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Caldari Ships good at pvp?! (Or, where people argue about ECM IMBAL)

Author
Alara IonStorm
#101 - 2012-01-09 03:43:13 UTC  |  Edited by: Alara IonStorm
Gypsio III wrote:

So, nerf target painting? Blink

It is the 40 KM Webs. Those Maelstroms at the top of that list are running 1400mm Cannons same with the Tempests. Fleet Range Webs hold the target down, most fleet Recons do not even bother to fit the Painters. Shield Battlecruiser Gangs run these some times as well as small gangs to counter kiters. Armor Loki's sometimes do this for Armor Gangs since Minmatar Recons just can not get the Omni Resists / Buffer for a Fleet Armor Tank.

If they didn't have long webs they would be as pathetic as the Bellicose.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#102 - 2012-01-09 07:35:11 UTC  |  Edited by: Mfume Apocal
Liang Nuren wrote:
What, exactly, is that long list of numbers you just posted? It looks like some sort of rating or popularity chart but seeing as how you didn't bother to document it I have no way to know. :(


EVE-Kill's top 20 most popular ships, as determined by their presence on a KM.

Quote:
Also, Falcons have much higher personal survivability than a Huginn/Rapier. ;-)


One can bring a Huginn or Rapier to virtually any scale of PvP within EVE, with very few changes in fit, and still be relevant/useful. Take a single Falcon into a medium-gang brawl and it's going to get nuked off the field. Or ignored, since ECM scales like ****.
Gypsio III
State War Academy
Caldari State
#103 - 2012-01-09 09:26:51 UTC
Alara IonStorm wrote:
Gypsio III wrote:

So, nerf target painting? Blink

It is the 40 KM Webs. Those Maelstroms at the top of that list are running 1400mm Cannons same with the Tempests. Fleet Range Webs hold the target down, most fleet Recons do not even bother to fit the Painters. Shield Battlecruiser Gangs run these some times as well as small gangs to counter kiters. Armor Loki's sometimes do this for Armor Gangs since Minmatar Recons just can not get the Omni Resists / Buffer for a Fleet Armor Tank.

If they didn't have long webs they would be as pathetic as the Bellicose.


Yeah, I know why those Rapiers/Huginns are there and how they're being used. It really only shows that asking for raw numbers on kills/losses - in response to which I posted those numbers - isn't a good way of determining any form of "balance" of ECM, especially since, as noted, ECM is more of a threat in small-gang environment, rather than fleet.

Interesting to note that the Scorp is relatively popular in fleet though. Also, lol Gallente. I suppose you can argue that the list reflects fleet environment, and Gallente is a small-gang race - but that doesn't explain the dominance of a certain other race whose mobility advantage supposedly skews it towards small-gang/solo environments.
Noisrevbus
#104 - 2012-01-09 15:00:12 UTC  |  Edited by: Noisrevbus
Gypsio III wrote:

Interesting to note that the Scorp is relatively popular in fleet though. Also, lol Gallente. I suppose you can argue that the list reflects fleet environment, and Gallente is a small-gang race - but that doesn't explain the dominance of a certain other race whose mobility advantage supposedly skews it towards small-gang/solo environments.


The answer is pretty self-explanatory though, isn't it?

I've given multiple examples in the past of how popularity and trend is not the same thing as potential or possibility.

I also hinted about it in one point of the summary i gave on page three of this thread, let me paraphrase:

Quote:
I remain sceptical of a larger change though as it does not deal with the operation of more intricate mechanics (eg., drones).


No matter how you tweak or balance the concept blasters, railguns and drones will always end up in extremes. You may be able to deal with it to make things tolerable (which is what balance is all about afterall) but they will always remain highly delicate, and thus very susceptible to trends. The question you need to ask yourself is how do you feel about things as they are? Is it necessarily a problem? What are the implications of forcing through a change against the stream of trend? Is the game for better or worse if you do?

As much as there are issues with drone performance in high-demand situations, with timing and reaction on grids filled with people or with good opportunities for area-of-effect mechanics (bombs, smartbombs etc.) in large scale environments. As much as there are issues with Blasters undershooting breakpoints, being difficult to instantly apply to spread targets or multiple targets and with Railguns overshooting breakpoints in many situations. As much as those issues exist, there are also situations where what's commonly defined as "Gallente" have advantages available for exploitation.

I've given several such examples in the past, referencing past groups and times when they have been used, even in times of different trend. Many of those examples still apply today. Perhaps not in every situation or the most extreme situation against their logic (ie., the largest fleet battles); but they are also more than capable in much wider spread of settings that most people on these forums give them credit.

