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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Mike Voidstar
Voidstar Free Flight Foundation
#5561 - 2016-01-21 13:49:37 UTC
Morrigan LeSante wrote:
Mike Voidstar wrote:
Cidanel Afuran wrote:
Mike Voidstar wrote:
At least there won't be once it's possible to find cloaked ships with whatever mechanism makes that possible. Right now, not so much.


Do you even read a post before responding to it, or do you have a list of canned remarks that you just copy/paste?



Well, without a way to kick someone out of a POS, warp tunnel, station or cloaked if you see someone just hanging out in your space all you can do is ignore them or leave that space.


Fixed that for you.


Homework: Go and find out or work out why the CFC keep ratting in carriers with neutrals in local. Hint: It is because they take certain actions, listed in this very thread to completely neutralise the cloaked ship.



Nah, they are just big enough that they have overpowering standing fleets at the ready as part of their normal operations, and deep enough pockets that their Ship Replacement Programs cover non-stupid loss.

Be that as it may, I'm perfectly content removing any and all capability for action of any kind while cloaked and while the targeting delay persists. You don't want to adjust safety to a level appropriate to a ship in space, then simply reduce it's ability to a ship in a station.
Morrigan LeSante
Perkone
Caldari State
#5562 - 2016-01-21 13:58:21 UTC
So standing fleets do work after all. Now we're getting somewhere. So make some standing fleets and never care again...like countless people have said already. It's almost like people with the will and ability to hold onto their space can .... hold onto their space. I'm going to go with "working as intended".

The safety level is perfectly appropriate because the second they move it drops like a stone.
Jerghul
Aliastra
Gallente Federation
#5563 - 2016-01-21 16:25:14 UTC
Morrigan
We will see how popular carrier ratting is when remote repping is gone.

Its not working as intended of the focus of null sec sov becomes peak time PvE.

I get that that is how wormhole space works for the like 4 players and the 10 000 exotic dancers that hang out there.

But it really is not scalable to a portion of space with much more important things than PvE are going down.

Afk cloaky campers there are a game destroying nuisance where countermeasures rotate around allocating peak time to PvE and leaving space inactive in off-peak times.

So lets make some player controlled gates and affordable cyno ihibitors and never care again.

Lets do that like countless players have suggested.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#5564 - 2016-01-21 16:52:16 UTC
Jerghul could you stop talking about things you got zero knowledge of? 90% of my day in W-space is spent hunting and doing PVP. The fact that you cannot just sit on your ass and wait for the content to come to you is not a problem if you are willing to work for it.

And no matter how many people suggest those ideas, they still suck.

Wormholer for life.

Jerghul
Aliastra
Gallente Federation
#5565 - 2016-01-21 18:41:05 UTC
Wander
90%. The only way that could be true is if you afk hunt and afk pvp a lot.

Fixing afk cloaky camping is a great idea. Suggestions that oppose it suck.

Blocked list: Teckos, Sonya, Wander, Baltec1

Wander Prian
Nosferatu Security Foundation
#5566 - 2016-01-21 19:00:32 UTC
If you do anything AFK in w-space, you don't get anything done.

AFK-cloaking is an issue within ratters minds. Nothing else

Wormholer for life.

Morrigan LeSante
Perkone
Caldari State
#5567 - 2016-01-21 19:14:16 UTC  |  Edited by: Morrigan LeSante
Jerghul wrote:
Morrigan
We will see how popular carrier ratting is when remote repping is gone.

Its not working as intended of the focus of null sec sov becomes peak time PvE.

I get that that is how wormhole space works for the like 4 players and the 10 000 exotic dancers that hang out there.

But it really is not scalable to a portion of space with much more important things than PvE are going down.

Afk cloaky campers there are a game destroying nuisance where countermeasures rotate around allocating peak time to PvE and leaving space inactive in off-peak times.

So lets make some player controlled gates and affordable cyno ihibitors and never care again.

Lets do that like countless players have suggested.




