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[New Structures] Condensed thread

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Author
Lyra Jedran
Cleaning Crew
#181 - 2016-01-13 05:44:33 UTC
I believe in one of the original dev blogs it was mentioned that medium citadels could be anchored with an orca while large and XL citadels would require a freighter. Has this been changed or is this still the case?
Ophelia Lemm
The hero must be one
Living Breathing Fuel Blocks
#182 - 2016-01-14 12:48:57 UTC
Oh and by the way. Can one build a Citadel on a POS, or a station/outpost/other citadel is requiered assemble the final product?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#183 - 2016-01-15 12:47:18 UTC
Ophelia Lemm wrote:
Oh and by the way. Can one build a Citadel on a POS, or a station/outpost/other citadel is requiered assemble the final product?

Citadels are supposed to replace POS and outposts, so probably they are not needed.
On stations, I'm not sure. I imagine CCP wouldn't design reliance of everyone on hisec/lowsec into new structure system.
I also doubt "another citadel only" idea. What if all of them are destroyed? Naah.
Lexia Stone
Sebiestor Tribe
Minmatar Republic
#184 - 2016-01-17 15:52:38 UTC  |  Edited by: Lexia Stone
Nafensoriel wrote:
Never assume any BPO will be reimbursed or converted to a new item.
CCPs stance repeatedly has been "youve gotten use out of it" as a reason for lack of reimbursement.

There is, however, an extremely good reason for this stance. It levels the playing field for the new mechanic.
While it may seem unfair to lose all of the hard work and time it would be even more unfair to newer players to release a system and then make them compete directly against perfect BPOs.


That has to be the dumbest thing I've read in this thread so far.

Might as well just reset everyone's SP and wallet once a year to make it "fair" to new players, right?

Edit: And it's a legitemate concern for station/pos owners regardless of the BPOs. Stations and towers are a huge investment even for large alliances, so will they be replaced 1:1 with the new structures or will owners be SOL?

It's one thing to lose a tower or station to reds when you have a chance to defend it, it's quite another just to lose it because CCP.
Loki Feiht
Pathfinders.
Shattered Freeholds
#185 - 2016-01-20 13:12:43 UTC
Lexia Stone wrote:
Nafensoriel wrote:
Never assume any BPO will be reimbursed or converted to a new item.
CCPs stance repeatedly has been "youve gotten use out of it" as a reason for lack of reimbursement.

There is, however, an extremely good reason for this stance. It levels the playing field for the new mechanic.
While it may seem unfair to lose all of the hard work and time it would be even more unfair to newer players to release a system and then make them compete directly against perfect BPOs.


That has to be the dumbest thing I've read in this thread so far.

Might as well just reset everyone's SP and wallet once a year to make it "fair" to new players, right?

Edit: And it's a legitemate concern for station/pos owners regardless of the BPOs. Stations and towers are a huge investment even for large alliances, so will they be replaced 1:1 with the new structures or will owners be SOL?

It's one thing to lose a tower or station to reds when you have a chance to defend it, it's quite another just to lose it because CCP.


CCP have stated multiple times there will be a crossover time period and the outposts and pos will be phased out NOT converted, outposts may stick around but with reduced usefulness, if CCP back track on this I will personally be very disappointed as I've already sold all of my assets regarding pos and outposts, but hey, it wouldn't be the first time.

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#186 - 2016-01-20 21:14:49 UTC
Soooo ... let me get this straight. POS + Capital ship maintenance array = LARGE Citadel? Because with a medium you're always stuck in your capital. That about correct?
Asanora
RIM Enterprises
#187 - 2016-01-21 02:43:17 UTC
Lyra Jedran wrote:
I believe in one of the original dev blogs it was mentioned that medium citadels could be anchored with an orca while large and XL citadels would require a freighter. Has this been changed or is this still the case?


I think the deployment sizes are 8k, 80k and 800k so hauler for the medium and freighter for the XL, can probably launch the L from a cargo fitted orca or rorqual
Gabriel Karade
Coreli Corporation
Pandemic Legion
#188 - 2016-01-21 20:57:09 UTC
Any update on concerns/issues raised here?

