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[December] Command Destroyers

First post First post
Author
Vic Jefferson
Stimulus
Rote Kapelle
#721 - 2016-01-21 07:57:45 UTC
Please do not remove MJFGs from lowsec.

Vote Vic Jefferson for CSM X.....XI.....XII?

Sartyva
Hobbs End Industries
#722 - 2016-01-21 08:29:54 UTC
Please do not remove the MJFG from lowsec
Skyler Hawk
The Tuskers
The Tuskers Co.
#723 - 2016-01-21 08:40:23 UTC
Vic Jefferson wrote:
Please do not remove MJFGs from lowsec.

Captain Cean
Science and Trade Institute
Caldari State
#724 - 2016-01-21 08:40:43 UTC
Dont do this its only time since years that stupid station and gate games stoped
Maccian
Republic Military School
Minmatar Republic
#725 - 2016-01-21 08:55:10 UTC
I know nothing has been announced, but just in case; please don't disable the micro jump drive for command dessies in low sec. They opened up a whole new dimension of PVP game play that added to the challenge and fun of EVE. I've died multiple times directly because of these as well as my corpies got killed because of them many occasion, and as annoying as they are at times, they are very fun and challenging to have around.

I'm all for some sort of Nerf, maybe make the cycle time longer, or reduce the jump range by 50%, but please don't remove the ability completely.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#726 - 2016-01-21 08:56:07 UTC  |  Edited by: epicurus ataraxia
Dear CCP

What is the driving reason to consider removing the use of the Micro jump field generator in Lowsec? It appears to be achieving all of it's potential goals, and providing interesting challenging content?

Are there examples where it is unbalancing gameplay, other than in a desireable way? (IE n+1 is no longer auto win?)

Whilst I understand some vocal people might dislike losing the ability to automatically win every time, is that not a better thing for the health of the game and wider playerbase?

Is any "nerf" actually necessary? As a "nerf" to cripple them is just a way of saying you shouldn't have created them in the first place.

They are currently an effictive tool in the right hands, not an overpowered one. You made a good decision Inventing these, stand by a good decision.

I am pretty much unable to see why you would wish to consider hamstringing the command destroyer as soon as it starts to show potential?

It will be interesting to see your response.

PS Reddit is not amused. Command destroyers appear very popular in their current form.

There is one EvE. Many people. Many lifestyles. WE are EvE

Tura Azui
thrna
#727 - 2016-01-21 09:01:39 UTC
Please do not remove MJFGs from lowsec.
Brass Goover
Caldari Provisions
Caldari State
#728 - 2016-01-21 09:01:43 UTC
CCP, please don't remove this from Low-Sec, thank you.

This Module gives small gangs and fleets in lowsec so much fun and new tactical options.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#729 - 2016-01-21 09:17:28 UTC
James Msyu wrote:
Don't remove the MJFG from lowsec. It's made station games fun again.


Come Citadel you will be unable to dock if pointed. Much better solution than having MJFG.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#730 - 2016-01-21 09:21:57 UTC  |  Edited by: Ria Nieyli
epicurus ataraxia wrote:
Dear CCP

What is the driving reason to consider removing the use of the Micro jump field generator in Lowsec? It appears to be achieving all of it's potential goals, and providing interesting challenging content?

Are there examples where it is unbalancing gameplay, other than in a desireable way? (IE n+1 is no longer auto win?)

Whilst I understand some vocal people might dislike losing the ability to automatically win every time, is that not a better thing for the health of the game and wider playerbase?

Is any "nerf" actually necessary? As a "nerf" to cripple them is just a way of saying you shouldn't have created them in the first place.

They are currently an effictive tool in the right hands, not an overpowered one. You made a good decision Inventing these, stand by a good decision.

I am pretty much unable to see why you would wish to consider hamstringing the command destroyer as soon as it starts to show potential?

It will be interesting to see your response.

PS Reddit is not amused. Command destroyers appear very popular in their current form.


MJFG is a bad mechanic and should be removed entirely. It takes control of your ship and moves it 100km. It makes positioning worthless.

The fact of the matter is that it scales with the size of your fleet extremely well, while it punishes smaller gangs disproportionally. Let's see what happens in a mid-sized gang vs large gang, if you're the mid-sized gang's FC. You chain 2 command destroyers and jump some of their fleet away. They kill the destroyer, warp to a ping, warp back to their fleet and carry on. They would take some losses, but it would be hard from a winning move. Just annoying. Now, if you're in the mid-sized gang and the same happens to you, there might not be a fleet left to get back to. It's simply, a "win more" mechanic.
Duke Livingstone
The Infamous.
#731 - 2016-01-21 09:37:42 UTC
Queen Oramara wrote:
If this is even considered I will be taking my 10 toons selling them and quitting. EVE is one of the last decent player run games and I'm over children not getting there way so they tell daddy over and over until he beats his wife.

For lack of a better word pu44ies wine about getting killed and wine about ships being OP because the skill of the ones dying is that of a downsy child when it comes to pvp that isn't bloby.

So many great ships have fallen prey to the nerf gun because 'elite pvpers' aka scrubs, are to bad to learn how to pvp and instead rely on the gangs to win. Real PVP is that of a solo warrior. Asking CCP to help you cause you ******* suck is your own problem. Get better scrubs and stop crying over pixels.

Everyone is getting real sick of the ones who just can't mold and conform with the idea that maybe you're not as good as your think. Go sit in your hulk in jita and cry in local. No one wants your here.