That's a lot of words to not answer the question and make sweeping, unsubstantiated claims and generalisations.

Point is, CFC today manage just fine with neuts in local, by taking appropriate precautions that don't even cost them much time or energy. Try thinking about your options more and they are much less "scary", if they scared you all.


And why is null a special snowflake, again you ignore lowsec. Why does lowsec not have this issue yet it has the same mechanics?



Jerghul wrote:
Fixing afk cloaky camping is a great idea. Suggestions that oppose it suck.


That about sums up the meat of your arguments. "You suck if you disagree", sorry that is not how people debate.
Mag's
Azn Empire
#5568 - 2016-01-21 19:45:22 UTC  |  Edited by: Mag's
Mike Voidstar wrote:
Mag's wrote:
So just scan then? OK.

So I can scan and you tell me my safe spot is safer than a station. I can PvP from there by scanning, which you tell me is a form of PvP. Well it's intelligence gathering, done whilst ATK. Done using a module designed for that purpose. Do you remember? Covert Ops?
But to act upon that, doesn't it require I leave that spot? Or are we back to this arcane secret of yours again?

Seeing as we are now in the comedy zone, did you shoot that elephant in your pyjamas?
After you telling me it isn't about local, you then include it in your argument in the next sentence. Mike that sir was comedy gold and I applaud you for making me belly laugh.
You may be dishonest, but at least you're funny with it.


Gathering Intel on people can include local, but does not need too. Preparing an ambush for them has nothing to do with local at all. No one needs to know you are there doing something for you to be doing it. No one needs to know about a thing to have a need or desire to stop such things.

If you are doing anything at all that isn't covered under station services from under a cloak you are too safe. Either the safety or activity needs to go. Don't like it? Then it's time to have a real discussion about what is appropriate levels of safety from them.

Blame those that feel a cloak should be a mobile station mounted to your ship, allowing indefinite and total safety even with active hunters in system wasting time trying to flush you out. It really does not matter what the effect is or how little dps you do when they are that safe- if that's an appropriate amount of safety that ship should be as useful as a docked ship until the target delay ends.
Actually local is a major provider of intel. It gives free unbiased intel 23.5/7 days a week without fail. While not all intel goes through it, knowing who is in system seems to be a big thing. Preparing an ambush also requires local intel. You do after all need to know what system they are in.
I'm sure at this point, you'll do a complete about face and go on about 'yes they are in system but the cloak stops me knowing where.' I'll simply say this... And?

As far as the rest of that nonsense, people do things in Eve all the time I am unaware of. That doesn't mean I should be able to know or stop them, even though I can try. Another ridiculous position from you tbh Mike. Seeing as others seem to accomplish doing just that, with the tools CCP currently provide.

If I am doing anything under a cloak, it's as the role intended. You're still not getting it. Here let me spell it out for you.
C o v e r t O p s.
Blame? Why should I blame anyone because you can't be honest with your arguments. Indefinite safety being just one of the disingenuous things you try to use. But what you omit is that while they are safe at that safe spot, you are from them. Two way street.
That's also ignoring CCP are fine with it. You lost that argument Mike, no amount of word games wins it back.

Now at this point you'll mention the elephant, but not wish to talk about it. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jerghul
Aliastra
Gallente Federation
#5569 - 2016-01-21 23:08:49 UTC
Morrigan
afk cloaky camping is a null-sec problem because it detracts from the purpose of null-sec.

Places with no point like wormhole space and low sec can of course spend their peak time doing PvE. Not like there is much else going on really unless you are part of the 1% that does incursions (low sec ish).

There are tons of ways to fix the null sec problem of course. Just tons of ways.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mike Voidstar
Voidstar Free Flight Foundation
#5570 - 2016-01-22 00:53:45 UTC
Mag's wrote:
Mike Voidstar wrote:
Mag's wrote:
So just scan then? OK.

