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Player Features and Ideas Discussion

 
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Command Ships and Bonuses

Author
Jaigar
Native Freshfood
Minmatar Republic
#21 - 2012-01-09 15:40:44 UTC
Mike Whiite wrote:
I'm pretty new to the whole T3 almost trained to the point of flying them and with half the isk needed to replace it when I should loose it.

But doesn't the T3 cruiser out perform almost all t2 ships?

So what is so special about the fact it outperforms the comand ship?

I see people prefere Tengu's over CNR and Golems, when running missions to name an example, I'm seriously imtrsted why the Command ship is "more" hurt by T3 ships than other ships.

Or should this be a look at the T3 ships threat instead?


No, they don't. A sleipnir will out damage a loki, recons have a distinct sensor strength/target range advantage over the T3 recons configurations, etc. Personally I perfer command ships to my T3s simply because I hate losing training time. I really hate losing training time, and with CS5 they operate really well. People just love tengus because you can win by pressing your f1 key.

But I think offgrid boosting is something that needs to be seriously reconsidered. There would still be plenty of viable options with T3 command ships even if this was true. For example, a cloaky webbing interdiction nullifed/immobility web loki running the interdiction manuevers sub. It'd still give itself a 52km web range while boosting and give over a 45km range or so overheated point range, IE, you could still decloak on a gate and assist your fleet.

But honestly, with the new T2 ganglinks being as OP as they are (over a 60% tanking bonus from a vulture/damnation), there needs to be a way to knock those bonuses off the field.
SabuMaru ICE
DLM Enterprises
The Serenity Initiative
#22 - 2012-01-09 15:51:50 UTC
Danny John-Peter wrote:
SabuMaru ICE wrote:

...
what do you propose for ORCA's and Rorquals ?
...



Use an on grid Orca for boosting, compress with a rorqual.

In Null use intel/scouts like everybody else.

In High Sec, well, if your orca dies in a belt in High Sec, you dun wrong.


There is no need to take in the High sec situation.. i agree with you on that

its more 0.0 and Low sec
as most know an Rorqual has a bigger boost then a Orca
and with an Orca beeing a Whale ...
its not as fast off grid incomparison to a normal Command ship or T3

unless the boost and/or there survival is changed i think they need to stay with there off-grid boosting possibilty



i support the rest of the proposal ....altough i'm not sure how much of a game changer the current boost levels are
might it be an option to Increase the boost with 50% for beein ONgrid... instead of a penelty for beeing off grid ???
Danny John-Peter
Blue Canary
Watch This
#23 - 2012-01-09 16:01:48 UTC
SabuMaru ICE wrote:

i support the rest of the proposal ....altough i'm not sure how much of a game changer the current boost levels are
might it be an option to Increase the boost with 50% for beein ONgrid... instead of a penelty for beeing off grid ???


A Carrier already gains something like 300,000 EHP with a fully skilled tengu booster, I dont think escalating that any further is really wise to be honest.
Florestan Bronstein
Ministry of War
Amarr Empire
#24 - 2012-01-09 16:07:17 UTC  |  Edited by: Florestan Bronstein
DarkAegix wrote:
Danny John-Peter wrote:

When off grid, all bonuses are reduced in effectiveness by (insert balanced percentage reduction here eg 50%).

I'd like to see the effectiveness reduced by 100%.

only somebody who has no idea of how grids work in EVE could propose such an idea.

Instead of describing your problem as accurately as possible (I guess it would be sth along the lines of "the command ship should be more vulnerable when applying boosts") and letting the developers come up with a solution you are proposing a (flawed) solution.

(and when CCP implements your "solution" you'll probably be the first one to complain "but I was only 10km off my fleetmates, why didn't they get any bonuses???"
or "we were 1000km off the POS and couldn't even see the ships 300km away from us that were in line with the tower - how the **** did they get bonuses from their claymore inside POS shields???")

Anyways... maybe studying this guide will change your mind: http://go-dl.eve-files.com/media/0905/gridfumanual2%5B2%5D.pdf

Your proposed "solution" would usher in a new era of grid-fu and probably solve none of the problems you want to solve.
Danny John-Peter
Blue Canary
Watch This
#25 - 2012-01-09 16:26:58 UTC
Florestan Bronstein wrote:
DarkAegix wrote:
Danny John-Peter wrote:

When off grid, all bonuses are reduced in effectiveness by (insert balanced percentage reduction here eg 50%).

