new names.
Minuseg
Deep Core Mining Inc.
Caldari State
#44 - 2012-01-10 09:14:52 UTC
CCP Lemur wrote:
CCP Gnauton is cleaning up lots of item names and reducing unneeded weird names. This should make it easier for people to figure out what does what and which is better in the great pile of meta items.

Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type.

It's not for people, it's for casual idiots from la2, wow, etc. EVE much more better without them. Evil
Petrus Blackshell
Rifterlings
#45 - 2012-01-10 10:07:13 UTC
Minuseg wrote:
CCP Lemur wrote:
CCP Gnauton is cleaning up lots of item names and reducing unneeded weird names. This should make it easier for people to figure out what does what and which is better in the great pile of meta items.

Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type.

It's not for people, it's for casual idiots from la2, wow, etc. EVE much more better without them. Evil

TIL anyone who plays anything but Eve is not "people", and Eve would be much more better without them.

Thank you.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

CCP Lemur
#46 - 2012-01-10 10:27:12 UTC
Minuseg wrote:
CCP Lemur wrote:
CCP Gnauton is cleaning up lots of item names and reducing unneeded weird names. This should make it easier for people to figure out what does what and which is better in the great pile of meta items.

Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type.

It's not for people, it's for casual idiots from la2, wow, etc. EVE much more better without them. Evil


I'd like to counter your point and say that EVE offers enough complexity for everyone even without a totally random naming scheme. You can still call your missiles Piranha after the change and be all superior about it welcome your new targets with open arms.

QA Guy | Special Ops Picture up to your IMGination.

Bienator II
madmen of the skies
#47 - 2012-01-10 10:58:25 UTC
this is fine for noobs, however what would actually address the issue is to be able to sort for meta level in your hangar. Adding little color coded symbols would be another option (like tech 2 and faction) to make them quickly distinguishable without changing the names at all.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Takeshi Yamato
Ministry of War
Amarr Empire
#48 - 2012-01-10 11:05:55 UTC
CCP Lemur

I mentioned it before, but is it possible to remove obsolete items from the market?

I'm talking about items like the Type-E Power Core Modification: Capacitor Flux. These are 'basic' versions of T1 items and I'm not sure if they drop at all anymore, but they are still listed in the market (at collectors prices like 8 mil each for something half as good as a regular T1 version).

I'm saying that if you haven't done so already, you can remove them from the loot tables, and after that, stop them from being listed in the market and return the current sell orders to their owner's hangar.

Selar Nox
#49 - 2012-01-10 11:51:59 UTC  |  Edited by: Selar Nox
Baneken wrote:
I liked the old names better because they sounded BRAND NAMES which is a very caldari thing to name something. Cry

CCP killing RP one by one.

This and...


Bienator II wrote:
btw not only missiles have changed.

afterburner/MWDs are now:
limited << upgraded << experimental

Boooring. And not very creative. After all New Eden is mostly run by Mega Corporations which want to sell their 'products'. And such anonymous and shared names descriptions definitely won't help in this attempt.
Or why did you call your product 'EVE Online' instead of 'Massive-Multiplayer-Space-Simulator' or 'Ultima Online in Space'? Exactly, you want to have a striking name everyone can remember & associate with your product and on the other hand you have to separate from your competitors. Why should this be different in New Eden??

Don't get me wrong, I appreciate the fact to determine the effectiveness of these modules just by name. But please add some flavour to it. Best way would probably be to use Kerc Kasha's and Scrapyard Bob's suggestion to combine new and old names, like:

Instead of:
"Y-T8 Overcharged Hydrocarbon Microwarpdrive" -> "Experimental 10MN MicroWarpdrive I"
more like this:
"Y-T8 Overcharged Hydrocarbon Experimental 10MN Microwarpdrive"

This way we can keep the uniqueness as well as the Information where to place the module in the meta level hierarchy (as all categories(1mn-100mn) will follow the keyword hierarchy "limited << upgraded << experimental")

Where names get too long, perhaps take parts out of it or replace it. But the result should also be unique.



Scrapyard Bob wrote:
+1 for including the damage type in the name
-5 for removing the uniqueness of the names altogether

Ideally, they would all follow something along the lines of the existing patterns, like Kerc suggested. Personally, I prefer straight damage type names with the flavor name in quotes after it.

(damage type name) (nickname) (category)

Thermal 'Foxfire' Unguided Rocket
EM 'Gremlin' Unguided Rocket

[...]