Don't like what I have to say? Well you read the entire bit so stop bitching.

Bring back my f***** Gila


Can I has your stuffs
Jakkan Wrath
Kurupt.
Sedition.
#732 - 2016-01-21 09:47:22 UTC
Ria Nieyli wrote:
epicurus ataraxia wrote:
Dear CCP

What is the driving reason to consider removing the use of the Micro jump field generator in Lowsec? It appears to be achieving all of it's potential goals, and providing interesting challenging content?

Are there examples where it is unbalancing gameplay, other than in a desireable way? (IE n+1 is no longer auto win?)

Whilst I understand some vocal people might dislike losing the ability to automatically win every time, is that not a better thing for the health of the game and wider playerbase?

Is any "nerf" actually necessary? As a "nerf" to cripple them is just a way of saying you shouldn't have created them in the first place.

They are currently an effictive tool in the right hands, not an overpowered one. You made a good decision Inventing these, stand by a good decision.

I am pretty much unable to see why you would wish to consider hamstringing the command destroyer as soon as it starts to show potential?

It will be interesting to see your response.

PS Reddit is not amused. Command destroyers appear very popular in their current form.


MJFG is a bad mechanic and should be removed entirely. It takes control of your ship and moves it 100km. It makes positioning worthless.

The fact of the matter is that it scales with the size of your fleet extremely well, while it punishes smaller gangs disproportionally. Let's see what happens in a mid-sized gang vs large gang, if you're the mid-sized gang's FC. You chain 2 command destroyers and jump some of their fleet away. They kill the destroyer, warp to a ping, warp back to their fleet and carry on. They would take some losses, but it would be hard from a winning move. Just annoying. Now, if you're in the mid-sized gang and the same happens to you, there might not be a fleet left to get back to. It's simply, a "win more" mechanic.




there are many ways to counter this, just because its a bit harder then just sitting and pressing f1 does not mean it should be removed. they could nerf it if it truly is such a bad idea. no need to remove it adds so much dynamic to the game. or rather then destroy the MJFG then make another module which inhibits it or something. there is no need to remove them from lowsec or entirely.
Yngvar ayShorn
Einheit X-6
#733 - 2016-01-21 09:59:11 UTC
Please do not remove MJFGs from lowsec.

+250.000 Skillpunkte für neue Accounts mit meinem Link!  -->> Klick mich <<-- -- Minmatar FactionWar --

Mizhara Del'thul
Kyn'aldrnari
#734 - 2016-01-21 10:11:56 UTC
When even people so utterly **** at low and nullsec PvP as me manage to have so much fun both solo and in fleets with the MJFG, it's a sign that it was a much needed addition to the game. Removing it would be a terrible mistake.

I've used it successfully and catastrophically, and had it used against me successfully and catastrophically. The one thing all of these events had in common was that it was fun as hell and made me want to have some more fun.

Just making it a T3D replacement in small plexes would be the worst mistake you've made in a long time.
Nornamor Invaldiname
Caldari Provisions
Caldari State
#735 - 2016-01-21 10:16:03 UTC
Please do not remove MJFGs from lowsec. They make small plexes hilarious :D
Esnaelc Sin'led
Lonesome Capsuleer
#736 - 2016-01-21 10:26:28 UTC
Nice joke CCP Rise !! LolLolLol

What ? Shocked

Not a joke ? QuestionQuestion

Roll

Please do not do that.
I've always thought that you (CCP as a whole) had awsome ideas since CCP Seagull is at command, but this ?
Really ?
What would be the reason to do this ?

Don't, please.
It adds so much to the game, specially in LowSec, you just cannot.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#737 - 2016-01-21 10:49:33 UTC
Jakkan Wrath wrote:
there are many ways to counter this, just because its a bit harder then just sitting and pressing f1 does not mean it should be removed. they could nerf it if it truly is such a bad idea. no need to remove it adds so much dynamic to the game. or rather then destroy the MJFG then make another module which inhibits it or something. there is no need to remove them from lowsec or entirely.


Do you not understand that the very thing you're saying that the MJFG helps against can and will make even greater use of it? This game's core design means that no matter what it is, just having more people will make you benefit more from it. Your entire arguement that it will make it harder for a blob is invalid because it will make it even harder for smaller fleets facing the blob.
Korotani
Deep Core Mining Inc.
Caldari State
#738 - 2016-01-21 10:50:46 UTC
I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.

It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason.

Trust no one. 

Ria Nieyli
Nieyli Enterprises
SL33PERS
#739 - 2016-01-21 11:02:43 UTC  |  Edited by: Ria Nieyli
Korotani wrote:
I want an explanation from CCP regarding this. Command destroyers require skill to use effectively. CCP always trumpets the fact that Eve is not safe, getting jumped off a station or away from your fleet is a perfect example of HTFU.

It's not in high sec so all players that don't want to get involved don't have to. So CCP should let people have their toys, it's a sandbox for a reason.


If you want to move someone, bump him. Jumping them 100km away with zero counterplay is horrible. There's HTFU, then there's this, which is plain unfun.
Solanus Omaristos
The Antonine Kings
#740 - 2016-01-21 11:09:12 UTC
Oh come on CCP, I've still yet to train into Command Dessies and you insist on removing the ability to use them where I live??

Please don't remove them from lowsec. They've injected life into the meta here, and are fun to fight with and against. Don't destroy a path in the sandbox.