So I can scan and you tell me my safe spot is safer than a station. I can PvP from there by scanning, which you tell me is a form of PvP. Well it's intelligence gathering, done whilst ATK. Done using a module designed for that purpose. Do you remember? Covert Ops?
But to act upon that, doesn't it require I leave that spot? Or are we back to this arcane secret of yours again?

Seeing as we are now in the comedy zone, did you shoot that elephant in your pyjamas?
After you telling me it isn't about local, you then include it in your argument in the next sentence. Mike that sir was comedy gold and I applaud you for making me belly laugh.
You may be dishonest, but at least you're funny with it.


Gathering Intel on people can include local, but does not need too. Preparing an ambush for them has nothing to do with local at all. No one needs to know you are there doing something for you to be doing it. No one needs to know about a thing to have a need or desire to stop such things.

If you are doing anything at all that isn't covered under station services from under a cloak you are too safe. Either the safety or activity needs to go. Don't like it? Then it's time to have a real discussion about what is appropriate levels of safety from them.

Blame those that feel a cloak should be a mobile station mounted to your ship, allowing indefinite and total safety even with active hunters in system wasting time trying to flush you out. It really does not matter what the effect is or how little dps you do when they are that safe- if that's an appropriate amount of safety that ship should be as useful as a docked ship until the target delay ends.
Actually local is a major provider of intel. It gives free unbiased intel 23.5/7 days a week without fail. While not all intel goes through it, knowing who is in system seems to be a big thing. Preparing an ambush also requires local intel. You do after all need to know what system they are in.
I'm sure at this point, you'll do a complete about face and go on about 'yes they are in system but the cloak stops me knowing where.' I'll simply say this... And?

As far as the rest of that nonsense, people do things in Eve all the time I am unaware of. That doesn't mean I should be able to know or stop them, even though I can try. Another ridiculous position from you tbh Mike. Seeing as others seem to accomplish doing just that, with the tools CCP currently provide.

If I am doing anything under a cloak, it's as the role intended. You're still not getting it. Here let me spell it out for you.
C o v e r t O p s.
Blame? Why should I blame anyone because you can't be honest with your arguments. Indefinite safety being just one of the disingenuous things you try to use. But what you omit is that while they are safe at that safe spot, you are from them. Two way street.
That's also ignoring CCP are fine with it. You lost that argument Mike, no amount of word games wins it back.

Now at this point you'll mention the elephant, but not wish to talk about it. Roll


You keep saying that it's a two way street, but it's not. They can do things against me, but I can't do things against them. There are more ways to cause harm than just shooting people.

That ship does not need to stay at some remote safe to stay safe. It just has to fly intelligently and it can be on grid with a fleet of people hunting it without fear.

Local is just one source of Intel, and that only the most basic info. It says who is in the solar system. Not what they are doing, what they are flying, not who they are with, where they have been, where they are going, or anything else you would want to know. Even being able to look up employment history and such isn't a local thing, you can do that regardless of local. Being butt hurt because local works without having to hit a button every 5 seconds is no reason to make the game even more ridiculously slanted in favor of aggressive tear farmers.

" Even though I can try"..... Except you can't try to stop them. Nothing and no one can affect a ship under a cloak unless it's flown stupidly. You can't force them to move systems for a chance at them. You can't compel them to stay near objects that might break their cloak. You can't do anything to them, or to their environment that might force their hand at any time. Only they can.

If they are going to be that safe, they should be as useless as a ship in a station, until the target delay drops.
Xcom
US Space Force
Black Rose.
#5571 - 2016-01-22 00:55:16 UTC  |  Edited by: Xcom
Teckos Pech wrote:
Xcom wrote:
I honestly were interested in getting some feedback on the proposed suggestion. Any one here wana poke some holes in it?

