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[December] Command Destroyers

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Author
El Space Mariachi
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#741 - 2016-01-21 11:17:21 UTC  |  Edited by: El Space Mariachi
I'd wager the bulk of the MJF's usage is in lowsec and neutering it would be another instance of CCP teasing a bonkers game-changing feature only to completely gut it to the point of uselessness after feedback (see : MJU). If you didn't consider the implications for A BUTTON THAT MOVES EVERYTHING NEARBY 100KM AWAY and how it might be used in station games that's more a problem with your design and implementation process than how the players use it.

While from the off I thought it was game-breaking and ridiculous, the feature's providing great content and amusement for many. Bluemelon wouldn't have lost his latest tourney ship without the MJF. Why effectively kill a new mechanic that is actually seeing use and is positively received by the bulk of the community and ending the scourge of station games?

Reconsider and don't ban the MJF in lowsec.

edit : Rise just tweeted that they're not removing them and it's a mistake??? Well okay

gay gamers for jesus

Korotani
Deep Core Mining Inc.
Caldari State
#742 - 2016-01-21 11:21:00 UTC
Ria Nieyli wrote:
Korotani wrote:
I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.

It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason.


If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. There's HTFU, then there's this, which is plain unfun.


Well CCP appear to have made a mistake and it's staying for now. Yay!

We had a gang jump in to our system, command dessie tried to jump us so we scrammed it. Dead CD.

A double jump off a station means they are more prepared than you, HTFU.

Trust no one. 

Minty Aroma
Deep Core Mining Inc.
Caldari State
#743 - 2016-01-21 11:23:56 UTC
Do NOT remove the MJDG effect from Lowsec - it is an amazing new thing to have and will turn fights back to the one sided n+1 feel they had before the Command Destroyers were implemented.

At the moment, smaller fleets can actually do something to split up larger fleets and kill elements off, other than try to kite the enemy (which is boring to all save for the larger fleet's logi), plus the larger fleet can use them to stop a kiting fleet by launching ships at them!
Scarlett Stolas
Deep Core Mining Inc.
Caldari State
#744 - 2016-01-21 11:25:31 UTC
As a low-sec PvP player, I feel like the MJF is a very interesting mechanic that increases the skill ceiling for the game and has improved the meta game by allowing new and interesting tactics that are relient on teamwork. Please reconsider removing this module from low sec.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#745 - 2016-01-21 11:28:30 UTC  |  Edited by: Ria Nieyli
Korotani wrote:
Ria Nieyli wrote:
Korotani wrote:
I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.

It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason.


If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. There's HTFU, then there's this, which is plain unfun.


Well CCP appear to have made a mistake and it's staying for now. Yay!

We had a gang jump in to our system, command dessie tried to jump us so we scrammed it. Dead CD.

A double jump off a station means they are more prepared than you, HTFU.


A double jump has no counterplay. Seems to me that you just want gimmicky kills that take little skill.
Morrigan LeSante
Perkone
Caldari State
#746 - 2016-01-21 11:37:10 UTC
Scarlett Stolas
Deep Core Mining Inc.
Caldari State
#747 - 2016-01-21 12:40:37 UTC
Morrigan LeSante wrote:
Grand, that's wonderful news.
Korotani
Deep Core Mining Inc.
Caldari State
#748 - 2016-01-21 14:38:19 UTC
Ria Nieyli wrote:
Korotani wrote:
Ria Nieyli wrote:
Korotani wrote:
I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.

It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason.


If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. There's HTFU, then there's this, which is plain unfun.


Well CCP appear to have made a mistake and it's staying for now. Yay!

We had a gang jump in to our system, command dessie tried to jump us so we scrammed it. Dead CD.

A double jump off a station means they are more prepared than you, HTFU.


A double jump has no counterplay. Seems to me that you just want gimmicky kills that take little skill.


I'll take whatever MJFG kills and deaths come my way and I'll enjoy it :)

Trust no one. 

Rowells
Blackwater USA Inc.
Pandemic Horde
#749 - 2016-02-01 00:55:25 UTC
Ria Nieyli wrote:
Korotani wrote:
Ria Nieyli wrote:
Korotani wrote:
I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.

It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason.


If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. There's HTFU, then there's this, which is plain unfun.


Well CCP appear to have made a mistake and it's staying for now. Yay!

We had a gang jump in to our system, command dessie tried to jump us so we scrammed it. Dead CD.

A double jump off a station means they are more prepared than you, HTFU.


A double jump has no counterplay. Seems to me that you just want gimmicky kills that take little skill.

The best counter play has been to set up a scram chain. I have seen it employed before to strong effect. Mostly seen it on battleships either to hug a gate or undock, or to stay in range of their triage.
Lake Askiras
Science and Trade Institute
Caldari State
#750 - 2016-03-30 06:54:03 UTC
Hey CCP Rise!
Have you looked at command dessies since introduction, they seem really over powered atm?
On small scale people are getting ganked because of them left and right, on large scale they work pretty well.

If you are doing small scale, on gate or station you really have no defense against it since you wont be able to lock the command dessie in time to scram it or kill it. You will get booshed of the gate or station to the loving arms of 20 of his best friends and ganked. This really breaks the small/solo meta where gate used to be way for you to split the enemy to more manageable size to fight them outnumbered.