Drones may have a cut-off point when the way that the game handle drone-mechanics become irreliable. That breakpoint is not 5-10 ships though, rather 50-100 yet for some to be content they demand it be 500-1000, just to oversimplify the example. There have been recent, or not-so-recent, examples involving Dominix, Ishtars, Deimos, Thanatos, Moros, Nyx, Erebus, Proteus, Megathrons, Navy Megathrons and Vindicators; all of them used in compositions that require teamwork adapted to a larger strategy far beyond active-tanking solo- to small-gang concepts that most people identify as typical Gallente.

Many of those applications exist today, have been documented and outlined in movies that you can still review today and are still used by groups who enjoy those aspects of the gameplay (those who were good at Gallente-heavy concepts during the proto nano-era, in the post-nano era or in the proto alpha-era of BC profileration - they are likely still good at it today, even if propulsion upgrades, webs and dampeners have diminished effects). They even saw a balanced and reasonable upswing with Crucible, it's just a damned shame that some balanced changes are being overshadowed by other, poor, "awesome" game-design that came with it. Similarily those who were good at SHACs are likely good at S3BC comps.

Original, Ishtar-based, AHACs would still do reasonable against new trends such as Tornado sniping-gangs, or new-old trends such as sniping Drake-gangs, despite being a 2-3 year old concept by now. They will still have scaling-to-performance issues if you bring them to a coalition warzone, but on the other hand, such engagements are still very capital-dominant and it's not like Gallente have poor capital ships by any stretch. Would uprooting large portions of related balance (as was done with the introduction of the tier 3 BC) be worth it, just to shoehorn stereotypical "Gallente" features into big sov warfare? For me, that's a pretty obvious no. In most situations the damage-to-reach balance of a Sentry Ishtar together with offensive-to-defensive is well enough to warrant a weakness to splash, firing on fly and behaving oddly at times. It doesn't need to be "twice as good" by dumbed down tier 3 BC logic to be worthwhile or have strategy formed around it.

The best way to deal with scaling issues and their impact on ship-balance remain to deal with the stagnance of 0.0 life and frames in the sandbox mechanics. Would Gallente subcapitals not scaling well to extremely sized fleet engagements be a problem if there were alternate means of engagement that could have similar, or relative impact, to scaling? While i understand the selling-points and PR of a "fleet profileration" for our developers as well as the excitement for some players to take part in something "huge", the idea of 50-50 or 100-100 players is hardly not to the scale of small in any other game or experience. Even in EVE as a game, the differentiation is not that abundant. If you engage in a 50-50 grid, the sense and feel of scale can still largely be "epic". Gallente can be epic.
Noisrevbus
#105 - 2012-01-09 17:10:48 UTC  |  Edited by: Noisrevbus
To not pop entirely off-topic, let me adress your ongoing ECM-discussion as well (with the OP updating his thread name i presume ECM isolated is an as valid discussion about Caldari overall as any).

I've never understood why a forum-personality like Liang, who usually start off with interesting, high-quality posts; have such a tendency to get into individual citation-circles with people and lose himself in such small details. I think most people here agree outright that the bile of ECM swing skewered regarding different scales of gangs. We also understand that small-gang action is something close to your heart, but much like the people discussing the viability Gallente losing perspective of size, so do many people arguing about the issues with ECM.

I remember an old discussion where people talked about gang-sizes, and i stuck my neck out a bit and pointed out that i don't really claim anything smaller than five a gang as much as i consider it paired gameplay. The reason is in the name, and also quite appropriate for your ECM-discussion. It's not a pair in a literal sense, there can be more than two people involved. The difference however is that in really small gangs you are still struggling to perform the basics of tank-breaking dps and points. This means, by and large, that ships and roles have a tendency to reflect solo- or pairplay of self-sufficiency.

You don't have to scale up very much though, before a more role-oriented teamwork start taking form. That's what i belive is being underestimated here at the moment. Once you have those five people Liang talk about in his examples, then you have the basics covered. That also mean that once you scale from five to something as little as seven or eight, it's eligable to assume that there is plenty of room for several different support-ships in those next few spots.

In a setting of five, that inexisting, or possible single Recon or Logistics ship can have a tremendous impact, but once you poke your numbers up even the slightest it's fair assume you have two-three support ships. Remoting, remote-disruption and remote-support or offensive anti-disruption. We don't have to take a larger step than that for all those comments about a Drake dropping his personal-perimeter web for something like a dampener to become eligable. The bile is not only skewered, it swings quickly.

As such, insisting ECM destroy all forms of small-gang warfare without reservation, and ignoring even the leveled arguments against it become a bit fruitless for the overall discussion and the thread as a whole.