Gone awfully quiet, considering it is getting closer to release.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Pesadel0
Sebiestor Tribe
Minmatar Republic
#189 - 2016-01-22 10:48:21 UTC
Gabriel Karade wrote:
Any update on concerns/issues raised here?

Gone awfully quiet, considering it is getting closer to release.



Awfully quiet?We dont have any info apart from the components to build them , I mean i get it CCP are still working on the details but shouldn't we at least know the base stats for the citadels?
Beanhead2
The Bean Consortium
#190 - 2016-01-22 13:07:11 UTC
Very exited about new structures but still have not found an answer to the question "What will happen to old structures?" With so much hard earned ISK tied up in in POS towers ect all over New Eden will we get anything for them? or will we be left with a useless collectors item?


Flysafe...ish
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#191 - 2016-01-23 23:43:18 UTC  |  Edited by: Annexe
Not sure if this has been asked or mentioned, but..

Do Citadels actually have a SHIP hanger?

I just re-watched CCP Nullarbors Eve Vegas presentation, there was a lot of talk about Personal and Corporation Hangers, assets, docking and fitting services. But I did not hear anything about a ship hangers and being able to change your ship.

One would assume this is the function of a citadel, with the potential to replace outposts in the future, but is this something that can be confirmed, or are supers/titans still coffins?


EDIT: I docked in a Citadel last night on Duality. Opening the inventory I saw the ship hanger. yay!

Also, no more interior? No more ship spinning?
I hope this is early stage too, as a 'switch between' interior and exterior view would be cool.

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Alexander Otium
Mothhat
#192 - 2016-01-28 09:28:15 UTC  |  Edited by: Alexander Otium
The current info seems to be that Medium citadels will not be able to fit a market service module. This definitely has some selfish reasons from myself behind it, but I do feel that this is too limiting. You won't be able to set up a small trade outpost someplace, or in my case, be able to set up a Medium Citadel in a wormhole with market features for people living there.

Leaving Market services only on Large and Extra Large limits that too much to people with more money and, more importantly, more people. The longer vulnerability periods make it a necessity to have a larger group that can dedicate more time if you want to have a Citadel with any market features.

Might I propose a more limited version of the market module for Medium Citadels? A longer cooldown for modifying orders, a lower cap on how many orders an individual can place, a maximum amount of ISK that can be put into escrow on a given order.

These would allow Medium Citadels, and by extension smaller groups, the opportunity to try out operating a market center, and would lower the barrier of entry for competition.
ISD Rontea
ISD STAR
#193 - 2016-01-28 09:53:44 UTC
Annexe wrote:


EDIT: I docked in a Citadel last night on Duality. Opening the inventory I saw the ship hanger. yay!

Also, no more interior? No more ship spinning?
I hope this is early stage too, as a 'switch between' interior and exterior view would be cool.


No interior and ship spinning in Citadel. You can spin you ship on a station or outpost.

ISD Rontea

ISD STAR Executive

Волонтёр группы по взаимодействию с игроками

Interstellar Services Department

Eris Tsasa
Fweddit
Free Range Chikuns
#194 - 2016-01-28 11:09:15 UTC
ISD Rontea wrote:
Annexe wrote:


EDIT: I docked in a Citadel last night on Duality. Opening the inventory I saw the ship hanger. yay!

Also, no more interior? No more ship spinning?
I hope this is early stage too, as a 'switch between' interior and exterior view would be cool.


No interior and ship spinning in Citadel. You can spin you ship on a station or outpost.


Why? Part of the reason I dock up now is to give myself a break from open space and to give my graphics card a little break.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#195 - 2016-01-28 11:43:13 UTC
I would consider being able to see the undock a feature .... can we haz this for outposts/stations too?
Soldarius
Dreddit
Test Alliance Please Ignore
#196 - 2016-01-28 15:16:30 UTC
Alexander Otium wrote:
The current info seems to be that Medium citadels will not be able to fit a market service module. This definitely has some selfish reasons from myself behind it, but I do feel that this is too limiting. You won't be able to set up a small trade outpost someplace, or in my case, be able to set up a Medium Citadel in a wormhole with market features for people living there.