Please consider making the spool up timer on the MJD mod bit longer, which would allow bigger ships (BC/BS) to get lock on scram on the command dessie. I mean if you scram him you are still taking the aggro, so you on gate or station you will still have 60seconds weapons timer, not to mention possibly the gate guns too.
ACESsiggy
Deaths Consortium
#751 - 2016-04-14 11:48:19 UTC
Pretty cool stuff. Can't wait for these new ships to go live on Tranquility. However there's one concern with jump drive and the mechanic of pulling fleet members. It seems you can use it multiple times pulling the fleet 100 - 200 -300km off of original location. As long as you and the fleet time it right of course. Is this intended?

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

DrysonBennington
Eagle's Talon's
#752 - 2016-05-05 16:34:28 UTC
A smaller ship like a destroyer should never be able to warp off larger ships like battle cruisers and battleships. The field generated would be too much strain on the destroyers systems to handle warping that much mass too 100km.

Larger ships however would not have a problem warping off a large number of smaller ships as their systems would be able to handle a larger number of smaller ships that would have an equal amount of mass comparable to their own mass.

I therefore suggest that a Command Class capable of warping off ships of their same class based on mass be designed for Cruiser, Battle Cruiser and the Battleship classes.
Milostiev
Beyond Divinity Inc
Shadow Cartel
#753 - 2016-05-12 12:41:30 UTC
Lake Askiras wrote:
Hey CCP Rise!
Have you looked at command dessies since introduction, they seem really over powered atm?
On small scale people are getting ganked because of them left and right, on large scale they work pretty well.

If you are doing small scale, on gate or station you really have no defense against it since you wont be able to lock the command dessie in time to scram it or kill it. You will get booshed of the gate or station to the loving arms of 20 of his best friends and ganked. This really breaks the small/solo meta where gate used to be way for you to split the enemy to more manageable size to fight them outnumbered.

Please consider making the spool up timer on the MJD mod bit longer, which would allow bigger ships (BC/BS) to get lock on scram on the command dessie. I mean if you scram him you are still taking the aggro, so you on gate or station you will still have 60seconds weapons timer, not to mention possibly the gate guns too.


This really, the spool timer is messed up once you get into 4/4 skill levels and above.

An AOE mod with under 6s spool time, which makes it impossible to disable in bigger ships, or if they have more than 1 (with already have a 1-2s delay because of the targeting delay).
The only practical counter is to not stick around gates and dock/undock which are the very things you need to separate gangs as solo.

I am shocked at the fact that CCP has learned nothing from the Orthrus+RLML debacle.
Who would have thought it, the blob actually adopting the actual ship/weapon that is designed to break up the blob ?

Atm this is too powerfull when you are the underdog, solo or in very small fleet, because the blob will employ it, but nerfing it to remove it from low-sec will boost blobs too much in that particular location.

Poranius Fisc
State War Academy
Caldari State
#754 - 2016-05-22 18:30:17 UTC
Actually, I've seen these used in sucession. It seems theres no penalty so you can daisy chain these as long as you have ships to continue and they are in the field. jumped out 3 times to be a little less than 290km from a POS and than they just held me there and damped me to the point of useless and waiting for something big enough to come in a kill me.

It was pretty smart.
Elenahina
Federal Navy Academy
Gallente Federation
#755 - 2016-06-02 16:11:29 UTC
CCP Rise wrote:
Quote:
Please do not release this without there being a competent counter because this will honestly kill all fleet combat which isn't cerbs and ishtars.


If this kind of tactic becomes really common it is always an option to either defend your logi/fleet with long range scrams to use on the incoming Command Dessies or, if you don't have another option, simply scram your own fleet. Smile


Why are you scramming me?!?!
I'm helping! Honest!

(I know this is old, but I can't help but laugh).

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Lugh Crow-Slave
#756 - 2016-06-05 08:50:38 UTC
Ria Nieyli wrote:


A double jump has no counterplay. Seems to me that you just want gimmicky kills that take little skill.


you see two CDs 100km off

quick scram your friend and have him scram you OR start burning trying to get out of the way you only need to alter your direction slightly if your piloting is better than his aiming boom you win
Lugh Crow-Slave
#757 - 2016-06-05 08:51:58 UTC  |  Edited by: Lugh Crow-Slave
Dornier Pfeil
Caldari Provisions
Caldari State
#758 - 2016-06-23 20:55:45 UTC
I read several comments people expressing dislike for the name stork. I don't think it's such a bad name. It could have been worse. Much, much, worse.
Calael Aeg
Caldari Provisions
Caldari State
#759 - 2016-08-08 15:10:12 UTC  |  Edited by: Calael Aeg
Editing : Nothing. I was thinking about tactical destroyers which are overpowered for their price.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#760 - 2016-08-13 02:56:28 UTC
DrysonBennington wrote:
A smaller ship like a destroyer should never be able to warp off larger ships like battle cruisers and battleships. The field generated would be too much strain on the destroyers systems to handle warping that much mass too 100km.

Larger ships however would not have a problem warping off a large number of smaller ships as their systems would be able to handle a larger number of smaller ships that would have an equal amount of mass comparable to their own mass.

I therefore suggest that a Command Class capable of warping off ships of their same class based on mass be designed for Cruiser, Battle Cruiser and the Battleship classes.

This is a very good point. Mass limits please.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)