Link


This is not a new idea. It has been proposed numerous times, but there is one fatal flaw in that is looks only at one side of the issue and as a result in plainly a buff to NS PvE via a reduction in risk and a nerf to cloaks of all sorts and used in more than just resource denial. Further, as Mike notes there is the issue of how fast can a cloaked ship be found. Cloaking devices are supposed to offer a great deal of stealth and come at a cost. The prototype and even the improved cloaking device come with increased lock times and movement constraints and they take up a high slot that can be used for a gun, neut, nos, missile launcher, etc. For the covert ops cloaking devices the lock time in greatly reduced but these ships are generally not that robust and their DPS is below average for other ships in their class (cruisers). This and the very nature of the cloaking device provides some balance to cloaking devices. They cannot shoot you when the cloak is active and you cannot shoot them. Only when the cloak is down are you vulnerable…as are they.

Further, the bomb launcher aspect is not very good in that it will likely find heavy use at gate camps where they will likely be spammed depending on the actual mechanics and the size of the gate camp. Players looking to infiltrate enemy territory should have a reasonable chance of succeeding.

Lastly the entire notion of being attacked when you are least prepared is a complete non-sequitur and a strawman. There is nothing in the game that says players can only attack when their opponent(s) are well prepared. Attacking when they are ill-prepared is actually the smart thing to do. To the extent that a cloak can help a player lurk up on a ratter who is ill prepared for a fight (with his omni-tank and most likely being alone) is actually things working as intended. You are using a stealth device to sneak up on another player/avoid defensive fleets/players and kill the guy who is not prepared for that fight. In Eve you do not want to bring a knife to a gun fight, and it never hurts to bring a bigger gun, more guns, more friends, and shooting them in the game’s version of “the back” or “while they are down” is largely what happens. It is basically saying, “I want this nerfed because it is unfair.”

This idea that cloaks are working as intended is also not an new topic. The suggestion given also doesn't reduce cloaks to a useless module. It just reduces the safety level of a cloak to a level of acceptable where your forced to take active action when your getting triangulated. You should be able to avoid getting ganked and if the opposing side doesn't have or doesn't want to use expensive charges you won't ever be found. Its only when your becoming a large enough threat where that last step is taken. Its not like cloaked ships will be locked and pointed ones they are forced out of cloak. They can either warp off prior to the charge hitting them or even have ample time after.
Cidanel Afuran
Grant Village
#5572 - 2016-01-22 01:26:18 UTC  |  Edited by: Cidanel Afuran
Mike Voidstar wrote:
Cidanel Afuran wrote:
Mike Voidstar wrote:
At least there won't be once it's possible to find cloaked ships with whatever mechanism makes that possible. Right now, not so much.


Do you even read a post before responding to it, or do you have a list of canned remarks that you just copy/paste?



Well, without a way to flush someone from under a cloak, if you see someone just hanging out in your space all you can do is ignore them or leave that space.


Or bait them while in a standing fleet and simply laugh and kill them when they try to attack (and if you can't muster a standing fleet, you have no business outside of HS)

Mikey, when you lived in low or null (DID you ever live outside of HS? It looks like not, which makes you even talking in this thread abso-*******-lutely ridiculous) did you ever bother with defense fleets?

Mike Voidstar wrote:
You keep saying that it's a two way street, but it's not. They can do things against me, but I can't do things against them. There are more ways to cause harm than just shooting people.


Someone with an active cloak can literally do nothing against you. If you choose to live in the most dangerous parts of space in a PvP-centered game, you assume someone's going to try to kill you at any moment going into it and plan accordingly, regardless of the big ol' mean neutral you see in local. If you don't have that attitude, stay in HS.
Jerghul
Aliastra
Gallente Federation
#5573 - 2016-01-22 02:52:16 UTC
Or Mike can show far more persistence than getting whelped every day on the undock requires to continue to argue his point over 100ds of posts.

At some point, most of us will understand he really thinks the mechanism is broken.

It would be nice if people could just HTFU and accept a pet mechanism of theirs is going to die.

Blocked list: Teckos, Sonya, Wander, Baltec1

Mike Voidstar
Voidstar Free Flight Foundation
#5574 - 2016-01-22 04:16:24 UTC
Cidanel Afuran wrote:
Mike Voidstar wrote:
Cidanel Afuran wrote:
Mike Voidstar wrote:
At least there won't be once it's possible to find cloaked ships with whatever mechanism makes that possible. Right now, not so much.