It's boring to say "hey, pick me up some Explosive Light Missiles", it's much nicer to say "pick me up some Piranhas". For those in the know, it's a nice short-hand for saying that if you want 'Doom's that you're looking for capital sized explosive torpedo ammo. Yes, the damage type needs to be in the new names, but no you should not be doing away with the old unique names.

Making all the names the same would be like changing all the capital ship types to: Amarr Dreadnaught, Amarr Carrier, Amarr Super Carrier, Amarr Titan - which is rather bland and boring.

Plus, for the old bittervets who have stuck around, we know the old unique names. It's how we tend to search for things on the market. So those names need to stay as part of the new names.

This. With two exceptions:

1) I would prefer to reorder the naming scheme like this:

(damage type name) (nickname) (category)
e.g. 'Foxfire' Thermal Rocket

2) Use this opportunity and get rid of all the references to guided/unguided as in EVE all missiles are guided. Otherwise they would just go in a straight path.
(Includes renaming of rockets and the changing the name & description of the skill Guided Missile Precision. Perhaps to Long Range Missile Precision or something similar, to show only the long range variants of each missile-pair is affected)


To come to the inevitable RL-reference: Twisted
No one calls one of the most famous A2A-Missile Air-Intercept-Missile-9-with-explosive/kinetic-warhead. It's name is 'Sidewinder'. Period. And it's larger "cousins" only share the technical part of it's name and have their own nicknames, eg. AIM-7 'Sparrow'.
Malcom Dax
Sebiestor Tribe
Minmatar Republic
#50 - 2012-01-10 12:41:00 UTC
Scrapyard Bob wrote:


...

(damage type name) (nickname) (category)

Thermal 'Foxfire' Unguided Rocket
EM 'Gremlin' Unguided Rocket
Explosive 'Phalanx' Unguided Rocket
Kinetic 'Thorn' Unguided Rocket

...

Making all the names the same would be like changing all the capital ship types to: Amarr Dreadnaught, Amarr Carrier, Amarr Super Carrier, Amarr Titan - which is rather bland and boring.

Plus, for the old bittervets who have stuck around, we know the old unique names. It's how we tend to search for things on the market. So those names need to stay as part of the new names.


I agree with pretty much all of this. Except the need to differentiate between guided and unguided missiles, since they both work the same way ingame (ranges are different, thats all) and are also differentiated by the rocket/light missile, cruise missile/torpedo handle anyway.

It would be a real shame to lose all of the unique names for good.

.

Minuseg
Deep Core Mining Inc.
Caldari State
#51 - 2012-01-10 12:49:58 UTC
CCP Lemur wrote:

I'd like to counter your point and say that EVE offers enough complexity for everyone even without a totally random naming scheme. You can still call your missiles Piranha after the change and be all superior about it welcome your new targets with open arms.

Simplifying EVE for noobs it's a priority for CCP now? And how about lags, space ships, another important things? And this Arrow
Quote:
For the immediate future, our mission is to enrich the vast EVE Universe by strengthening the continuous development of EVE Online while preparing to bring DUST 514 to market on the PS3. We do this in order to realize our ambitious and challenging plan of joining the two in a cross-platform, truly massive online world.

IMHO, this is no time to decorate the house when it's falling apart. It can be said too loudly, but I think you understand what I mean. I wish you didn't forget about that time - "our subscribers have gone down from their peak this summer. We attribute this to our own mistakes and poor communications with our players."© CCP manifest
Baneken wrote:
I liked the old names better because they sounded BRAND NAMES which is a very caldari thing to name something. Cry

CCP killing RP one by one.

Shame on them Cry
Takeshi Yamato
Ministry of War
Amarr Empire
#52 - 2012-01-10 12:52:36 UTC
Some of the responses here are pathetic. CCP is finally iterating on the small things and existing content and all you can think of is how you like 'Scourge' more than 'Trauma' because you've gotten used to it.

Seriously, in a week you'll get used to 'Trauma' as well, stop caring and realize this sort of work was a good step.



Scrapyard Bob
EVE University
Ivy League
#53 - 2012-01-10 12:58:48 UTC
Bienator II wrote:
this is fine for noobs, however what would actually address the issue is to be able to sort for meta level in your hangar. Adding little color coded symbols would be another option (like tech 2 and faction) to make them quickly distinguishable without changing the names at all.


You can already sort by meta level.

1) Switch your hangar (or container or cargo bay) to "List" view
2) Right-click on the column headers in the list view
3) Turn on/off various extra columns like "Category", "Meta Level" and "Tech Level".