Much like Liang have experiences dealing with other forms of EW, other people have experiences dealing with ECM in relatively small gangs, in various ways and even when hitting above their size against multiple ECM. The way the current mechanics roll, it's easier being 10 and dealing with 20 laden with ECM than it is being 3 and facing a single Falcon-alt. That's unfortunate, but claiming it's acutely overpowered or murdering small-gang action as a whole, those are strong words.

I can't shake the feeling i've made this post before... What?
Liang Nuren
No Salvation
Divine Damnation
#106 - 2012-01-09 18:46:26 UTC
Noisrevbus wrote:

Much like Liang have experiences dealing with other forms of EW, other people have experiences dealing with ECM in relatively small gangs, in various ways and even when hitting above their size against multiple ECM. The way the current mechanics roll, it's easier being 10 and dealing with 20 laden with ECM than it is being 3 and facing a single Falcon-alt. That's unfortunate, but claiming it's acutely overpowered or murdering small-gang action as a whole, those are strong words.


The problem is the timezone that I fly in strongly encourages 3-6 man gangs - and even 6 man is actually a bit on the high side. By the time you hit a 10 man gang you're the biggest gang in 20+ jumps and should rightly be considered blobbers. Even the solo PVP that the forums will tell you is flat impossible is completely viable (and commonplace) in this timezone. So when the average gang size is 4 people for 6-8 hours/day, and you have a single ship that can totally disable all of them... it becomes more than a little problematic.

-Liang

I'm an idiot, don't mind me.

supr3m3justic3
Perkone
Caldari State
#107 - 2012-01-09 18:46:55 UTC
Liang Nuren wrote:
Cambarus wrote:
Liang Nuren wrote:
ECM sucks, you shouldn't ever use it. Nobody should us it, and ECM drones suck too.

Here's an example of how ******* terrible ECM is:
[...]
This is a lesson in why ECM sucks.

-Liang

As someone who's usually on the giving end of that sort of encounter, I agree wholeheartedly Big smile Falcons scale VERY poorly when you shrink gang sizes (from a balance POV, not saying that they're underpowered) In larger gangs and in fleets ECM is fine as is, but holy bad game design batman do they ever need a kick in the teeth for small gangs.


I think there's a lot of things about CC that Eve could learn from other MMOs. Not diminishing returns and CC breaks and all that, but just the idea that a single guy shouldn't disable the entire other enemy gang. Some kind of scaling would be great. Something that meant a frigate required more effort to permajam than activating a multispec as an example.

I'd say that despite the lack of diminishing returns (and thus the ability to be perma-CCed!), all defensive CC in Eve is roughly balanced save ECM. And ECM is just ridiculous because up to gang size of 10-15 its simply... incredible. And Scorps are actually able to scale even higher because of their higher HP letting them live through semi massed drone aggro (also, range if thats your bag).

-Liang


You've got to be joking.....They already nerfed ECM like 3 years ago. They swapped the Optimal/Falloff, and now the falcon is sitting within 50k with racials+optimal Rigs. Even closer if you use multi's. So if you got problems with ECM, maybe use ECCM.....or just L2P.
And the comment about CCP could learn from other MMO's...LOLOLOLOL, why dont you go back to Rift or WOW. If there is one thing that CCp should never do, its look at those other fail ass wanna be PVP games and try to force some of that crap down the Eve Throat.
supr3m3justic3
Perkone
Caldari State
#108 - 2012-01-09 18:52:44 UTC
Liang Nuren wrote:
Noisrevbus wrote:

Much like Liang have experiences dealing with other forms of EW, other people have experiences dealing with ECM in relatively small gangs, in various ways and even when hitting above their size against multiple ECM. The way the current mechanics roll, it's easier being 10 and dealing with 20 laden with ECM than it is being 3 and facing a single Falcon-alt. That's unfortunate, but claiming it's acutely overpowered or murdering small-gang action as a whole, those are strong words.


The problem is the timezone that I fly in strongly encourages 3-6 man gangs - and even 6 man is actually a bit on the high side. By the time you hit a 10 man gang you're the biggest gang in 20+ jumps and should rightly be considered blobbers. Even the solo PVP that the forums will tell you is flat impossible is completely viable (and commonplace) in this timezone. So when the average gang size is 4 people for 6-8 hours/day, and you have a single ship that can totally disable all of them... it becomes more than a little problematic.

-Liang



Sounds like a problem with the FC, not a ship or EW.
Liang Nuren
No Salvation
Divine Damnation
#109 - 2012-01-09 19:05:24 UTC
supr3m3justic3 wrote:

You've got to be joking.....They already nerfed ECM like 3 years ago. They swapped the Optimal/Falloff, and now the falcon is sitting within 50k with racials+optimal Rigs. Even closer if you use multi's. So if you got problems with ECM, maybe use ECCM.....or just L2P.
And the comment about CCP could learn from other MMO's...LOLOLOLOL, why dont you go back to Rift or WOW. If there is one thing that CCp should never do, its look at those other fail ass wanna be PVP games and try to force some of that crap down the Eve Throat.


