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Missions & Complexes

 
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Golem L4 Mission Fit

Author
Arthur Aihaken
CODE.d
#41 - 2016-01-21 23:23:58 UTC
If I was going to purely armor tank, I might be inclined to drop the Hyperspacial rig in lieu of a anti-kinetic rig. It's really too bad that the Golem and Vargur don't have another low slot in lieu of a mid slot.

I am currently away, traveling through time and will be returning last week.

The Bigpuns
United Standings Improvement Agency
#42 - 2016-01-22 08:01:34 UTC
Having a shield buffer with two hardeners, and then an armor repper, gives you a worse tank than one shield booster and one shield hardener, cos golem also gets an extra bonus to shield boosting. And you're losing dps.

Everyone has said it works. Fine for you. But you called it ultimate, when it's actually worse than a cookie cutter golem.
Arthur Aihaken
CODE.d
#43 - 2016-01-22 08:30:21 UTC
Yes, however will I cope with the 1.5-2% DPS loss...

I am currently away, traveling through time and will be returning last week.

The Bigpuns
United Standings Improvement Agency
#44 - 2016-01-22 13:53:09 UTC
You still don't see it. You wrote the word "ultimate". You should have written "quirky and sub-par but works so there!".
zbaaca
Republic Military Tax Avoiders
#45 - 2016-01-22 14:23:35 UTC
accidently seen fits here ...
i just go ...
sit on my shield tanked pal ...
and fly away ...

Bugs are opportunities to cause unprecedented amounts of destruction. --Zorgn ♡♡♡

Tarojan
Tarojan Corporation
#46 - 2016-01-22 14:31:59 UTC  |  Edited by: Tarojan
Arthur Aihaken wrote:
Yes, however will I cope with the 1.5-2% DPS loss...


Thats the whole point! your coping with a dps loss. Look we get it it this is fun for you to play sub optimally just like in wow its fun for a hunter to melee mobs. As long as they just level by themselves and don't take that **** into group finder and inflict it on everyonelse then theres no harm to it let them have fun being special.

Thing is your here making posts on the forums about your "axe hunter" and how it works for you. God forbid a newbie reads your post and thinks its a good idea, takes in on board and expands on the idea in his own ****fit.

This btw is why freedom of speech is so important: it allows people to say in public their idiotic ideas so the rest of us can point out the flaws, hopefully educating the speaker AND any third party listener why banning all muslims dual tanking a golem is a bad idea. Freedom of speech is really important and I welcome the op for starting this thread so we could all point out what a REALLY bad idea it actually is to fit a golem this way.

Will gank for food

Estella Osoka
Cranky Bitches Who PMS
#47 - 2016-01-22 18:07:59 UTC
Arthur Aihaken wrote:
If I was going to purely armor tank, I might be inclined to drop the Hyperspacial rig in lieu of a anti-kinetic rig. It's really too bad that the Golem and Vargur don't have another low slot in lieu of a mid slot.


I'm not sure the hyperspatial is even worth it. It gives you a .5 au increase? How many seconds is that?
Arthur Aihaken
CODE.d
#48 - 2016-01-22 20:33:18 UTC  |  Edited by: Arthur Aihaken
Estella Osoka wrote:
I'm not sure the hyperspatial is even worth it. It gives you a .5 au increase? How many seconds is that?

Well, it's +25%. If you're running Ascendancy implants it does add up. Otherwise, yeah - it might not make much of a difference.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#49 - 2016-01-22 20:45:46 UTC  |  Edited by: Arthur Aihaken
Arthur Aihaken wrote:
Estella Osoka wrote:
I'm not sure the hyperspatial is even worth it. It gives you a .5 au increase? How many seconds is that?

Well, it's +25%. If you're running Ascendancy implants it does add up. Otherwise, yeah - it probably wouldn't make much of a difference.


Tarojan wrote:
Thats the whole point! your coping with a dps loss.

Not really. How many players run Golems with V missile skills and +6 implants? Probably not that many. So the 1-2% DPS I lose actually places me on par with the DPS for most standard shield fit Golems.

The Bigpuns wrote:
You still don't see it. You wrote the word "ultimate". You should have written "quirky and sub-par but works so there!".

Noted. And in fairness, I did say pitchforks were welcome...

I am currently away, traveling through time and will be returning last week.

Estella Osoka
Cranky Bitches Who PMS
#50 - 2016-01-22 22:53:54 UTC
Arthur Aihaken wrote:
Estella Osoka wrote:
I'm not sure the hyperspatial is even worth it. It gives you a .5 au increase? How many seconds is that?

Well, it's +25%. If you're running Ascendancy implants it does add up. Otherwise, yeah - it might not make much of a difference.


Oh, don't drop the hyperspatial for a anti-kinetic rig. Get an anti-explosive rig. That way you can somewhat change out for mission damage type.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#51 - 2016-01-23 03:51:08 UTC
Quote:
Thats the whole point! your coping with a dps loss.