Adding colors for meta items on basic T1 modules would be a bit of an eyesore.
Scrapyard Bob
EVE University
Ivy League
#54 - 2012-01-10 13:05:20 UTC  |  Edited by: Scrapyard Bob
Malcom Dax wrote:


I agree with pretty much all of this. Except the need to differentiate between guided and unguided missiles, since they both work the same way ingame (ranges are different, thats all) and are also differentiated by the rocket/light missile, cruise missile/torpedo handle anyway.



Well, for the most part, all items with "missile" in the name are guided. Which means they benefit from the "Guided Missile Precision" skill (5% decreased factor of signature radius for light, heavy and cruise missile explosions per level).

Except that "Assault Missiles" (which should be called "Heavy Assault Missiles" in the actual name) - aren't guided. So maybe their name needs to be changed to "Heavy Assault Rockets" or just "Assault Rockets". Or "Heavy Rockets".
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#55 - 2012-01-10 13:13:40 UTC
Bienator II wrote:
this is fine for noobs, however what would actually address the issue is to be able to sort for meta level in your hangar. Adding little color coded symbols would be another option (like tech 2 and faction) to make them quickly distinguishable without changing the names at all.



Uh, right click on one of the headings in your hanger. add the meta level column. sort by that column?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Leah Solo
Lag No Use
#56 - 2012-01-10 13:28:59 UTC
CCP Lemur wrote:
Minuseg wrote:
CCP Lemur wrote:
CCP Gnauton is cleaning up lots of item names and reducing unneeded weird names. This should make it easier for people to figure out what does what and which is better in the great pile of meta items.

Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type.

It's not for people, it's for casual idiots from la2, wow, etc. EVE much more better without them. Evil


I'd like to counter your point and say that EVE offers enough complexity for everyone even without a totally random naming scheme. You can still call your missiles Piranha after the change and be all superior about it welcome your new targets with open arms.


Oh oh..you must be new at CCP or something. Aren't every item names in EVE random?

And damn right it's way cooler to say you stuffed someone with foxfire, instead of just bland "thermal". But to you Lemur and Gnauton, that doesn't matters, since you probably don't even play the game, let alone pvp! Roll

And why don't you nerf all names then? Who the f**k needs to have a "cane". Let's just refer to it as the "tier 2 minmatar battlecruiser"! So everyone can "figure out what does what and which is better in the great pile of meta items."

While I agree some of the names are maybe redundant..the key is on iterating and improving the names, not taking away from the richness of EVE.

Also WTF "Trauma"?? Shocked

Malcom Dax
Sebiestor Tribe
Minmatar Republic
#57 - 2012-01-10 13:33:25 UTC
Scrapyard Bob wrote:
Malcom Dax wrote:


I agree with pretty much all of this. Except the need to differentiate between guided and unguided missiles, since they both work the same way ingame (ranges are different, thats all) and are also differentiated by the rocket/light missile, cruise missile/torpedo handle anyway.



Well, for the most part, all items with "missile" in the name are guided. Which means they benefit from the "Guided Missile Precision" skill (5% decreased factor of signature radius for light, heavy and cruise missile explosions per level).

Except that "Assault Missiles" (which should be called "Heavy Assault Missiles" in the actual name) - aren't guided. So maybe their name needs to be changed to "Heavy Assault Rockets" or just "Assault Rockets". Or "Heavy Rockets".


Ah - I wasn't aware there were skills that affected one type and not the other - I stand corrected P. And yes, assault missiles could do with a name change. This would clear up any confusion over Assault Missile Launchers too.

.

Pith Obliterator
State Protectorate
Caldari State
#58 - 2012-01-10 13:44:43 UTC
Oh cmon CCP guys! Pls forgot about "Trauma" missiles.
p.s. Scourge FTW
Magosian
Center for Advanced Studies
Gallente Federation
#59 - 2012-01-10 15:53:09 UTC
CCP Lemur wrote:
Minuseg wrote:
CCP Lemur wrote:
CCP Gnauton is cleaning up lots of item names and reducing unneeded weird names. This should make it easier for people to figure out what does what and which is better in the great pile of meta items.

Sure, some people will moan about the loss of the unique names, but it makes no sense to have a new name for the same damage type for each missile type.

It's not for people, it's for casual idiots from la2, wow, etc. EVE much more better without them. Evil


I'd like to counter your point and say that EVE offers enough complexity for everyone even without a totally random naming scheme. You can still call your missiles Piranha after the change and be all superior about it welcome your new targets with open arms.


This CCP Lemur. I like him. Big smile
Mars Theran
Foreign Interloper
#60 - 2012-01-10 16:27:47 UTC
I hate to be picky, but isn't Trauma kind of a silly name.
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