I'm sorry, did you have anything to actually say or did you post just to talk ****?

supr3m3justic3 wrote:
Liang Nuren wrote:

The problem is the timezone that I fly in strongly encourages 3-6 man gangs - and even 6 man is actually a bit on the high side. By the time you hit a 10 man gang you're the biggest gang in 20+ jumps and should rightly be considered blobbers. Even the solo PVP that the forums will tell you is flat impossible is completely viable (and commonplace) in this timezone. So when the average gang size is 4 people for 6-8 hours/day, and you have a single ship that can totally disable all of them... it becomes more than a little problematic.

-Liang



Sounds like a problem with the FC, not a ship or EW.


I'm afraid I don't understand how the fact that the metagame from 9pm - 3am Pacific revolves around 2-5 man gangs has anything at all to do with the FCs in question?

-Liang

I'm an idiot, don't mind me.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#110 - 2012-01-09 20:18:13 UTC
Liang Nuren wrote:
I'm afraid I don't understand how the fact that the metagame from 9pm - 3am Pacific revolves around 2-5 man gangs has anything at all to do with the FCs in question?


Not that I agree with him, but he's implying you're bad because you don't fit or comp your fleet to counter what you describe as a major problem.
Liang Nuren
No Salvation
Divine Damnation
#111 - 2012-01-09 20:25:43 UTC
Mfume Apocal wrote:
Liang Nuren wrote:
I'm afraid I don't understand how the fact that the metagame from 9pm - 3am Pacific revolves around 2-5 man gangs has anything at all to do with the FCs in question?


Not that I agree with him, but he's implying you're bad because you don't fit or comp your fleet to counter what you describe as a major problem.


Huh, well that's just stupid enough that I don't feel like commenting on it. I briefly tried but really its just not worth the :effort: anymore. The more time I spend on this forum the more I'm reminded that there are just so many stupid people and so little time to swat them.

If he (or anyone else) feels that we're all bads he can feel free to come to Amamake and farm kills off of us.

-Liang

I'm an idiot, don't mind me.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#112 - 2012-01-09 20:36:41 UTC
top belt for great honoure?
Palmput
Oruze Cruise
White Stag Exit Bag
#113 - 2012-01-10 05:18:53 UTC
You can't stop the Rokh in a properly coordinated alphafleet (with Basis mixed in the logi, of course). The old bird has survived more than a few fights and it's fun to flaunt your superior range to all the maelstroms.Smile
Commander Lenix
School of Applied Knowledge
Caldari State
#114 - 2012-01-10 06:45:07 UTC
I'll be sure to bring my falcon to Amamake Liang. Then collect your tears as you run in terror.
Liang Nuren
No Salvation
Divine Damnation
#115 - 2012-01-10 07:45:44 UTC
I'm logged in right now.

-Liang

I'm an idiot, don't mind me.

Naomi Knight
Ministry of War
Amarr Empire
#116 - 2012-01-10 08:52:29 UTC
Commander Lenix wrote:
I'll be sure to bring my falcon to Amamake Liang. Then collect your tears as you run in terror.

prepare to be blobbed down , these awesome lowsec pewpew noobs cant do anything else:P
comeon who the hell needs 3 ppl to solo a slasher??
Mfume Apocal
Brutor Tribe
Minmatar Republic
#117 - 2012-01-10 09:07:15 UTC
popcorn.jpg
Liang Nuren
No Salvation
Divine Damnation
#118 - 2012-01-10 09:09:39 UTC
Naomi Knight wrote:
Commander Lenix wrote:
I'll be sure to bring my falcon to Amamake Liang. Then collect your tears as you run in terror.

prepare to be blobbed down , these awesome lowsec pewpew noobs cant do anything else:P
comeon who the hell needs 3 ppl to solo a slasher??


We're terrible terrible. Everyone should come farm killmails off of us.

-Liang

I'm an idiot, don't mind me.

m0cking bird
Doomheim
#119 - 2012-01-10 09:26:41 UTC
If I said no. I may get a boost to Caldari ships. If I say Caldari ships are good @ pvp somewhat. I might not get a boost.

I want a boost to a few caldari ships. That is my answer...



-proxyyyy
Smabs
State War Academy
Caldari State
#120 - 2012-01-10 09:35:44 UTC
Eagle is the most obvious one that really, really needs a boost.