I'd like to see the effectiveness reduced by 100%.

only somebody who has no idea of how grids work in EVE could propose such an idea.

Instead of describing your problem as accurately as possible (I guess it would be sth along the lines of "the command ship should be more vulnerable when applying boosts") and letting the developers come up with a solution you are proposing a (flawed) solution.

(and when CCP implements your "solution" you'll probably be the first one to complain "but I was only 10km off my fleetmates, why didn't they get any bonuses???"
or "we were 1000km off the POS and couldn't even see the ships 300km away from us that were in line with the tower - how the **** did they get bonuses from their claymore inside POS shields???")

Anyways... maybe studying this guide will change your mind: http://go-dl.eve-files.com/media/0905/gridfumanual2%5B2%5D.pdf

Your proposed "solution" would usher in a new era of grid-fu and probably solve none of the problems you want to solve.


So your saying because my solution might create some problems, we should leave the current problems in place in there stead.

Genious
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#26 - 2012-01-09 18:30:50 UTC
The typical eve player says "grid" to mean things "close" to you as they lack another appropriate term. Given the strangeness of the way grids can load, I'd say "grid" only is not the best way to do it, however, making it somehow ranged based seems a very nice solution.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Jon Marburg
Deep Core Mining Inc.
Caldari State
#27 - 2012-01-09 18:56:07 UTC
Well instead of messing with grid mechanics why not just set effective range for links to <300km. Makes it a simple check of if in range apply bonus.
Hirana Yoshida
Behavioral Affront
#28 - 2012-01-09 19:40:32 UTC  |  Edited by: Hirana Yoshida
You are way too lenient. The whole idea of making them on-grid is that no ship should be able to influence much of anything without getting involved.
The concept of reduced effectiveness off-grid should therefore be much harsher, your 'compromise' is not much at all as it will essentially allow T3's to do exactly what they do now with negligible reduction .. majority will likely opt for the nigh invulnerable +20% enhancer rather than the exposed +30% enhancer (haven't done math, but should be ballpark).

On-grid only, with:
Enhanced tanking for Fleet CC's, perfect option would be logi based (ie. +% to incoming RR), but buffer is probably an easier sell Big smile
Increase link allowance for T3 sub-system to two (from one) and add a tank bonus as well, includes lowering sig, increasing speed or any other damage mitigation.
Remove link limit on T1 BCs .. with no efficiency bonus and at 50CPU/200Grid per link the balance is built in

PS: I too have compromised, my original solution was to require a link-ship to chose which ships it wanted to boost by locking them up .. would put it in-line with eWar/Logi and other force multipliers .. but seeing the response the first threads got it was pretty obvious that Eve is not yet ready for something that extreme Lol

Edit: How fast is it to extend/mold the grid. Is it something that can be done at the drop of a hat (ie. offensively) or does it take time/manpower (ie. defensively)?
If the former, then yes a maximum limit to range is probably needed, if on the other the latter applies then on-grid is just well as it allows for a slight defensive advantage .. digging trenches as it were.
King Rothgar
Deadly Solutions
#29 - 2012-01-10 00:10:55 UTC
I support the original proposal. It's reasonable, balanced and is a solid middle ground on the issue.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Danny John-Peter
Blue Canary
Watch This
#30 - 2012-01-10 09:17:36 UTC
King Rothgar wrote:
I support the original proposal. It's reasonable, balanced and is a solid middle ground on the issue.


Thank you very much good sir.
Danny John-Peter
Blue Canary
Watch This
#31 - 2012-01-10 09:21:08 UTC
And aditionally, if your going to move it to the Features and ideas, at least comment on it since your more than likely a Dev or possibly a GM
Hirana Yoshida
Behavioral Affront
#32 - 2012-01-10 12:18:17 UTC
Rothgar a Dev/GM? Hmmmm .. explains a few things .. hahahaha Smile

Was just a matter of time before it was moved considering the content/topic, surprised it took as long as it did.
Karl Planck
Perkone
Caldari State
#33 - 2012-01-10 12:52:50 UTC
Florestan Bronstein wrote:

only somebody who has no idea of how grids work in EVE could propose such an idea.

Instead of describing your problem as accurately as possible (I guess it would be sth along the lines of "the command ship should be more vulnerable when applying boosts") and letting the developers come up with a solution you are proposing a (flawed) solution.