Do you even read a post before responding to it, or do you have a list of canned remarks that you just copy/paste?



Well, without a way to flush someone from under a cloak, if you see someone just hanging out in your space all you can do is ignore them or leave that space.


Or bait them while in a standing fleet and simply laugh and kill them when they try to attack (and if you can't muster a standing fleet, you have no business outside of HS)

Mikey, when you lived in low or null (DID you ever live outside of HS? It looks like not, which makes you even talking in this thread abso-*******-lutely ridiculous) did you ever bother with defense fleets?

Mike Voidstar wrote:
You keep saying that it's a two way street, but it's not. They can do things against me, but I can't do things against them. There are more ways to cause harm than just shooting people.


Someone with an active cloak can literally do nothing against you. If you choose to live in the most dangerous parts of space in a PvP-centered game, you assume someone's going to try to kill you at any moment going into it and plan accordingly, regardless of the big ol' mean neutral you see in local. If you don't have that attitude, stay in HS.


No... See baiting requires them to accept the bait. It's not action forced upon them. It's fine as far as it goes, but ultimately against a cloaker it's just feeding them more Intel on what kind of force you can bring to bear.

Tell me... When did Intel, especially precise Intel on location, ship type, and fleet strength become completely without value? How about combat initiative?

Intel, especially precise Intel, is kind of a big deal. Gathering it should not be possible in a ship that is safer than a station so long as it's flown intelligently.

Either make a ship under cloak incapable of performing those functions, or make the risk and effort match the reward.
Teckos Pech
Hogyoku
Goonswarm Federation
#5575 - 2016-01-22 05:46:14 UTC
Mike Voidstar wrote:


Tell me... When did Intel, especially precise Intel on location, ship type, and fleet strength become completely without value?


The day we had local.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5576 - 2016-01-22 06:05:34 UTC
Dude, my Pilgrim IS at risk whenever I actually use it. Can't force me to use it, that is true. Can't force people to undock either.

But let me tell you something about my Pilgrim. For one, it aligns like a pregnant cow. Secondly, the neuts are awesome and all that but I'm still gambling you have no cap injectors. If you do, I'm nothing but an expensive arbitrator: low DPS, low tank, no range dictation.

If you happen to have smartbombs my DPS goes down to zero real quick.

So basically, the moment I uncloak next to you -- add 6 seconds targeting delay and another 6 seconds to lock you with my mediocre 370mm scanres -- I commit to the fight. I either prevail or die; there is no middle ground, no aligning out, no disenaging, no cloaking up again.

One of several possible scenarios will happen. I picked the fight (an educated guess) so 1v1 it's probably going to work out the way I want it to. But this is no guarantee! With a bit of luck, you brought a rock whereas I brought scissors. Another possibility is that the target lights a cyno and brings in troops. Or yells on comms and brings friends before my 300-ish deeps can chew you up.

Or, finally, I could land some hard tackle on you and light my own cyno -- which does not preclude you from bringing your own friends still -- turning it into a many v many scenario instead of the 1 v whatever describer earlier.

All this of course assuming I even got to your system (as in: wasn't pooped underway) and - it goes without saying - I'm very much ATK. Once the ordeal is over, you will have learnt more about me. Next time you see me, or even when you don't know me but you do your homework and check killboards, you'd have a pretty good idea of what I can do / might bring / what I might be / when I'm active.

Obviously you still can't force me to do anything. But how prepared you are next time, is entirely up to YOU. The bottom line? Some folks seem to forget that, while Pilgrims and such are indeed quite capable ships, they are by no means to invincible bogeymen you make them out to be. They have ONE upside: the ability to pick their targets. This is the whole idea behind them. I get that you don't like it but comparing them to stations is way off the mark. There seems to be a bit of confusion going on between (a) cloaked and AFK, (b) cloaked yet ATK, and (c) uncloaked.

when uncloaked you and me are in the same pickle. We can both shoot each other, we can both bring friends.
when cloaked and ATK, my ability to pick a target and move unseen is INTENDED. You're not supposed to be able to force me out of system or force me to bounce safespots -- I can't do my bloody job while bouncing safes!
when cloaked and AFK, I am merely cheating your local channel a bit. That's all there is to it.

