These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Overheating

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2016-01-21 01:20:17 UTC  |  Edited by: Joe Risalo
My eyes are not too keen on the ability to tell whether a module is overheated or not.
I can tell if it's got heat damage, but that's not my problem.

I would like to see the color change when overheated.

Say, green when not overheated and blue when overheated, or visa versa.

This isn't something that has to happen, nor something that I can't deal without.

It would simply be a quality of life improvement.
Arya Regnar
Darwins Right Hand
#2 - 2016-01-21 03:28:01 UTC
Yes please.

EvE-Mail me if you need anything.

Kasia en Tilavine
School of Applied Knowledge
Caldari State
#3 - 2016-01-21 10:54:05 UTC
While we are at it, talking about heat.

Can we get a "lock heat state" for individual modules as an option on right click? I would like to leave my ASBs and AARs heated with auto cycle off and not have to re-heat them every time I pulse them. I would also like them to persist on session change, but I understand if that's not an option.
Arya Regnar
Darwins Right Hand
#4 - 2016-01-21 12:53:55 UTC
Kasia en Tilavine wrote:
While we are at it, talking about heat.

Can we get a "lock heat state" for individual modules as an option on right click? I would like to leave my ASBs and AARs heated with auto cycle off and not have to re-heat them every time I pulse them. I would also like them to persist on session change, but I understand if that's not an option.


That would be really nice yeah, heating shouldn't be a thing of server ticks.

One of the things people would very obviously use this for is on MWDs when they are jumping into potential gatecamps so they have a better chance to burn back to gate.

If you try to heat and activate mwd you get scrammed before you pulse it and you can forget about surviving.

If that's a nerf to gatecamps/wormhole camps then all the more reason for it.
I gatecamp sometimes and this would likely lose me kills but it would be fair and I'm ok with it.

Ancils on the other hand are completely revolting because of this, I used to fly xlasb vexor which would boost more than half its shield with the module and heat made a huge difference to total HP bonus, autocycle wasn't an option and if you don't heat before every cycle you lose 10%.

I'm not a fan of overly simplifying things but this would definitely be a good change.

EvE-Mail me if you need anything.

Joe Risalo
State War Academy
Caldari State
#5 - 2016-01-21 13:25:07 UTC
Kasia en Tilavine wrote:
While we are at it, talking about heat.

Can we get a "lock heat state" for individual modules as an option on right click? I would like to leave my ASBs and AARs heated with auto cycle off and not have to re-heat them every time I pulse them. I would also like them to persist on session change, but I understand if that's not an option.

Agreed.. Though, I don't think there needs to be a right click option, as that somewhat takes away from the benefit.

If heat is toggled on, it stays on until you shift click, or whatever, again regardless of whether the module is running or not.
Kasia en Tilavine
School of Applied Knowledge
Caldari State
#6 - 2016-01-21 15:31:27 UTC
Joe Risalo wrote:
Kasia en Tilavine wrote:
While we are at it, talking about heat.

Can we get a "lock heat state" for individual modules as an option on right click? I would like to leave my ASBs and AARs heated with auto cycle off and not have to re-heat them every time I pulse them. I would also like them to persist on session change, but I understand if that's not an option.

Agreed.. Though, I don't think there needs to be a right click option, as that somewhat takes away from the benefit.

If heat is toggled on, it stays on until you shift click, or whatever, again regardless of whether the module is running or not.



This is a good point. All CCP has to do is stop "cycling off" or reloading from dropping heat state. That way you could just shift click and leave it heated.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#7 - 2016-01-21 16:04:00 UTC
The heating interface is pretty clunky in general. Too many times have I accidentally turned off a module, or just couldn't tell if my heat was activating or not.
FT Diomedes
The Graduates
#8 - 2016-01-21 16:29:59 UTC
This would be a good improvement.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Joe Risalo
State War Academy
Caldari State
#9 - 2016-01-21 21:53:35 UTC
Azazel The Misanthrope wrote:
The heating interface is pretty clunky in general. Too many times have I accidentally turned off a module, or just couldn't tell if my heat was activating or not.


Yeah... this is why I generally use shift-click to turn on and off overheating, as I often will accidentally turn off or on the module when attempting to toggle heat.
elitatwo
Zansha Expansion
#10 - 2016-01-22 00:15:04 UTC
Agreed and I love it.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Ralph King-Griffin
New Eden Tech Support
#11 - 2016-01-22 01:02:57 UTC
Serendipity Lost
Repo Industries
#12 - 2016-01-22 15:13:21 UTC
In lieu of yet another tiny visual cue (color be damned) how about we get an audio cue. A nice sizzling bacon sound would be great. It could steadily get louder the longer you overheat the module. When a module burns out there could that Foof sound like when you light a gas soaked kitten on fire. (Just the initial ignition sound - I don't want 5 minutes of kitten screaming every time I burn out a module).
Joe Risalo
State War Academy
Caldari State
#13 - 2016-01-26 22:25:38 UTC
.... An this issue rears it's ugly head again.
Lost a 1v1 with the other guy having 2% structure left, all because I accidentally turned off my overheat, but didn't notice because I can't tell the difference between green and green when the module has a green cycle going around it...

Stupid green...
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#14 - 2016-01-26 22:40:42 UTC
+1

The visuals could be much better than they currently are.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#15 - 2016-01-26 22:44:37 UTC
+1s to OP and Post 3. Both would be really nice simple to add features.
Joe Risalo
State War Academy
Caldari State
#16 - 2016-01-26 22:59:55 UTC
Mr Floydy wrote:
+1s to OP and Post 3. Both would be really nice simple to add features.


Yeah, if you turn heat on, it shouldn't turn off with the cycle.