Not really. If you're not 2% away from one less volley on any given ship the DPS loss will literally cost you zero ISK. There will be no difference in your bottom line at all.

The only problems I saw with it is he used a 3 slot tank to replace a 3 slot tank and spent more doing so. ANd of course throwing away a bonus. If you want to save slots ante up and get the 2 slot tank that jives with the booster bonus.

internet spaceships

are serious business sir.

and don't forget it

Eli Apol
Definitely a nullsec alt
#52 - 2016-01-23 15:07:23 UTC
Arthur Aihaken wrote:

Not really. How many players run Golems with V missile skills and +6 implants? Probably not that many. So the 1-2% DPS I lose actually places me on par with the DPS for most standard shield fit Golems.

It doesn't matter what other people are using. You've lost that potential dps from yourself with your fit.

Cipher Jones wrote:
Quote:
Thats the whole point! your coping with a dps loss.


Not really. If you're not 2% away from one less volley on any given ship the DPS loss will literally cost you zero ISK. There will be no difference in your bottom line at all.
Ballistic controls affect RoF as well as alpha, so your wasting isk/hr potential either way.

but what would I know, I'm just a salvager

Arthur Aihaken
CODE.d
#53 - 2016-01-23 16:54:58 UTC
In the grand scheme of things, that 1.5-2% DPS usually doesn't matter. Why? You're never going to perfectly time your next volley, so you can easily lose 10% or more on your rate of fire. If an NPC gets a lucky shield boost, your 'destroyed in x number of volleys' goes out the window. What if your target increases velocity - throwing damage application off? And what if you fire an extra volley after the target has been destroyed?

If you want to debate the merits of armor vs. shield tanking that's fine, but these petty arguments about an insignificant amount of "potential" DPS loss are just bullsh*t. Next you'll be arguing for a fourth Faction BCS because only a fool would give up an extra 0.5% DPS! Many players opt for the T2 warhead catalyst beacuse you get more DPS than a fourth Faction BCS and for about 40-50m ISK less.

I am currently away, traveling through time and will be returning last week.

Eli Apol
Definitely a nullsec alt
#54 - 2016-01-23 21:25:15 UTC  |  Edited by: Eli Apol
Changing to a shield tank improves how well your ship would tank and for how long it would tank...AND improves the dps application.

Don't concentrate on one tree in the forest of reasons your fit is bad.


If you're really not bothered about improving it's dps application then just put a DC2 in the low. A BCU or missile guidance comp probably makes the most sense if you're optimising mission running TIME but adding some EHP to your 1b gank magnet of a hull probably isn't a bad idea depending on how much you care about using local intel.

Other options might be a signal amplifier to max out all 12 target locks along with slightly improved lock times or a hyperspatial accelerator for a few less thumb twiddles whilst warping. Alternatively maybe you'll decide the T2 invuln + booster is too much tank, in which case you can try flying with just the booster and a DC2 to bump the resists up a touch - thus freeing up a midslot instead for another target painter, missile guidance comp, web or second prop mod...

There's a ton of options that all make better use of the slot that you're currently wasting.


e: I'll summarise that basic shield tank for you again:

Gist-X Large Booster
T2 invuln and/or DC2

And a comparison of the ehp/s of each tank:

omni: 1210 - 1078 - 847 - 530
angel: 1391 - 1240 - 974 - 433
blood: 1028 - 917 - 720 - 678
gurista: 1477 - 1317 - 1034 - 530
sansha: 952 - 849 - 667 - 675
serp: 1389 - 1238 - 972 - 648

shield w/ T2 invuln & DC2 - shield w/ T2 invuln - shield w/ DC2 - armour

but what would I know, I'm just a salvager

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#55 - 2016-01-24 20:08:04 UTC
Eli Apol wrote:
Arthur Aihaken wrote:

Not really. How many players run Golems with V missile skills and +6 implants? Probably not that many. So the 1-2% DPS I lose actually places me on par with the DPS for most standard shield fit Golems.

It doesn't matter what other people are using. You've lost that potential dps from yourself with your fit.

Cipher Jones wrote:
Quote:
Thats the whole point! your coping with a dps loss.


Not really. If you're not 2% away from one less volley on any given ship the DPS loss will literally cost you zero ISK. There will be no difference in your bottom line at all.
Ballistic controls affect RoF as well as alpha, so your wasting isk/hr potential either way.


Even considering the ROF bonus from a 4th BCU, you need to do enough extra damage to complete an entire extra mission in the time you play in one sitting to make even one ISK extra. So even if you are running 10 minute missions, you save 12 seconds. You need to run 50 missions in one sitting to make extra isk from that ROF bonus. **** that.

internet spaceships

are serious business sir.

and don't forget it

Eli Apol
Definitely a nullsec alt
#56 - 2016-01-25 03:42:49 UTC
Cipher Jones wrote:
Even considering the ROF bonus from a 4th BCU, you need to do enough extra damage to complete an entire extra mission in the time you play in one sitting to make even one ISK extra. So even if you are running 10 minute missions, you save 12 seconds. You need to run 50 missions in one sitting to make extra isk from that ROF bonus. **** that.