Some people want to address cloaks -- not sure why. Some people want to address being AFK. Again, I wonder why. Yet most propositions hurt these categories as well:

- the non-covops cloaks
- the ATK hunters

and this based on arguments relating to what an uncloaked ATK covops can do. Similarly, the matter is debated as if it were a guaranteed many(cyno) v 1 deal. Did it ever occur to you that many v 1 usually ends poorly for the 1, even when no cloaks are involved? 8 svipuls vs 1 Vargur? 10 taranis vs your Rattlesnake? The arguments raised always hinge on "poor me, I'm all alone and helpless..." well THAT'S YOUR PROBLEM RIGHT THERE. Your problem is not what the other guys bring -- cloaks, cynoes and whatnot -- your problem is you're trying to Solo.

I'm all in favour of replacing invulnerability with invisibility but the idea of limiting the range of activities a cloaker can perform is preposterous: this is already the case. "Either make a ship under cloak incapable of performing those functions, or make the risk and effort match the reward." you say? Well newsflash: a ship under cloak already is incapable of those things. Whoever has flown a Rapier or Pilgrim knows all too well the risk is already quite substantial. The reward, is moving like a ghost, unseen (for the most part).

So what you're saying is you are happy with the current situation then? After all, every requirement you stated is already met?
Teckos Pech
Hogyoku
Goonswarm Federation
#5577 - 2016-01-22 06:09:43 UTC
Brokk Witgenstein wrote:
Dude, my Pilgrim IS at risk whenever I actually use it. Can't force me to use it, that is true. Can't force people to undock either.

But let me tell you something about my Pilgrim. For one, it aligns like a pregnant cow. Secondly, the neuts are awesome and all that but I'm still gambling you have no cap injectors. If you do, I'm nothing but an expensive arbitrator: low DPS, low tank, no range dictation.

If you happen to have smartbombs my DPS goes down to zero real quick.

So basically, the moment I uncloak next to you -- add 6 seconds targeting delay and another 6 seconds to lock you with my mediocre 370mm scanres -- I commit to the fight. I either prevail or die; there is no middle ground, no aligning out, no disenaging, no cloaking up again.

One of several possible scenarios will happen. I picked the fight (an educated guess) so 1v1 it's probably going to work out the way I want it to. But this is no guarantee! With a bit of luck, you brought a rock whereas I brought scissors. Another possibility is that the target lights a cyno and brings in troops. Or yells on comms and brings friends before my 300-ish deeps can chew you up.

Or, finally, I could land some hard tackle on you and light my own cyno -- which does not preclude you from bringing your own friends still -- turning it into a many v many scenario instead of the 1 v whatever describer earlier.

All this of course assuming I even got to your system (as in: wasn't pooped underway) and - it goes without saying - I'm very much ATK. Once the ordeal is over, you will have learnt more about me. Next time you see me, or even when you don't know me but you do your homework and check killboards, you'd have a pretty good idea of what I can do / might bring / what I might be / when I'm active.

Obviously you still can't force me to do anything. But how prepared you are next time, is entirely up to YOU. The bottom line? Some folks seem to forget that, while Pilgrims and such are indeed quite capable ships, they are by no means to invincible bogeymen you make them out to be. They have ONE upside: the ability to pick their targets. This is the whole idea behind them. I get that you don't like it but comparing them to stations is way off the mark. There seems to be a bit of confusion going on between (a) cloaked and AFK, (b) cloaked yet ATK, and (c) uncloaked.

when uncloaked you and me are in the same pickle. We can both shoot each other, we can both bring friends.
when cloaked and ATK, my ability to pick a target and move unseen is INTENDED. You're not supposed to be able to force me out of system or force me to bounce safespots -- I can't do my bloody job while bouncing safes!
when cloaked and AFK, I am merely cheating your local channel a bit. That's all there is to it.