Agreed. I thought one of the main features of a Citadel was that we would be able to set up a market hub?

http://youtu.be/YVkUvmDQ3HY

Nana Skalski
Taisaanat Kotei
#197 - 2016-02-02 15:04:07 UTC
ISD Rontea wrote:
Annexe wrote:


EDIT: I docked in a Citadel last night on Duality. Opening the inventory I saw the ship hanger. yay!

Also, no more interior? No more ship spinning?
I hope this is early stage too, as a 'switch between' interior and exterior view would be cool.


No interior and ship spinning in Citadel. You can spin you ship on a station or outpost.

Laaaaaazy design. Now you will have people ridiculing EVE as "you are a citadel in this game".
Rowells
Blackwater USA Inc.
Pandemic Horde
#198 - 2016-02-03 07:03:11 UTC
It's gonna be weird. Having all those station service windows open and still looking outside. Has the UI for those changed at all?
Master Darklight
Viziam
Amarr Empire
#199 - 2016-02-03 15:46:22 UTC  |  Edited by: Master Darklight
Can we pleeeease get the ability to do a regular dock? By which I mean a ship hangar, the thing you normally spin your ship in.
Maybe just let us choose between the already implemented station hangars, that shouldn't be too hard.

It's kinda weird how you could always dock and 'be inside', and now you are never really seeing the inside.

It also seems like a bit of corner cutting going on, so why not just give us the ability to use the old ones?

I'd like to add that as far as I'm aware there's nobody who prefers not having this over having this. I've heard some enthusiasm about being able to see the outside, but I haven't heard anyone say "yeah I really like only being able to do that". If you want to add this new way of being docked why not make it an extra option, just like you can switch between hangar and captain's quarters?


Also, I'd love to see market on every size. The ability of some network of traders being able to set up trade hubs all across the universe seems very nice to me. People may even come to it's defense if they use it a lot (wouldn't count on it too much as people seem to prefer blowing things up over keeping them alive).

It seems obvious to me that more freedom is better. If people don't like small trade hubs all over the place they'll be blown up pretty soon.
Mister Ripley
Ministry of War
Amarr Empire
#200 - 2016-02-05 11:44:46 UTC  |  Edited by: Mister Ripley
Since Devs are busy karma whoring on reddit... again...

CCP Ytterbium wrote:
Hello there, do you have time to talk about our lord and savior, the Station Interior?

You may remember this reddit thread we created a while back that summarized various points regarding the new Citadels.

One point that stood out quite a lot was your disappointment regarding the lack of station interior in Citadels. We discussed that quite a bit internally and decided to revert that decision. So yes, Citadels will have station interiors.

Several reasons for that. First is psychological. We want Citadels to feel like home, like your little protected bubble away from harm. Having an outside view of space around the structure doesn't convey that. In fact, it gives the feeling you're exposed to external factors, which is the exact opposite of the goal we wanted. Compare that with NPC stations and Outposts, where you feel safe spinning your ship despite having an army of angry nerds waiting outside. Again, it purely is a psychological effect, since Citadels will still be destructible, but we feel it's important point to keep.

Second, we have technical concerns by only having an external view mode. What if there is a lot of visual noise happening around the structure when you're docked? (ex: fleet fight) Well then you have a lot of rendering to do in the client, significantly slowing the docked experience. While you'll still have TiDi if you are in a station interior in a busy system, your client won't have to load all the effects around, which is a serious advantage.

So, based on all of that, here is how it's going to work:


  • If you are in a subcapital or capital ship and you dock into a Citadel, you will get a regular station interior with ship spinning like you would on NPC stations or Outposts.
  • If you are in a supercapital (titan or supercarriers) and you dock, you will get another station interior but with fixed camera (can't spin the ship). That's because there are various technical reasons tied to that.
  • When inside either of these station interiors, you can also go look at the window, which is the external view we were giving you before. It most likely won't have the overview or ship brackets, but it will at least give you a general tactical assessment of what's outside. If not, you can always undock (tethering will keep you safe), look around then dock back. If nothing else it can also serve as a nice scenery when activity is going on outside the structure
  • If you take direct control of the structure you will of course have the overview and ship brackets, since you need these to fire the structure defenses.
  • No captain quarters in the new structures.


Hope that helps!

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