As pointed out in my previous post, a fourth BCU is just one option and also only one facet of the improvement. You're improving the tank, your improving the cap stability and you're improving the DPS (if you use the spare slot for a BCU instead of one of the other options I mentioned).

Think of it in reverse, why would you go from a shield tank fit to an armour fit that tanks less, deals less DPS and has less cap stability?

but what would I know, I'm just a salvager

Arthur Aihaken
CODE.d
#57 - 2016-01-25 04:10:10 UTC  |  Edited by: Arthur Aihaken
Eli Apol wrote:
Think of it in reverse, why would you go from a shield tank fit to an armour fit that tanks less, deals less DPS and has less cap stability?

Since when was cap stability necessarily a criteria? I've yet to burn past 50% capacitor with an armor tank because you can 'pulse' it a lot less frequently and overheat it all the time. If I wasn't also running a large warhead calefaction catalyst you might have a point about the DPS, but what I'm losing is a token amount that never translates into anything meaningful.

I am currently away, traveling through time and will be returning last week.

Eli Apol
Definitely a nullsec alt
#58 - 2016-01-25 13:59:05 UTC  |  Edited by: Eli Apol
There's no need to even overheat the shield booster, it reps 2-3 times as much as your armour repper without overheating it because of the better resist profile provided by the adaptive invuln AND the fact that the golem has a 37.5% bonus to shield boosters, see post #54.

You're the one who mentioned the fantastic 5m48s of capacitor with your armour repper running in the OP - so in return I'm mentioning the 9m16s of capacitor with the shield booster running (which, did I mention, is repping far more EHP for every one of those seconds as well?). Feel free to remove your comments about how 5m of cap is somehow good in your OP and I'll stop banging on about it here.

And yes a ballistic control is still just ONE option for that slot your WASTING in your fit. As also stated in post #54 there's a lot of alternative options that provide different perks to the fit - In fact, almost any mid or lowslot can provide increased benefit to the shield fit in a way that isn't possible in your fit from OP because you're wasting slots by dual tanking inefficiently. Even a cap power relay provides more cap (nearly 25mins stability!!! /troll)


Anyways, very bored of this thread now and you're obviously sticking your head in the sand in spite of claiming to be open to criticism and willfully ignoring simple black and white facts about why the shield fit is better than the one you've linked. I'm gonna stop responding and let this thread die the forum death it deserves.

o/

but what would I know, I'm just a salvager

Estella Osoka
Cranky Bitches Who PMS
#59 - 2016-01-25 14:28:02 UTC
Eli Apol wrote:
Changing to a shield tank improves how well your ship would tank and for how long it would tank...AND improves the dps application.



Actually a shield tank does not improve your damage application. Target Painters and Missile Guidance computers use mid slots. Shield boosters and resistance amps use mid slots. If you are shield tanking, you are having to use valuable mid slots that will improve missile accuracy and effectiveness.

I do not count Missile Guidance Enhancers. Those things are a joke. They and Tracking Enhancers no longer get much use.
Arthur Aihaken
CODE.d
#60 - 2016-01-25 16:43:37 UTC
Eli Apol wrote:
There's no need to even overheat the shield booster, it reps 2-3 times as much as your armour repper without overheating it because of the better resist profile provided by the adaptive invuln AND the fact that the golem has a 37.5% bonus to shield boosters, see post #54.

You're the one who mentioned the fantastic 5m48s of capacitor with your armour repper running in the OP - so in return I'm mentioning the 9m16s of capacitor with the shield booster running (which, did I mention, is repping far more EHP for every one of those seconds as well?). Feel free to remove your comments about how 5m of cap is somehow good in your OP and I'll stop banging on about it here.

And yes a ballistic control is still just ONE option for that slot your WASTING in your fit. As also stated in post #54 there's a lot of alternative options that provide different perks to the fit - In fact, almost any mid or lowslot can provide increased benefit to the shield fit in a way that isn't possible in your fit from OP because you're wasting slots by dual tanking inefficiently. Even a cap power relay provides more cap (nearly 25mins stability!!! /troll)

Anyways, very bored of this thread now and you're obviously sticking your head in the sand in spite of claiming to be open to criticism and willfully ignoring simple black and white facts about why the shield fit is better than the one you've linked. I'm gonna stop responding and let this thread die the forum death it deserves.

My point was that you can overheat the armor repairer indefinately without taking considerable heat damage (the same is not true for shield boosters). I never stated that an armor-tanked Golem was superior to a shield-boosted Golem or provided more reps.

Yes, I get it. You hate the very idea of armor tanking a Golem...

I am currently away, traveling through time and will be returning last week.