Some people want to address cloaks -- not sure why. Some people want to address being AFK. Again, I wonder why. Yet most propositions hurt these categories as well:

- the non-covops cloaks
- the ATK hunters

and this based on arguments relating to what an uncloaked ATK covops can do. Similarly, the matter is debated as if it were a guaranteed many(cyno) v 1 deal. Did it ever occur to you that many v 1 usually ends poorly for the 1, even when no cloaks are involved? 8 svipuls vs 1 Vargur? 10 taranis vs your Rattlesnake? The arguments raised always hinge on "poor me, I'm all alone and helpless..." well THAT'S YOUR PROBLEM RIGHT THERE. Your problem is not what the other guys bring -- cloaks, cynoes and whatnot -- your problem is you're trying to Solo.

I'm all in favour of replacing invulnerability with invisibility but the idea of limiting the range of activities a cloaker can perform is preposterous: this is already the case. "Either make a ship under cloak incapable of performing those functions, or make the risk and effort match the reward." you say? Well newsflash: a ship under cloak already is incapable of those things. Whoever has flown a Rapier or Pilgrim knows all too well the risk is already quite substantial. The reward, is moving like a ghost, unseen (for the most part).

So what you're saying is you are happy with the current situation then? After all, every requirement you stated is already met?


Wait...you are telling me that the instant you fit a cloak on our pilgrim every ship within 10 jumps does not automatically explode?!?!

CCP please fix this now!!!!!!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#5578 - 2016-01-22 06:16:18 UTC
Teckos Pech wrote:

Wait...you are telling me that the instant you fit a cloak on our pilgrim every ship within 10 jumps does not automatically explode?!?!

CCP please fix this now!!!!!!


They explode alright Twisted ...but not automatically, no.

Now, to bring the point home: the counter to a ship that can pick its targets, is "don't look like an easy target". We wouldn't go for a couple of Ishtars. We would go for the solo guy -- even though it might be bait it's a little more managable.
Morrigan LeSante
Perkone
Caldari State
#5579 - 2016-01-22 07:56:16 UTC
Jerghul wrote:
Morrigan
afk cloaky camping is a null-sec problem because it detracts from the purpose of null-sec.

Places with no point like wormhole space and low sec can of course spend their peak time doing PvE. Not like there is much else going on really unless you are part of the 1% that does incursions (low sec ish).

There are tons of ways to fix the null sec problem of course. Just tons of ways.


So this post pretty much confirms that you know nothing about those areas of space.

This also explains why you cannot comprehend why they don't care about a "dreaded neutral" in local.

The fact you dismiss these huge swathes of space as "places with no point" is quite frankly insulting to both the residents and the developers.

Null sec could fix its perceived "problem" with cloaks if it set aside its entitlement issues and ran the space how CCP intended. For reference, go examine how the CFC operate, they have it nailed tight. If you are unable or unwilling to take measures to defend yourself, perhaps high sec is the place for you. If you can get passed the undock with all the neutrals in local Blink
Morrigan LeSante
Perkone
Caldari State
#5580 - 2016-01-22 08:01:50 UTC
Mike Voidstar wrote:
" Even though I can try"..... Except you can't try to stop them. Nothing and no one can affect a ship under a cloak unless it's flown stupidly.


You keep repeating this lie.

Tell me, how does one jump a gate "intelligently"? Don't dare say scout because the cov ops is the scout. Unless your scouts have scouts. And let us not forget the non covert cloaks who can only hide once safed up.

And crying that you can't make them jump is beyond ridiculous. Tell me, how good is their intel when they are not in the same system as you?

If you jump system you do one of two things - eviscerate their intel or force their hand into letting you have a shot at killing them, if you are skilled enough and make no mistake, decloaking is a skill, it is not luck.