(and when CCP implements your "solution" you'll probably be the first one to complain "but I was only 10km off my fleetmates, why didn't they get any bonuses???"
or "we were 1000km off the POS and couldn't even see the ships 300km away from us that were in line with the tower - how the **** did they get bonuses from their claymore inside POS shields???")

Anyways... maybe studying this guide will change your mind: http://go-dl.eve-files.com/media/0905/gridfumanual2%5B2%5D.pdf

Your proposed "solution" would usher in a new era of grid-fu and probably solve none of the problems you want to solve.


Unfortuneatly this is true. While I fully support making boosting ships vulnerable to attack the amount of grid fu that would occur is unfathomable. Thus, Flo's recommendation of saying what end result we desire and giving it to the devs from there is probably the best solution.

And just because I am interested in what you guys think: What if links
1) could not be applied while in a pos
2) created a beacon on the overview (much like a cyno)
3) caused aggression timers to start



I has all the eve inactivity

Takeshi Yamato
Ministry of War
Amarr Empire
#34 - 2012-01-10 12:59:49 UTC
In my opinion being able to off-grid boost at 75% effectiveness is too high. There needs to be a strong incentive to be on grid. It should be 50% at most.
Danny John-Peter
Blue Canary
Watch This
#35 - 2012-01-10 14:03:19 UTC
Keep bumping this thread guys, maybe we can actually get the whole command ships/leadership bonuses fixed
Gypsio III
State War Academy
Caldari State
#36 - 2012-01-10 14:50:53 UTC
It's worth fiddling with CS and the gang links themselves, too. Such as giving all fleet CS a resist bonus (like HICs) to increase their survivability and RR-ability in fleet situations, encouraging field CS to fit links by giving them a bonus to reduce the CPU/PG requirements of links, and having a good look at the balance of the links themselves (very powerful skirmish links, kinda lol Information links).
Danny John-Peter
Blue Canary
Watch This
#37 - 2012-01-10 14:56:44 UTC
Gypsio III wrote:
It's worth fiddling with CS and the gang links themselves, too. Such as giving all fleet CS a resist bonus (like HICs) to increase their survivability and RR-ability in fleet situations, encouraging field CS to fit links by giving them a bonus to reduce the CPU/PG requirements of links, and having a good look at the balance of the links themselves (very powerful skirmish links, kinda lol Information links).


Quoted for truth, the Claymore with a resist bonus rather than a shield boost bonus would make it much more practical in large scale fleet fights.
Kristy Rohypnol
Tax Dodgers Annonymous
#38 - 2012-01-10 19:25:15 UTC
I disagree that there is a problem, the issue of pos based / off grid boosters is annoying, but look at what theyre doing, and compare it to real war time scenario's pos based boosters is like an OPs room in a defended area, off grid boosters are like forward air controllers in the field, almost impossible to find, but very effective, i think removing the boosts due to them not being on grid is rediculous in this universe, same system boosting is a given. And to push it forward i think there should be a way of boosting for a set distance (ie 2ly's) deminishing as it gets further away, maybe a bit extreme but cant see it being to far beyond imagination.
Mars Theran
Foreign Interloper
#39 - 2012-01-10 19:32:17 UTC
Neutralize the off-grid nerf on Cap ships entirely, and you've got a deal. Orcas should boost like T3 though; just to encourage them to be on grid.

Best idea I've seen yet. +1
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Markus Reese
Deep Core Mining Inc.
Caldari State
#40 - 2012-01-11 05:42:43 UTC
As a long time command ship (and that includes command T3) pilot, I fully supported a no off grid ganglink bonus. Been wanting this a very long time. Incursions most of the time have a T3 link offgrid giving the bonuses without causing it to affect the reward for finishing the site. Pvp, when attacking, the defenders can have the ship sitting anywhere.

The one real big problem however will come into however the coding works for boosters since other ones are an in system. No idea how hard it would be to differentiate. The best flag I can think of to separate it out, would be if it had the same thing as however watch list works? It doesn't show health unless person is on grid, so there must be some sort of extra means of it working. Perhaps each grid is assigned an ID# in a system. Link bonus has that person's grid ID running a separate booster layer. To receive bonus, works like the in system y/n system. ID chain not there, then bonuses not there. New symbol, a yellow circle for if you are receiving system bonuses, but not grid bonus.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

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